Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. Arcanum Class Pack 1.4.8Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Adventurer |
| Level / Exp | 109 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by summoned tentacle at level 109 on the 75th Pyre 122nd year of Ascendancy at 16:24 / 1 |
Primary Stats
| Strength | 184 (base 102) |
| Dexterity | 29 (base 12) |
| Constitution | 165 (base 119) |
| Magic | 132 (base 116) |
| Willpower | 26 (base 12) |
| Cunning | 65 (base 51) |
Resources
| Mana | 328/423 |
| Vim | 479/492 |
| Life | -62/5389 |
| Positive | 330/354 |
| Stamina | 414/414 |
| Paradox | 334 |
| Healing Factor | 1 |
| Regeneration | 44.630931815834 |
Speed
| Mental | +8.8655221408014% |
| Attack | 0% |
| Movement | 0% |
| Spell | +8.8655221408014% |
| Global | +178.80140998262% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 172 |
| Accuracy | 64 |
| Crit Chance | 46% |
| APR | 2 |
| Speed | 0.92 |
Offense: Offhand
| Damage | 92 |
| Accuracy | 64 |
| Crit Chance | 46% |
| APR | 2 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 93 |
| Crit Chance | 18% |
| Speed | 0.91856446406113 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 18% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 50.76 (100%) |
| Defense | 41 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 76 |
| Spell Save | 56 |
| Mental Save | 49 |
Defense: Resistances
| All | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 24% |
| Bleed Resistance | 100% |
| Disarm Resistance | 20% |
| Fear Resistance | 100% |
| Stun Resistance | 60% |
| Poison Resistance | 80% |
| Knockback Resistance | 21% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 49.65 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 9/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 10/5 |
| 1/5 |
| 10/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 10/5 |
| Corruption / Rot | 1.30 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 10/5 |
| Spell / Enhancement | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 10/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 10/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 10/5 |
| 9/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 10/5 |
| 5/5 |
| 10/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Fiery Hands |
| talent | Shadow Combat |
| talent | Infestation |
| talent | Weapon of Wrath |
| talent | Inner Power |
| talent | Weapon of Light |
| talent | Shadow Feed |
| talent | Shock Hands |
| talent | Essence of Speed |
| beneficial effect | The thrill of combat improves the target's maximum life by 20%, life regeneration by 43.28, and stamina regeneration by 8.66. Bloodbath |
| beneficial effect | The target's accuracy and power have been increased by 51. 3 Fateweaver |
| detrimental effect | The target is wasting away, taking 121.24 temporal damage per turn. Wasting |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's appearance has been altered. Cloak of Deception |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 8. Bloodlust |
| beneficial effect | The target's defense and saves have been increased by 51. 3 Spin |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of iron boots of uncanny dodging (2 def, 3 armour) traveler's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+0 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -2% Maximum encumbrance: +20 Physical save: +5 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Blastzeal (0 def, 1 armour) Blastzeal (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 15% chance to corrode armour Life regen: +1.10 Stamina each turn: +0.60 Maximum stamina: +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Halyhir the iron helm (0 def, 3 armour) Halyhir the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes damage: +6% blight Spell save: +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ce'Narekira the Hellgore Ce'Narekira the HellgoreInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str / +3 Con Changes damage: +3% light / +6% fire Physical save: +6 (+1 eff.) Disarm immunity: +20% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. |
| In main hand | iron longsword (11.5-16.1 power, 2 apr) iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +4 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | iron longsword (10.5-14.7 power, 2 apr) iron longsword (10.5-14.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| Cloak | Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +35 (+6 eff.) Spellpower: +35 (+7 eff.) Mindpower: +35 (+9 eff.) This cloak's combat bonuses increase with the wearer's level. A black cloak that seems to twist and contort on its own. |
| Main armor | iron plate armour 'Erelymas' (3 def, 7 armour) iron plate armour 'Erelymas' (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +17% acid / +1% physical Stun/Freeze immunity: +10% A suit of armour made of metal plates. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (92% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Infinity Ghoul the Ghoul Adventurer level 10
74th Pyre 122nd year of Ascendancy at 12:23 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Infinity Ghoul the Ghoul Adventurer level 20
74th Pyre 122nd year of Ascendancy at 12:23 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Infinity Ghoul the Ghoul Adventurer level 30
74th Pyre 122nd year of Ascendancy at 13:46 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Infinity Ghoul the Ghoul Adventurer level 40
74th Pyre 122nd year of Ascendancy at 14:15 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Infinity Ghoul the Ghoul Adventurer level 50
74th Pyre 122nd year of Ascendancy at 16:55 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Infinity Ghoul the Ghoul Adventurer level 106
75th Pyre 122nd year of Ascendancy at 14:39 see stats
Log
Teluvorta hits Snaproot for (13 converted), 31 temporal, (7 converted), 15 physical (46 total damage).
Wasting from Dredge captain hits Infinity Ghoul for 90 temporal damage.
Acid Splash from Infinity Ghoul hits Dredge for 45 acid damage.
Snaproot is free from the acid.
Bethyrith the brittle clear ooze's Beyond the Flesh misses Infinity Ghoul.
Acid Splash from Infinity Ghoul hits Giant green ant for 50 acid damage.
Snow giant thunderer casts Lightning.
Dredge performs a melee critical strike against Infinity Ghoul!
Infinity Ghoul's spell attains critical power!
Snow giant thunderer hits Infinity Ghoul for 359 lightning damage.
Snow giant thunderer hits Dredge for 217 lightning damage.
Dredge hits Infinity Ghoul for 166 physical damage.
Infinity Ghoul misses Dredge.
Dredge is a martyr.
Infinity Ghoul hits Dredge for 68 physical, , 60 fire, 10 light, 12 lightning, 29 darkness (180 total damage).
Weapon of Wrath hits Dredge for 600 fire damage.
Dredge uses Stun.
Infinity Ghoul resists the stunning blow!
Dredge damages himself through Martyrdom!
Infinity Ghoul hits Dredge for 36 physical damage.
Dredge hits Infinity Ghoul for 185 physical damage.
Snaproot casts Banish.
Infinity Ghoul resists the banishment!
Infinity Ghoul resists the stun!
Reality has shifted.
Infinity Ghoul's spell attains critical power!
Teluvorta is covered in acid!
Dredge misses Infinity Ghoul.
Saving game...
