Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 36 / 77% |
Size | medium |
Lifes / Deaths | Killed by Shaan at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:52 / 174Killed by degenerated skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 23:59 Killed by skeleton archer at level 9 on the 8th Mirth 122nd year of Ascendancy at 18:45 Killed by Isyriabeth the elder vampire at level 9 on the 8th Mirth 122nd year of Ascendancy at 20:15 Killed by Isyriabeth the elder vampire at level 9 on the 8th Mirth 122nd year of Ascendancy at 21:37 Killed by skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 23:55 Killed by wretch titan at level 9 on the 10th Mirth 122nd year of Ascendancy at 13:26 Killed by wretch titan at level 9 on the 10th Mirth 122nd year of Ascendancy at 14:34 Killed by wretch titan at level 9 on the 10th Mirth 122nd year of Ascendancy at 15:45 Killed by wretch titan at level 9 on the 10th Mirth 122nd year of Ascendancy at 16:49 Killed by wretch titan at level 10 on the 1st Summertide 122nd year of Ascendancy at 10:02 Killed by Aditta the giant eel at level 11 on the 2nd Summertide 122nd year of Ascendancy at 07:29 Killed by squid at level 11 on the 2nd Summertide 122nd year of Ascendancy at 11:56 Killed by Aeruthra the water imp at level 11 on the 2nd Summertide 122nd year of Ascendancy at 15:11 Killed by Aeruthra the water imp at level 11 on the 2nd Summertide 122nd year of Ascendancy at 17:06 Killed by Aeruthra the water imp at level 11 on the 3rd Summertide 122nd year of Ascendancy at 08:48 Killed by entrenched horror at level 11 on the 1st Flare 122nd year of Ascendancy at 02:24 Killed by entrenched horror at level 11 on the 1st Flare 122nd year of Ascendancy at 04:15 Killed by entrenched horror at level 12 on the 1st Flare 122nd year of Ascendancy at 13:08 Killed by entrenched horror at level 12 on the 1st Flare 122nd year of Ascendancy at 14:23 Killed by boiling horror at level 12 on the 1st Flare 122nd year of Ascendancy at 19:38 Killed by Asmadar the thalore at level 13 on the 5th Dusk 122nd year of Ascendancy at 17:48 Killed by Lorenomi the halfling at level 13 on the 5th Dusk 122nd year of Ascendancy at 19:31 Killed by ritch flamespitter at level 13 on the 5th Dusk 122nd year of Ascendancy at 20:50 Killed by war hound at level 13 on the 5th Dusk 122nd year of Ascendancy at 22:16 Killed by ritch flamespitter at level 13 on the 5th Dusk 122nd year of Ascendancy at 23:49 Killed by brittle clear ooze at level 13 on the 9th Dusk 122nd year of Ascendancy at 11:36 Killed by Mayeta the sandworm at level 13 on the 9th Dusk 122nd year of Ascendancy at 14:32 Killed by red jelly at level 13 on the 10th Dusk 122nd year of Ascendancy at 03:16 Killed by Eilinomira the sandworm at level 13 on the 10th Dusk 122nd year of Ascendancy at 04:40 Killed by ritch flamespitter at level 13 on the 10th Dusk 122nd year of Ascendancy at 20:03 Killed by Ce'Novena the sandworm at level 14 on the 11st Dusk 122nd year of Ascendancy at 13:09 Killed by thought-forged bowman at level 14 on the 11st Dusk 122nd year of Ascendancy at 21:31 Killed by Poranor the black ooze at level 14 on the 11st Dusk 122nd year of Ascendancy at 23:10 Killed by Poranor the black ooze at level 14 on the 12nd Dusk 122nd year of Ascendancy at 01:08 Killed by sand-drake at level 14 on the 12nd Dusk 122nd year of Ascendancy at 09:00 Killed by Sandworm Queen at level 14 on the 12nd Dusk 122nd year of Ascendancy at 14:32 Killed by shadowblade at level 15 on the 17th Dusk 122nd year of Ascendancy at 11:25 Killed by Assassin Lord at level 15 on the 17th Dusk 122nd year of Ascendancy at 12:35 Killed by Shaan at level 15 on the 17th Dusk 122nd year of Ascendancy at 13:40 Killed by Assassin Lord at level 15 on the 17th Dusk 122nd year of Ascendancy at 14:49 Killed by elven mage at level 15 on the 33rd Dusk 122nd year of Ascendancy at 09:58 Killed by elven blood mage at level 15 on the 33rd Dusk 122nd year of Ascendancy at 11:45 Killed by elven cultist at level 15 on the 33rd Dusk 122nd year of Ascendancy at 13:40 Killed by elven blood mage at level 15 on the 33rd Dusk 