Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Items Vault 1.5.0Donators/Buyers bonus! More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Zephyr 1.5.8 Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Mountain Troll Race 1.5.5This addon adds Mountain Trolls as a playable race to the game. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | MountainTroll |
| Class | Hedgeknight |
| Level / Exp | 39 / 34% |
| Size | 6 (giant) |
| Lifes / Deaths | Killed by Power's Inner Demon at level 39 on the 9th Flare 122nd year of Ascendancy at 01:47 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 156 (base 60) |
| Dexterity | 19 (base 11) |
| Constitution | 110 (base 60) |
| Magic | 28 (base 10) |
| Willpower | 42 (base 36) |
| Cunning | 27 (base 12) |
Resources
| Life | -59/1725 |
| Stamina | 284/324 |
| Equilibrium | 93 |
| Healing Factor | 1.6357142857143 |
| Regeneration | 24.907463523446 |
Speed
| Mental | -10.344090666178% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +71.428571428571% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 22.309282481023 |
| See Invisible | 28.309282481023 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 295 |
| Accuracy | 40 |
| Crit Chance | 12% |
| APR | 33 |
| Speed | 1.12 |
Offense: Offhand
| Damage | 266 |
| Accuracy | 40 |
| Crit Chance | 11% |
| APR | 32 |
| Speed | 1.12 |
Offense: Spell
| Spellpower | 7.3333333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +21% |
| Physical | +9% |
| Darkness | +19% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +31% |
| Light | +10% |
| Blight | +10% |
| Mind | +21% |
| Darkness | +33% |
Defense: Base
| Armour (hardiness) | 43.678464886051 (37.268086021979%) |
| Defense | 45 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 37 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 36%( 70%) |
| Temporal | + 12%( 70%) |
| Nature | + 21%( 70%) |
| Lightning | + 10%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Disarm Resistance | 70% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 552 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 10 turns. While Heroism is active, you will only die when reaching -375 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 388 life over 5 turns. |
Class Talents
| Wild-gift / Thorns | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Moss | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Bush-guardian | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Petals | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 0.80 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.64 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Mountain troll | 1.00 |
| 10/10 |
| 1/10 |
| 7/10 |
| 0/5 |
| 0/10 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Tree | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Thorn Body |
| talent | Sap |
| talent | Antimagic Shield |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Great knowledge from The Petals, increasing Accuracy by 24 and Defense by 44. Petal Rain |
| detrimental effect | Reduces global action speed by 40%. Slow |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is recovering 47 life each turn. Recovery |
| detrimental effect | The target is infected by a disease, reducing its constitution by 16 and doing 37.94 blight damage per turn. Rotting Disease |
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 33) Challenge |
| detrimental effect | The target is plagued by inner demons and each turn there's a 28% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
| detrimental effect | Huge cut that bleeds, doing 78.69 physical damage per turn. Bleeding |
| detrimental effect | Reduces combat action speed by 20%. Slowed Combat Speed |
| detrimental effect | The target's mind has been invaded, increasing all mind damage it receives from Arogalle the fire drake hatchling by 30%. Mind Link |
| beneficial effect | You gain 19% resistance against nature. Resolve |
| detrimental effect | Fatigue from poor sleep, dealing 40.87 mind damage per turn. Restless Night |
| beneficial effect | Parrying melee and ranged attacks: Has a 54% chance to deflect up to 138 damage from the next 1.4 attack(s). Parried attacks cannot crit. Parrying |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (18). Armor Corroded |
| beneficial effect | The target is wide awake and has 8% resistance to sleep effects. Insomnia |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +6% Max Darkness Resistance, +6 See Invisible Power 2+: -2 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You successfully escorted the injured seer to the recall portal on level 20 of Infinite Dungeon. Escort: injured seer (level 20 of Infinite Dungeon)As a reward you improved Willpower by +2. | done |
