






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 27 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 19 (base 15) |
| Dexterity | 40 (base 36) |
| Constitution | 16 (base 12) |
| Magic | 13 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 23 (base 15) |
Resources
| Life | 587/720 |
| Steam | 100/100 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 0.26364428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 68 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 68 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +31% |
| Physical | +11% |
| All | 0% |
Offense: Damage Penetration
| Acid | +36% |
| Fire | +16% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 29 (88.568973732692%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 30 |
| Physical Save | 18 |
| Spell Save | 16 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 8%(100%) |
| Light | + 21%(100%) |
| Lightning | + 8%(100%) |
| Cold | + 7%(100%) |
| Physical | + 6%(100%) |
| Fire | + 14%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Bleed Resistance | 100% |
| Knockback Resistance | 27% |
| Fear Resistance | 100% |
| Stun Resistance | 71% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Assault | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | All damage decreased by 10%. Dazzled |
| detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Equipment
| Quiver | Samytir the Frigidterror (21/21, 34-40 power, 3 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.5 - 40.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 On weapon hit: * 8% chance to slow global speed by 40% * 20% chance to reduce armor by 12% Damage (Ranged): +16 acid / +12 fire / +20 cold Shots are used with slings to pummel your foes to death. |
| Tail | Beegorek the Charwinter (22-34 power, 0 apr)Requires: - Dexterity 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 22.5 - 33.8 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +51 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 1 fire Changes resistances penetration: +25% acid / +10% fire Changes damage: +12% acid Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| In off hand | enhanced steel steamgun of piercing =stats=Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +5 Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +6% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | WretchticklerRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 10% chance to slow global speed by 40% Travel speed: +600% Damage (Ranged): +8 acid Damage (radius 2) on crit: +16 nature Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +5% acid Changes damage: +19% acid / +11% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steampower: +7 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | enlightening dwarven-steel plate armour of the dragon (0 def, 11 armour)Requires: - Massive armour training - Dexterity 35 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +4 Cun / +5 Wil Changes resistances: +8% acid / +6% physical / +7% cold / +8% lightning / +6% fire Talent cooldown: Rush (-5 turns) Mental save: +15 (+7 eff.) Disarm immunity: +21% Stun/Freeze immunity: +21% Knockback immunity: +27% A suit of armour made of metal plates. |
Inventory
Salurialaith the dwarven-steel steamsaw (38-57 power, 0 apr)Requires: - Dexterity 24 - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 3 Base power: 38.0 - 57.0 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +46 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +6 (+3 eff.) Fatigue: +8% Effects on melee hit: * 13 arcane resource burn Damage (Melee): 15 acid / 9 nature Effects when hit in melee: * 10 arcane resource burn Changes stats: +4 Con Changes resistances: +9% acid / +8% nature / +9% mind Talent granted: +2 Block Healing mod.: +5% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+6 eff.) Spell save: +10 (+7 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Achievements
Log
Enginseer Delta 9 is cursed.
Enginseer Delta 9 shoots!
Enginseer Delta 9's Shoot performs a ranged critical strike against Onilug!
Enginseer Delta 9's Shoot hits Onilug for 335 physical damage.
Enginseer Delta 9's Shoot hits Something for (70 absorbed), 0 lightning (0 total damage).
Enginseer Delta 9's Shoot killed Onilug!
Resting starts...
Rested for 1 turns (stop reason: hostile spotted to the west (Gemina the master vampire)).
Enginseer Delta 9 shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (8).
Enginseer Delta 9 uses Caustic Dispersal.
Target out of range. Hold to force your weapon to fire at targets beyond its range (8).
Gemina the master vampire casts Netherblast.
Gemina the master vampire's spell attains critical power!
Gemina the master vampire is wasting away!
Servitor (servant of Enginseer Delta 9) slows down.
Gemina the master vampire loses 4 health to the entropy.
Enginseer Delta 9 uses Caustic Dispersal.
Gemina the master vampire casts Prophecy of Ruin.
Gemina the master vampire's spell attains critical power!
Enginseer Delta 9 is doomed to ruin!
Character control switched to Servitor (servant of Enginseer Delta 9).
Gemina the master vampire's Netherblast hits Enginseer Delta 9 for (113 exoskeleton), 113 temporal, (0 exoskeleton), 298 darkness (411 total damage).
Prophecy of Ruin from Gemina the master vampire hits Enginseer Delta 9 for (76 exoskeleton), 76 darkness, (76 exoskeleton), 76 darkness, (22 exoskeleton), 130 darkness (282 total damage).
Prophecy of Ruin from Gemina the master vampire killed Enginseer Delta 9!















