Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 35 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:44 / 67Killed by The Withering Thing at level 5 on the 77th Pyre 122nd year of Ascendancy at 22:05 Killed by The Withering Thing at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:30 Killed by Porille the giant venus flytrap at level 9 on the 12nd Dusk 122nd year of Ascendancy at 15:07 Killed by Emalranne the giant eel at level 10 on the 14th Dusk 122nd year of Ascendancy at 05:45 Killed by Weirdling Beast at level 10 on the 14th Dusk 122nd year of Ascendancy at 07:42 Killed by Weirdling Beast at level 10 on the 14th Dusk 122nd year of Ascendancy at 09:43 Killed by Weirdling Beast at level 10 on the 14th Dusk 122nd year of Ascendancy at 11:42 Killed by Weirdling Beast at level 10 on the 14th Dusk 122nd year of Ascendancy at 13:43 Killed by Weirdling Beast at level 10 on the 14th Dusk 122nd year of Ascendancy at 15:30 Killed by Weirdling Beast at level 10 on the 14th Dusk 122nd year of Ascendancy at 16:42 Killed by Weirdling Beast at level 10 on the 14th Dusk 122nd year of Ascendancy at 18:19 Killed by abyssal horror at level 10 on the 14th Dusk 122nd year of Ascendancy at 21:17 Killed by entrenched horror at level 10 on the 15th Dusk 122nd year of Ascendancy at 01:22 Killed by assassin at level 11 on the 26th Dusk 122nd year of Ascendancy at 06:27 Killed by brittle clear ooze at level 12 on the 64th Dusk 122nd year of Ascendancy at 01:23 Killed by fire wyrm at level 13 on the 77th Dusk 122nd year of Ascendancy at 08:38 Killed by Aeradawyn the thief at level 14 on the 27th Haze 122nd year of Ascendancy at 11:57 Killed by shadow at level 14 on the 34th Haze 122nd year of Ascendancy at 06:32 Killed by skeleton master archer at level 15 on the 35th Haze 122nd year of Ascendancy at 19:14 Killed by Neronor the fire drake hatchling at level 15 on the 35th Haze 122nd year of Ascendancy at 23:42 Killed by skeleton warrior at level 16 on the 59th Haze 122nd year of Ascendancy at 21:19 Killed by skeleton master archer at level 18 on the 14th Regrowth 123rd year of Ascendancy at 11:42 Killed by Eilinyta the bloated horror at level 18 on the 26th Regrowth 123rd year of Ascendancy at 11:16 Killed by Salytira the snow giant at level 19 on the 47th Regrowth 123rd year of Ascendancy at 17:21 Killed by skeleton master archer at level 20 on the 74th Regrowth 123rd year of Ascendancy at 08:38 Killed by skeleton warrior at level 20 on the 74th Regrowth 123rd year of Ascendancy at 09:32 Killed by Isymira the orc elite fighter at level 20 on the 74th Regrowth 123rd year of Ascendancy at 15:05 Killed by Greater Mummy Lord at level 20 on the 75th Regrowth 123rd year of Ascendancy at 05:51 Killed by Ivenor the orc grand master assassin at level 21 on the 22nd Pyre 123rd year of Ascendancy at 07:48 Killed by Ivenor the orc grand master assassin at level 21 on the 22nd Pyre 123rd year of Ascendancy at 08:52 Killed by elven corruptor at level 21 on the 31st Pyre 123rd year of Ascendancy at 14:13 Killed by Grand Corruptor at level 21 on the 31st Pyre 123rd year of Ascendancy at 16:23 Killed by dread at level 23 on the 39th Pyre 123rd year of Ascendancy at 21:43 Killed by skeleton warrior at level 23 on the 42nd Pyre 123rd year of Ascendancy at 04:19 Killed by skeleton warrior at level 24 on the 42nd Pyre 123rd year of Ascendancy at 12:57 Killed by skeleton warrior at level 24 on the 42nd Pyre 123rd year of Ascendancy at 21:50 Killed by The Master at level 25 on the 44th Pyre 123rd year of Ascendancy at 23:37 Killed by armoured skeleton warrior at level 25 on the 45th Pyre 123rd year of Ascendancy at 01:03 Killed by Glotta the elven elite warrior at level 26 on the 48th Pyre 123rd year of Ascendancy at 23:05 Killed by Isirebeth the gaeramarth at level 30 on the 75th Pyre 123rd year of Ascendancy at 12:20 Killed by orc blood mage at level 31 on the 8th Dusk 123rd year of Ascendancy at 04:55 Killed by orc high pyromancer at level 31 on the 8th Dusk 123rd year of Ascendancy at 07:21 Killed by orc high pyromancer at level 31 on the 8th Dusk 123rd year of Ascendancy at 08:40 Killed by multi-hued drake at level 31 on the 8th Dusk 123rd year of Ascendancy at 19:23 Killed by overpowered greater multi-hued wyrm at level 31 on the 8th Dusk 123rd year of Ascendancy at 20:08 Killed by overpowered greater multi-hued wyrm at level 31 on the 8th Dusk 123rd year of Ascendancy at 20:52 Killed by multi-hued drake at level 31 on the 8th Dusk 123rd year of Ascendancy at 22:03 Killed by overpowered greater multi-hued wyrm at level 31 on the 8th Dusk 123rd year of Ascendancy at 23:42 Killed by overpowered greater multi-hued wyrm at level 31 on the 9th Dusk 123rd year of Ascendancy at 00:29 Killed by overpowered greater multi-hued wyrm at level 32 on the 9th Dusk 123rd year of Ascendancy at 02:08 Killed by overpowered greater multi-hued wyrm at level 32 on the 9th Dusk 123rd year of Ascendancy at 02:59 Killed by overpowered greater multi-hued wyrm at level 32 on the 9th Dusk 123rd year of Ascendancy at 03:51 Killed by overpowered greater multi-hued wyrm at level 32 on the 9th Dusk 123rd year of Ascendancy at 05:20 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 06:23 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 08:12 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 09:57 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 10:45 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 11:37 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 12:21 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 13:07 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 14:01 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 15:03 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 17:08 Killed by Aeretta the poison ooze at level 34 on the 27th Haze 123rd year of Ascendancy at 19:32 Killed by war hound at level 34 on the 28th Haze 123rd year of Ascendancy at 00:27 Killed by brittle clear ooze at level 35 on the 28th Haze 123rd year of Ascendancy at 03:25 |