122nd year of Ascendancy at 15:00 Killed by elven corruptor at level 15 on the 33rd Dusk 122nd year of Ascendancy at 17:42 Killed by elven corruptor at level 15 on the 33rd Dusk 122nd year of Ascendancy at 19:04 Killed by elven corruptor at level 15 on the 33rd Dusk 122nd year of Ascendancy at 20:08 Killed by elven corruptor at level 15 on the 33rd Dusk 122nd year of Ascendancy at 21:10 Killed by elven corruptor at level 15 on the 33rd Dusk 122nd year of Ascendancy at 22:14 Killed by ultimate faeros at level 15 on the 34th Dusk 122nd year of Ascendancy at 01:05 Killed by ultimate faeros at level 15 on the 34th Dusk 122nd year of Ascendancy at 02:12 Killed by elven blood mage at level 15 on the 34th Dusk 122nd year of Ascendancy at 04:49 Killed by elven corruptor at level 15 on the 34th Dusk 122nd year of Ascendancy at 05:56 Killed by elven corruptor at level 15 on the 34th Dusk 122nd year of Ascendancy at 07:03 Killed by elven corruptor at level 15 on the 34th Dusk 122nd year of Ascendancy at 08:02 Killed by elven corruptor at level 15 on the 34th Dusk 122nd year of Ascendancy at 09:05 Killed by Bethelratha the elven blood mage at level 15 on the 34th Dusk 122nd year of Ascendancy at 10:12 Killed by lava floor at level 16 on the 36th Dusk 122nd year of Ascendancy at 03:58 Killed by elven blood mage at level 16 on the 36th Dusk 122nd year of Ascendancy at 07:07 Killed by elven cultist at level 16 on the 36th Dusk 122nd year of Ascendancy at 08:10 Killed by elven cultist at level 16 on the 36th Dusk 122nd year of Ascendancy at 09:15 Killed by elven blood mage at level 16 on the 36th Dusk 122nd year of Ascendancy at 10:17 Killed by Shaan at level 16 on the 36th Dusk 122nd year of Ascendancy at 11:20 Killed by Cultist at level 16 on the 36th Dusk 122nd year of Ascendancy at 12:35 Killed by elven cultist at level 16 on the 36th Dusk 122nd year of Ascendancy at 13:43 Killed by Cultist at level 16 on the 36th Dusk 122nd year of Ascendancy at 14:47 Killed by Cultist at level 16 on the 36th Dusk 122nd year of Ascendancy at 15:55 Killed by Mayonor the elven corruptor at level 16 on the 36th Dusk 122nd year of Ascendancy at 20:44 Killed by Mayonor the elven corruptor at level 16 on the 36th Dusk 122nd year of Ascendancy at 21:52 Killed by Mayonor the elven corruptor at level 16 on the 37th Dusk 122nd year of Ascendancy at 03:21 Killed by Shasshhiy'Kaish at level 16 on the 37th Dusk 122nd year of Ascendancy at 04:59 Killed by Shasshhiy'Kaish at level 16 on the 37th Dusk 122nd year of Ascendancy at 06:09 Killed by Shasshhiy'Kaish at level 16 on the 37th Dusk 122nd year of Ascendancy at 07:24 Killed by greater gwelgoroth at level 17 on the 37th Dusk 122nd year of Ascendancy at 10:52 Killed by greater gwelgoroth at level 17 on the 37th Dusk 122nd year of Ascendancy at 20:51 Killed by greater gwelgoroth at level 17 on the 37th Dusk 122nd year of Ascendancy at 21:59 Killed by Grand Corruptor at level 17 on the 38th Dusk 122nd year of Ascendancy at 02:50 Killed by Grand Corruptor at level 17 on the 38th Dusk 122nd year of Ascendancy at 04:32 Killed by Grand Corruptor at level 17 on the 38th Dusk 122nd year of Ascendancy at 05:42 Killed by Grand Corruptor at level 17 on the 38th Dusk 122nd year of Ascendancy at 06:54 Killed by Grand Corruptor at level 17 on the 38th Dusk 122nd year of Ascendancy at 08:05 Killed by elven mage at level 17 on the 38th Dusk 122nd year of Ascendancy at 11:58 Killed by runed bone giant at level 19 on the 24th Haze 122nd year of Ascendancy at 05:28 Killed by runed bone giant at level 19 on the 24th Haze 122nd year of Ascendancy at 08:41 Killed by Shaan at level 19 on the 24th Haze 122nd year of Ascendancy at 16:17 Killed by Isuta the snow giant thunderer at level 20 on the 28th Haze 122nd year of Ascendancy at 17:47 Killed by Isuta the snow giant thunderer at level 20 on the 28th Haze 122nd year of Ascendancy at 19:08 Killed by Isuta the snow giant thunderer at level 20 on the 28th Haze 122nd year of Ascendancy at 20:33 Killed by Shaan at level 20 on the 29th Haze 122nd year of Ascendancy at 04:44 Killed by runed bone giant at