astralwind the level 18 Cornac Summoner by astralwind

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp18 / 58%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 10)
Dexterity11 (base 11)
Constitution30 (base 24)
Magic10 (base 10)
Willpower46 (base 33)
Cunning42 (base 35)

Resources

Life488/488
Psi156/156
Equilibrium0
Healing Factor1.21
Regeneration1.5125

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth10
See Invisible10
ESP Range10
ESP Kindsanimal/canine, humanoid/orc

Offense: Mainhand

Damage13
Accuracy34
Crit Chance13%
APR40
Speed1.00

Offense: Offhand

Damage13
Accuracy34
Crit Chance13%
APR40
Speed1.00

Offense: Spell

Spellpower10
Crit Chance11%
Speed1

Offense: Mind

Mindpower47
Crit Chance17%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense21.175
Ranged Defense23.175
Fatigue9
Physical Save28.7
Spell Save22.8
Mental Save28.4

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Disarm Resistance5%
Bleed Resistance15%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
1/5
2/5
Wild-gift / Summoning (advanced)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
1/5
1/5
Wild-gift / Summoning (augmentation)1.30
2/5
1/5
1/5
2/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
4/5
4/5
1/5
Cunning / Survival1.00
1/5
1/5
3/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
done
done
done
done
active
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By astralwind the Cornac Summoner level 14
42nd Dusk 122nd year of Ascendancy at 20:58
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By astralwind the Cornac Summoner level 18
24th Haze 122nd year of Ascendancy at 20:09
see stats
Exterminator Killed 1000 creatures.
By astralwind the Cornac Summoner level 17
78th Dusk 122nd year of Ascendancy at 02:31
see stats
Level 10 Got a character to level 10.
By astralwind the Cornac Summoner level 10
9th Mirth 122nd year of Ascendancy at 17:36
see stats
The Right thing to do Did the righteous thing in the ring of blood and disposed of the Blood Master.
By astralwind the Cornac Summoner level 17
67th Dusk 122nd year of Ascendancy at 21:37
see stats
Treasure Hunter Amassed 1000 gold pieces.
By astralwind the Cornac Summoner level 18
24th Haze 122nd year of Ascendancy at 19:21
see stats

Log

Talent Nature's Touch is ready to use.
Black jelly absorbs part of the blow. astralwind is closer to nature.
Decrepitude Disease from Elven blood mage hits Black jelly for
17 blight damage.
Your summoned 3-headed hydra disappears.
Black jelly absorbs part of the blow. astralwind is closer to nature.
Decrepitude Disease from Elven blood mage hits Black jelly for
17 blight damage.
Black jelly absorbs part of the blow. astralwind is closer to nature.
Decrepitude Disease from Elven blood mage hits Black jelly for
17 blight damage.
Talent Stone Golem is ready to use.
Black jelly absorbs part of the blow. astralwind is closer to nature.
Decrepitude Disease from Elven blood mage hits Black jelly for
17 blight damage.
Black jelly absorbs part of the blow. astralwind is closer to nature.
Decrepitude Disease from Elven blood mage hits Black jelly for
17 blight damage.
Your summoned black jelly disappears.
Talent Jelly is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Ritch Flamespitter is ready to use.
Talent Master Summoner is ready to use.
Your summoned ritch flamespitter disappears.
Talent Hydra is ready to use.
Talent Rage is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting character).


There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.