Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 31 / 75% |
| Size | big |
| Lifes / Deaths | Killed by white crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:37 481 / 23Killed by Shasshhiy'Kaish at level 11 on the 19th Dusk 122nd year of Ascendancy at 09:35 Killed by Archmage Tarelion at level 16 on the 15th Haze 122nd year of Ascendancy at 02:07 Killed by Linaniil, Supreme Archmage of Angolwen at level 16 on the 15th Haze 122nd year of Ascendancy at 11:07 Killed by Linaniil, Supreme Archmage of Angolwen at level 16 on the 15th Haze 122nd year of Ascendancy at 13:31 Killed by Linaniil, Supreme Archmage of Angolwen at level 16 on the 21st Haze 122nd year of Ascendancy at 05:17 Killed by luminous horror at level 22 on the 73rd Haze 122nd year of Ascendancy at 08:59 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 36th Regrowth 123rd year of Ascendancy at 10:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 36th Regrowth 123rd year of Ascendancy at 12:24 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 36th Regrowth 123rd year of Ascendancy at 13:48 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 36th Regrowth 123rd year of Ascendancy at 14:59 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 36th Regrowth 123rd year of Ascendancy at 16:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 36th Regrowth 123rd year of Ascendancy at 18:14 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 36th Regrowth 123rd year of Ascendancy at 19:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 36th Regrowth 123rd year of Ascendancy at 20:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 30 on the 47th Pyre 123rd year of Ascendancy at 17:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 30 on the 47th Pyre 123rd year of Ascendancy at 19:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 30 on the 47th Pyre 123rd year of Ascendancy at 20:54 Killed by Linaniil, Supreme Archmage of Angolwen at level 30 on the 47th Pyre 123rd year of Ascendancy at 22:24 Killed by Linaniil, Supreme Archmage of Angolwen at level 30 on the 47th Pyre 123rd year of Ascendancy at 23:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 30 on the 48th Pyre 123rd year of Ascendancy at 01:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 30 on the 48th Pyre 123rd year of Ascendancy at 04:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 30 on the 48th Pyre 123rd year of Ascendancy at 04:26 |
Primary Stats
| Strength | 195 (base 100) |
| Dexterity | 156 (base 100) |
| Constitution | 110 (base 100) |
| Magic | 112 (base 100) |
| Willpower | 119 (base 100) |
| Cunning | 118 (base 100) |
Resources
| Mana | 245/245 |
| Psi | 133/133 |
| Life | 802/802 |
| Paradox | 300 |
| Stamina | 145/145 |
| Equilibrium | 18 |
| Healing Factor | 0.5 |
| Regeneration | 4.3453685450712 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 325 |
| Accuracy | 96 |
| Crit Chance | 122% |
| APR | 48 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 259 |
| Accuracy | 96 |
| Crit Chance | 132% |
| APR | 63 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75.03341085152 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89.8 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 69.6 (100%) |
| Defense | 76.918640771195 |
| Ranged Defense | 76.918640771195 |
| Fatigue | 0 |
| Physical Save | 74.25625 |
| Spell Save | 72.565197575119 |
| Mental Save | 58.408333333333 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Confusion Resistance | 72% |
| Fear Resistance | 55% |
| Poison Resistance | 5% |
| Disarm Resistance | 73% |
| Bleed Resistance | 5% |
| Stun Resistance | 99% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 91% |
Inscriptions (3/6)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
| Psionic / Absorption | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Focus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Projection | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented striking | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Voracity | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Kinetic Aura |
| talent | Psiblades |
| talent | Lacerating Strikes |
| talent | Augmentation |
| talent | Daunting Presence |
| talent | Inner Power |
| talent | Precise Strikes |
| talent | Fiery Hands |
| talent | Shock Hands |
| talent | Precision |
| talent | Chant of Light |
| talent | Beyond the Flesh |
| beneficial effect | Parrying melee attacks: Has a 17% chance to deflect up to 26 damage from the next 2.5 attack(s). Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Taykoon. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by Taykoon. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the injured seer from death by Taykoon. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Taykoon. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by red crystal. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You failed to protect the repented thief from death by Taykoon. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Taykoon. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 60. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Flashlore the stralite greatsword (48-76.8 power, 3 apr) Flashlore the stralite greatsword (48-76.8 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +14% acid / +16% fire / +13% lightning / +16% cold Physical save: +18 (+4 eff.) Poison immunity: +5% Knockback immunity: +5% Massive two-handed swords. |