level 20 on the 31st Haze 122nd year of Ascendancy at 13:38 Killed by gwelgoroth at level 20 on the 54th Haze 122nd year of Ascendancy at 06:29 Killed by greater gwelgoroth at level 20 on the 54th Haze 122nd year of Ascendancy at 10:37 Killed by skeleton mage at level 20 on the 56th Haze 122nd year of Ascendancy at 11:35 Killed by skeleton mage at level 20 on the 56th Haze 122nd year of Ascendancy at 13:14 Killed by Urkis, the High Tempest at level 20 on the 56th Haze 122nd year of Ascendancy at 18:29 Killed by Urkis, the High Tempest at level 20 on the 56th Haze 122nd year of Ascendancy at 21:03 Killed by Urkis, the High Tempest at level 20 on the 56th Haze 122nd year of Ascendancy at 22:13 Killed by snow giant boulder thrower at level 21 on the 57th Haze 122nd year of Ascendancy at 15:44 Killed by skeleton mage at level 21 on the 58th Haze 122nd year of Ascendancy at 18:35 Killed by will o' the wisp at level 21 on the 71st Haze 122nd year of Ascendancy at 07:29 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 10:03 Killed by snow giant at level 22 on the 5th Decay 122nd year of Ascendancy at 14:18 Killed by wretchling at level 22 on the 5th Decay 122nd year of Ascendancy at 15:16 Killed by snow giant boulder thrower at level 22 on the 7th Decay 122nd year of Ascendancy at 07:04 Killed by Gille the snow giant chieftain at level 22 on the 7th Decay 122nd year of Ascendancy at 08:04 Killed by Rantha the Worm at level 23 on the 9th Decay 122nd year of Ascendancy at 09:51 Killed by Chronolith Twin at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 14:41 Killed by elven tempest at level 24 on the 3rd Allure 123rd year of Ascendancy at 12:58 Killed by elven blood mage at level 24 on the 3rd Allure 123rd year of Ascendancy at 14:14 Killed by elven tempest at level 25 on the 6th Allure 123rd year of Ascendancy at 01:41 Killed by elven tempest at level 25 on the 6th Allure 123rd year of Ascendancy at 04:38 Killed by ogre rune-spinner at level 25 on the 6th Allure 123rd year of Ascendancy at 23:32 Killed by elven cultist at level 25 on the 7th Allure 123rd year of Ascendancy at 19:00 Killed by elven blood mage at level 26 on the 8th Allure 123rd year of Ascendancy at 18:32 Killed by orc corruptor at level 26 on the 4th Regrowth 123rd year of Ascendancy at 08:40 Killed by skeleton warrior at level 26 on the 7th Regrowth 123rd year of Ascendancy at 15:29 Killed by skeleton mage at level 26 on the 9th Regrowth 123rd year of Ascendancy at 08:40 Killed by multi-hued drake hatchling at level 26 on the 20th Regrowth 123rd year of Ascendancy at 00:19 Killed by multi-hued drake at level 26 on the 20th Regrowth 123rd year of Ascendancy at 02:02 Killed by skeleton warrior at level 26 on the 20th Regrowth 123rd year of Ascendancy at 03:25 Killed by skeleton warrior at level 26 on the 20th Regrowth 123rd year of Ascendancy at 06:07 Killed by skeleton warrior at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 22:53 Killed by skeleton warrior at level 28 on the 27th Regrowth 123rd year of Ascendancy at 00:19 Killed by skeleton warrior at level 28 on the 27th Regrowth 123rd year of Ascendancy at 04:43 Killed by skeleton archer at level 28 on the 27th Regrowth 123rd year of Ascendancy at 20:33 Killed by skeleton warrior at level 28 on the 27th Regrowth 123rd year of Ascendancy at 22:26 Killed by storm wyrm at level 29 on the 30th Regrowth 123rd year of Ascendancy at 02:44 Killed by skeleton mage at level 29 on the 30th Regrowth 123rd year of Ascendancy at 21:38 Killed by runed bone giant at level 29 on the 32nd Regrowth 123rd year of Ascendancy at 14:45 Killed by skeleton warrior at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 00:47 Killed by The Master at level 30 on the 33rd Regrowth 123rd year of Ascendancy at 16:10 Killed by skeleton master archer at level 30 on the 33rd Regrowth 123rd year of Ascendancy at 18:26 Killed by luminous horror at level 30 on the 34th Regrowth 123rd year of Ascendancy at 15:49 Killed by radiant horror at level 30 on the 34th Regrowth 123rd year of Ascendancy at 17:14 Killed by radiant horror at level 30 on the 