









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Sun Paladin |
| Level / Exp | 14 / 96% |
| Size | big |
| Lifes / Deaths | Killed by Glilaith the Guardian at level 14 on the 57th Dusk 122nd year of Ascendancy at 07:05 / 1 |
Primary Stats
| Strength | 41 (base 31) |
| Dexterity | 13 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 38 (base 40) |
| Willpower | 15 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -15/382 |
| Positive | 29/49 |
| Stamina | 147/152 |
| Healing Factor | 1.0638297872341 |
| Regeneration | 48.438589340436 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 18 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +21% |
| Physical | +26% |
| All | +12% |
Offense: Damage Penetration
| Mind | +5% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 45.434838062803 (84.180064308682%) |
| Defense | 20 |
| Ranged Defense | 22 |
| Fatigue | 30 |
| Physical Save | 28 |
| Spell Save | 41 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Lightning | + 32%( 70%) |
| Temporal | + 17%( 70%) |
| Cold | + 18%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 18%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Stun Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 202 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.41 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Resistance |
| beneficial effect | The target calls upon its inner resources, improving all damage by 12% and reducing all damage taken by 12%. Wrath of the Woods |
| detrimental effect | Huge cut that bleeds, doing 18.22 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| beneficial effect | A flow of life spins around the target, regenerating 40.44 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the repented thief from death by Meme. Escort: repented thief (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Cyremina (0 def, 3 armour) (On feet)]Cyremina (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 (-) Armour: +3 (-) Fatigue: +2% (-) Changes resistances: +7%(-) lightning / +6%(-) temporal / +2%(-) physical Life regen: +0.80 (-) Stamina each turn: +0.20 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern 'Thunderreaper' (Light source)]brass lantern 'Thunderreaper' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 20(-) mind / 8(-) lightning Changes resistances: +3%(-) lightning Changes resistances penetration: +5%(-) lightning / +5%(-) mind Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (-) Fatigue: +8% (-) Changes stats: +5(-) Str / +4(-) Wil / +5(-) Con Changes damage: +10%(-) physical Talent masteries: +0.20(-) Technique / Thuggery Physical save: +12 (+6 eff.) (-) Spell save: +12 (+5 eff.) (-) Mental save: +12 (+6 eff.) (-) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | [vs. iron torque of kinetic psionic shield [power 23] (20 cooldown) (Tool)]iron torque of kinetic psionic shield [power 23] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring 'Adytta' (On fingers, 1 of 2)]copper ring 'Adytta' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8(-) blight Changes damage: +9%(-) arcane Disarm immunity: +21% (-) Pinning immunity: +20% (-) Knockback immunity: +23% (-) Maximum life: +20.00 (-) Maximum mana: +80.00 (-) Spell crit. chance: +2% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Adytta' (On fingers, 1 of 2)]Rhelin the copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 0(-8) blight / 8 physical Changes damage: +0%(-9%) arcane Disease immunity: +20% Disarm immunity: +0% (-21%) Pinning immunity: +0% (-20%) Stun/Freeze immunity: +20% Knockback immunity: +0% (-23%) Life regen: +0.90 Maximum life: +0.00 (-20.00) Maximum mana: +0.00 (-80.00) Spell crit. chance: +0% (-2%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt of the giants (Around waist)]rough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) (-) Spell save: +6 (+2 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
| In main hand | [vs. hateful iron greatsword of massacre (27-43.2 power, 1 apr) (In main hand)]hateful iron greatsword of massacre (27-43.2 power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) Damage (Melee): +7(-) darkness Damage against: +9% (-)Living Massive two-handed swords. |
| On hands | [vs. sand iron gauntlets of strength (+3) (0 def, 6 armour) (On hands)]sand iron gauntlets of strength (+3) (0 def, 6 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Armour: +6 (-) Damage (Melee): 5(-) physical Changes stats: +3(-) Str Changes damage: +4%(-) physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. impenetrable steel plate armour of command (10 def, 18 armour) (Main armor)]impenetrable steel plate armour of command (10 def, 18 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +18 (-) Defense: +10 (+9 eff.) (-) Fatigue: +22% (-) Changes stats: +1(-) Cun Mental save: +10 (+5 eff.) (-) A suit of armour made of metal plates. |
