Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 30 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:39 / 97Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 15:27 Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:08 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:59 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:28 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:50 Killed by Glabeth the copperhead snake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:49 Killed by shadow claw at level 8 on the 6th Mirth 122nd year of Ascendancy at 22:28 Killed by Sshaeil the human at level 10 on the 1st Flare 122nd year of Ascendancy at 00:42 Killed by Umdri the halfling at level 10 on the 5th Flare 122nd year of Ascendancy at 22:08 Killed by cursed at level 11 on the 6th Flare 122nd year of Ascendancy at 19:12 Killed by ritch flamespitter at level 11 on the 7th Flare 122nd year of Ascendancy at 02:48 Killed by Ligorhor the Bringer of Doom at level 11 on the 7th Flare 122nd year of Ascendancy at 05:55 Killed by Veliyaba the black jelly at level 12 on the 8th Flare 122nd year of Ascendancy at 09:55 Killed by Sandworm Queen at level 12 on the 8th Flare 122nd year of Ascendancy at 21:35 Killed by ritch flamespitter at level 13 on the 7th Dusk 122nd year of Ascendancy at 06:03 Killed by Betydheth the cold drake hatchling at level 14 on the 23rd Dusk 122nd year of Ascendancy at 15:14 Killed by ancient elven mummy at level 14 on the 23rd Dusk 122nd year of Ascendancy at 16:52 Killed by ancient elven mummy at level 14 on the 23rd Dusk 122nd year of Ascendancy at 19:15 Killed by armoured skeleton warrior at level 14 on the 23rd Dusk 122nd year of Ascendancy at 20:29 Killed by armoured skeleton warrior at level 14 on the 23rd Dusk 122nd year of Ascendancy at 21:04 Killed by armoured skeleton warrior at level 14 on the 23rd Dusk 122nd year of Ascendancy at 21:13 Killed by armoured skeleton warrior at level 14 on the 23rd Dusk 122nd year of Ascendancy at 21:21 Killed by armoured skeleton warrior at level 14 on the 23rd Dusk 122nd year of Ascendancy at 21:37 Killed by armoured skeleton warrior at level 14 on the 23rd Dusk 122nd year of Ascendancy at 21:49 Killed by Bethoriba the giant acid ant at level 15 on the 23rd Dusk 122nd year of Ascendancy at 23:25 Killed by Bethoriba the giant acid ant at level 15 on the 23rd Dusk 122nd year of Ascendancy at 23:56 Killed by Bethoriba the giant acid ant at level 15 on the 24th Dusk 122nd year of Ascendancy at 00:15 Killed by Bethoriba the giant acid ant at level 15 on the 24th Dusk 122nd year of Ascendancy at 00:57 Killed by Bethoriba the giant acid ant at level 15 on the 24th Dusk 122nd year of Ascendancy at 01:11 Killed by Bethoriba the giant acid ant at level 15 on the 24th Dusk 122nd year of Ascendancy at 01:29 Killed by Bethoriba the giant acid ant at level 15 on the 24th Dusk 122nd year of Ascendancy at 01:48 Killed by Bethoriba the giant acid ant at level 15 on the 24th Dusk 122nd year of Ascendancy at 01:58 Killed by animated mummy wrappings at level 15 on the 24th Dusk 122nd year of Ascendancy at 02:58 Killed by void horror at level 15 on the 24th Dusk 122nd year of Ascendancy at 06:24 Killed by rogue at level 15 on the 24th Dusk 122nd year of Ascendancy at 15:58 Killed by rogue at level 15 on the 24th Dusk 122nd year of Ascendancy at 16:12 Killed by orc pyromancer at level 15 on the 24th Dusk 122nd year of Ascendancy at 17:43 Killed by ancient elven mummy at level 15 on the 24th Dusk 122nd year of Ascendancy at 19:05 Killed by ancient elven mummy at level 15 on the 24th Dusk 122nd year of Ascendancy at 19:32 Killed by ancient elven mummy at level 15 on the 24th Dusk 122nd year of Ascendancy at 19:52 Killed by animated mummy wrappings at level 15 on the 24th Dusk 122nd year of Ascendancy at 21:19 Killed by brittle clear ooze at level 15 on the 24th Dusk 122nd year of Ascendancy at 21:42 Killed by skeleton warrior at level 15 on the 25th Dusk 122nd year of Ascendancy at 00:51 Killed by skeleton warrior at level 15 on the 25th Dusk 122nd year of Ascendancy at 01:02 Killed by Isletha the giant green ant at level 15 on the 25th Dusk 122nd year of Ascendancy at 03:01 Killed by Isletha the giant green ant at level 15 on the 25th Dusk 122nd year of Ascendancy at 03:40 Killed by Isletha the giant green ant at level 15 on the 25th Dusk 122nd year of Ascendancy at 03:48 Killed by Isletha the giant green ant at level 15 on the 25th Dusk 122nd year of Ascendancy at 03:55 Killed by skeleton warrior at level 15 on the 25th Dusk 122nd year of Ascendancy at 10:40 Killed by skeleton warrior at level 15 on the 25th Dusk 122nd year of Ascendancy at 11:11 Killed by armoured skeleton warrior at level 15 on the 26th Dusk 122nd year of Ascendancy at 05:00 Killed by skeleton mage at level 15 on the 26th Dusk 122nd year of Ascendancy at 07:33 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 08:18 Killed by skeleton mage at level 15 on the 26th Dusk 122nd year of Ascendancy at 08:55 