Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Cursed |
Level / Exp | 43 / 62% |
Size | big |
Lifes / Deaths | Killed by armoured skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 21:02 / 233Killed by armoured skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 21:26 Killed by Half-Finished Bone Giant at level 3 on the 78th Pyre 122nd year of Ascendancy at 09:15 Killed by Half-Finished Bone Giant at level 3 on the 78th Pyre 122nd year of Ascendancy at 09:34 Killed by Eilinura the grannor'vin at level 4 on the 6th Mirth 122nd year of Ascendancy at 10:03 Killed by blue jelly at level 5 on the 7th Mirth 122nd year of Ascendancy at 06:11 Killed by brecklorn at level 5 on the 7th Mirth 122nd year of Ascendancy at 07:26 Killed by icy orc wyrmic at level 5 on the 7th Mirth 122nd year of Ascendancy at 16:18 Killed by orc soldier at level 5 on the 7th Mirth 122nd year of Ascendancy at 16:47 Killed by orc soldier at level 5 on the 7th Mirth 122nd year of Ascendancy at 17:00 Killed by cutpurse at level 5 on the 8th Mirth 122nd year of Ascendancy at 03:52 Killed by cutpurse at level 5 on the 8th Mirth 122nd year of Ascendancy at 04:19 Killed by brecklorn at level 5 on the 8th Mirth 122nd year of Ascendancy at 04:51 Killed by Emelovea the drem master at level 5 on the 9th Mirth 122nd year of Ascendancy at 04:27 Killed by bandit at level 6 on the 9th Mirth 122nd year of Ascendancy at 15:41 Killed by bandit at level 6 on the 9th Mirth 122nd year of Ascendancy at 16:58 Killed by bandit lord at level 6 on the 9th Mirth 122nd year of Ascendancy at 17:13 Killed by Emeliwe the dredgling at level 6 on the 9th Mirth 122nd year of Ascendancy at 17:27 Killed by brecklorn at level 6 on the 10th Mirth 122nd year of Ascendancy at 04:06 Killed by war hound at level 6 on the 1st Summertide 122nd year of Ascendancy at 03:12 Killed by Adynor the dredgling at level 6 on the 1st Summertide 122nd year of Ascendancy at 15:03 Killed by will o' the wisp at level 6 on the 1st Summertide 122nd year of Ascendancy at 15:20 Killed by brecklorn at level 7 on the 1st Summertide 122nd year of Ascendancy at 23:12 Killed by skeleton master archer at level 7 on the 2nd Summertide 122nd year of Ascendancy at 00:10 Killed by bandit lord at level 7 on the 2nd Summertide 122nd year of Ascendancy at 08:23 Killed by Arille the dremling at level 7 on the 2nd Summertide 122nd year of Ascendancy at 11:44 Killed by Horned Horror at level 7 on the 3rd Summertide 122nd year of Ascendancy at 08:20 Killed by Horned Horror at level 7 on the 3rd Summertide 122nd year of Ascendancy at 08:36 Killed by Horned Horror at level 7 on the 3rd Summertide 122nd year of Ascendancy at 08:54 Killed by venom drake hatchling at level 8 on the 3rd Summertide 122nd year of Ascendancy at 11:36 Killed by Xomima the shadow claw at level 9 on the 4th Flare 122nd year of Ascendancy at 02:41 Killed by Glerida the shadow stalker at level 9 on the 5th Flare 122nd year of Ascendancy at 22:14 Killed by shadow claw at level 9 on the 5th Flare 122nd year of Ascendancy at 22:29 Killed by Bethuwyn the shadow stalker at level 9 on the 6th Flare 122nd year of Ascendancy at 01:16 Killed by Bethuwyn the shadow stalker at level 10 on the 6th Flare 122nd year of Ascendancy at 02:04 Killed by Bethuwyn the shadow stalker at level 10 on the 6th Flare 122nd year of Ascendancy at 02:39 Killed by shadow stalker at level 10 on the 6th Flare 122nd year of Ascendancy at 10:48 Killed by Kyless at level 10 on the 6th Flare 122nd year of Ascendancy at 16:08 Killed by Aerudatta the shadow stalker at level 11 on the 7th Flare 122nd year of Ascendancy at 00:47 Killed by Berethh at level 11 on the 7th Flare 122nd year of Ascendancy at 22:24 Killed by Berethh at level 11 on the 7th Flare 122nd year of Ascendancy at 23:02 Killed by bandit at level 14 on the 16th Dusk 122nd year of Ascendancy at 07:17 Killed by shadow at level 14 on the 16th Dusk 122nd year of Ascendancy at 08:24 Killed by skeleton mage at level 14 on the 18th Dusk 122nd year of Ascendancy at 14:01 Killed by Vorada the golem at level 14 on the 18th Dusk 122nd year of Ascendancy at 17:36 Killed by slaver at level 14 on the 25th Dusk 122nd year of Ascendancy at 00:43 Killed by Arrvis the human at level 15 on the 59th Dusk 122nd year of Ascendancy at 12:20 Killed by venom drake at level 15 on the 60th Dusk 122nd year of Ascendancy at 00:50 Killed by snow giant boulder thrower at level 15 on the 60th Dusk 122nd year of Ascendancy at 04:01 Killed by snow giant thunderer at level 15 on the 60th Dusk 122nd year of Ascendancy at 06:09 Killed by snow giant thunderer at level 15 on the 61st Dusk 122nd year of Ascendancy at 07:24 Killed by Layira the dread at level 16 on the 62nd Dusk 122nd year of Ascendancy at 00:49 Killed by Layira the dread at level 16 on the 62nd Dusk 122nd year of Ascendancy at 01:28 Killed by Eluwe the dredgling at level 16 on the 64th Dusk 122nd year of Ascendancy at 17:31 Killed by Chronolith Twin at level 17 on the 64th Dusk 122nd year of Ascendancy at 20:53 Killed by Velumira the umber hulk at level 17 on the 66th Dusk 122nd year of Ascendancy at 02:42 Killed by Rantha the Worm at level 17 on the 66th Dusk 122nd year of Ascendancy at 03:15 Killed by snow giant thunderer at level 18 on the 67th Dusk 122nd year of Ascendancy at 06:42 Killed by Rlela the human at level 18 on the 73rd Dusk 122nd year of Ascendancy at 10:03 Killed by rimebark at level 18 on the 73rd Dusk 122nd year of Ascendancy at 10:26 Killed by Mayymira the ghoul at level 18 on the 15th Haze 122nd year of