Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 11 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrilrada the umber hulk at level 9 on the 5th Mirth 122nd year of Ascendancy at 10:21 0 / 5Killed by Cyrilrada the umber hulk at level 9 on the 5th Mirth 122nd year of Ascendancy at 10:36 Killed by shadow at level 9 on the 8th Mirth 122nd year of Ascendancy at 22:22 Killed by Rysroek the halfling at level 11 on the 14th Dusk 122nd year of Ascendancy at 08:05 Killed by Rysroek the halfling at level 11 on the 14th Dusk 122nd year of Ascendancy at 08:30 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 21 (base 17) |
| Constitution | 10 (base 10) |
| Magic | 36 (base 36) |
| Willpower | 19 (base 19) |
| Cunning | 11 (base 10) |
Resources
| Life | -14/292 |
| Equilibrium | 0 |
| Paradox | 351 |
| Healing Factor | 1 |
| Regeneration | 0.25000000000001 |
Speed
| Mental | +30.716511931456% |
| Attack | +30.716511931456% |
| Movement | -2.2204460492503E-14% |
| Spell | +30.716511931456% |
| Global | +112.26808602198% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 37 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 0.77 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 37 |
| Crit Chance | 5% |
| APR | 6 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 35.5 |
| Crit Chance | 1% |
| Speed | 0.76501429331619 |
Offense: Mind
| Mindpower | 26.35 |
| Crit Chance | 1% |
| Speed | 0.76501429331619 |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 30.58332330679 |
| Ranged Defense | 30.58332330679 |
| Fatigue | 6 |
| Physical Save | 24.5 |
| Spell Save | 30.625 |
| Mental Save | 26.25 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 15. 3 Fateweaver |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | Increases global action speed by 12%. Haste |
| beneficial effect | Increases attack, spell, and mind speed by 31%. 2 Time Dilation |
| beneficial effect | The target's defense and saves have been increased by 15. 3 Spin |
| beneficial effect | The target has a 58% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Light source | alchemist's lamp of health alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On hands | sand rough leather gloves of dexterity (+2) (0 def, 7 armour) sand rough leather gloves of dexterity (+2) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +7 Damage (Melee): 6 physical Changes stats: +2 Dex Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | rushing yew totem of cure ailments [power 2] (10 cooldown) rushing yew totem of cure ailments [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent granted: +2 Rushing Claws It can be used to remove up to 2 poisons or diseases from a target within range 6 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+4 eff.) Rings can have magical properties. |
| Around waist | blurring rough leather belt of unlife blurring rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Changes resistances: +6% blight Stealth bonus: +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | acidic iron longsword of massacre (16.5-23.1 power, 2 apr) acidic iron longsword of massacre (16.5-23.1 power, 2 apr)Requires: - Magic 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 16.5 - 23.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Sharp, long, and deadly. |
| Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
| In off hand | Nentir the steel dagger (19.5-25.35 power, 6 apr) Nentir the steel dagger (19.5-25.35 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun See invisible: +9 Sharp, short and deadly. |
| Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Thundersear ThundersearCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +6% darkness Changes resistances penetration: +5% lightning Talent mastery: +0.14 Chronomancy / Stasis Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. glacial steel battleaxe of projection (23.5-35.25 power, 2 apr)glacial steel battleaxe of projection (23.5-35.25 power, 2 apr) Requires: - Magic 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 mind Burst (radius 2) on crit: +10 ice When wielded/worn: Armour: +9 Changes resistances penetration: +7% cold It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots of uncanny dodging (3 def, 1 armour)pair of rough leather boots of uncanny dodging (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening iron mail armour of Eyal (2 def, 4 armour)enlightening iron mail armour of Eyal (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +3 Wil Mental save: +10 (+5 eff.) Life regen: +1.00 Maximum life: +40.00 Healing mod.: +10% A suit of armour made of mail. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Timey the Wimey the Cornac Temporal Warden level 9
9th Mirth 122nd year of Ascendancy at 00:08 see stats
Level 10
Got a character to level 10.By Timey the Wimey the Cornac Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 04:58 see stats
The Arena
Unlocked Arena mode.By Timey the Wimey the Cornac Temporal Warden level 9
3rd Mirth 122nd year of Ascendancy at 15:11 see stats
Log
Talent Haste is ready to use.
Timey the Wimey retunes the fabric of spacetime.
Timey the Wimey stops weaving fate.
Timey the Wimey stops spinning fate.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Timey the Wimey is no longer invigorated.
Timey the Wimey casts Seal Fate.
Timey the Wimey casts Haste.
Timey the Wimey speeds up.
Timey the Wimey casts Blink Blade.
Timey the Wimey spins fate.
Timey the Wimey weaves fate.
You feel the edges of spacetime begin to ripple and bend!
Rysroek the halfling is dazed!
Timey the Wimey hits Rysroek the halfling for 28 physical, 6 acid, , 6 physical, 14 physical, , 6 physical, 29 physical, 6 acid, , 6 physical, 13 physical, , 6 physical (120 total damage).
Rysroek the halfling casts Tidal Wave.
Timey the Wimey casts Warp Blade.
Rysroek the halfling is not dazed anymore.
Rysroek the halfling shrugs off the effect 'Stunned'!
Timey the Wimey is knocked back!
Rysroek the halfling's cold repulsion area effect hits Timey the Wimey for 10 cold, 11 physical (21 total damage).
Timey the Wimey hits Rysroek the halfling for 26 temporal, 27 physical, 6 acid, , 6 physical, 12 temporal, 12 physical, , 6 physical (96 total damage).
Rysroek the halfling casts Lightning.
Saving game...