34th Regrowth 123rd year of Ascendancy at 18:43 Killed by radiant horror at level 30 on the 34th Regrowth 123rd year of Ascendancy at 20:08 Killed by Khulmanar, General of Urh'Rok at level 30 on the 35th Regrowth 123rd year of Ascendancy at 00:17 Killed by Khulmanar, General of Urh'Rok at level 30 on the 35th Regrowth 123rd year of Ascendancy at 01:27 Killed by Khulmanar, General of Urh'Rok at level 30 on the 35th Regrowth 123rd year of Ascendancy at 03:36 Killed by lava floor at level 30 on the 35th Regrowth 123rd year of Ascendancy at 05:11 Killed by Khulmanar, General of Urh'Rok at level 30 on the 35th Regrowth 123rd year of Ascendancy at 06:30 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 03:22 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 04:35 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 08:40 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 10:26 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 12:19 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 13:41 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 15:10 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 16:18 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 17:25 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 18:49 Killed by Khulmanar, General of Urh'Rok at level 31 on the 36th Regrowth 123rd year of Ascendancy at 20:05 Killed by dolleg at level 31 on the 36th Regrowth 123rd year of Ascendancy at 21:34 Killed by skeleton warrior at level 31 on the 58th Regrowth 123rd year of Ascendancy at 18:08 Killed by Betara the skeleton archer at level 31 on the 59th Regrowth 123rd year of Ascendancy at 07:17 Killed by ghoul at level 31 on the 60th Regrowth 123rd year of Ascendancy at 08:33 Killed by skeleton master archer at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 18:44 Killed by runed bone giant at level 32 on the 20th Pyre 123rd year of Ascendancy at 22:37 Killed by Siloriath the black bear at level 32 on the 21st Pyre 123rd year of Ascendancy at 09:55 Killed by fire wyrm at level 33 on the 45th Pyre 123rd year of Ascendancy at 16:26 Killed by runed bone giant at level 33 on the 47th Pyre 123rd year of Ascendancy at 00:00 Killed by runed bone giant at level 33 on the 49th Pyre 123rd year of Ascendancy at 05:27 Killed by skeleton master archer at level 33 on the 50th Pyre 123rd year of Ascendancy at 06:53 Killed by Velarivea the orc warrior at level 33 on the 54th Pyre 123rd year of Ascendancy at 00:43 Killed by Bethora the orc soldier at level 33 on the 55th Pyre 123rd year of Ascendancy at 11:11 Killed by Ivata the skeleton warrior at level 34 on the 56th Pyre 123rd year of Ascendancy at 19:43 Killed by Ivyvea the crimson ooze at level 34 on the 57th Pyre 123rd year of Ascendancy at 04:54 Killed by Polalenor the grizzly bear at level 35 on the 57th Pyre 123rd year of Ascendancy at 08:19 Killed by naga myrmidon at level 35 on the 72nd Pyre 123rd year of Ascendancy at 18:49 Killed by naga myrmidon at level 35 on the 73rd Pyre 123rd year of Ascendancy at 07:26 Killed by naga myrmidon at level 35 on the 73rd Pyre 123rd year of Ascendancy at 09:18 Killed by naga myrmidon at level 35 on the 74th Pyre 123rd year of Ascendancy at 11:31 Killed by naga myrmidon at level 35 on the 74th Pyre 123rd year of Ascendancy at 17:09 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 29 (base 10) |
Constitution | 22 (base 10) |
Magic | 90 (base 60) |
Willpower | 82 (base 60) |
Cunning | 79 (base 33) |
Resources
Mana | 375/375 |
Vim | 210/210 |
Life | 612/627 |
Positive | 0/155 |
Souls | 6/12 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 7 |
See Stealth | 7.0148526675764 |
See Invisible | 24.303782493616 |
Offense: Mainhand
Damage | 59 |
Accuracy | 40 |
Crit Chance | 43% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59.333333333333 |
Crit Chance | 58% |
Speed | 1 |
Offense: Mind
Mindpower | 49.666666666667 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 31.824258358859 (30%) |
Defense | 33.33712917943 |
Ranged Defense | 42.224752786286 |
Fatigue | 5 |
Physical Save | 16.45 |
Spell Save | 45.533333333333 |
