











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Ambush Escape 1.7.0Gives the player an option to escape the orc ambush without fighting. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 19 / 40% |
| Size | big |
| Lifes / Deaths | Killed by Eilinobreda the fire wyrm at level 19 on the 76th Dusk 122nd year of Ascendancy at 08:03 4 / 2Killed by Flimberg at level 19 on the 76th Dusk 122nd year of Ascendancy at 08:09 |
Primary Stats
| Strength | 78 (base 47) |
| Dexterity | 14 (base 12) |
| Constitution | 53 (base 37) |
| Magic | 12 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 960/960 |
| Stamina | 234/234 |
| Healing Factor | 1.49457841929 |
| Regeneration | 4.8573798626923 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 19.500146650446 |
| See Invisible | 19.500146650446 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 37 |
| Crit Chance | 24% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +10% |
| All | 0% |
| Physical | +23% |
| Cold | +15% |
| Nature | +14% |
Offense: Damage Penetration
| Physical | +25% |
Defense: Base
| Armour (hardiness) | 40.317011280365 (72.903125182002%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 21 |
| Physical Save | 44 |
| Spell Save | 30 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 46%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 27%( 70%) |
| Physical | + 16%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 173 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Aditha the giant black ant. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Porimira the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Dmg.mod +3% physical ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +2% physical Die.at -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Boltspawn (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +3 Fatigue +5% Resists +11% light +11% darkness Crit.chn- 15.00% Mind.save +9 (+5 eff.) Max.HP +20.00 Blind- +10% Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 235.22 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Rootshaper (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +9 Str dps ---------- Phys.crit +4.0% Dmg.mod +6% nature Res.pen +10% physical ----- def ----- Defense +10 (+7 eff.) Fatigue -6% ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.84 cold and 12.66 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | Belegarin the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Res.pen +10% physical Apr +1 ----- def ----- Armour +6 Resists +5% physical Phys.save +3 (+1 eff.) ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
| In main hand | dwarven-steel greatmaul of crippling (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Massive two-handed mauls. |
| Around waist | hardened leather belt 'Grinedir'1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Wil ----- def ----- Resists +10% lightning +13% temporal +9% acid +8% fire +5% arcane +7% cold Mind.save +7 (+4 eff.) Max.HP +67.00 A belt that goes around your waist. |
| In off hand | crackling dwarven-steel shield (0 def, 6 armour, 30-36 power, 77.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 30.0 - 36.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 Melee+ +12 lightning While equipped: Stats +2 Dex dps ---------- Melee Ret 10 lightning ----- def ----- Armour +6 Fatigue +8% Resists +12% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Yarirerin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +12% physical Res.pen +5% physical Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying dwarven-steel mail armour of the deep (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +10 Defense +3 (+3 eff.) Fatigue +12% Resists +9% acid +8% cold Max.HP +44.00 ---------- misc Breathe water A suit of armour made of mail. |
Inventory
movement infusion of the sneak (speed 486%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 486% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
grounding copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +13% lightning Stun/Frz- +20% Amulets make your neck look great! |
wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
copper ring of time (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +10% temporal Rings make your fingers look great! |
rogue's steel ring of time (+11%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% temporal ----- def ----- Defense +8 (+6 eff.) Resists +11% temporal Rings make your fingers look great! |
steel ring 'Emelovea'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +3 Mag +5 Cun dps ---------- Spell.crit +2% Spell.pwr +15 (+11 eff.) S.pwr/crit +2 Res.pen +25% blight Acc +8 (+4 eff.) ---------- misc Max.vim +30.00 Rings make your fingers look great! |
warrior's steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% darkness ----- def ----- Armour +4 Resists +22% darkness Rings make your fingers look great! |
acidic dwarven-steel battleaxe of vileness (33-50 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 33.0 - 49.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +9 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 7 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
elemental steel battleaxe of massacre (28-43 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +7% acid Res.pen +13% acid Massive two-handed battleaxes. |
dwarven-steel dagger 'Gloomwitch' (22-28 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Power 21.5 - 27.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% darkness Melee Ret 10 cold ----- def ----- Resists +5% arcane +3% darkness Sharp, short and deadly. |
hateful steel dagger of massacre (17-22 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master/Psionic Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living Sharp, short and deadly. |
truestriking steel greatmaul (24-37 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Master Power 24.5 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +10 (+4 eff.) Apr +9 Massive two-handed mauls. |
balanced iron greatsword of massacre (24-39 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +9 (+6 eff.) Disarm- +29% Massive two-handed swords. |
steel longsword (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
Sewercutter the vined mindstar (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 mind While equipped: Stats +1 Cun +1 Mag dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +12% mind +7% darkness +12% nature Res.pen +12% mind +7% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Soottitan4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Crit +1.0% Atk.spd 100% Range +8 While equipped: dps ---------- Phys.crit +3.0% Crit.mult +5.00% Res.pen +5% darkness Acc +8 (+4 eff.) Apr +4 Melee Ret 2 mind ---------- misc Reload +3 Slings are used to hurl stones or metal shots at your foes. |
cured leather sling of cunning (+3)4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +3 Cun dps ---------- Res.pen +6% physical Slings are used to hurl stones or metal shots at your foes. |
Balancetreason (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str +6 Dex +5 Mag +4 Wil +6 Cun +5 Con dps ---------- Dmg.mod +9% nature Melee Ret 6 nature ----- def ----- Resists +3% blight +6% temporal +12% cold Spell.save +6 (+3 eff.) One-handed war axes. |
