Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Mountain Troll Race 1.5.5This addon adds Mountain Trolls as a playable race to the game. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | MountainTroll |
| Class | Hedgeknight |
| Level / Exp | 9 / 71% |
| Size | 4 (big) |
| Lifes / Deaths | Killed by Salerama the copperhead snake at level 9 on the 8th Dusk 122nd year of Ascendancy at 23:46 / 1 |
Primary Stats
| Strength | 48.1 (base 27) |
| Dexterity | 11 (base 10) |
| Constitution | 29.1 (base 18) |
| Magic | 5 (base 10) |
| Willpower | 18 (base 21) |
| Cunning | 12 (base 10) |
Resources
| Life | -12/374 |
| Stamina | 144/144 |
| Equilibrium | 24 |
| Healing Factor | 1.2838975389252 |
| Regeneration | 0.32097438473129 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 24 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +6% |
| Nature | +8% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 18.036155183305 (48.103448275862%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 12 |
| Physical Save | 27 |
| Spell Save | 17 |
| Mental Save | 10 |
Defense: Resistances
| Nature | + 13%( 70%) |
| Acid | + 6%( 70%) |
| Lightning | + 8%( 70%) |
| Temporal | + 12%( 70%) |
| Cold | + 8%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 24%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 8 turns. While Heroism is active, you will only die when reaching -310 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Petals | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Thorns | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Moss | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Bush-guardian | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Mountain troll | 1.00 |
| 1/10 |
| 1/10 |
| 0/10 |
| 0/5 |
| 0/10 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Effects
| talent | Thorn Body |
| beneficial effect | The target is recovering 26 life each turn. Recovery |
| beneficial effect | Great knowledge from The Petals, increasing Accuracy by 10 and Defense by 17. Petal Rain |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
Equipment
| Tool | Daydredge the dwarven-steel pickaxe (dig speed 29 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 light Changes stats: +2 Str / +4 Dex / +5 Mag / +2 Cun Changes resistances: +13% nature Changes resistances penetration: +10% light Changes damage: +8% nature / +6% light When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Light source | Malogrim the RavenquencherInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +6% acid / +9% cold / +24% fire / +5% arcane / +9% lightning Physical save: +7 (+3 eff.) Spell save: +9 (+6 eff.) Light radius: +2 Healing mod.: +14% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | hateful dwarven-steel greatmaul of paradox (43.5-65.25 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +13 darkness / +10 temporal Damage against: +10% Living When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +12% temporal Massive two-handed mauls. |
Inventory
balanced dwarven-steel greatmaul of paradox (43.5-65.25 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +10 temporal When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +7 (+3 eff.) Damage when hit (Melee): 12 temporal Changes resistances: +10% temporal Disarm immunity: +35% Massive two-handed mauls. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Thorn Body hits War hound for 6 physical damage.
Thorn Body hits Hornet swarm for 16 physical damage.
Possible uses Petal Beam.
Salerama the copperhead snake resists the blinding light!
Possible hits War hound for 217 nature damage.
Possible hits Salerama the copperhead snake for 209 physical, 13 darkness, 10 temporal, 434 nature, 217 nature (883 total damage).
Possible hits Hornet swarm for 217 nature damage.
Possible hits Treant for 217 nature damage.
Possible killed Hornet swarm!
Salerama the copperhead snake uses Nature's Touch.
Salerama the copperhead snake receives 302 healing.
Possible is recovering from the damage!
War hound hits Possible for 255 physical damage.
Possible hits War hound for 12 temporal, 14 light, 12 darkness (39 total damage).
Possible killed War hound!
Possible receives 34 healing.
Thorn Body hits Salerama the copperhead snake for 7 physical damage.
Thorn Body hits Treant for 16 physical damage.
Salerama the copperhead snake summons a Ritch Flamespitter!
Possible uses Petal Splosion.
Possible hits Ritch flamespitter for 279 physical damage.
Possible killed Ritch flamespitter!
Possible receives 34 healing.
Thorn Body hits Salerama the copperhead snake for 7 physical damage.
Thorn Body hits Treant for 16 physical damage.
Salerama the copperhead snake spits acid!
Saving game...





