| Quiver | quiver of elven-wood arrows 'Mardogolach' (23/23, 43.5-60.9 power, 14 apr) quiver of elven-wood arrows 'Mardogolach' (23/23, 43.5-60.9 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 83% Wil, 74% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 23 Damage (Ranged): +13 light Damage against: +25% Undead Arrows are used with bows to pierce your foes to death. |
| On hands | blighted iron gauntlets of magic (+2) (0 def, 1 armour) blighted iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 blight Changes stats: +2 Mag Changes resistances: +6% blight Changes damage: +3% arcane / +3% blight When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 72% Wil, 50% Mag, 82% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Soul Rot (20% chance level 1). Damage (Melee): +5 arcane Burst (radius 2) on crit: +5 arcane / +6 blight Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 12 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
| On head | hardened leather cap 'Gleamveil' (0 def, 3 armour) hardened leather cap 'Gleamveil' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +3 Str Changes resistances penetration: +15% mind Changes damage: +6% light Light radius: +1 It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 588.2 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On feet | Camikan (0 def, 3 armour) Camikan (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +3 Fatigue: -3% Changes stats: +2 Con Changes resistances: +2% physical Changes resistances penetration: +5% physical Maximum encumbrance: +25 Physical save: +8 (+2 eff.) A pair of boots made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | gold ring 'Arotha' gold ring 'Arotha'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Physical save: +6 (+2 eff.) Cut immunity: +5% Disarm immunity: +23% Pinning immunity: +26% Knockback immunity: +26% Only die when reaching: -80.00 life Maximum life: +32.00 Rings can have magical properties. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | voratun amulet 'Armadradil' voratun amulet 'Armadradil'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +11 (+3 eff.) Changes stats: +13 Lck / +8 Wil Changes resistances: +4% physical Critical mult.: +5.00% Physical save: +3 (+1 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +17% Only die when reaching: -60.00 life Mindpower: +11 (+2 eff.) Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
| In main hand | Poralranor the stralite longsword (36-50.4 power, 5 apr) Poralranor the stralite longsword (36-50.4 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stats: 135% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +5.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +4 Changes resistances: +3% mind Changes resistances penetration: +15% acid / +14% fire / +14% lightning / +14% cold Knockback immunity: +5% Maximum life: +20.00 Sharp, long, and deadly. |
| Around waist | Geth GethInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% arcane Physical save: +11 (+3 eff.) Spell save: +3 (+1 eff.) Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 30% Wil, 50% Mag, 103% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+4 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 34 power out of 60/60) : Effective talent level: 1.2 Power cost: 34 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 135.64 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | dwarven-steel mail armour 'Yvegavena' (3 def, 18 armour) dwarven-steel mail armour 'Yvegavena' (3 def, 18 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 (+1 eff.) Armour: +18 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +1 Str Maximum stamina: +5.00 A suit of armour made of mail. |
Inventory
Elixir of Brawn Elixir of BrawnInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
Elixir of Foundations Elixir of FoundationsInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional generic talent points. A vial of murky white fluid. |
Elixir of Stoneskin Elixir of StoneskinInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your armor by four. A vial of grainy, iron-colored fluid. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
383 alchemist agate 383 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Taykoon the Ogre Adventurer level 24
2nd Decay 122nd year of Ascendancy at 02:54 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Taykoon the Ogre Adventurer level 26
17th Regrowth 123rd year of Ascendancy at 18:20 see stats
Against all odds
Killed Ukruk in the ambush.By Taykoon the Ogre Adventurer level 24
74th Haze 122nd year of Ascendancy at 22:56 see stats
Backstabbing Traitor
Killed 6 escorted adventurers while you were supposed to save them.By Taykoon the Ogre Adventurer level 25
13rd Regrowth 123rd year of Ascendancy at 23:57 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Taykoon the Ogre Adventurer level 31
3rd Summertide 123rd year of Ascendancy at 12:32 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Taykoon the Ogre Adventurer level 5
79th Pyre 122nd year of Ascendancy at 13:30 see stats
Exterminator
Killed 1000 creatures.By Taykoon the Ogre Adventurer level 17
61st Haze 122nd year of Ascendancy at 02:23 see stats
Fear me not!
Survived the Fearscape!By Taykoon the Ogre Adventurer level 19
61st Haze 122nd year of Ascendancy at 20:22 see stats
Got eggs?
