Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Eternal Darkness with better lich 1.2.5 Items Vault 1.2.0Donators/Buyers bonus! Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Superhuman |
Class | Archmage |
Level / Exp | 21 / 10% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 34 (base 11) |
Dexterity | 26 (base 14) |
Constitution | 23 (base 11) |
Magic | 72 (base 46) |
Willpower | 73 (base 45) |
Cunning | 23 (base 13) |
Resources
Life | 966/966 |
Mana | 509/509 |
Healing Factor | 1.31 |
Regeneration | 8.7115 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 47 |
Accuracy | 35 |
Crit Chance | 24% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60.413460384987 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 40.1 |
Crit Chance | 20% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 30.3 |
Ranged Defense | 30.3 |
Fatigue | 1 |
Physical Save | 41.566666666667 |
Spell Save | 43.5 |
Mental Save | 47.116666666667 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 133.11 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 56. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 704% over 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Spellcraft |
talent | Arcane Power |
beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 35. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed hummerhorn wing. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
On feet | Cloudbreaker the pair of rough leather boots (0 def, 1 armour) Cloudbreaker the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 lightning Changes stats: +2 Str / +2 Wil Spellpower: +4 See invisible: +3 A pair of boots made of leather. |
Light source | Elenylach the Chargeriver Elenylach the ChargeriverPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 15 fire Changes resistances: +3% mind / +6% fire Changes resistances penetration: +10% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | eldritch linen wizard hat of earthrunes (1 def, 2 armour) eldritch linen wizard hat of earthrunes (1 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Changes stats: +2 Con Mana each turn: +0.80 Mana when hit: +0.70 Maximum mana: +49.00 Spellpower: +6 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | bright ash wand of firewall [power 121] (6 cooldown) bright ash wand of firewall [power 121] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to creates a wall of flames lasting for 4 turns (dam 121 overall), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | psionicist's gold ring of pilfering psionicist's gold ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +10 Defense: +7 Changes stats: +3 Wil Mental save: +6 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Lelaldir the Sootquake Lelaldir the SootquakeInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +3 Wil Grants telepathy: Demon/Minor Demon/Major Mental save: +8 Maximum life: +60.00 Light radius: +3 A belt that goes around your waist. |
In main hand | Neryravena (30-36 power, 6 apr, physical damage) Neryravena (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 physical When wielded/worn: Effects on melee hit: * 12% chance to disease Changes stats: +2 Dex Changes damage: +6% blight / +30% fire Talent granted: +1 Command Staff Maximum encumbrance: +10 Physical save: +21 Spell save: +11 Mental save: +5 Vim when firing critical spell: +3.00 Maximum vim: +23.00 Spellpower: +15 Spell crit. chance: +19% Staves designed for wielders of magic, by the greats of the art. |
On hands | hardened leather gloves 'Zubyldalaith' (0 def, 2 armour) hardened leather gloves 'Zubyldalaith' (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes resistances: +6% lightning / +3% cold / +5% arcane Changes damage: +5% arcane Mental save: +20 Disease immunity: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stormwoven linen robe of life (0 def, 0 armour) stormwoven linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +4 Mag / +4 Wil Changes resistances: +6% blight / +5% cold / +6% lightning Changes damage: +6% lightning / +6% physical / +7% cold Life regen: +1.50 Maximum life: +42.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Goragar (7 def, 0 armour) Goragar (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 Changes stats: +2 Wil Physical save: +7 Mana each turn: +0.04 Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding copper amulet of strength (+2) grounding copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +13% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
Inventory
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Thal the Superhuman Archmage level 20
42nd Dusk 123rd year of Ascendancy at 02:32 see stats
By Thal the Superhuman Archmage level 10
46th Haze 122nd year of Ascendancy at 04:38 see stats
By Thal the Superhuman Archmage level 20
41st Dusk 123rd year of Ascendancy at 22:04 see stats
By Thal the Superhuman Archmage level 20
42nd Dusk 123rd year of Ascendancy at 13:44 see stats
By Thal the Superhuman Archmage level 10
46th Haze 122nd year of Ascendancy at 04:38 see stats
By Thal the Superhuman Archmage level 16
5th Flare 123rd year of Ascendancy at 15:46 see stats
By Thal the Superhuman Archmage level 18
2nd Dusk 123rd year of Ascendancy at 23:10 see stats
By Thal the Superhuman Archmage level 10
38th Haze 122nd year of Ascendancy at 21:33 see stats
By Thal the Superhuman Archmage level 20
24th Dusk 123rd year of Ascendancy at 23:41 see stats
By Thal the Superhuman Archmage level 5
74th Pyre 122nd year of Ascendancy at 19:01 see stats
By Thal the Superhuman Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:32 see stats
By Thal the Superhuman Archmage level 21
42nd Dusk 123rd year of Ascendancy at 18:05 see stats
By Thal the Superhuman Archmage level 5
76th Pyre 122nd year of Ascendancy at 17:28 see stats
By Thal the Superhuman Archmage level 20
25th Dusk 123rd year of Ascendancy at 04:26 see stats
Log
Today is the 68th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 23:53.
Today is the 68th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 23:54.
Today is the 68th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 23:56.
Today is the 68th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 23:57.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:04.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:07.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:09.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:12.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:24.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:37.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:39.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:39.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:47.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:49.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:52.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:59.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:04.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:07.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:09.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:22.
Today is the 70th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.