Mental Save | 49.25 |
Defense: Resistances
All | 0%( 85%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 26% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Stun Resistance | 50% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 583 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 478.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1097% over 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Star fury | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Shades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Elemental Discord |
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Necrotic Aura |
talent | Will o' the Wisp |
talent | Keen Senses |
talent | Defensive Posture |
talent | Premonition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by runed bone giant. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 278. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Earikath' (0 def, 13 armour) pair of drakeskin leather boots 'Earikath' (0 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Damage when hit (Melee): 4 acid Blindness immunity: +10% Poison immunity: +15% Only die when reaching: -80.00 life Infravision radius: +3 A pair of boots made of leather. |
Light source | bright alchemist's lamp of corpselight bright alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% blight / +8% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +7 Infravision radius: +3 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 17 blight damage or heals 26 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+6 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 176.12 fire and 130.46 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +4 Dex / +7 Mag / +7 Wil / +9 Cun Changes resistances: +18% acid / +20% fire / +15% cold / +12% mind / +19% lightning Reduces incoming crit damage: 5.00% Spellpower: +9 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Adodhema the Lightworth Adodhema the LightworthPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +13 Physical power: +7 (+4 eff.) Defense: +9 (+4 eff.) Changes stats: +5 Str / +6 Con Changes resistances: +3% temporal Changes resistances penetration: +20% light Silence immunity: +26% Mana each turn: +0.22 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 27 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | Bleakonslaught (30-36 power, 6 apr, light element) Bleakonslaught (30-36 power, 6 apr, light element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 darkness Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 darkness When wielded/worn: Physical crit. chance: +11.0% Changes resistances: +3% darkness / +3% lightning Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
On hands | alchemist's hardened leather gloves of the starseeker (0 def, 2 armour) alchemist's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 3 fire / 5 cold / 5 lightning Changes stats: +6 Mag / +3 Wil / +3 Cun Changes resistances: +7% light / +8% darkness Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.1 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 71.41 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes damage: +17% arcane Spell crit. chance: +17% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | cashmere cloak of the hunter (2 def, 0 armour) cashmere cloak of the hunter (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Maximum life: +57.00 Maximum stamina: +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 218) healing infusion of the psychic (heal 218)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 78) healing infusion of the warrior (heal 78)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 78 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (11 nature damage, 22% healing reduction) insidious poison infusion (11 nature damage, 22% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 11.29 nature damage per turn for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (546% speed; 4 turns) movement infusion of the psychic (546% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 173 over 5 turns) regeneration infusion of the duelist (heal 173 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 173 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 172 over 5 turns) regeneration infusion of the titan (heal 172 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 5; power 59; turns 4; dispells darkness) sun infusion of the sneak (rad 5; power 59; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 29). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 59) for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (33 cold damage; 20 apply power) biting gale rune (33 cold damage; 20 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 33.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1554% regen over 10 turns; 78 instant mana) manasurge rune of the psychic (1554% regen over 10 turns; 78 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1554% over 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (764% regen over 10 turns; 38 instant mana) manasurge rune of the warrior (764% regen over 10 turns; 38 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 764% over 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 12; power 34; dur 3) phase door rune of the sneak (range 12; power 34; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 7; power 22; dur 3) phase door rune of the titan (range 7; power 22; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 299 for 4 turns) shielding rune of the psychic (absorb 299 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 299 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 44) teleportation rune of the titan (range 44)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 110) teleportation rune of the wizard (range 110)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 110 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 11; dur 14; see dragon) vision rune of the psychic (radius 11; dur 14; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 21) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any dragon around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Arerianor ArerianorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Damage when hit (Melee): 4 physical Changes stats: +3 Str / +7 Dex / +1 Cun Physical save: +3 (+3 eff.) Knockback immunity: +10% Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.4 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% mind Confusion immunity: +22% Amulets can have magical properties. |
mindweaver's gold amulet of manastreaming mindweaver's gold amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag / +2 Wil Mental save: +7 (+2 eff.) Confusion immunity: +10% Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Mindpower: +6 (+2 eff.) Amulets can have magical properties. |
serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +11 (+4 eff.) Defense: +11 (+6 eff.) Changes stats: +5 Lck Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
steel amulet 'Aeretha' steel amulet 'Aeretha'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes resistances: +6% darkness / +6% nature Mental save: +20 (+7 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Galyharalin GalyharalinInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +6 Cun Mental save: +12 (+4 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 Light radius: +3 Infravision radius: +2 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Gleamvault GleamvaultCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 4 light / 8 fire Changes resistances penetration: +10% light Changes damage: +3% light Physical save: +16 (+10 eff.) Spell save: +18 (+6 eff.) Mental save: +13 (+4 eff.) Rings can have magical properties. |
Lorydustir the steel ring Lorydustir the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% acid / +6% fire / +11% mind Changes damage: +11% mind Teleport immunity: +10% Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 30 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Prothotipe's Prismatic Eye ring Prothotipe's Prismatic Eye ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Rings can have magical properties. |
