Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. Arcanum Class Pack 1.4.8Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 85 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Glorewe the rogue at level 37 on the 74th Pyre 122nd year of Ascendancy at 13:06 / 2Killed by Islebeth the human guard at level 85 on the 76th Pyre 122nd year of Ascendancy at 15:25 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 95 (base 95) |
| Magic | 101 (base 95) |
| Willpower | 63 (base 54) |
| Cunning | 85 (base 72) |
Resources
| Life | -732/2657 |
| Mana | 436/449 |
| Paradox | 300 |
| Souls | 20/22 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 5 |
| Accuracy | 7 |
| Crit Chance | 23% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 24% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 44 |
| Mental Save | 42 |
Defense: Resistances
| All | + 43%( 85%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Animus | 1.30 |
| 8/5 |
| 8/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 8/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
| Spell / Necrotic minions | 1.50 |
| 8/5 |
| 8/5 |
| 1/5 |
| 8/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 8/5 |
| 5/5 |
| 1/5 |
| 8/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Conditioning | 1.30 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Chant of Resistance |
| talent | Shielding |
| talent | Invisibility |
| beneficial effect | The target consumed souls to gain new powers. 3 spells affected. Essence of the Dead |
Quests
Escort the lost anorithil to the recall portal on level 2 of Infinite Dungeon. Escort: lost anorithil (level 2 of Infinite Dungeon) | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | Isora (3 def, 0 armour) Isora (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +2 Cun Changes resistances: +10% acid / +10% physical / +16% darkness / +11% fire / +10% cold / +14% temporal Changes damage: +5% acid / +5% physical / +11% darkness / +7% fire / +9% cold / +14% temporal Talent cooldown: Refit Golem (-3 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Cheating Necromancer the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:34 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Cheating Necromancer the Cornac Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:34 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Cheating Necromancer the Cornac Adventurer level 30
74th Pyre 122nd year of Ascendancy at 11:37 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Cheating Necromancer the Lich Adventurer level 40
74th Pyre 122nd year of Ascendancy at 13:36 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Cheating Necromancer the Lich Adventurer level 50
74th Pyre 122nd year of Ascendancy at 15:39 see stats
Lichform (Madness (Roguelike) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Cheating Necromancer the Cornac Adventurer level 37
74th Pyre 122nd year of Ascendancy at 13:06 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Cheating Necromancer the Lich Adventurer level 85
75th Pyre 122nd year of Ascendancy at 17:08 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By Cheating Necromancer the Lich Adventurer level 85
76th Pyre 122nd year of Ascendancy at 15:23 see stats
Log
Something hits Shadow for 36 physical damage.
Shadow casts Phase Door.
Shadow misses Cheating Necromancer.
Talent Arcane Reconstruction is ready to use.
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Shadow hits Cheating Necromancer for 953 physical damage.
Cheating Necromancer hits Shadow for 0 light damage.
Snow giant misses Cheating Necromancer.
Shadow casts Phase Door.
Snow giant uses Infusion: Healing.
Snow giant receives 201 healing from Infusion: Healing.
Personal New Achievement: That was close (Madness (Roguelike) difficulty)!
Skeleton master archer uses Re-assemble.
Skeleton master archer receives 884 healing from Re-assemble.
Snow giant briefly catches sight of you!
Snow giant casts Mind Disruption.
Cheating Necromancer wanders around!.
Cheating Necromancer seems more focused.
Cheating Necromancer has recovered!
Something psionically attacks Cheating Necromancer with his steel dagger!
Something performs a melee critical strike against Cheating Necromancer!
Cheating Necromancer resists the mind attack!
Saving game...