Ascendancy at 09:58 Killed by Subject Z at level 19 on the 18th Haze 122nd year of Ascendancy at 18:06 Killed by minotaur at level 19 on the 26th Haze 122nd year of Ascendancy at 17:43 Killed by stone golem at level 19 on the 26th Haze 122nd year of Ascendancy at 18:09 Killed by stone golem at level 19 on the 26th Haze 122nd year of Ascendancy at 18:19 Killed by minotaur at level 19 on the 26th Haze 122nd year of Ascendancy at 18:27 Killed by Voralaith the orc grand summoner at level 19 on the 26th Haze 122nd year of Ascendancy at 19:05 Killed by minotaur at level 19 on the 26th Haze 122nd year of Ascendancy at 19:23 Killed by armoured skeleton warrior at level 19 on the 27th Haze 122nd year of Ascendancy at 00:54 Killed by Ce'Nurianor the orc fighter at level 20 on the 27th Haze 122nd year of Ascendancy at 10:16 Killed by multi-hued drake hatchling at level 20 on the 28th Haze 122nd year of Ascendancy at 08:17 Killed by war hound at level 21 on the 36th Haze 122nd year of Ascendancy at 14:11 Killed by boiling horror at level 21 on the 36th Haze 122nd year of Ascendancy at 18:19 Killed by boiling horror at level 21 on the 36th Haze 122nd year of Ascendancy at 18:33 Killed by Weirdling Beast at level 21 on the 37th Haze 122nd year of Ascendancy at 11:26 Killed by Asfar the human at level 21 on the 45th Haze 122nd year of Ascendancy at 08:35 Killed by Orine the human at level 22 on the 54th Haze 122nd year of Ascendancy at 18:15 Killed by Urkis, the High Tempest at level 22 on the 78th Haze 122nd year of Ascendancy at 03:43 Killed by Urkis, the High Tempest at level 22 on the 78th Haze 122nd year of Ascendancy at 04:08 Killed by Burb the snow giant champion at level 23 on the 2nd Decay 122nd year of Ascendancy at 03:07 Killed by elven tempest at level 23 on the 5th Allure 123rd year of Ascendancy at 10:03 Killed by Grand Corruptor at level 23 on the 5th Allure 123rd year of Ascendancy at 21:15 Killed by Grand Corruptor at level 23 on the 5th Allure 123rd year of Ascendancy at 22:28 Killed by Grand Corruptor at level 23 on the 5th Allure 123rd year of Ascendancy at 22:57 Killed by Grand Corruptor at level 23 on the 5th Allure 123rd year of Ascendancy at 23:24 Killed by cold drake at level 24 on the 8th Allure 123rd year of Ascendancy at 01:15 Killed by ice wyrm at level 24 on the 8th Allure 123rd year of Ascendancy at 02:13 Killed by ice wyrm at level 24 on the 8th Allure 123rd year of Ascendancy at 12:22 Killed by Neredhevena the ghoul at level 24 on the 10th Allure 123rd year of Ascendancy at 14:01 Killed by Belimissra the skeleton warrior at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 07:58 Killed by Belimissra the skeleton warrior at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 08:07 Killed by Ce'Novea the banshee at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 08:19 Killed by multi-hued drake at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 12:33 Killed by worm that walks at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 12:45 Killed by ghoul at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 13:05 Killed by multi-hued drake at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 13:21 Killed by skeleton mage at level 25 on the 4th Regrowth 123rd year of Ascendancy at 02:16 Killed by armoured skeleton warrior at level 25 on the 4th Regrowth 123rd year of Ascendancy at 03:14 Killed by dreaming horror at level 25 on the 5th Regrowth 123rd year of Ascendancy at 03:36 Killed by dreaming horror at level 25 on the 5th Regrowth 123rd year of Ascendancy at 04:08 Killed by dreaming horror at level 25 on the 5th Regrowth 123rd year of Ascendancy at 05:03 Killed by vampire lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 13:41 Killed by skeleton warrior at level 25 on the 6th Regrowth 123rd year of Ascendancy at 23:40 Killed by skeleton warrior at level 25 on the 6th Regrowth 123rd year of Ascendancy at 23:54 Killed by skeleton archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 00:21 Killed by Filio Flightfond at level 25 on the 7th Regrowth 123rd year of Ascendancy at 02:03 Killed by multi-hued drake hatchling at level 25 on the 7th Regrowth 123rd year of Ascendancy at 13:06 Killed by armoured skeleton warrior at level 25 on the 7th Regrowth 123rd year of Ascendancy at 17:25 Killed by orc cryomancer at level 25 on the 9th Regrowth 123rd year of Ascendancy at 18:40 Killed by emperor wight at level 25 on the 9th Regrowth 123rd year of Ascendancy at 19:52 Killed by skeleton mage at level 26 on the 10th Regrowth 123rd year of Ascendancy at 01:31 Killed by skeleton master archer at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 02:35 Killed by skeleton warrior at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 03:03 Killed by skeleton mage at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 05:41 Killed by skeleton warrior at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 06:03 Killed by barrow wight at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 11:54 Killed by Xeranne the forest wight at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 16:35 Killed by The Master at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 17:59 Killed by Glesetira the icy orc wyrmic at level 27 on the 28th Regrowth 123rd year of Ascendancy at 09:55 Killed by Eilinidaba the forest troll at level 27 on the 29th Regrowth 123rd year of Ascendancy at 14:16 Killed by Glyvea the mountain troll thunderer at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 14:41 Killed by Golbug the Destroyer at