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 13:37 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 14:13 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 14:24 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 14:48 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 15:11 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 15:43 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 15:53 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 16:27 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 17:10 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 17:20 Killed by Greater Mummy Lord at level 15 on the 26th Dusk 122nd year of Ascendancy at 17:28 Killed by Glayamina the Guardian at level 17 on the 43rd Dusk 122nd year of Ascendancy at 01:35 Killed by devourer at level 18 on the 45th Dusk 122nd year of Ascendancy at 04:02 Killed by Betholrann the giant eel at level 21 on the 78th Dusk 122nd year of Ascendancy at 15:34 Killed by boiling horror at level 21 on the 78th Dusk 122nd year of Ascendancy at 18:19 Killed by will o' the wisp at level 22 on the 4th Haze 122nd year of Ascendancy at 17:43 Killed by faeros at level 22 on the 4th Haze 122nd year of Ascendancy at 19:48 Killed by Isibrewen the greater telugoroth at level 24 on the 46th Haze 122nd year of Ascendancy at 04:51 Killed by dredge at level 24 on the 47th Haze 122nd year of Ascendancy at 08:27 Killed by elven cultist at level 25 on the 48th Haze 122nd year of Ascendancy at 12:52 Killed by elven cultist at level 25 on the 48th Haze 122nd year of Ascendancy at 20:57 Killed by elven corruptor at level 25 on the 49th Haze 122nd year of Ascendancy at 09:53 Killed by elven tempest at level 25 on the 49th Haze 122nd year of Ascendancy at 10:47 Killed by Islilaith the ogre guard at level 25 on the 49th Haze 122nd year of Ascendancy at 16:34 Killed by elven blood mage at level 25 on the 49th Haze 122nd year of Ascendancy at 17:51 Killed by elven blood mage at level 25 on the 49th Haze 122nd year of Ascendancy at 18:28 Killed by Ormoris the Invoker at level 26 on the 65th Haze 122nd year of Ascendancy at 04:47 Killed by Grand Corruptor at level 26 on the 65th Haze 122nd year of Ascendancy at 10:23 Killed by dread at level 27 on the 69th Haze 122nd year of Ascendancy at 10:30 Killed by blade horror at level 27 on the 69th Haze 122nd year of Ascendancy at 17:55 Killed by skeleton warrior at level 27 on the 71st Haze 122nd year of Ascendancy at 06:29 Killed by barrow wight at level 28 on the 72nd Haze 122nd year of Ascendancy at 10:28 Killed by skeleton warrior at level 28 on the 72nd Haze 122nd year of Ascendancy at 15:10 Killed by The Master at level 29 on the 76th Haze 122nd year of Ascendancy at 02:07 Killed by skeleton mage at level 29 on the 76th Haze 122nd year of Ascendancy at 03:06 Killed by The Master at level 29 on the 76th Haze 122nd year of Ascendancy at 03:35 Killed by skeleton master archer at level 30 on the 76th Haze 122nd year of Ascendancy at 04:25 Killed by vampire at level 30 on the 76th Haze 122nd year of Ascendancy at 06:14 Killed by Gagata the ghoul at level 30 on the 21st Regrowth 123rd year of Ascendancy at 22:13 Killed by skeleton master archer at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 04:16 Killed by skeleton warrior at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 20:50 Killed by skeleton warrior at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 22:20 |
Primary Stats
| Strength | 71 (base 48) |
| Dexterity | 20 (base 10) |
| Constitution | 35 (base 21) |
| Magic | 12 (base 10) |
| Willpower | 46 (base 43) |
| Cunning | 23 (base 10) |
Resources
| Life | 673/816 |
| Hate | 94/107 |
| Stamina | 277/277 |
| Healing Factor | 1.3508175584775 |
| Regeneration | 4.9980249663668 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| See Stealth | 14 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 39 |
| Accuracy | 48 |
| Crit Chance | 22% |
| APR | 16 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.7 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 61.2 (100%) |
| Defense | 13.3 |
| Ranged Defense | 13.3 |
| Fatigue | 35 |
| Physical Save | 44.775 |
| Spell Save | 33.2625 |
| Mental Save | 31.6875 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 60% |
| Confusion Resistance | 9% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 75% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 9 turns. While Heroism is active, you will only die when reaching -536 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. |
Class Talents
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: undead / vampire with 100% effectiveness. Kills: 60 / 7 kills, Damage: +9% / +21%, Attack: +2 / +5, Stun: -- / 3.1%, Outmaneuver: 4.0% / 10.0% Predator |
