Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 9 / 81% |
Size | medium |
Lifes / Deaths | Killed by armoured skeleton warrior at level 9 on the 30th Dusk 122nd year of Ascendancy at 23:25 / 1 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 36 (base 21) |
Constitution | 10 (base 10) |
Magic | 38 (base 33) |
Willpower | 13 (base 12) |
Cunning | 17 (base 10) |
Resources
Life | -87/301 |
Paradox | 339 |
Healing Factor | 1.1100003099961 |
Regeneration | 1.0545002944963 |
Speed
Mental | +12.886635553693% |
Attack | +12.886635553693% |
Movement | -2.2204460492503E-14% |
Spell | +12.886635553693% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 9.7822963775694 |
See Invisible | 9.7822963775694 |
Offense: Mainhand
Damage | 34 |
Accuracy | 51 |
Crit Chance | 5% |
APR | 2 |
Speed | 0.89 |
Offense: Offhand
Damage | 18 |
Accuracy | 51 |
Crit Chance | 2% |
APR | 25 |
Speed | 0.89 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 3% |
Speed | 0.88584445368147 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 3% |
Speed | 0.88584445368147 |
Offense: Damage Bonus
Darkness | +16% |
Temporal | +6% |
Lightning | +3% |
Physical | +9% |
Mind | +3% |
Nature | +3% |
Defense: Base
Armour (hardiness) | 4 (38.594633868923%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 17 |
Mental Save | 10 |
Defense: Resistances
Lightning | + 32%( 70%) |
Light | + 3%( 70%) |
Nature | + 12%( 70%) |
Darkness | + 15%( 70%) |
Mind | + 6%( 70%) |
Fire | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Stun Resistance | 41% |
Poison Resistance | 100% |
Pinning Resistance | 90% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 13%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed sandworm tooth. * You've found the needed green worm. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of iron boots 'Fogjustice' (0 def, 3 armour) pair of iron boots 'Fogjustice' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% temporal +6% darkness +3% mind ----- def ----- Armour +3 Fatigue +2% Resists +6% mind Silence- +20% Confus- +20% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Mucusradiance the brass lantern Mucusradiance the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Defense +5 (+2 eff.) Resists +3% nature +3% fire Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Godosta' (1 def, 0 armour) linen wizard hat 'Godosta' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +1 (+1 eff.) Resists +15% darkness +9% nature Pinning- +20% A pointy cloth hat, very wizardly... |
On hands | Turerab the iron gauntlets (0 def, 1 armour) Turerab the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +3% lightning +9% physical ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +3% light Phys.save +3 (+3 eff.) Die.at -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron torque of mindblast [power 110] (15 cooldown) iron torque of mindblast [power 110] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 113 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
Around neck | grounding copper amulet of cunning (+2) grounding copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% lightning Stun/Frz- +21% Amulets make your neck look great! |
In main hand | Maniran the Vilefist (101% power, 2 apr) Maniran the Vilefist (101% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 101% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 light Against +6% Undead On Hit: * 10% chance to reduce all saves and defense by 14 While equipped: dps ---------- Dmg.mod +3% nature ---------- misc Psi/ret +0.12 Sharp, long, and deadly. |
Around waist | Eluda the rough leather belt Eluda the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun +1 Wil dps ---------- Acc +5 (+1 eff.) ----- def ----- Phys.save +3 (+3 eff.) Max.HP +20.00 HP.reg +0.70 Heal.mod +11% Pinning- +20% A belt that goes around your waist. |
In off hand | Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 55% Dex, 45% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 31.92 to 95.76 lightning damage (63.84 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
blink rune of the titan (range 4; phase 12; cd 15) blink rune of the titan (range 4; phase 12; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 56; cd 17) shatter afflictions rune of the duelist (absorb 56; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet of manastreaming copper amulet of manastreaming0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.11 Max.mana +20.00 Amulets make your neck look great! |
hateful iron dagger of erosion (100% power, 5 apr) hateful iron dagger of erosion (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature/Psionic Power 100% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 darkness +6 nature Against +6% Living Sharp, short and deadly. |
elm longbow elm longbow4.0 T1 longbow 2H weapon [Normal] Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
elm longbow 'Airlore' elm longbow 'Airlore'4.0 T1 longbow 2H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +9 fire While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Armour +6 Resists +3% light +12% lightning Max.HP +20.00 Longbows are used to shoot arrows at your foes. |
blurring rough leather belt of life blurring rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +8 (+3 eff.) Stealth +6 HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
rough leather belt rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
rough leather belt 'Flamequill' rough leather belt 'Flamequill'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag dps ---------- Dmg.mod +6% fire Res.pen +15% fire Melee Ret 2 cold ----- def ----- Max.HP +33.00 A belt that goes around your waist. |
