sunman the level 7 Halfling Anorithil by ShrewdGherkins

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassAnorithil
Level / Exp7 / 24%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution18 (base 10)
Magic37 (base 30)
Willpower12 (base 10)
Cunning23 (base 20)

Resources

Life230/232
Positive48/48
Negative48/48
Healing Factor1.163829787234
Regeneration2.6186170212766

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth4.8042632832163
See Invisible4.8042632832163

Offense: Mainhand

Damage17
Accuracy9
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower31
Crit Chance30%
Speed1

Offense: Mind

Mindpower20
Crit Chance11%
Speed1

Offense: Damage Bonus

Darkness+7%
Light+46%
Cold+12%

Defense: Base

Armour (hardiness)1 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save15
Spell Save18
Mental Save32

Defense: Resistances

Light+ 69%( 70%)
Blight+ 10%( 70%)
Arcane+ 12%( 70%)
Cold+ 24%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Celestial / Eclipse1.30
4/5
1/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
1/5
0/5
0/5
Celestial / Sunlight1.30
1/5
3/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
On feet
Light source
On head
Main armor

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You have no more inscription slots.

You are now inscribed with Rune: Mirror Image.


Space around you starts to dissolve...


Resting starts...

Talent Rune: Mirror Image is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 18 turns (stop reason: dialog is displayed).


You gain 2.49 gold from the transmogrification of
surging elm starstaff of power (10-12 power, 2 apr, physical element).
You gain 2.04 gold from the transmogrification of
short elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.31 gold from the transmogrification of
iron battleaxe of erosion (14.5-21.75 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Sunman deactivates
Hymn of Detection.
Sunman activates
Hymn of Detection.
Sunman deactivates
Chant of Fortitude.
Sunman activates
Chant of Fortitude.
Sunman deactivates
Hymn of Detection.
Sunman deactivates
Chant of Fortitude.