| beneficial effect | The target is mimicking a previous victim. (+2 Strength, +1 Dexterity, +2 Magic, +1 Willpower, +0 Cunning, +0 Constitution) Mimic |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.0)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Reduces physical damage received by 15% and provides a 8% chance to ignore critial hits. Juggernaut |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by forest troll. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 143. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adatta the Nightstreaker (0 def, 6 armour) Adatta the Nightstreaker (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Damage when hit (Melee): 4 acid Changes resistances: +6% darkness / +6% acid Changes resistances penetration: +5% acid / +5% darkness Infravision radius: +2 A pair of boots made of leather. |
| On hands | dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Con Physical save: +14 (+5 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +20% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Steel Helm of Garkul (Madness) (0 def, 6 armour) Steel Helm of Garkul (Madness) (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Curse of Madness A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | gladiator's gold ring of misery gladiator's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +6 Str / +5 Cun / +6 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | warrior's steel ring of sensing warrior's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Blindness immunity: +25% Infravision radius: +3 See stealth: +6 See invisible: +5 Rings can have magical properties. |
| Around neck | starlit gold amulet of healing starlit gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% light / +13% darkness Blindness immunity: +30% Cut immunity: +60% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 156 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| Main armor | Gunuldir the stralite plate armour (Corpses) (7 def, 13 armour) Gunuldir the stralite plate armour (Corpses) (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+7 eff.) Fatigue: +26% Changes resistances: +6% light Reduces incoming crit damage: 15.00% Pinning immunity: +10% Life regen: +3.30 Maximum life: +84.00 Healing mod.: +14% Curse of Corpses A suit of armour made of metal plates. |
| Light source | watchleader's alchemist's lamp of the zealot watchleader's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +8 (+4 eff.) Blindness immunity: +20% Confusion immunity: +13% Light radius: +6 See stealth: +8 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Wrap of Stone (Nightmares) (0 def, 10 armour) Wrap of Stone (Nightmares) (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) Curse of Nightmares It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 49.62 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around waist | balancing hardened leather belt of burglary balancing hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +9 Dex / +8 Cun / +7 Lck Trap disarming bonus: +13 Stealth bonus: +5 Mental crit. chance: +10% Infravision radius: +4 A belt that goes around your waist. |
Inventory
regeneration infusion of the duelist (heal 175 over 5 turns) regeneration infusion of the duelist (heal 175 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 175 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 291 over 5 turns) regeneration infusion of the titan (heal 291 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (334.00 temporal damage, removed from time 4 turns) Rune of the Rift (334.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 334.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Glimmerbile the stralite amulet Glimmerbile the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 light Changes resistances: +31% temporal Physical save: +3 (+1 eff.) Pinning immunity: +34% Stun/Freeze immunity: +10% Knockback immunity: +36% Amulets can have magical properties. |
Tehad TehadCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% fire / +6% light / +6% nature Physical save: +12 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +6 (+3 eff.) Rings can have magical properties. |
Galeseam the stralite greatmaul (Nightmares) (56-84 power, 3 apr) Galeseam the stralite greatmaul (Nightmares) (56-84 power, 3 apr)Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +40 insidious poison / +4 lightning Burst (radius 1) on hit: +12 lightning When wielded/worn: Changes resistances: +9% fire Curse of Nightmares Massive two-handed mauls. |
hateful stralite greatmaul of ruin (Shrouds) (54-81 power, 3 apr) hateful stralite greatmaul of ruin (Shrouds) (54-81 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +13% Living When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Critical mult.: +20.00% Curse of Shrouds Massive two-handed mauls. |