You failed to protect the lone alchemist from death by poison spore. Escort: lone alchemist (level 22 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 25 of Infinite Dungeon. Escort: lone alchemist (level 25 of Infinite Dungeon)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 13 of Infinite Dungeon. Escort: lost sun paladin (level 13 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 12 of Infinite Dungeon. Escort: repented thief (level 12 of Infinite Dungeon)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 21 of Infinite Dungeon. Escort: repented thief (level 21 of Infinite Dungeon)As a reward you gained talent category Cunning / Survival (at mastery 0.80). | done |
You failed to protect the repented thief from death by poison spore. Escort: repented thief (level 6 of Infinite Dungeon) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Infinite Dungeon. Escort: repented thief (level 8 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the worried loremaster from death by fire drake. Escort: worried loremaster (level 26 of Infinite Dungeon) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 33)Foes left: 56 | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 30) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 10) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 9) | failed |
Leave the level in less than 126 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (126) (Level 14)Turns left: 102 You completed the challenge and received: Random Artifact: Lightningstrider (11.5-16.1 power, 3 apr) | done |
Leave the level in less than 21 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (21) (Level 23)Turns left: 12 You completed the challenge and received: Random Artifact: Murkspike (6 def, 4 armour) | done |
Leave the level in less than 234 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (234) (Level 15)Turns left: 68 You completed the challenge and received: Random Artifact: Layilaith (9 def, 5 armour) | done |
Leave the level in less than 327 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (327) (Level 32)Turns left: 48 You completed the challenge and received: Random Artifact: Fogsweep (17 def, 9 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Light source | bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +5 (+3 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Layilaith (9 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +12 Physical crit. chance: +1.0% Armour: +5 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -1% Changes stats: +3 Str / +5 Dex / +2 Mag / +1 Wil / +6 Cun / +7 Con Maximum stamina: +5.00 See invisible: +6 Healing mod.: +5% A cap made of leather. |
| Tool | dwarven-steel pickaxe of deeplife (dig speed 23 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% darkness Damage affinity(heal): +15% darkness Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +5 Str / +3 Cun / +5 Con Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
| Around waist | Tempestwish the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 20 lightning Changes resistances: +8% lightning / +10% temporal Changes resistances penetration: +10% lightning / +10% light Light radius: +3 A belt that goes around your waist. |
| In main hand | Adama the voratun greatsword (Shrouds) (64.5-103.2 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 27% chance to daze at end of turn * 20% chance to torment the target When wielded/worn: Accuracy: +17 (+5 eff.) Defense: +19 (+7 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +6 Str / +6 Dex / +6 Mag / +5 Wil / +6 Cun / +6 Con Changes resistances penetration: +21% lightning / +21% darkness / +21% mind / +10% blight Changes damage: +12% acid / +21% blight Disarm immunity: +70% Curse of Shrouds Massive two-handed swords. |
| On hands | hardened leather gloves 'Porogalle' (0 def, 2 armour)Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 Effects when hit in melee: * 40% chance to reduce effective powers by 20% * 41 arcane resource burn Physical save: +9 (+3 eff.) Spell save: +26 (+10 eff.) Life regen: +1.30 Stamina each turn: +1.00 Maximum stamina: +25.00 Healing mod.: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Betada the Festersaw (Shrouds) (70-112 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 70.0 - 112.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +16 darkness Burst (radius 1) on hit: +16 nature When wielded/worn: Changes resistances: +12% darkness Changes damage: +9% darkness Curse of Shrouds Massive two-handed swords. |
| Cloak | shadow cashmere cloak of backstabbing (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Defense: +2 (+1 eff.) Changes resistances: +16% darkness Changes resistances penetration: +12% darkness Changes damage: +10% darkness Critical mult.: +19.00% Stealth bonus: +28 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | enraging stralite amulet of perfection (0.34 Wild-gift / Mindstar mastery,0.34 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +9% physical Talent masteries: +0.34 Wild-gift / Mindstar mastery +0.34 Technique / Combat training Combat speed: +10% Amulets can have magical properties. |
