Tammy the level 5 Ogre Wyrmic by Welly

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceOgre
ClassWyrmic
Level / Exp5 / 26%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic14 (base 10)
Willpower22 (base 24)
Cunning17 (base 10)

Resources

Life189/189
Stamina142/142
Equilibrium15
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage32
Accuracy19
Crit Chance13%
APR6
Speed1.00

Offense: Spell

Spellpower14
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.1
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense9.35
Ranged Defense11.35
Fatigue8
Physical Save15.55
Spell Save16.6
Mental Save17.65

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
2/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

talent

Quests

active
done
done

Equipment

On fingers
Around neck
In main hand
On feet
Light source
On hands
Main armor

Inventory

Achievements

Log

Resting starts...
You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Tammy wears (replacing
brass lantern): bright brass lantern.

You gain 2.15 gold from the transmogrification of
arcing quiver of elm arrows of daylight (24/24, 14-19.6 power, 5 apr).
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 9.5-11.4 power, 44.5 block).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 2.29 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.11 gold from the transmogrification of
flaming iron greatsword (14-22.4 power, 1 apr).
You gain 0.91 gold from the transmogrification of
flaming iron dagger (11-14.3 power, 5 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Resting starts...

Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 160 turns (stop reason: all resources and life at maximum).


There is a Way into the heart of the gloom here (press '' or right click to use).
Ran for 9 turns (stop reason: interesting terrain).


There is a ladder to worldmap here (press '' or right click to use).
Saving game...

Saving done.

Tammy deactivates Wild Growth.