gladiator's stralite ring of life gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+4 eff.) Changes stats: +6 Str / +7 Con Life regen: +0.90 Maximum life: +50.00 Healing mod.: +10% Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
marksman's gold ring of blinding strikes marksman's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Effects on melee hit: * 19% chance to blind Effects on ranged hit: * 14% chance to blind Changes stats: +4 Dex Rings can have magical properties. |
psionicist's stralite ring of life psionicist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil Mental save: +12 (+4 eff.) Life regen: +1.00 Maximum life: +53.00 Healing mod.: +12% Rings can have magical properties. |
savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Spell save: +14 (+5 eff.) Life regen: +0.50 Maximum life: +55.00 Maximum stamina: +19.00 Healing mod.: +15% Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring of blinding strikes stralite ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 17% chance to blind Effects on ranged hit: * 20% chance to blind Rings can have magical properties. |
titan's stralite ring of speed titan's stralite ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +5 (+2 eff.) Changes stats: +5 Con Physical save: +10 (+7 eff.) Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 98.38 fire damage, and flames will be left dealing a further 22.63 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
yew starstaff (20-24 power, 4 apr, temporal element) yew starstaff (20-24 power, 4 apr, temporal element)Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Mayogatira (2 def, 0 armour) Mayogatira (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun / +1 Dex Changes damage: +6% arcane / +6% physical Mana when firing critical spell: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour) cashmere cloak (2 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+7 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
silk robe (3 def, 0 armour) silk robe (3 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of rough leather boots 'Arosagar' (0 def, 1 armour) pair of rough leather boots 'Arosagar' (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Physical save: +6 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) See invisible: +6 A pair of boots made of leather. |
hardened leather gloves 'Adinor' (4 def, 2 armour) hardened leather gloves 'Adinor' (4 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +4 Mag Changes resistances penetration: +5% mind Changes damage: +6% arcane Mental save: +10 (+3 eff.) Only die when reaching: -40.00 life Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour) spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +2 Mag Changes resistances: +6% light / +6% darkness Mana each turn: +0.19 Spellpower: +8 (+2 eff.) Spell crit. chance: +5% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.1 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 71.41 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
125 alchemist agate 125 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of predation (dig speed 24 turns) dwarven-steel pickaxe of predation (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 275 power out of 275/275. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 29.18 cold damage and 29.18 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp ethereal alchemist's lampPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Spellpower: +8 (+2 eff.) Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 214.88 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 287/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glimmerstun [power 7] (19 cooldown) Glimmerstun [power 7] (19 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes damage: +15% light Grants telepathy: Humanoid/Orc Talent granted: +2 Lay Web Mindpower: +6 (+2 eff.) Mental crit. chance: +2% It can be used to remove up to 7 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Brightquell the dragonbone wand of conjuration [power 895] (17 cooldown) Brightquell the dragonbone wand of conjuration [power 895] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 8 light / 12 fire Changes resistances: +6% fire Changes damage: +12% fire Light radius: +3 It can be used to fire a bolt of a random element (dam 448-895), putting all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of firewall [power 113] (6 cooldown) ash wand of firewall [power 113] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to creates a wall of flames lasting for 4 turns (dam 113 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Shaan the Lich Necromancer level 31