| Antimagic | Follower |
Primary Stats
| Strength | 51 (base 24) |
| Dexterity | 91 (base 60) |
| Constitution | 32 (base 27) |
| Magic | 14 (base 10) |
| Willpower | 46 (base 20) |
| Cunning | 64 (base 40) |
Resources
| Life | 822/822 |
| Stamina | 194/285 |
| Equilibrium | 45 |
| Healing Factor | 1.65 |
| Regeneration | 4.455 |
Speed
| Mental | -21.518987341772% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| See Stealth | 5 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 72 |
| Crit Chance | 72% |
| APR | 81 |
| Speed | 1.02 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 3.550856531049 |
| Physical Save | 31 |
| Spell Save | 23 |
| Mental Save | 42 |
Defense: Resistances
| All | + 16%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
| Poison Resistance | 16% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 186 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 238 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.58 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Wild Growth |
| talent | Antimagic Shield |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost anorithil from death by Adarin the forest troll. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by bee swarm. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 190. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of tirelessness (0 def, 10 armour) miner's pair of dwarven-steel boots of tirelessness (0 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Stamina each turn: +0.70 Maximum stamina: +13.00 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Barolerak the quiver of elven-wood arrows (19/19, 43-60.2 power, 14 apr) Barolerak the quiver of elven-wood arrows (19/19, 43-60.2 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +36 blight / +17 bleed Burst (radius 1) on hit: +8 mind Arrows are used with bows to pierce your foes to death. |
| Light source | watchleader's brass lantern of the zealot watchleader's brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +5 (+2 eff.) Blindness immunity: +21% Confusion immunity: +11% Light radius: +6 See stealth: +5 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ivilevea (0 def, 6 armour) Ivilevea (0 def, 6 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +5 Dex / +6 Wil Changes resistances: +3% acid / +10% darkness / +8% blight / +6% cold / +6% nature / +6% light Mental save: +7 (+2 eff.) Infravision radius: +6 A cap made of leather. |
| Tool | Aryyaba the steel torque of psychoportation [power 29] (27 cooldown) Aryyaba the steel torque of psychoportation [power 29] (27 cooldown)Requires: - Level 15 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +2 Cun / +1 Str It can be used to teleport randomly (rad 29), putting all charms on cooldown for 27 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lisobeth LisobethInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +14 Cun / +4 Str Changes resistances: +10% nature / +13% blight Grants telepathy: Humanoid/Orc Poison immunity: +16% Disease immunity: +26% Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 See invisible: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | thaloren yew longbow of dexterity (+4) thaloren yew longbow of dexterity (+4)Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +4 Dex Changes resistances penetration: +10% physical Changes damage: +10% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
| On hands | Zerisus (0 def, 2 armour) Zerisus (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +10 Armour: +2 Changes stats: +4 Dex / +3 Cun / +1 Con Changes resistances: +1% physical Only die when reaching: -80.00 life It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: 8 Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stormwoven cashmere robe of life (2 def, 0 armour) stormwoven cashmere robe of life (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +7% lightning / +7% cold / +8% blight Changes damage: +10% lightning / +7% physical / +11% cold Life regen: +2.30 Maximum life: +40.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +3 Cun / +3 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's voratun amulet of perfection (0.28 Technique / Archery prowess,0.28 Technique / Archery excellence) warmaker's voratun amulet of perfection (0.28 Technique / Archery prowess,0.28 Technique / Archery excellence)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Str / +6 Dex / +6 Wil Talent masteries: +0.28 Technique / Archery prowess +0.28 Technique / Archery excellence Amulets can have magical properties. |
Inventory