| Cloak | [vs. enveloping linen cloak of battle (7 def, 0 armour) (Cloak)]enveloping linen cloak of battle (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% (-) Physical power: +1 (+0 eff.) (-) Defense: +7 (+6 eff.) (-) Fatigue: -2% (-) Physical save: +5 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet 'Turesta' (Around neck)]copper amulet 'Turesta' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes resistances: +6%(-) lightning Talent masteries: +0.11(-) Celestial / Combat Spell save: +6 (+2 eff.) (-) Heals friendly targets nearby when you use a nature summon: +40 (-) Amulets can have magical properties. |
Inventory
[vs. copper ring 'Adytta' (On fingers, 1 of 2)]savior's copper ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-8) blight Changes damage: +0%(-9%) arcane Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +12 (+6 eff.) Disarm immunity: +0% (-21%) Confusion immunity: +20% Pinning immunity: +0% (-20%) Knockback immunity: +0% (-23%) Maximum life: +0.00 (-20.00) Maximum mana: +0.00 (-80.00) Spell crit. chance: +0% (-2%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. hateful iron greatsword of massacre (27-43.2 power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. flaming steel battleaxe (22.5-33.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8(-4.5 - -9.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (+1) Crit. chance: +5.0% (+2.5%) Attack speed: 100% (-) Damage (Melee): +0(-7) darkness Burst (radius 1) on hit: +12 fire Damage against: +0% (-9% )Living Massive two-handed battleaxes. |
[vs. hateful iron greatsword of massacre (27-43.2 power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. hateful steel dagger (13-16.9 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9(-14.0 - -26.3) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+5) Crit. chance: +5.0% (+2.5%) Attack speed: 100% (-) Damage (Melee): +4(-3) darkness Damage against: +8% (-1% )Living Sharp, short and deadly. |
[vs. hateful iron greatsword of massacre (27-43.2 power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Blindhue the yew longbow Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-1) Crit. chance: +0.0% (-2.5%) Attack speed: 125% (+25%) Firing range: +8 Damage (Melee): +0(-7) darkness Burst (radius 1) on hit: +8 darkness Damage against: +0% (-9% )Living When wielded/worn: Changes resistances: +9% darkness Changes resistances penetration: +5% darkness / +17% physical Changes damage: +3% darkness / +17% physical Longbows are used to shoot arrows at your foes. |
[vs. hateful iron greatsword of massacre (27-43.2 power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Nightpower (22.5-31.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5(-4.5 - -11.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (+3) Crit. chance: +3.5% (+1.0%) Attack speed: 100% (-) Damage (Melee): +0(-7) darkness Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +4 darkness Damage against: +0% (-9% )Living When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +7 (+4 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Disarm immunity: +24% Vim when firing critical spell: +5.00 Spell crit. chance: +4% Sharp, long, and deadly. |
[vs. hateful iron greatsword of massacre (27-43.2 power, 1 apr) (In main hand)]Alethel the Arcwinter (36.5-51.1 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 36.5 - 51.1(+9.5 - +7.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (+3) Crit. chance: +1.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-7) darkness Damage against: +0% (-9% )Living When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances penetration: +20% lightning / +10% mind Blunt and deadly. |
[vs. hateful iron greatsword of massacre (27-43.2 power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Belogasta the Dimwrecker (20-28 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0(-7.0 - -15.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+3) Crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) On weapon hit: * 15% chance to cause random gloom (+15%) Damage (Melee): +10 mind / +0(-7) darkness Damage against: +0% (-9% )Living When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness Changes stats: +3 Cun / +2 Wil Changes resistances: +6% darkness Light radius: +1 One-handed war axes. |
[vs. hateful iron greatsword of massacre (27-43.2 power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Duvorab the dwarven-steel waraxe (20.5-28.7 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7(-6.5 - -14.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+3) Crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning / +0(-7) darkness / +8 blight Damage against: +0% (-9% )Living When wielded/worn: Changes resistances penetration: +20% blight Spell save: +30 (+10 eff.) Vim when firing critical spell: +2.00 Spell crit. chance: +3% One-handed war axes. |