Zanidur the steel waraxe (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +16 acid On Hit: * 20% chance to reduce all saves and defense by 15 On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+2 eff.) Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce armor by 17% One-handed war axes. |
slime-covered dwarven-steel waraxe of erosion (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Nature/Disrupt Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 nature On Hit: * 7% chance to slow global speed by 40% One-handed war axes. |
steel waraxe of enduring (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Nature Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +8 Con +7 Wil ----- def ----- Max.HP +10.00 One-handed war axes. |
Starmonster1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex +3 Wil dps ---------- Spell.pwr +3 (+3 eff.) Res.pen +20% light ----- def ----- Mind.save +5 (+3 eff.) A belt that goes around your waist. |
hardened leather belt 'Salitta'1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +5 (+2 eff.) Dmg.mod +3% arcane ----- def ----- Resists +1% physical Phys.save +7 (+2 eff.) Disease- +20% Disarm- +10% ---------- misc See.Invis +3 A belt that goes around your waist. |
Rhugarab the Blizzardwrecker (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +9% temporal Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Defense +10 (+7 eff.) Resists +6% acid +3% cold Phys.save +5 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
blighted iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 5 blight Dmg.mod +4% blight ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Bethuda the Airburst (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +12% lightning Melee Ret 2 acid 8 lightning ----- def ----- Armour +3 Fatigue +3% Resists +18% acid A cap made of leather. |
hardened leather cap 'Hazeumbra' (5 def, 9 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +9 Defense +5 (+4 eff.) Fatigue +3% Resists +13% mind +3% nature Mind.save +10 (+5 eff.) HP.reg +4.00 Disease- +20% Confus- +28% A cap made of leather. |
dwarven-steel mail armour of spell shielding (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +5% arcane Spell.save +12 (+6 eff.) A suit of armour made of mail. |
prismatic dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +12% light +12% darkness A suit of armour made of mail. |
radiant steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +11 Defense +2 (+2 eff.) Fatigue +7% Resists +14% blight +10% darkness Phys.save +5 (+2 eff.) ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +16% cold HP.reg +2.60 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
Branydor (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% temporal Melee Ret 6 mind 6 temporal ----- def ----- Armour +6 Defense +9 (+6 eff.) Fatigue +8% Resists +18% temporal ---------- misc Max.stam +10.00 A suit of armour made of leather. |
Torirand (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Armour +7 Fatigue +22% Resists +9% blight +5% physical Phys.save +10 (+3 eff.) A suit of armour made of metal plates. |
steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +9 Fatigue +22% A suit of armour made of metal plates. |
reinforced steel shield of fire resistance (+17%) (0 def, 6 armour, 16-19 power, 59.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +60 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's steel shield of shrapnel (0 def, 4 armour, 16-19 power, 39 block)7.0 T2 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 While equipped: Stats +3 Str +3 Dex dps ---------- Acc +6 (+3 eff.) On shield block: * Cause enemies within radius 6 to bleed for 244 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rhagavon the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +4% physical +3% darkness +3% temporal +3% fire +3% mind +5% arcane ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Guwyn' (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +11% nature +3% lightning Die.at -80.00 life Heal.mod +5% Blind- +20% Pinning- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Woepunish the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness ----- def ----- Resists +12% nature +6% darkness Spell.save +9 (+4 eff.) ---------- misc Max.hate +4.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Flimberg the Ogre Bulwark level 14
6th Dusk 122nd year of Ascendancy at 00:54 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Flimberg the Ogre Bulwark level 10
1st Flare 122nd year of Ascendancy at 13:36 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Flimberg the Ogre Bulwark level 18
68th Dusk 122nd year of Ascendancy at 03:30 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Flimberg the Ogre Bulwark level 16
29th Dusk 122nd year of Ascendancy at 04:37 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Flimberg the Ogre Bulwark level 8
10th Mirth 122nd year of Ascendancy at 04:27 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Flimberg the Ogre Bulwark level 14
22nd Dusk 122nd year of Ascendancy at 19:58 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By Flimberg the Ogre Bulwark level 19
76th Dusk 122nd year of Ascendancy at 08:09 see stats
Log
Eilinobreda the fire wyrm receives 4 healing from Flimberg.
Eilinobreda the fire wyrm receives 5 healing from Multi-hued drake hatchling.
Eilinobreda the fire wyrm's devouring flames area effect hits Flimberg for 38 fire damage.
Eilinobreda the fire wyrm's devouring flames area effect hits Multi-hued drake hatchling for 45 fire damage.
Eilinobreda the fire wyrm's devouring flames area effect hits Fire drake hatchling for 2 fire damage.
Eilinobreda the fire wyrm's devouring flames area effect hits Multi-hued drake hatchling for 45 fire damage.
Eilinobreda the fire wyrm's devouring flames area effect hits Fire drake for (1 to ice), 1 fire (1 total damage).
Eilinobreda the fire wyrm's devouring flames area effect hits Multi-hued drake hatchling for 40 fire damage.
Eilinobreda the fire wyrm's devouring flames area effect hits Black jelly for 50 fire damage.
Eilinobreda the fire wyrm's devouring flames area effect hits Fire drake for 2 fire damage.
Eilinobreda the fire wyrm's devouring flames area effect hits Fire drake hatchling for 2 fire damage.
Black jelly's nature area effect hits Flimberg for 41 nature damage.
Eilinobreda the fire wyrm receives 6 healing from Black jelly.
Eilinobreda the fire wyrm receives 5 healing from Multi-hued drake hatchling.
Block is still on cooldown for 1 turns.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Melee retaliation hits Flimberg for 11 fire damage.
Flimberg hits Eilinobreda the fire wyrm for 138 physical damage.
Flimberg the level 19 ogre bulwark was toasted to death by Eilinobreda the fire wyrm on level 1 of Ruined Dungeon.
Saving game...
Talent Block is ready to use.
Talent Assault is ready to use.
Talent Shield Pummel is ready to use.
Saving done.
Flimberg prepares for the next kill!
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!






























































