Inventory
sun infusion (rad 7; power 21; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.wild infusion (resist 21%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 838 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 26 power out of 60/60) : Effective talent level: 2.0 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Flashking the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -12% Effects on melee hit: * 30% chance to blind Changes stats: +6 Wil Changes damage: +6% light Talent mastery: +0.15 Cunning / Poisons Amulets can have magical properties. |
Mysterious SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
Odd SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
Strange SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
wanderer's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +7 Cun / +6 Con Blindness immunity: +24% Life regen: +0.90 Stamina each turn: +1.10 Infravision radius: +2 Sight radius: +2 See invisible: +10 Movement speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.insidious stralite battleaxe of projection (Shrouds) (43-64.5 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +70 insidious poison Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.stralite greatmaul of rage (Corpses) (56.5-84.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+6 eff.) Changes stats: +7 Str Changes damage: +17% physical Stamina when hit: +3.00 Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.mighty ash longbow of fire (Madness) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +15 fire When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +5 Str Changes damage: +18% fire Curse of Madness Longbows are used to shoot arrows at your foes. |
Plagueviper the voratun longsword (Misfortune) (43-60.2 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * leeches stamina from the target * 25% chance to remove a magical effect Damage (Melee): +20 nature Burst (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +15 (+5 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 20 nature slow Changes stats: +6 Str Changes resistances penetration: +10% acid Changes damage: +11% physical Critical mult.: +10.00% Stamina when hit: +2.50 Equilibrium when hit: +0.12 Maximum hate: +6.00 Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.creative pulsing mindstar of slime (Shrouds) (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 8% Changes stats: +7 Cun Changes damage: +9% nature Critical mult.: +18.00% Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.acidic deep-steel trident of massacre (Corpses) (45.5-72.8 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +19 acid Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
glacial voratun waraxe of massacre (Nightmares) (43-60.2 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +11 ice When wielded/worn: Armour: +10 Changes resistances penetration: +12% cold Curse of Nightmares One-handed war axes. |
balancing hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Dex / +3 Wil / +5 Cun Mental save: +8 (+4 eff.) Maximum life: +47.00 Mental crit. chance: +9% A belt that goes around your waist. |
blurring hardened leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Stealth bonus: +10 Life regen: +1.50 Healing mod.: +16% A belt that goes around your waist. |
elven-silk cloak 'Isidawyn' (28 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +28 (+10 eff.) Ranged Defense: +10 (+4 eff.) Changes stats: +2 Dex / +2 Con Changes resistances penetration: +25% physical Physical save: +43 (+12 eff.) Mental save: +30 (+15 eff.) Only die when reaching: -100.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beoyarach the Sunraptor (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Effects on melee hit: * Slows global speed by 15% * 20 arcane resource burn * 30% chance to blind Damage (Melee): 11 nature Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +3% temporal / +6% nature / +6% darkness Changes damage: +8% nature Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+3 eff.) Mental save: +11 (+5 eff.) Maximum life: +48.00 Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +4 Dex / +4 Cun / +2 Con Talent cooldown: Double Strike (-1 turn) Physical save: +32 (+9 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +30% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 51 power out of 60/60) : Effective talent level: 1.0 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