level 28 on the 34th Regrowth 123rd year of Ascendancy at 18:48 Killed by Golbug the Destroyer at level 28 on the 34th Regrowth 123rd year of Ascendancy at 19:31 Killed by Golbug the Destroyer at level 28 on the 34th Regrowth 123rd year of Ascendancy at 20:02 Killed by Emilratira the ninurlhing at level 30 on the 47th Regrowth 123rd year of Ascendancy at 07:55 Killed by Doomed Shade of Goku at level 31 on the 54th Regrowth 123rd year of Ascendancy at 17:35 Killed by orc soldier at level 31 on the 58th Regrowth 123rd year of Ascendancy at 00:22 Killed by orc high cryomancer at level 31 on the 58th Regrowth 123rd year of Ascendancy at 00:56 Killed by orc high pyromancer at level 31 on the 58th Regrowth 123rd year of Ascendancy at 11:13 Killed by orc cryomancer at level 31 on the 58th Regrowth 123rd year of Ascendancy at 11:29 Killed by Mayyna the orc pyromancer at level 31 on the 58th Regrowth 123rd year of Ascendancy at 17:59 Killed by orc grand master assassin at level 31 on the 60th Regrowth 123rd year of Ascendancy at 03:38 Killed by orc cryomancer at level 31 on the 60th Regrowth 123rd year of Ascendancy at 04:45 Killed by Belomina the orc high cryomancer at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 08:13 Killed by orc cryomancer at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 14:25 Killed by orc high pyromancer at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 14:38 Killed by armoured skeleton warrior at level 32 on the 64th Regrowth 123rd year of Ascendancy at 06:55 Killed by Elera the orc cryomancer at level 32 on the 64th Regrowth 123rd year of Ascendancy at 13:21 Killed by Vor, Grand Geomancer of the Pride at level 32 on the 66th Regrowth 123rd year of Ascendancy at 07:58 Killed by orc pyromancer at level 32 on the 67th Regrowth 123rd year of Ascendancy at 13:05 Killed by skeleton warrior at level 32 on the 68th Regrowth 123rd year of Ascendancy at 03:17 Killed by orc master wyrmic at level 32 on the 6th Pyre 123rd year of Ascendancy at 23:54 Killed by Goku at level 33 on the 17th Pyre 123rd year of Ascendancy at 17:42 Killed by Goku at level 33 on the 17th Pyre 123rd year of Ascendancy at 19:13 Killed by Goku at level 33 on the 17th Pyre 123rd year of Ascendancy at 20:43 Killed by Goku at level 33 on the 17th Pyre 123rd year of Ascendancy at 22:11 Killed by Goku at level 33 on the 17th Pyre 123rd year of Ascendancy at 23:43 Killed by Goku at level 33 on the 18th Pyre 123rd year of Ascendancy at 01:14 Killed by Goku at level 33 on the 18th Pyre 123rd year of Ascendancy at 02:46 Killed by Emeledawe the orc high pyromancer at level 33 on the 21st Pyre 123rd year of Ascendancy at 01:11 Killed by orc blood mage at level 33 on the 21st Pyre 123rd year of Ascendancy at 01:19 Killed by orc high pyromancer at level 33 on the 21st Pyre 123rd year of Ascendancy at 01:28 Killed by skeleton mage at level 33 on the 21st Pyre 123rd year of Ascendancy at 01:47 Killed by orc necromancer at level 33 on the 27th Pyre 123rd year of Ascendancy at 22:22 Killed by skeleton warrior at level 33 on the 28th Pyre 123rd year of Ascendancy at 10:32 Killed by skeleton mage at level 33 on the 33rd Pyre 123rd year of Ascendancy at 12:48 Killed by skeleton mage at level 33 on the 33rd Pyre 123rd year of Ascendancy at 17:32 Killed by skeleton mage at level 33 on the 33rd Pyre 123rd year of Ascendancy at 21:59 Killed by skeleton warrior at level 33 on the 33rd Pyre 123rd year of Ascendancy at 22:17 Killed by Isluribeth the eternal bone giant at level 33 on the 34th Pyre 123rd year of Ascendancy at 10:40 Killed by Isluribeth the eternal bone giant at level 33 on the 34th Pyre 123rd year of Ascendancy at 11:50 Killed by Isluribeth the eternal bone giant at level 33 on the 34th Pyre 123rd year of Ascendancy at 12:19 Killed by Isluribeth the eternal bone giant at level 33 on the 34th Pyre 123rd year of Ascendancy at 13:17 Killed by Isluribeth the eternal bone giant at level 33 on the 34th Pyre 123rd year of Ascendancy at 13:47 Killed by Isluribeth the eternal bone giant at level 33 on the 34th Pyre 123rd year of Ascendancy at 14:12 Killed by Isluribeth the eternal bone giant at level 33 on the 34th Pyre 123rd year of Ascendancy at 14:28 Killed by Isluribeth the eternal bone giant at level 33 on the 34th Pyre 123rd year of Ascendancy at 14:54 Killed by Isluribeth the eternal bone giant at level 33 on the 34th Pyre 123rd year of Ascendancy at 15:21 Killed by Aeratha the multi-hued drake hatchling at level 34 on the 53rd Pyre 123rd year of Ascendancy at 22:24 Killed by human sun-paladin at level 34 on the 54th Pyre 123rd year of Ascendancy at 16:06 Killed by human sun-paladin at level 34 on the 54th Pyre 123rd year of Ascendancy at 16:39 Killed by orc warrior at level 34 on the 54th Pyre 123rd year of Ascendancy at 18:37 Killed by orc warrior at level 34 on the 54th Pyre 123rd year of Ascendancy at 19:31 Killed by orc warrior at level 34 on the 54th Pyre 123rd year of Ascendancy at 20:17 Killed by orc elite fighter at level 35 on the 61st Pyre 123rd year of Ascendancy at 12:01 Killed by orc necromancer at level 35 on the 61st Pyre 123rd year of Ascendancy at 12:23 Killed by skeleton master archer at level 35 on the 1st Flare 123rd year of Ascendancy at 10:02 Killed by skeleton master archer at level 35 on the 14th Dusk 123rd year of Ascendancy at 16:39 Killed by skeleton archer at level 35 on the 14th Dusk 123rd year of Ascendancy at 16:53 Killed by skeleton archer at level 35 on the 14th Dusk 123rd year of Ascendancy at 17:03 Killed by Emurethra the bone giant