[vs. sand iron gauntlets of strength (+3) (0 def, 6 armour) (On hands)]rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Armour: +1 (-5) Damage (Melee): 0(-5) physical Changes stats: +2(-1) Str Changes damage: +0%(-4%) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]grounding iron helm of constitution (+3) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-3) Fatigue: +5% (-3%) Changes stats: +0(-5) Str / +0(-4) Wil / +3(-2) Con Changes resistances: +6% lightning / +6% temporal Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.20) Technique / Thuggery Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Spell save: +0 (+0 eff.) (-12 (-5 eff.)) Mental save: +0 (+0 eff.) (-12 (-6 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.steel shield of fire resistance (+18%) (6 def, 2 armour, 18.5-22.2 power, 40.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +18% fire Talent granted: +2 Block Handheld deflection devices. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Thunderreaper' (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-20) mind / 0(-8) lightning Changes resistances: +0%(-3%) lightning Changes resistances penetration: +0%(-5%) lightning / +0%(-5%) mind Light radius: +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Thunderreaper' (Light source)]brass lantern 'Islarata' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +1 Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-20) mind / 0(-8) lightning Changes stats: +4 Str / +1 Dex Changes resistances: +3% mind / +0%(-3%) lightning Changes resistances penetration: +0%(-5%) lightning / +0%(-5%) mind Stamina each turn: +0.20 Maximum life: +41.00 Light radius: +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Thunderreaper' (Light source)]brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-20) mind / 0(-8) lightning Changes resistances: +0%(-3%) lightning Changes resistances penetration: +0%(-5%) lightning / +0%(-5%) mind Maximum life: +41.00 Light radius: +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.high-capacity pouch of steel shots of accuracy (43/43, 22-26.4 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 43 When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Meme the Thalore Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 03:34 see stats
Lost in translation (Roguelike)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Meme the Thalore Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 20:17 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Meme the Thalore Sun Paladin level 14
51st Dusk 122nd year of Ascendancy at 00:33 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Meme the Thalore Sun Paladin level 10
2nd Flare 122nd year of Ascendancy at 22:41 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Meme the Thalore Sun Paladin level 12
11st Dusk 122nd year of Ascendancy at 22:10 see stats
Log
Meme is suffering less.
Meme overcomes the gloom
Talent Infusion: Regeneration is ready to use.
Meme hits Glilaith the Guardian for 6 lightning, 6 physical, 6 light, 5 blight, 12 mind, 6 lightning, 6 physical, 6 light, 5 blight, 6 mind (64 total damage).
Bleeding from Glilaith the Guardian hits Meme for (6 absorbed), 0 physical (0 total damage).
Glilaith the Guardian hits Meme for (22 absorbed), 0 physical, (17 absorbed), 0 darkness, (4 absorbed), 0 mind, (4 absorbed), 0 fire, (12 absorbed), 0 physical, (17 absorbed), 0 darkness, (4 absorbed), 0 mind, (4 absorbed), 0 fire (0 total damage).
Your shield crumbles under the damage!
The shield around Meme crumbles.
Glilaith the Guardian resists the mind attack!
Glilaith the Guardian misses Meme.
Meme hits Glilaith the Guardian for 9 lightning, 9 physical, 10 light, 8 blight, 10 mind (46 total damage).
Glilaith the Guardian hits Meme for (24 absorbed), 3 physical, 17 darkness, 8 mind, 4 fire (32 total damage).
Glilaith the Guardian resists the mind attack!
Glilaith the Guardian resists the mind attack!
Meme hits Glilaith the Guardian for 9 lightning, 9 physical, 10 light, 8 blight, 10 mind, 9 lightning, 9 physical, 10 light, 8 blight, 10 mind (92 total damage).
Bleeding from Glilaith the Guardian hits Meme for 11 physical damage.
Glilaith the Guardian hits Meme for 29 physical, 17 darkness, 8 mind, 4 fire, 10 physical, 17 darkness, 8 mind, 4 fire (98 total damage).
Meme casts Path of the Sun.
Meme casts Path of the Sun.
Meme uses Infusion: Regeneration.
Meme starts regenerating health quickly.
Meme resists the mind attack!
Meme deactivates Second Life.
Meme has been healed by a blast of positive energy!
Meme hits Glilaith the Guardian for 9 lightning, 9 physical, 10 light, 8 blight, 20 mind, 9 lightning, 9 physical, 10 light, 8 blight, 20 mind (112 total damage).
Meme receives 53 healing.
Glilaith the Guardian hits Meme for 24 physical, 17 darkness, 4 mind, 0 fire, 11 physical, 17 darkness, 8 mind, 4 fire (85 total damage).
Glilaith the Guardian misses Meme.
Saving game...











































