39th Regrowth 123rd year of Ascendancy at 16:23 see stats
By Shaan the Lich Necromancer level 31
35th Regrowth 123rd year of Ascendancy at 09:04 see stats
By Shaan the Lich Necromancer level 35
61st Pyre 123rd year of Ascendancy at 09:38 see stats
By Shaan the Lich Necromancer level 33
24th Pyre 123rd year of Ascendancy at 17:41 see stats
By Shaan the Cornac Necromancer level 17
51st Dusk 122nd year of Ascendancy at 01:06 see stats
By Shaan the Lich Necromancer level 35
74th Pyre 123rd year of Ascendancy at 20:38 see stats
By Shaan the Lich Necromancer level 34
56th Pyre 123rd year of Ascendancy at 14:22 see stats
By Shaan the Cornac Necromancer level 19
13rd Haze 122nd year of Ascendancy at 00:01 see stats
By Shaan the Cornac Necromancer level 20
57th Haze 122nd year of Ascendancy at 00:16 see stats
By Shaan the Lich Necromancer level 32
63rd Regrowth 123rd year of Ascendancy at 05:04 see stats
By Shaan the Lich Necromancer level 36
79th Pyre 123rd year of Ascendancy at 21:03 see stats
By Shaan the Cornac Necromancer level 12
2nd Flare 122nd year of Ascendancy at 17:44 see stats
By Shaan the Cornac Necromancer level 10
1st Summertide 122nd year of Ascendancy at 05:07 see stats
By Shaan the Cornac Necromancer level 20
27th Haze 122nd year of Ascendancy at 05:07 see stats
By Shaan the Lich Necromancer level 30
33rd Regrowth 123rd year of Ascendancy at 06:11 see stats
By Shaan the Cornac Necromancer level 28
27th Regrowth 123rd year of Ascendancy at 20:33 see stats
By Shaan the Cornac Necromancer level 15
17th Dusk 122nd year of Ascendancy at 20:01 see stats
By Shaan the Cornac Necromancer level 16
37th Dusk 122nd year of Ascendancy at 08:27 see stats
By Shaan the Lich Necromancer level 28
29th Regrowth 123rd year of Ascendancy at 05:55 see stats
By Shaan the Lich Necromancer level 34
56th Pyre 123rd year of Ascendancy at 18:57 see stats
By Shaan the Cornac Necromancer level 8
2nd Mirth 122nd year of Ascendancy at 03:25 see stats
By Shaan the Cornac Necromancer level 12
3rd Dusk 122nd year of Ascendancy at 15:07 see stats
By Shaan the Lich Necromancer level 36
79th Pyre 123rd year of Ascendancy at 21:30 see stats
By Shaan the Cornac Necromancer level 20
56th Haze 122nd year of Ascendancy at 14:25 see stats
By Shaan the Cornac Necromancer level 20
52nd Haze 122nd year of Ascendancy at 04:51 see stats
By Shaan the Cornac Necromancer level 15
34th Dusk 122nd year of Ascendancy at 18:21 see stats
By Shaan the Lich Necromancer level 33
24th Pyre 123rd year of Ascendancy at 22:12 see stats
By Shaan the Cornac Necromancer level 19
24th Haze 122nd year of Ascendancy at 13:44 see stats
By Shaan the Lich Necromancer level 30
33rd Regrowth 123rd year of Ascendancy at 19:37 see stats
Log
You gain 11.19 gold from the transmogrification of Glintsquall.
You gain 6.53 gold from the transmogrification of chilling stralite mace of evisceration (39-54.6 power, 5 apr).
You gain 6.93 gold from the transmogrification of blazebringer's elven-wood longbow of true flight.
There is a next level here (press '' or right click to use).
Space around you starts to dissolve...
Resting starts...
Today is the 3rd Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Ran for 4 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: dialog is displayed).
There is no portal to activate here.
Shaan deactivates Will o' the Wisp.
Shaan deactivates Keen Senses.
Shaan deactivates Blurred Mortality.
Shaan deactivates Defensive Posture.
Shaan deactivates Necrotic Aura.
Shaan deactivates Animus Hoarder.
Shaan deactivates Premonition.
Shaan deactivates Elemental Discord.