Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 31 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 9 on the 8th Dearth 122nd year of Ascendancy at 09:34 / 69Killed by minotaur at level 9 on the 8th Dearth 122nd year of Ascendancy at 15:41 Killed by thief at level 9 on the 8th Dearth 122nd year of Ascendancy at 22:54 Killed by devourer at level 9 on the 9th Dearth 122nd year of Ascendancy at 04:54 Killed by bandit at level 9 on the 9th Dearth 122nd year of Ascendancy at 14:33 Killed by minotaur at level 9 on the 9th Dearth 122nd year of Ascendancy at 15:37 Killed by minotaur at level 10 on the 10th Dearth 122nd year of Ascendancy at 14:04 Killed by skeleton archer at level 10 on the 10th Dearth 122nd year of Ascendancy at 14:31 Killed by Linthula the Invoker at level 12 on the 7th Loss 122nd year of Ascendancy at 12:03 Killed by bone giant at level 12 on the 7th Loss 122nd year of Ascendancy at 16:32 Killed by Ulsot the Bringer of Doom at level 12 on the 7th Loss 122nd year of Ascendancy at 16:59 Killed by Ulsot the Bringer of Doom at level 12 on the 7th Loss 122nd year of Ascendancy at 17:28 Killed by Doga the human at level 13 on the 22nd Loss 122nd year of Ascendancy at 19:52 Killed by Doga the human at level 13 on the 22nd Loss 122nd year of Ascendancy at 20:07 Killed by Doga the human at level 13 on the 22nd Loss 122nd year of Ascendancy at 20:51 Killed by Doga the human at level 13 on the 22nd Loss 122nd year of Ascendancy at 21:12 Killed by gwelgoroth at level 14 on the 1st Shortage 122nd year of Ascendancy at 04:35 Killed by greater gwelgoroth at level 14 on the 1st Shortage 122nd year of Ascendancy at 04:52 Killed by Mayathra the master vampire at level 14 on the 1st Iron 123rd year of Ascendancy at 19:56 Killed by Elunne the ghoul's temporal clone at level 14 on the 1st Iron 123rd year of Ascendancy at 21:59 Killed by rogue at level 14 on the 2nd Iron 123rd year of Ascendancy at 09:48 Killed by Burb the snow giant champion at level 14 on the 2nd Iron 123rd year of Ascendancy at 11:19 Killed by Burb the snow giant champion at level 14 on the 2nd Iron 123rd year of Ascendancy at 12:03 Killed by Urkis, the High Tempest at level 16 on the 2nd Iron 123rd year of Ascendancy at 13:22 Killed by armoured skeleton warrior at level 16 on the 2nd Iron 123rd year of Ascendancy at 14:02 Killed by snow giant chieftain at level 16 on the 6th Iron 123rd year of Ascendancy at 10:50 Killed by ultimate telugoroth at level 17 on the 8th Iron 123rd year of Ascendancy at 04:14 Killed by dredge at level 17 on the 8th Iron 123rd year of Ascendancy at 18:54 Killed by dredge at level 17 on the 8th Iron 123rd year of Ascendancy at 20:22 Killed by Chronolith Twin at level 18 on the 9th Iron 123rd year of Ascendancy at 03:25 Killed by Chronolith Twin at level 18 on the 9th Iron 123rd year of Ascendancy at 04:09 Killed by Chronolith Clone at level 18 on the 9th Iron 123rd year of Ascendancy at 05:54 Killed by Elissra the skeleton warrior at level 18 on the 16th Iron 123rd year of Ascendancy at 05:25 Killed by Elissra the skeleton warrior at level 18 on the 16th Iron 123rd year of Ascendancy at 06:20 Killed by Forgery of Haze (Isluthra the elder vampire) at level 18 on the 16th Iron 123rd year of Ascendancy at 07:10 Killed by Isluthra the elder vampire at level 18 on the 16th Iron 123rd year of Ascendancy at 07:53 Killed by Betaletira the vampire lord at level 18 on the 16th Iron 123rd year of Ascendancy at 11:10 Killed by Saliriwe the bone giant at level 18 on the 16th Iron 123rd