at level 35 on the 15th Dusk 123rd year of Ascendancy at 06:00 Killed by Muorto the Invader at level 35 on the 16th Dusk 123rd year of Ascendancy at 14:36 Killed by Rotting Titan at level 36 on the 21st Dusk 123rd year of Ascendancy at 06:54 Killed by skeleton mage at level 36 on the 25th Dusk 123rd year of Ascendancy at 04:34 Killed by Belitta the orc elite fighter at level 37 on the 4th Haze 123rd year of Ascendancy at 11:49 Killed by skeleton mage at level 37 on the 6th Haze 123rd year of Ascendancy at 18:36 Killed by shadow at level 37 on the 6th Haze 123rd year of Ascendancy at 18:46 Killed by Nerenn the Neverdead at level 37 on the 6th Haze 123rd year of Ascendancy at 19:00 Killed by shadow at level 37 on the 6th Haze 123rd year of Ascendancy at 19:11 Killed by Nerenn the Neverdead at level 37 on the 6th Haze 123rd year of Ascendancy at 19:21 Killed by Nerenn the Neverdead at level 37 on the 6th Haze 123rd year of Ascendancy at 19:40 Killed by Nerenn the Neverdead at level 37 on the 6th Haze 123rd year of Ascendancy at 20:29 Killed by Adilrawe the orc summoner at level 38 on the 22nd Haze 123rd year of Ascendancy at 05:40 Killed by Ureslak the Prismatic at level 38 on the 22nd Haze 123rd year of Ascendancy at 15:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 24th Haze 123rd year of Ascendancy at 08:16 Killed by Bethata the Fearsome at level 39 on the 61st Haze 123rd year of Ascendancy at 11:23 Killed by Rahvadr the Crusher at level 39 on the 61st Haze 123rd year of Ascendancy at 19:02 Killed by Rahvadr the Crusher at level 39 on the 61st Haze 123rd year of Ascendancy at 19:19 Killed by Rahvadr the Crusher at level 39 on the 61st Haze 123rd year of Ascendancy at 19:32 Killed by war hound at level 39 on the 64th Haze 123rd year of Ascendancy at 04:51 Killed by Elytha the worm that walks at level 40 on the 65th Haze 123rd year of Ascendancy at 14:05 Killed by Elytha the worm that walks at level 40 on the 65th Haze 123rd year of Ascendancy at 14:20 Killed by Elytha the worm that walks at level 40 on the 65th Haze 123rd year of Ascendancy at 14:42 Killed by Elytha the worm that walks at level 40 on the 65th Haze 123rd year of Ascendancy at 14:55 Killed by Elytha the worm that walks at level 40 on the 65th Haze 123rd year of Ascendancy at 15:09 Killed by luminous horror at level 40 on the 66th Haze 123rd year of Ascendancy at 11:11 Killed by Grgglck the Devouring Darkness at level 40 on the 66th Haze 123rd year of Ascendancy at 12:32 Killed by Islethra the spire dragon at level 41 on the 69th Haze 123rd year of Ascendancy at 05:44 Killed by Islethra the spire dragon at level 41 on the 69th Haze 123rd year of Ascendancy at 06:11 Killed by Islethra the spire dragon at level 41 on the 69th Haze 123rd year of Ascendancy at 06:39 Killed by Islethra the spire dragon at level 41 on the 69th Haze 123rd year of Ascendancy at 06:56 Killed by forge-giant at level 41 on the 70th Haze 123rd year of Ascendancy at 09:47 Killed by forge-giant at level 41 on the 70th Haze 123rd year of Ascendancy at 09:58 Killed by forge-giant at level 41 on the 70th Haze 123rd year of Ascendancy at 10:13 Killed by orc pyromancer at level 42 on the 72nd Haze 123rd year of Ascendancy at 18:40 Killed by orc cryomancer at level 42 on the 73rd Haze 123rd year of Ascendancy at 03:51 Killed by Belebretha the bone giant at level 42 on the 73rd Haze 123rd year of Ascendancy at 04:11 Killed by Belebretha the bone giant at level 42 on the 73rd Haze 123rd year of Ascendancy at 04:48 Killed by dread at level 42 on the 74th Haze 123rd year of Ascendancy at 06:57 Killed by Polina the naga tide huntress at level 42 on the 75th Haze 123rd year of Ascendancy at 19:40 Killed by Fallen Sun Paladin Aeryn at level 43 on the 76th Haze 123rd year of Ascendancy at 19:51 Killed by multi-hued drake at level 43 on the 77th Haze 123rd year of Ascendancy at 20:45 Killed by multi-hued drake at level 43 on the 77th Haze 123rd year of Ascendancy at 21:04 Killed by Elandar at level 43 on the 77th Haze 123rd year of Ascendancy at 21:12 Killed by greater multi-hued wyrm at level 43 on the 77th Haze 123rd year of Ascendancy at 21:24 Killed by Argoniel at level 43 on the 77th Haze 123rd year of Ascendancy at 21:50 Killed by Elandar at level 43 on the 77th Haze 123rd year of Ascendancy at 22:06 Killed by Elandar at level 43 on the 77th Haze 123rd year of Ascendancy at 22:21 Killed by Elandar at level 43 on the 77th Haze 123rd year of Ascendancy at 22:33 Killed by Elandar at level 43 on the 77th Haze 123rd year of Ascendancy at 22:43 Killed by Argoniel at level 43 on the 77th Haze 123rd year of Ascendancy at 22:53 Killed by Argoniel at level 43 on the 77th Haze 123rd year of Ascendancy at 23:09 Killed by Elandar at level 43 on the 77th Haze 123rd year of Ascendancy at 23:21 |
Primary Stats
Strength | 107 (base 60) |
Dexterity | 28 (base 10) |
Constitution | 101 (base 51) |
Magic | 26 (base 10) |
Willpower | 94 (base 60) |
Cunning | 28 (base 10) |
Resources
Life | 1656/1656 |
Hate | 100/100 |
Healing Factor | 0.96014879993163 |
Regeneration | 4.9447663196479 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -56.666666666667% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 4 |
See Stealth | 17 |
See Invisible | 20 |
Offense: Mainhand
Damage | 277 |
Accuracy | 52 |
Crit Chance | 35% |
APR | 32 |
Speed | 1.20 |
Offense: Spell
Spellpower | 11.5 |
Crit Chance | 16% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
All | +16% |
Defense: Base
Armour (hardiness) | 73.92 (100%) |
Defense | 40.5 |
Ranged Defense | 40.5 |