Finish the Pikataclysm event.By Taykoon the Ogre Adventurer level 18
61st Haze 122nd year of Ascendancy at 19:29 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Taykoon the Ogre Adventurer level 26
17th Regrowth 123rd year of Ascendancy at 12:04 see stats
Level 10
Got a character to level 10.By Taykoon the Ogre Adventurer level 10
8th Flare 122nd year of Ascendancy at 09:14 see stats
Level 20
Got a character to level 20.By Taykoon the Ogre Adventurer level 20
61st Haze 122nd year of Ascendancy at 22:28 see stats
Level 30
Got a character to level 30.By Taykoon the Ogre Adventurer level 30
32nd Pyre 123rd year of Ascendancy at 15:14 see stats
Now, this is impressive!
Killed Linaniil, the Supreme Archmage of Angolwen.By Taykoon the Ogre Adventurer level 30
48th Pyre 123rd year of Ascendancy at 05:25 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Taykoon the Ogre Adventurer level 15
52nd Dusk 122nd year of Ascendancy at 23:35 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Taykoon the Ogre Adventurer level 25
2nd Allure 123rd year of Ascendancy at 20:38 see stats
Size is everything
Did over 1500 damage in one attack.By Taykoon the Ogre Adventurer level 30
53rd Pyre 123rd year of Ascendancy at 18:37 see stats
Size matters
Did over 600 damage in one attack.By Taykoon the Ogre Adventurer level 10
9th Flare 122nd year of Ascendancy at 20:18 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Taykoon the Ogre Adventurer level 7
4th Mirth 122nd year of Ascendancy at 22:08 see stats
That was close
Killed your target while having only 1 life left.By Taykoon the Ogre Adventurer level 22
72nd Haze 122nd year of Ascendancy at 22:22 see stats
The Arena
Unlocked Arena mode.By Taykoon the Ogre Adventurer level 7
3rd Summertide 122nd year of Ascendancy at 18:20 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Taykoon the Ogre Adventurer level 26
17th Regrowth 123rd year of Ascendancy at 18:20 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Taykoon the Ogre Adventurer level 27
20th Pyre 123rd year of Ascendancy at 22:10 see stats
The bigger the better!
Did over 3000 damage in one attack.By Taykoon the Ogre Adventurer level 31
3rd Summertide 123rd year of Ascendancy at 14:54 see stats
The secret city
Discovered the truth about mages.By Taykoon the Ogre Adventurer level 16
14th Haze 122nd year of Ascendancy at 06:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Taykoon the Ogre Adventurer level 5
79th Pyre 122nd year of Ascendancy at 13:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Taykoon the Ogre Adventurer level 5
79th Pyre 122nd year of Ascendancy at 13:30 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Taykoon the Ogre Adventurer level 22
74th Haze 122nd year of Ascendancy at 10:04 see stats
Log
You gain 1.77 gold from the transmogrification of silk robe of life (3 def, 0 armour).
You extract aquamarine from steel greatsword of shearing (25.5-40.8 power, 2 apr)
You gain 8.00 gold from the transmogrification of aquamarine.
You extract ruby from glacial stralite greatsword of crippling (50-80 power, 3 apr)
You gain 16.00 gold from the transmogrification of ruby.
You extract sapphire from arcing stralite greatsword of massacre (61.5-98.4 power, 3 apr)
You gain 16.00 gold from the transmogrification of sapphire.
You extract sapphire from arcing stralite greatsword of evisceration (48.5-77.6 power, 3 apr)
You gain 16.00 gold from the transmogrification of sapphire.
You extract sapphire from acidic stralite greatsword of daylight (47-75.2 power, 3 apr)
You gain 16.00 gold from the transmogrification of sapphire.
You extract turquoise from plaguebringer's stralite dagger of crippling (30.5-39.65 power, 9 apr)
You gain 16.00 gold from the transmogrification of turquoise.
You extract amber from blazebringer's stralite dagger of purging (28.5-37.05 power, 9 apr)
You gain 16.00 gold from the transmogrification of amber.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Taykoon deactivates Chant of Light.
Taykoon deactivates Shock Hands.
Taykoon deactivates Precision.
Taykoon deactivates Inner Power.
Taykoon deactivates Augmentation.
Taykoon deactivates Arcane Combat.
Taykoon deactivates Precise Strikes.
Taykoon deactivates Psiblades.
Taykoon deactivates Kinetic Aura.
Taykoon deactivates Daunting Presence.
Taykoon deactivates Arcane Feed.
Taykoon deactivates Fiery Hands.
Taykoon deactivates Lacerating Strikes.
Taykoon deactivates Beyond the Flesh.
