Hesin the level 5 Ghoul Bulwark by fon_luck

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceGhoul
ClassBulwark
Level / Exp5 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 27)
Dexterity16 (base 15)
Constitution24 (base 12)
Magic10 (base 10)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life305/305
Stamina94/94
Healing Factor1.1172674059366
Regeneration1.3965842574207

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite6

Offense: Mainhand

Damage48
Accuracy24
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+3%
Fire+10%
Physical+11%

Defense: Base

Armour (hardiness)22.287985931091 (62.32946707186%)
Defense11
Ranged Defense11
Fatigue15
Physical Save21
Spell Save7
Mental Save13

Defense: Resistances

Acid+ 19%( 70%)
Fire+ 29%( 70%)
Darkness+ 9%( 70%)
Physical+ 15%( 70%)
Cold+ 9%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance91%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
2/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

The rod emits a strange noise, glows briefly and returns to normal.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The rod emits a strange noise, glows briefly and returns to normal.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


You gain 0.69 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (21/21, 15-21 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 0.95 gold from the transmogrification of
flaming iron mace (12-17 power, 2 apr).
You gain 2.83 gold from the transmogrification of
arcing steel greatmaul of daylight (28-43 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 1.71 gold from the transmogrification of
arcing iron dagger of erosion (10-14 power, 5 apr).
You gain 2.92 gold from the transmogrification of
acidic steel dagger of vileness (14-18 power, 6 apr).
You gain 1.24 gold from the transmogrification of
iron battleaxe of erosion (14-20 power, 1 apr).
You gain 1.15 gold from the transmogrification of
acid wave rune (damage 30; dur 4; cd 15).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


You feel very confident walking into this place.