healing infusion of the sneak (heal 174) healing infusion of the sneak (heal 174)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+13 for 10 turns, die at -351) heroism infusion of the warrior (+13 for 10 turns, die at -351)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 10 turns. While Heroism is active, you will only die when reaching -351 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (635% speed; 4 turns) movement infusion of the duelist (635% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 202 over 5 turns) regeneration infusion of the titan (heal 202 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 202 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 447 over 5 turns) regeneration infusion of the titan (heal 447 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 447 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 14%; cure magical) wild infusion (resist 14%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 14% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 14%; cure mental) wild infusion (resist 14%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Getyntir the Unlightlady Getyntir the UnlightladyInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes damage: +3% darkness Mental save: +10 (+3 eff.) Mental crit. chance: +2% Amulets can have magical properties. |
Lisotta LisottaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +28% nature / +3% lightning Changes damage: +14% nature Grants telepathy: Demon/Minor Demon/Major Disease immunity: +10% Silence immunity: +5% Rings can have magical properties. |
savage's gold ring savage's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Spell save: +11 (+5 eff.) Maximum stamina: +18.00 Rings can have magical properties. |
solipsist's stralite ring of life solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +4 Wil Life regen: +1.40 Maximum life: +64.00 Mindpower: +9 (+4 eff.) Healing mod.: +13% Rings can have magical properties. |
stralite ring of misery stralite ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +3 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
wizard's stralite ring of corrosion (+20%) wizard's stralite ring of corrosion (+20%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag Changes resistances: +20% acid Changes damage: +10% acid Spell save: +12 (+6 eff.) Rings can have magical properties. |
Purestone the stralite greatsword (51-81.6 power, 3 apr) Purestone the stralite greatsword (51-81.6 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 nature When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +13 (+6 eff.) Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Disarm immunity: +50% Light radius: +3 Massive two-handed swords. |
living mindstar 'Murknull' (16.5-18.15 power, 40 apr, nature damage) living mindstar 'Murknull' (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 darkness When wielded/worn: Damage when hit (Melee): 6 lightning / 8 physical / 12 light / 3 acid / 6 fire / 8 cold / 8 darkness Changes resistances: +7% lightning / +8% physical / +6% darkness / +9% fire / +8% cold / +9% acid Changes resistances penetration: +5% darkness Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lisatta the cured leather sling Lisatta the cured leather slingRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 On weapon hit: * 10% chance to daze When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances: +6% nature Changes resistances penetration: +8% lightning / +10% physical Critical mult.: +10.00% Slings are used to hurl stones or metal shots at your foes. |
stormwoven silk robe (3 def, 0 armour) stormwoven silk robe (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +8% lightning / +10% cold Changes damage: +17% lightning / +8% physical / +10% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Umbraglamour (22 def, 9 armour) Umbraglamour (22 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +22 (+10 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +3% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 20 darkness Changes resistances: +10% acid / +9% fire / +9% lightning / +8% cold Changes resistances penetration: +5% temporal Changes damage: +6% darkness It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 38 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 23 power out of 32/32) : Effective talent level: 3.0 Power cost: 23 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 6%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
insulating voratun helm of constitution (+7) (0 def, 5 armour) insulating voratun helm of constitution (+7) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Con Changes resistances: +9% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
111 alchemist agate 111 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Duvochak the dwarven-steel pickaxe (dig speed 16 turns) Duvochak the dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+3 eff.) Changes stats: +2 Str / +1 Dex / +2 Mag / +1 Wil / +2 Cun Changes resistances: +7% physical Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns) dwarven-steel pickaxe of Reknor (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +8% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright dwarven lantern of the zealot bright dwarven lantern of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +12 (+6 eff.) Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern of corpselight dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +8% blight / +11% darkness Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 19 blight damage or heals 29 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Newly picked up watchleader's brass lanternwatchleader's brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +22% Confusion immunity: +12% Light radius: +6 See stealth: +5 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 395/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 276.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
telekinetic stralite torque of mindblast [power 245] (6 cooldown) telekinetic stralite torque of mindblast [power 245] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to fire a blast of psionic energies in a range 8 beam (dam 122-245), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By SlimeHunter the Thalore Archer level 26