Fatigue | 0 |
Physical Save | 80.215 |
Spell Save | 51.758333333333 |
Mental Save | 55.991666666667 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 65% |
Bleed Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 45% |
Poison Resistance | 80% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 353 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 8 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 138 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Cursed / Slaughter | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.20 |
| 2/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Cursed / Strife | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 16%. Strength and Willpower are increased by 8. Poisons and diseases have a 18% chance of being neutralized each turn. Cursed Form |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by fire imp. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Eilinidaba the forest troll. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 625. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed bear paw. * You've found the needed electric eel tail. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Furnaceslicer (0 def, 5 armour) Furnaceslicer (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: -5% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 arcane / 4 fire Changes stats: +1 Mag Changes resistances penetration: +10% arcane / +20% fire Changes damage: +3% fire Maximum encumbrance: +46 Physical save: +13 (+3 eff.) Spell save: +7 (+2 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Furnacenail' dwarven lantern 'Furnacenail'Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 12 mind Changes resistances: +3% acid / +5% arcane / +3% all Changes resistances penetration: +5% mind Changes damage: +3% fire Physical save: +17 (+3 eff.) Spell save: +44 (+13 eff.) Mental save: +18 (+6 eff.) Blindness immunity: +50% Confusion immunity: +28% Light radius: +10 See stealth: +17 See invisible: +20 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Boltreek' (0 def, 5 armour) drakeskin leather cap 'Boltreek' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to daze Changes stats: +6 Str / +2 Dex / +2 Mag / +2 Wil / +7 Con / +13 Lck Changes resistances: +12% lightning / +12% temporal Spell crit. chance: +6% Mental crit. chance: +6% A cap made of leather. |
Tool | Flameglean the stralite torque of psychoportation [power 68] (39 cooldown) Flameglean the stralite torque of psychoportation [power 68] (39 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +15% lightning Changes resistances penetration: +5% fire Changes damage: +18% fire It can be used to teleport randomly (rad 68), putting all charms on cooldown for 39 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Daimalin DaimalinInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +1 Dex / +10 Wil Changes resistances: +2% physical Changes damage: +3% physical Mental save: +20 (+6 eff.) Stamina each turn: +0.20 Rings can have magical properties. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | monstrous drakeskin leather belt of recklessness monstrous drakeskin leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +15 (+3 eff.) Changes stats: +5 Str / +4 Con Critical mult.: +9.00% Physical save: +13 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 267.86 to 803.59 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 674.96 to 1349.91 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | Dawnroar the voratun gauntlets (0 def, 3 armour) Dawnroar the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 17 arcane / 20 temporal Damage (Ranged): 20 temporal Changes stats: +7 Mag / +10 Wil Changes resistances: +9% arcane / +13% temporal Changes resistances penetration: +15% lightning Changes damage: +18% light / +9% temporal Life regen: +3.70 Stamina each turn: +1.80 Maximum stamina: +32.00 Light radius: +3 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.6 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 16 Armour, 24 Defense and your attacks will gain 47% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | Galegasher (16 def, 0 armour) Galegasher (16 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +16 (+5 eff.) Damage when hit (Melee): 16 acid Changes stats: +6 Str / +7 Con Changes resistances: +3% acid Changes resistances penetration: +10% lightning / +20% acid Physical save: +23 (+5 eff.) Maximum life: +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | wanderer's voratun amulet of constitution (+6) wanderer's voratun amulet of constitution (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -5% Changes stats: +6 Dex / +6 Cun / +13 Con Life regen: +1.20 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
