Henry De Vere the level 5 Shalore Archmage by Paleh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp5 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 26)
Willpower17 (base 14)
Cunning12 (base 11)

Resources

Life-33/114
Mana163/163
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save15
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Henry De Vere the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:16
see stats

Log


Resting starts...

Talent Flame is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the south (giant white mouse)).


Henry De Vere casts Flame.

Henry De Vere hits Giant white mouse for 87 fire damage.
Henry De Vere killed Giant white mouse!

Talent Flame is ready to use.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: taken damage).

Henry De Vere is encased in ice!


Something hits
Henry De Vere for 113 cold damage.
Henry De Vere casts Rune: Shielding.

A shield forms around Henry De Vere.


Henry De Vere casts Flame.


Something hits
Henry De Vere for (88 absorbed), 0 arcane (0 total damage).

Your shield crumbles under the damage!

The shield around Henry De Vere crumbles.

Saving game...