Punae's Blade (Misfortune) (46-64.4 power, 4 apr) Punae's Blade (Misfortune) (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% Curse of Misfortune This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Wintertide (Shrouds) (39-54.6 power, 10 apr) Wintertide (Shrouds) (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 63.47 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% Storm Duration: None Curse of Shrouds It can be used to precipitate ice from your winter storm to create walls (lasting 10 turns) in each space it occupies, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of the jelly (Nightmares) (8.5-9.35 power, 24 apr, mind damage)nature's thorny mindstar of the jelly (Nightmares) (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +4% nature / +2% acid Disease immunity: +14% Equilibrium when hit: +0.50 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hydra's Bite (Corpses) (56-61.6 power, 7 apr) Hydra's Bite (Corpses) (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning Curse of Corpses This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Prismstrider (0 def, 7 armour) Prismstrider (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light Changes damage: +6% light Mental save: +9 (+4 eff.) Maximum life: +55.00 Metal gloves protecting the hands up to the middle of the lower arm. |
sand iron gauntlets of the iron hand (0 def, 7 armour) sand iron gauntlets of the iron hand (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 5 physical Changes stats: +2 Str / +2 Wil / +3 Con Changes damage: +4% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +22% Metal gloves protecting the hands up to the middle of the lower arm. |
The Untouchable (Shrouds) (14 def, 12 armour) The Untouchable (Shrouds) (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+10 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Shrouds This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (103 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +53.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. |
Festerwither [power 55] (20 cooldown) Festerwither [power 55] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances: +6% nature / +6% fire Changes resistances penetration: +5% nature / +5% fire Talent granted: +4 Lay Web It can be used to harden the skin for 7 turns increasing armour by 55 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By cursed the Cornac Cursed level 11
7th Flare 122nd year of Ascendancy at 06:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By cursed the Cornac Cursed level 18
53rd Dusk 122nd year of Ascendancy at 13:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By cursed the Cornac Cursed level 18
44th Dusk 122nd year of Ascendancy at 19:18 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By cursed the Cornac Cursed level 22
78th Dusk 122nd year of Ascendancy at 21:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By cursed the Cornac Cursed level 10
1st Summertide 122nd year of Ascendancy at 15:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By cursed the Cornac Cursed level 20
73rd Dusk 122nd year of Ascendancy at 21:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By cursed the Cornac Cursed level 30
76th Haze 122nd year of Ascendancy at 04:07 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By cursed the Cornac Cursed level 13
7th Dusk 122nd year of Ascendancy at 20:12 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By cursed the Cornac Cursed level 26
51st Haze 122nd year of Ascendancy at 04:28 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By cursed the Cornac Cursed level 22
5th Haze 122nd year of Ascendancy at 15:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By cursed the Cornac Cursed level 18
45th Dusk 122nd year of Ascendancy at 04:02 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By cursed the Cornac Cursed level 20
74th Dusk 122nd year of Ascendancy at 09:12 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By cursed the Cornac Cursed level 14
17th Dusk 122nd year of Ascendancy at 15:22 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By cursed the Cornac Cursed level 14
17th Dusk 122nd year of Ascendancy at 04:41 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By cursed the Cornac Cursed level 28
71st Haze 122nd year of Ascendancy at 22:57 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By cursed the Cornac Cursed level 17
42nd Dusk 122nd year of Ascendancy at 04:13 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By cursed the Cornac Cursed level 29
76th Haze 122nd year of Ascendancy at 04:07 see stats
Log
cursed hits Ghoul for 67 physical, 8 physical, , 1 physical (76 total damage).
Bleeding from Cursed hits Ghoul for 1 physical damage.
cursed receives 29 healing.
Ghoul is outmaneuvered.
Ghoul has lost 4 Strength.
cursed hits Ghoul for 82 physical, 8 physical, , 1 physical (91 total damage).
Bleeding from Cursed hits Ghoul for 2 physical damage.
cursed receives 29 healing.
cursed performs a melee critical strike against Ghoul!
You collect a new ingredient: chunk of ghoul flesh.
cursed hits Ghoul for 105 physical, 9 physical (114 total damage).
cursed killed Ghoul!
Cursed has finished recovering.
cursed receives 20 healing from Unnatural Body.
You pickup 0.75 gold pieces.
cursed receives 15 healing from Unnatural Body.
There is a previous level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
Talent Vitality is ready to use.
Cursed's skin returns to normal.