heroism infusion (+6 for 13 turns, die at -445) heroism infusion (+6 for 13 turns, die at -445)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 13 turns. While Heroism is active, you will only die when reaching -445 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (923% speed; 7 turns) movement infusion of the titan (923% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 923% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 455 over 5 turns) regeneration infusion of the psychic (heal 455 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 455 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 28%; cure physical) wild infusion of the titan (resist 28%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 24%; cure mental) wild infusion of the warrior (resist 24%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (282 fire damage)heat beam rune (282 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 282.07 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (420 lightning damage)lightning rune (420 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 139.99 to 419.97 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 13; dur 17; see demon) vision rune of the warrior (radius 13; dur 17; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 27) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any demon around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. restful voratun amulet of mastery (0.34 Cursed / Strife)restful voratun amulet of mastery (0.34 Cursed / Strife) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Talent mastery: +0.34 Cursed / Strife Life regen: +1.90 Amulets can have magical properties. |
serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +8 (+3 eff.) Changes stats: +10 Lck Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
serendipitous gold amulet of mastery (0.19 Cursed / Fears) serendipitous gold amulet of mastery (0.19 Cursed / Fears)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +14 (+5 eff.) Changes stats: +8 Lck Talent mastery: +0.19 Cursed / Fears Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
vitalizing stralite amulet of vision vitalizing stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Physical save: +9 (+2 eff.) Blindness immunity: +14% Life regen: +1.00 Maximum life: +35.00 Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
warrior's copper amulet of the eclipse warrior's copper amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to inflict damage reduction * 6% chance to blind Changes resistances: +6% physical Changes damage: +5% light / +5% darkness Stamina each turn: +0.30 Amulets can have magical properties. |
Galidor GalidorInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +6 Wil Changes resistances: +6% acid Changes damage: +12% blight Mental save: +12 (+4 eff.) Rings can have magical properties. |
Kindlesmash the steel ring Kindlesmash the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes damage: +3% mind Physical save: +4 (+1 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Light radius: +2 Rings can have magical properties. |
Ulodir UlodirCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Psi when hit: +0.12 Hate when firing a critical mind attack: +1.00 Heals friendly targets nearby when you use a nature summon: +30 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. marksman's voratun ringmarksman's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Rings can have magical properties. |
rogue's steel ring of time (+12%) rogue's steel ring of time (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Changes resistances: +12% temporal Changes damage: +12% temporal Rings can have magical properties. |
solipsist's stralite ring of pilfering solipsist's stralite ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +11 Defense: +7 (+2 eff.) Changes stats: +4 Cun / +5 Wil Mindpower: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Healwisp (28-42 power, 2 apr) Healwisp (28-42 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 nature When wielded/worn: Changes stats: +1 Con Massive two-handed battleaxes. |
dwarven-steel battleaxe of purging (28.5-42.75 power, 2 apr) dwarven-steel battleaxe of purging (28.5-42.75 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature Massive two-handed battleaxes. |
iron battleaxe (13.5-20.25 power, 1 apr) iron battleaxe (13.5-20.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun battleaxe of torment (58-87 power, 4 apr)thunderous voratun battleaxe of torment (58-87 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 34% chance to daze * 20% chance to torment the target When wielded/worn: Changes stats: +5 Str / +6 Dex / +6 Mag / +5 Wil / +6 Cun / +3 Con Changes resistances penetration: +20% lightning / +17% mind / +13% darkness Massive two-handed battleaxes. |
Dourwreath (66-99 power, 4 apr) Dourwreath (66-99 power, 4 apr)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +63 insidious poison When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances penetration: +20% darkness Only die when reaching: -20.00 life Massive two-handed mauls. |
Shadowwaker the dwarven-steel greatmaul (42.5-63.75 power, 2 apr) Shadowwaker the dwarven-steel greatmaul (42.5-63.75 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 21% chance to cause random gloom Damage (Melee): +19 mind / +12 darkness Burst (radius 1) on hit: +4 darkness When wielded/worn: Changes stats: +5 Cun / +3 Wil Changes resistances: +3% darkness Massive two-handed mauls. |
elemental stralite greatmaul (55-82.5 power, 3 apr) elemental stralite greatmaul (55-82.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +19% fire / +19% lightning / +12% cold Massive two-handed mauls. |
manaburning steel greatmaul (31.5-47.25 power, 2 apr) manaburning steel greatmaul (31.5-47.25 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn Massive two-handed mauls. |
stralite greatmaul 'Dairadunathad' (55.5-83.25 power, 3 apr) stralite greatmaul 'Dairadunathad' (55.5-83.25 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +4 blight When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +10.0% Defense: +13 (+4 eff.) Changes stats: +1 Mag Changes resistances penetration: +5% arcane Changes damage: +3% blight Disarm immunity: +28% Spellpower: +8 (+2 eff.) Massive two-handed mauls. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
