The Green Meanie the level 5 Krog Cursed by blortad

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceKrog
ClassCursed
Level / Exp5 / 61%
Sizehuge
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength20 (base 17)
Dexterity14 (base 10)
Constitution12 (base 10)
Magic8 (base 10)
Willpower29 (base 27)
Cunning11 (base 10)

Resources

Life209/209
Hate43/100
Equilibrium0
Healing Factor0.73553767404871
Regeneration3.126035114707

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy41
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower23
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.3350939529706 (47.857809501309%)
Defense19
Ranged Defense19
Fatigue13
Physical Save11
Spell Save23
Mental Save14

Defense: Resistances

Acid+ 28%( 70%)
Cold+ 13%( 70%)
Lightning+ 15%( 70%)
Fire+ 15%( 70%)
All+ 3%( 70%)

Defense: Immunities

Stun Resistance18%
Pinning Resistance21%
Confusion Resistance18%
Fear Resistance18%
Disarm Resistance49%
Instadeath Resistance100%
Knockback Resistance39%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
2/5
1/5
0/5
0/5
Cursed / Strife1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
1/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent

Quests

active
done

Equipment

On fingers
On fingers
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By The Green Meanie the Krog Cursed level 5
1st Mirth 122nd year of Ascendancy at 05:56
see stats

Log


You pickup 0.75 gold pieces.

The Green Meanie stops regenerating health quickly.


Resting starts...

Talent Slash is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ran for 6 turns (stop reason: something interesting).


Resting starts...

Talent Wrath of the Wilds is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 1 turns (stop reason: dialog is displayed).


There is an exit to Derth here (press '' or right click to use).

You gain 1.21 gold from the transmogrification of
slime-covered iron waraxe (10-15 power, 2 apr).
You gain 2.34 gold from the transmogrification of
thought-forged iron greatmaul (16-23 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).