










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 38 / 33% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 38 on the 21st Voratun 122nd year of Ascendancy at 17:08 7 / 1 |
Primary Stats
Strength | 71 (base 60) |
Dexterity | 8 (base 10) |
Constitution | 38 (base 33) |
Magic | 10 (base 10) |
Willpower | 63 (base 60) |
Cunning | 33 (base 10) |
Resources
Life | -84/1113 |
Equilibrium | 25 |
Healing Factor | 0.96192307692308 |
Regeneration | 7.6396211610586 |
Speed
Mental | -26.545420637165% |
Attack | -26.545420637165% |
Movement | 0% |
Spell | -30% |
Global | +104.2% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6.9418115805184 |
Offense: Mainhand
Damage | 141 |
Accuracy | 41 |
Crit Chance | 27% |
APR | 14 |
Speed | 1.36 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 8% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 20% |
Speed | 1.3613855101673 |
Offense: Damage Bonus
Lightning | +7% |
Fire | +7% |
Acid | +7% |
Physical | +7% |
Cold | +16% |
Nature | +25% |
Offense: Damage Penetration
Lightning | +13% |
Acid | +13% |
Physical | +13% |
Cold | +13% |
Fire | +26% |
Defense: Base
Armour (hardiness) | 40.212646026259 (30%) |
Defense | 18 |
Ranged Defense | 20 |
Fatigue | 8 |
Physical Save | 31 |
Spell Save | 28 |
Mental Save | 35 |
Defense: Resistances
Nature | + 31%( 70%) |
Acid | + 15%( 70%) |
Lightning | + 14%( 70%) |
Temporal | + 13%( 70%) |
Cold | + 40%( 70%) |
Physical | + 17%( 70%) |
Fire | + 26%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 33% |
Disarm Resistance | 23% |
Confusion Resistance | 20% |
Knockback Resistance | 92% |
Stun Resistance | 33% |
Instadeath Resistance | 100% |
Blind Resistance | 33% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.45 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fungus | 1.10 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Icy Skin |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
beneficial effect | A flow of life spins around the target, regenerating 6.89 life per turn. Regeneration |
detrimental effect | The target is poisoned, taking 53.29 nature damage per turn and decreasing all heals received by 34%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+3 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Changes resistances: +5% fire / +9% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Con Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +2 Mag Disarm immunity: +23% Pinning immunity: +33% Knockback immunity: +32% Maximum life: +30.00 Spellpower: +9 (+5 eff.) Rings can have magical properties. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Life regen: +0.80 Healing mod.: +10% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +4% Massive two-handed battleaxes. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +3 Damage (Melee): 11 cold Changes stats: +4 Str Changes resistances: +7% cold Changes damage: +9% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+8 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +10% cold Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Talent mastery: +0.15 Wild-gift / Cold drake aspect Stamina each turn: +0.30 Amulets can have magical properties. |
Inventory
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid Massive two-handed swords. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +15 (+8 eff.) Spell crit. chance: +19% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+6 eff.) Armour penetration: +13 Changes resistances penetration: +16% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +3 Mag / +7 Con Changes damage: +14% arcane Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Linhild the Dwarf Wyrmic level 23
18th Voratun 122nd year of Ascendancy at 07:48 see stats
By Linhild the Dwarf Wyrmic level 36
21st Voratun 122nd year of Ascendancy at 05:46 see stats
By Linhild the Dwarf Wyrmic level 34
20th Voratun 122nd year of Ascendancy at 18:48 see stats
By Linhild the Dwarf Wyrmic level 10
17th Voratun 122nd year of Ascendancy at 00:31 see stats
By Linhild the Dwarf Wyrmic level 20
17th Voratun 122nd year of Ascendancy at 22:46 see stats
By Linhild the Dwarf Wyrmic level 30
19th Voratun 122nd year of Ascendancy at 17:21 see stats
By Linhild the Dwarf Wyrmic level 23
18th Voratun 122nd year of Ascendancy at 07:46 see stats
By Linhild the Dwarf Wyrmic level 21
18th Voratun 122nd year of Ascendancy at 03:42 see stats
Log
Orc archer's Shoot hits Linhild for 102 physical damage.
Talent Fire Breath is ready to use.
Insidious Poison from Orc archer hits Linhild for 33 nature damage.
Linhild hits Orc archer for 20 cold damage.
Orc archer hits Linhild for 9 physical damage.
Orc archer shoots!
Orc archer's Shoot hits Linhild for 104 physical, 27 temporal, 23 physical (154 total damage).
Talent Ice Breath is ready to use.
Insidious Poison from Orc archer hits Linhild for 33 nature damage.
Linhild performs a melee critical strike against Orc archer!
Linhild hits Orc archer for 249 physical, 11 cold, 17 fire (277 total damage).
Orc archer shoots!
Orc archer's Shoot performs a ranged critical strike against Linhild!
Orc archer's Shoot hits Linhild for 121 physical, 27 temporal, 23 physical (172 total damage).
Orc archer shoots!
Orc archer calms down.
Insidious Poison from Orc archer hits Linhild for 33 nature damage.
Linhild hits Orc archer for 20 cold damage.
Orc archer hits Linhild for 9 physical damage.
Orc archer roars triumphantly.
Orc archer's Shoot hits Linhild for 89 physical damage.
Linhild the level 38 dwarf wyrmic was sliced to death by an orc archer on level 55 of The Arena.
Orc archer's Shoot killed Linhild!
Linhild stops regenerating health quickly.
Linhild is no longer poisoned.
Linhild deactivates Icy Skin.
Linhild deactivates Wild Growth.
Linhild is not crippled anymore.