steel greatsword 'Noonpierce' (23.5-37.6 power, 2 apr) steel greatsword 'Noonpierce' (23.5-37.6 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +10 light Burst (radius 2) on crit: +8 light Damage against: +9% Undead Massive two-handed swords. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of frost (17-18.7 power, 40 apr, nature damage)horrifying living mindstar of frost (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 14 ice / 8 mind / 7 darkness Changes resistances: +16% cold Changes resistances penetration: +17% cold Changes damage: +16% cold / +10% mind / +6% darkness Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Voidworth (30-36 power, 6 apr, darkness element)Voidworth (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction When wielded/worn: Changes stats: +6 Con Changes resistances: +6% blight / +3% temporal / +3% nature Changes damage: +30% darkness Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Life regen: +2.00 Maximum hate: +2.00 Maximum psi: +10.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +5% Mental crit. chance: +3% Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. arcing orichalcum trident of vileness (51-81.6 power, 16 apr)arcing orichalcum trident of vileness (51-81.6 power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 28% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +42 blight / +21 lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of evisceration (41.5-58.1 power, 6 apr)elemental voratun waraxe of evisceration (41.5-58.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +14 (+3 eff.) Changes resistances penetration: +12% acid / +14% fire / +15% lightning / +14% cold One-handed war axes. |
cleansing rough leather belt of the giants cleansing rough leather belt of the giantsInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Changes resistances: +5% acid / +5% blight Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
grounding rough leather belt of burglary grounding rough leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +5 Lck Changes resistances: +5% lightning / +5% temporal Trap disarming bonus: +7 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Bethitha the Heatrock (0 def, 4 armour) Bethitha the Heatrock (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +9% fire / +3% darkness / +8% cold Changes resistances penetration: +5% darkness / +15% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% A pair of boots made of leather. |
undeterred pair of voratun boots of strife (0 def, 5 armour) undeterred pair of voratun boots of strife (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Con / +5 Wil Changes resistances penetration: +6% physical Silence immunity: +34% Confusion immunity: +35% Stun/Freeze immunity: +42% Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 20 darkness / 20 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -20% It can be used to activate talent Frost Grab (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and transport it next to you, covering it with frost, reducing its movement speed by 50% for 7 turns. The ice will also deal 26.11 cold damage. The damage will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 265.68 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring voratun gauntlets of archery (0 def, 3 armour)scouring voratun gauntlets of archery (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +13 Armour: +3 Effects when hit in melee: * 32% chance to reduce powers by 20% * 32 arcane resource burn Changes stats: +6 Cun / +7 Dex Spell save: +15 (+5 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets (0 def, 2 armour) steady dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Physical save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Crown of the Elements (0 def, 5 armour)Crown of the Elements (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Duathelobeisance the dwarven-steel helm (0 def, 7 armour) Duathelobeisance the dwarven-steel helm (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes damage: +9% darkness Reduces incoming crit damage: 5.00% Poison immunity: +10% Disease immunity: +5% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap (0 def, 5 armour)dragonslayer's drakeskin leather cap (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +9% acid / +12% fire / +13% lightning / +12% cold A cap made of leather. |
rough leather cap 'Emelille' (0 def, 1 armour) rough leather cap 'Emelille' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +1 Dex / +2 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 686.1 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
thaloren drakeskin leather cap of constitution (+8) (0 def, 5 armour) thaloren drakeskin leather cap of constitution (+8) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +8 Wil Changes resistances: +11% blight Mental save: +9 (+3 eff.) A cap made of leather. |
impenetrable steel mail armour of Eyal (2 def, 12 armour) impenetrable steel mail armour of Eyal (2 def, 12 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +14% Life regen: +1.30 Maximum life: +40.00 Healing mod.: +11% A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Confusion immunity: +0% Fear immunity: +0% Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+8 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of resistance (12 def, 3 armour, 192.5 block)shocking voratun shield of resistance (12 def, 3 armour, 192.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 9 lightning Damage when hit (Melee): 22 lightning Changes resistances: +11% acid / +12% fire / +12% lightning / +10% cold Talent granted: +5 Block Handheld deflection devices. |