60th Pyre 123rd year of Ascendancy at 01:38 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By SlimeHunter the Thalore Archer level 11
15th Dusk 122nd year of Ascendancy at 23:10 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By SlimeHunter the Thalore Archer level 13
4th Haze 122nd year of Ascendancy at 01:58 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By SlimeHunter the Thalore Archer level 30
75th Pyre 123rd year of Ascendancy at 17:41 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By SlimeHunter the Thalore Archer level 31
8th Dusk 123rd year of Ascendancy at 19:22 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By SlimeHunter the Thalore Archer level 28
72nd Pyre 123rd year of Ascendancy at 03:32 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By SlimeHunter the Thalore Archer level 18
14th Regrowth 123rd year of Ascendancy at 13:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By SlimeHunter the Thalore Archer level 14
16th Haze 122nd year of Ascendancy at 16:53 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By SlimeHunter the Thalore Archer level 27
67th Pyre 123rd year of Ascendancy at 17:44 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By SlimeHunter the Thalore Archer level 19
47th Regrowth 123rd year of Ascendancy at 17:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By SlimeHunter the Thalore Archer level 16
59th Haze 122nd year of Ascendancy at 13:00 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SlimeHunter the Thalore Archer level 15
52nd Haze 122nd year of Ascendancy at 11:22 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By SlimeHunter the Thalore Archer level 28
68th Pyre 123rd year of Ascendancy at 02:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SlimeHunter the Thalore Archer level 11
15th Dusk 122nd year of Ascendancy at 19:56 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By SlimeHunter the Thalore Archer level 33
9th Dusk 123rd year of Ascendancy at 18:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SlimeHunter the Thalore Archer level 10
12nd Dusk 122nd year of Ascendancy at 22:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SlimeHunter the Thalore Archer level 20
60th Regrowth 123rd year of Ascendancy at 00:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By SlimeHunter the Thalore Archer level 30
75th Pyre 123rd year of Ascendancy at 09:04 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By SlimeHunter the Thalore Archer level 34
28th Haze 123rd year of Ascendancy at 03:02 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By SlimeHunter the Thalore Archer level 11
26th Dusk 122nd year of Ascendancy at 08:08 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By SlimeHunter the Thalore Archer level 26
49th Pyre 123rd year of Ascendancy at 14:22 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By SlimeHunter the Thalore Archer level 28
73rd Pyre 123rd year of Ascendancy at 09:46 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By SlimeHunter the Thalore Archer level 28
67th Pyre 123rd year of Ascendancy at 19:17 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By SlimeHunter the Thalore Archer level 12
64th Dusk 122nd year of Ascendancy at 01:23 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By SlimeHunter the Thalore Archer level 11
15th Dusk 122nd year of Ascendancy at 23:10 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By SlimeHunter the Thalore Archer level 20
60th Regrowth 123rd year of Ascendancy at 23:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By SlimeHunter the Thalore Archer level 7
4th Mirth 122nd year of Ascendancy at 21:27 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By SlimeHunter the Thalore Archer level 34
34th Dusk 123rd year of Ascendancy at 09:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By SlimeHunter the Thalore Archer level 33
9th Dusk 123rd year of Ascendancy at 21:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By SlimeHunter the Thalore Archer level 19
46th Regrowth 123rd year of Ascendancy at 09:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By SlimeHunter the Thalore Archer level 25
45th Pyre 123rd year of Ascendancy at 04:36 see stats
Log
There is an item here: conjurer's stralite ring of speed
There is an item here: Nightsong
There is an item here: mule's steel ring of time (+11%)
There is an item here: Elilaith (38.5-53.9 power, 5 apr)
There is an item here: Titanic (20 def, 18 armour, 320 block)
There is an item here: nature's pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage)
There is an item here: Yvissra (13-14.3 power, 32 apr, mind damage)
There is an item here: projecting thorny mindstar of flames (8.5-9.35 power, 24 apr, nature damage)
There is an item here: Great Caller (10-11 power, 18 apr, nature damage)
There is an item here: Kinetic Focus (6-6.6 power, 18 apr, physical damage)
There is an item here: conjurer's stralite ring of speed
There is an item here: Nightsong
There is an item here: mule's steel ring of time (+11%)
There is an item here: conjurer's stralite ring of speed
There is an item here: Nightsong
There is an item here: mule's steel ring of time (+11%)
There is an item here: yew totem of thorny skin 'Belira' [power 38] (18 cooldown)
SlimeHunter stops regenerating health quickly.
SlimeHunter deactivates Wild Growth.
SlimeHunter deactivates Crippling Poison.
SlimeHunter deactivates Numbing Poison.
SlimeHunter deactivates Aim.
SlimeHunter deactivates Antimagic Shield.