clarifying elven-silk wizard hat of nature (+25%) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Cun Changes resistances: +25% nature Changes damage: +17% nature Mental save: +15 (+7 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Fogsweep (17 def, 9 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Physical crit. chance: +9.0% Armour: +9 Defense: +17 (+6 eff.) Fatigue: +8% Changes resistances: +3% acid / +1% physical / +25% cold / +5% arcane / +3% lightning Changes damage: +12% darkness Reduces incoming crit damage: 15.00% Physical save: +3 (+1 eff.) Blindness immunity: +10% Disease immunity: +5% Confusion immunity: +5% Pinning immunity: +5% Knockback immunity: +10% Teleport immunity: +5% Stamina each turn: +1.10 Combat speed: +15% Casting speed: +15% Mental speed: +15% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 267 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Poryra (15 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +11 Defense: +15 (+5 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +24% Changes resistances: +6% acid / +3% physical / +13% arcane Changes damage: +18% physical Spell save: +19 (+7 eff.) Confusion immunity: +20% Stun/Freeze immunity: +20% A suit of armour made of metal plates. |
86 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Breneromindur the Morningglean (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +9 Str / +6 Wil Changes resistances: +24% acid Changes resistances penetration: +10% acid / +15% light Changes damage: +9% acid / +15% light Mental crit. chance: +11% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hossenploss SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +3 Cun See stealth: +15 See invisible: +15 This beautiful ornamented spyglass belonged to the possessions of Hossenploss, the infamous halfling burglar. Looking through it sharpens your senses. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Power the MountainTroll Hedgeknight level 21
7th Mirth 122nd year of Ascendancy at 11:04 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Power the MountainTroll Hedgeknight level 37
7th Flare 122nd year of Ascendancy at 09:29 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Power the MountainTroll Hedgeknight level 32
3rd Flare 122nd year of Ascendancy at 15:19 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Power the MountainTroll Hedgeknight level 32
2nd Flare 122nd year of Ascendancy at 12:49 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Power the MountainTroll Hedgeknight level 13
3rd Mirth 122nd year of Ascendancy at 06:27 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Power the MountainTroll Hedgeknight level 23
9th Mirth 122nd year of Ascendancy at 10:03 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Power the MountainTroll Hedgeknight level 37
6th Flare 122nd year of Ascendancy at 14:24 see stats
Level 10 (Roguelike)
Got a character to level 10.By Power the MountainTroll Hedgeknight level 10
79th Pyre 122nd year of Ascendancy at 04:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By Power the MountainTroll Hedgeknight level 20
7th Mirth 122nd year of Ascendancy at 00:32 see stats
Level 30 (Roguelike)
Got a character to level 30.By Power the MountainTroll Hedgeknight level 30
3rd Summertide 122nd year of Ascendancy at 05:57 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Power the MountainTroll Hedgeknight level 21
7th Mirth 122nd year of Ascendancy at 07:07 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Power the MountainTroll Hedgeknight level 11
1st Mirth 122nd year of Ascendancy at 02:20 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Power the MountainTroll Hedgeknight level 37
7th Flare 122nd year of Ascendancy at 01:04 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Power the MountainTroll Hedgeknight level 23
9th Mirth 122nd year of Ascendancy at 02:42 see stats
Log
Arogalle the fire drake hatchling's Mind Storm hits Power for 156 mind damage.
Power is invigorated by the attack!
Power resists the mind attack!
Thorn Body hits Power for 22 physical damage.
Power receives 77 healing.
Thorn Body hits Power's Inner Demon for (57 absorbed), 0 physical (0 total damage).
Thorn Body hits Power's Inner Demon for (36 absorbed), 0 physical (0 total damage).
Bleeding from Power's Inner Demon hits Power for 32 physical damage.
Thorn Body hits Power for 36 physical damage.
Restless Night from Arogalle the fire drake hatchling hits Power for 25 mind damage.
Rotting Disease from Xerewe the vampire hits Power for (31 antimagic), 0 blight (0 total damage).
Power is moving at extreme speed!
Power receives 529 healing from Wild Speed.
Arogalle the fire drake hatchling deactivates Mind Storm.
Power uses Thorn Rose.
Power slows down.
Power's Inner Demon uses Petal Beam.
Power's Inner Demon misses Power.
Power's Inner Demon misses Power.
Power's Inner Demon is invigorated by the attack!
Power is invigorated by the attack!
Power's Inner Demon is invigorated by the attack!
Power is invigorated by the attack!
Power's Inner Demon uses Petal Beam.
Power's Inner Demon misses Power.
Power's Inner Demon misses Power.
Power's Inner Demon is invigorated by the attack!
Saving game...





















































