Void Quiver (0/0, 45-63 power, 30 apr) Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
492 alchemist agate 492 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Serpentrace the voratun pickaxe (dig speed 8 turns) Serpentrace the voratun pickaxe (dig speed 8 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +15.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +12 Str / +10 Wil Changes resistances: +6% blight / +3% mind / +6% nature Changes damage: +6% nature / +6% blight Critical mult.: +17.00% Lowers spell cool-downs by: 10% Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 turquoise 13 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ulagochak the alchemist's lamp Ulagochak the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes damage: +9% mind Critical mult.: +5.00% Blindness immunity: +31% Confusion immunity: +17% Maximum hate: +4.00 Maximum psi: +10.00 Light radius: +6 See stealth: +14 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp scorching alchemist's lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +7% fire Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of thorny skin [power 16] (20 cooldown) elm totem of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Goku the Ghoul Cursed level 27
17th Regrowth 123rd year of Ascendancy at 08:24 see stats
By Goku the Ghoul Cursed level 32
65th Regrowth 123rd year of Ascendancy at 23:09 see stats
By Goku the Ghoul Cursed level 30
48th Regrowth 123rd year of Ascendancy at 09:01 see stats
By Goku the Ghoul Cursed level 31
59th Regrowth 123rd year of Ascendancy at 18:08 see stats
By Goku the Ghoul Cursed level 29
39th Regrowth 123rd year of Ascendancy at 17:23 see stats
By Goku the Ghoul Cursed level 20
33rd Haze 122nd year of Ascendancy at 23:29 see stats
By Goku the Ghoul Cursed level 31
54th Regrowth 123rd year of Ascendancy at 18:00 see stats
By Goku the Ghoul Cursed level 18
7th Haze 122nd year of Ascendancy at 03:13 see stats
By Goku the Ghoul Cursed level 35
16th Dusk 123rd year of Ascendancy at 14:44 see stats
By Goku the Ghoul Cursed level 28
34th Regrowth 123rd year of Ascendancy at 20:09 see stats
By Goku the Ghoul Cursed level 40
68th Haze 123rd year of Ascendancy at 03:03 see stats
By Goku the Ghoul Cursed level 16
63rd Dusk 122nd year of Ascendancy at 16:28 see stats
By Goku the Ghoul Cursed level 22
78th Haze 122nd year of Ascendancy at 03:59 see stats
By Goku the Ghoul Cursed level 22
80th Haze 122nd year of Ascendancy at 11:13 see stats
By Goku the Ghoul Cursed level 39
62nd Haze 123rd year of Ascendancy at 13:43 see stats
By Goku the Ghoul Cursed level 36
70th Dusk 123rd year of Ascendancy at 21:06 see stats
By Goku the Ghoul Cursed level 21
37th Haze 122nd year of Ascendancy at 13:47 see stats
By Goku the Ghoul Cursed level 10
6th Flare 122nd year of Ascendancy at 01:35 see stats
By Goku the Ghoul Cursed level 20
27th Haze 122nd year of Ascendancy at 01:56 see stats
By Goku the Ghoul Cursed level 30
45th Regrowth 123rd year of Ascendancy at 05:15 see stats
By Goku the Ghoul Cursed level 40
64th Haze 123rd year of Ascendancy at 05:02 see stats
By Goku the Ghoul Cursed level 39
24th Haze 123rd year of Ascendancy at 08:43 see stats
By Goku the Ghoul Cursed level 13
9th Dusk 122nd year of Ascendancy at 18:02 see stats
By Goku the Ghoul Cursed level 36
75th Dusk 123rd year of Ascendancy at 10:24 see stats
By Goku the Ghoul Cursed level 25
3rd Regrowth 123rd year of Ascendancy at 07:30 see stats
By Goku the Ghoul Cursed level 29
35th Regrowth 123rd year of Ascendancy at 20:56 see stats
By Goku the Ghoul Cursed level 5
7th Mirth 122nd year of Ascendancy at 07:16 see stats
By Goku the Ghoul Cursed level 12
1st Dusk 122nd year of Ascendancy at 11:41 see stats
By Goku the Ghoul Cursed level 37
5th Haze 123rd year of Ascendancy at 02:31 see stats
By Goku the Ghoul Cursed level 15
28th Dusk 122nd year of Ascendancy at 07:52 see stats
By Goku the Ghoul Cursed level 22
73rd Haze 122nd year of Ascendancy at 02:34 see stats
By Goku the Ghoul Cursed level 28
34th Regrowth 123rd year of Ascendancy at 18:04 see stats
By Goku the Ghoul Cursed level 16
62nd Dusk 122nd year of Ascendancy at 14:59 see stats
By Goku the Ghoul Cursed level 26
13rd Regrowth 123rd year of Ascendancy at 18:24 see stats
Log
Talent Slam is ready to use.
Talent Instill Fear is ready to use.
Talent Dig is ready to use.
Talent Slash is ready to use.
Argoniel is less impervious to physical effects.
Goku's purging blight area effect hits Argoniel for 20 blight damage.
Goku receives 78 healing from Goku's purging blight area effect.
Goku's purging blight area effect hits Elandar for 38 blight damage.
Acid Splash from Argoniel hits Goku for 19 acid damage.
Elandar casts Freeze.
Elandar's spell attains critical power!
Your hatred grows even as your life fades! (+18 hate)
Goku resists!
Elandar hits Goku for 656 cold damage.
Goku misses Argoniel.
Argoniel is free from the ghoul rot.
Elandar casts Moonlight Ray.
Elandar's spell attains critical power!
Your hatred grows even as your life fades! (+11 hate)
Elandar hits Goku for 403 darkness damage.
Elandar hits Argoniel for 165 darkness damage.
Goku the level 43 ghoul cursed was darkened to death by a Elandar on level 11 of High Peak.
Goku deactivates Repel.
You feel your rampage slowing down. (-1 duration)
Goku is no longer rampaging.
Goku deactivates Gloom.
Goku is free from the acid.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.