Cobrarigor (1 def, 5 armour) Cobrarigor (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% nature Res.pen +5% fire ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourstrider the linen robe (0 def, 0 armour) Splendourstrider the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature +3% light Res.pen +15% acid ----- def ----- Resists +3% blight +15% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Chargepassion' (0 def, 0 armour) linen robe 'Chargepassion' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning ----- def ----- Resists +18% lightning +3% fire +3% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of darkness (+16%) (0 def, 0 armour) mindwoven linen robe of darkness (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% darkness ----- def ----- Resists +16% darkness +7% all Mind.save +15 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Glowserpent' (0 def, 3 armour) pair of iron boots 'Glowserpent' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +6% physical ----- def ----- Armour +3 Fatigue -3% Resists +3% lightning +9% darkness Phys.save +6 (+5 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Chirin' (0 def, 1 armour) pair of rough leather boots 'Chirin' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +1 Resists +2% physical +3% fire Disarm- +10% ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Thunderparry (10 def, 3 armour) Thunderparry (10 def, 3 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +3 Defense +10 (+4 eff.) HP.reg +1.00 Cut- +20% ---------- misc Stam/turn +0.60 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Amadufang the Rainpiety (0 def, 3 armour) Amadufang the Rainpiety (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +6% fire Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Poluma (0 def, 3 armour) Poluma (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +6% nature Phys.save +9 (+7 eff.) Die.at -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding iron helm of strength (+2) (0 def, 3 armour) grounding iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating rough leather cap of dexterity (+3) (0 def, 1 armour) insulating rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold A cap made of leather. |
iron helm 'Manofang' (0 def, 3 armour) iron helm 'Manofang' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +4 Wil +2 Cun dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +2% physical Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Flashvault' (1 def, 0 armour) linen wizard hat 'Flashvault' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +5% temporal +5% arcane A pointy cloth hat, very wizardly... |
rough leather cap 'Jetfoe' (0 def, 1 armour) rough leather cap 'Jetfoe' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% darkness Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness A cap made of leather. |
Grinayon the Kindlelady (dig speed 30 turns) Grinayon the Kindlelady (dig speed 30 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +4 Str +3 Wil dps ---------- Phys.crit +6.0% Mind.crit +6% Res.pen +5% mind ----- def ----- Resists +3% light +9% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Torundil the Darkwend Torundil the Darkwend2.0 T1 lite [Rare] Master While equipped: Stats +1 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 39% * 10% chance to reduce damage dealt by 12% ---------- misc Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending elm totem of healing [power 110] (15 cooldown) extending elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Increase 2 buffs' duration by 2. Natural totems are made by powerful wilders to store nature power. |
Duathelslice [power 110] (20 cooldown) Duathelslice [power 110] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Con dps ---------- Dmg.mod +9% mind Res.pen +5% darkness ----- def ----- Armour +2 Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Dmg.mod: + 13% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You carry too much--you are encumbered!
Drop some of your items.
WELCOME TO THE BONE ZONE is dazed!
WELCOME TO THE BONE ZONE is afflicted by a rotting disease!
Lisomira the ghast hits WELCOME TO THE BONE ZONE's temporal clone for (9 shared), (1 shared) (10 total damage).
Lisomira the ghast hits WELCOME TO THE BONE ZONE for 80 physical, 9 blight (89 total damage).
LIFE LOST WARNING!
WELCOME TO THE BONE ZONE casts Rune: Shielding.
A shield forms around WELCOME TO THE BONE ZONE.
WELCOME TO THE BONE ZONE casts Rune: Blink.
WELCOME TO THE BONE ZONE is out of phase.
WELCOME TO THE BONE ZONE is not dazed anymore.
Voryrath the green mold's River of Souls hits WELCOME TO THE BONE ZONE's temporal clone for 132 darkness damage.
Voryrath the green mold's River of Souls hits WELCOME TO THE BONE ZONE for (121 absorbed), 0 darkness (0 total damage).
Your shield crumbles under the damage!
The shield around WELCOME TO THE BONE ZONE crumbles.
Talent Warp Blade is ready to use.
Rotting Disease from Lisomira the ghast hits WELCOME TO THE BONE ZONE's temporal clone for (1 shared) damage.
Rotting Disease from Lisomira the ghast hits WELCOME TO THE BONE ZONE for (9 absorbed), 7 blight (7 total damage).
WELCOME TO THE BONE ZONE's temporal clone casts Rune: Shielding.
A shield forms around WELCOME TO THE BONE ZONE's temporal clone.
Armoured skeleton warrior misses WELCOME TO THE BONE ZONE.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior uses Shield Pummel.
WELCOME TO THE BONE ZONE resists the shield bash!
Armoured skeleton warrior hits WELCOME TO THE BONE ZONE's temporal clone for (6 shared), (6 absorbed), (7 shared), (7 absorbed) (13 total damage).
Armoured skeleton warrior hits WELCOME TO THE BONE ZONE for 54 physical, 63 physical (117 total damage).
WELCOME TO THE BONE ZONE the level 9 skeleton temporal warden was minced to death by an armoured skeleton warrior on level 1 of Ulydir.
You are no longer encumbered.