



Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 42 / 91% |
Size | medium |
Lifes / Deaths | Killed by Eveneyrio's Inner Demon at level 42 on the 43rd Haze 122nd year of Ascendancy at 14:58 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 217 (base 79) |
Dexterity | 79 (base 79) |
Constitution | 256 (base 79) |
Magic | 79 (base 79) |
Willpower | 79 (base 79) |
Cunning | 79 (base 79) |
Resources
Life | -1339/16424 |
Stamina | 2956/2956 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 85.674890809004 |
Speed
Mental | -25% |
Attack | -25% |
Movement | 0% |
Spell | -25% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 438 |
Accuracy | 170 |
Crit Chance | 21% |
APR | 280 |
Speed | 1.07 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 22% |
Speed | 1.3333333333333 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 22% |
Speed | 1.3333333333333 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 71 |
Spell Save | 230 |
Mental Save | 37 |
Defense: Resistances
Arcane | + 70%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 97% |
Instadeath Resistance | 100% |
Confusion Resistance | 97% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Pugilism | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 31.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Finishing moves | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed discipline | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Grappling | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Thuggery | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Striking Stance |
detrimental effect | The target is on fire, taking 64.48 fire damage per turn. Burning |
detrimental effect | The target is poisoned, taking 24.40 nature damage per turn and unable to move (but can otherwise act freely). Spydric Poison |
beneficial effect | You gain 115% resistance against arcane. Resolve |
detrimental effect | Fatigue from poor sleep, dealing 25.01 mind damage per turn. Restless Night |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
beneficial effect | The target is recovering 763 life each turn. Recovery |
beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
detrimental effect | Eveneyrio has heard the hateful whisper. Hateful Whisper |
detrimental effect | The target is plagued by inner demons and each turn there's a 20% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() steel ring 'Noontrial' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 16 mind Changes resistances penetration: +20% light / +25% mind Changes damage: +21% mind Blindness immunity: +26% Light radius: +3 Infravision radius: +4 See stealth: +11 See invisible: +6 Rings can have magical properties. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() surging ash magestaff of illumination (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Effects on melee hit: * 9% chance to blind Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 61.30 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() brass lantern 'Beegen' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Ranged Defense: +9 (+4 eff.) Changes resistances: +5% arcane Changes damage: +6% mind Mental save: +7 (+3 eff.) Confusion immunity: +20% Equilibrium when hit: +0.12 Mindpower: +10 (+4 eff.) Light radius: +2 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Eveneyrio the Cornac Adventurer level 29
3rd Mirth 122nd year of Ascendancy at 09:00 see stats
By Eveneyrio the Cornac Adventurer level 10
75th Pyre 122nd year of Ascendancy at 07:49 see stats
By Eveneyrio the Cornac Adventurer level 20
75th Pyre 122nd year of Ascendancy at 08:18 see stats
By Eveneyrio the Cornac Adventurer level 30
41st Haze 122nd year of Ascendancy at 22:31 see stats
By Eveneyrio the Cornac Adventurer level 40
42nd Haze 122nd year of Ascendancy at 01:11 see stats
By Eveneyrio the Cornac Adventurer level 22
3rd Mirth 122nd year of Ascendancy at 07:53 see stats
By Eveneyrio the Cornac Adventurer level 9
75th Pyre 122nd year of Ascendancy at 07:49 see stats
By Eveneyrio the Cornac Adventurer level 9
75th Pyre 122nd year of Ascendancy at 07:49 see stats
By Eveneyrio the Cornac Adventurer level 21
75th Pyre 122nd year of Ascendancy at 08:19 see stats
By Eveneyrio the Cornac Adventurer level 22
3rd Mirth 122nd year of Ascendancy at 07:53 see stats
Log
Shadow hits Betima the venom drake for 116 physical damage.
Eveneyrio's Inner Demon performs a melee critical strike against Eveneyrio!
Eveneyrio shrugs off the critical damage!
Eveneyrio is invigorated by the attack!
Poison ooze releases poisonous spores at Eveneyrio.
Eveneyrio is poisoned and cannot move!
Mana Clash hits Eveneyrio for 0 arcane damage.
Eveneyrio's Inner Demon hits Eveneyrio for (133 resist armour), 471 physical (471 total damage).
Eveneyrio throws two quick punches.
Eveneyrio's Inner Demon performs a melee critical strike against Eveneyrio!
Eveneyrio shrugs off the critical damage!
Eveneyrio is invigorated by the attack!
Eveneyrio is pinned to the ground.
Mana Clash hits Eveneyrio for 0 arcane damage.
Eveneyrio's Inner Demon hits Eveneyrio for (133 resist armour), 1686 physical (1686 total damage).
Eveneyrio hits Eveneyrio's Inner Demon for 768 physical, 731 physical (1499 total damage).
Silanor the dredgling uses Reproach.
Eveneyrio is invigorated by the attack!
Poison ooze hits Eveneyrio for (8 resist armour), 0 nature (0 total damage).
Silanor the dredgling hits Eveneyrio for (133 resist armour), 55 mind (55 total damage).
Eveneyrio's Inner Demon performs a melee critical strike against Eveneyrio!
Eveneyrio shrugs off the critical damage!
Eveneyrio is invigorated by the attack!
Eveneyrio is crippled.
Mana Clash hits Eveneyrio for 0 arcane damage.
Eveneyrio's Inner Demon hits Eveneyrio for (133 resist armour), 2817 physical (2817 total damage).
Eveneyrio's Inner Demon performs a melee critical strike against Eveneyrio!
Eveneyrio shrugs off the critical damage!
Saving game...