year of Ascendancy at 15:30 Killed by Saliriwe the bone giant at level 18 on the 16th Iron 123rd year of Ascendancy at 16:11 Killed by Celia at level 18 on the 16th Iron 123rd year of Ascendancy at 19:42 Killed by Silegata the lesser vampire at level 18 on the 16th Iron 123rd year of Ascendancy at 20:10 Killed by multi-hued drake hatchling at level 19 on the 22nd Steel 123rd year of Ascendancy at 13:45 Killed by barrow wight at level 20 on the 30th Steel 123rd year of Ascendancy at 09:41 Killed by skeleton mage at level 21 on the 30th Steel 123rd year of Ascendancy at 16:11 Killed by skeleton master archer at level 22 on the 32nd Steel 123rd year of Ascendancy at 10:16 Killed by skeleton mage at level 22 on the 32nd Steel 123rd year of Ascendancy at 21:16 Killed by The Master at level 22 on the 32nd Steel 123rd year of Ascendancy at 22:06 Killed by The Master at level 22 on the 32nd Steel 123rd year of Ascendancy at 23:26 Killed by The Master at level 22 on the 33rd Steel 123rd year of Ascendancy at 01:27 Killed by orc grand master assassin at level 23 on the 14th Gold 123rd year of Ascendancy at 16:41 Killed by Greater Mummy Lord at level 23 on the 14th Gold 123rd year of Ascendancy at 18:36 Killed by Greater Mummy Lord at level 23 on the 14th Gold 123rd year of Ascendancy at 19:07 Killed by Greater Mummy Lord at level 23 on the 14th Gold 123rd year of Ascendancy at 21:40 Killed by Greater Mummy Lord at level 23 on the 15th Gold 123rd year of Ascendancy at 00:46 Killed by Glorebeth the mean looking elven guard at level 25 on the 22nd Gold 123rd year of Ascendancy at 15:23 Killed by elven corruptor at level 25 on the 23rd Gold 123rd year of Ascendancy at 04:57 Killed by Silegata the lesser vampire at level 26 on the 2nd Stralite 123rd year of Ascendancy at 08:53 Killed by Celia at level 26 on the 2nd Stralite 123rd year of Ascendancy at 10:25 Killed by armoured skeleton warrior at level 26 on the 18th Stralite 123rd year of Ascendancy at 11:31 Killed by zombie bunny at level 27 on the 28th Stralite 123rd year of Ascendancy at 07:30 Killed by zombie bunny at level 28 on the 29th Stralite 123rd year of Ascendancy at 05:01 Killed by ritch flamespitter at level 28 on the 29th Stralite 123rd year of Ascendancy at 06:54 Killed by zombie bunny at level 28 on the 29th Stralite 123rd year of Ascendancy at 07:12 Killed by zombie bunny at level 28 on the 29th Stralite 123rd year of Ascendancy at 07:55 Killed by Grand Corruptor at level 29 on the 41st Stralite 123rd year of Ascendancy at 08:15 Killed by Golbug the Destroyer at level 30 on the 8th Profit 123rd year of Ascendancy at 11:47 Killed by Golbug the Destroyer at level 30 on the 8th Profit 123rd year of Ascendancy at 12:01 Killed by worm that walks at level 31 on the 16th Profit 123rd year of Ascendancy at 06:32 Killed by worm that walks at level 31 on the 16th Profit 123rd year of Ascendancy at 07:47 |
| Antimagic | Follower |
Primary Stats
| Strength | 83 (base 58) |
| Dexterity | 9 (base 11) |
| Constitution | 76 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 22 (base 14) |
| Cunning | 17 (base 12) |
Resources
| Life | 1224/1224 |
| Stamina | 236/236 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 6.6585056401825 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 11 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 28 |
| Crit Chance | 38% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.1 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.92 (81.030927835052%) |
| Defense | 10.65 |
| Ranged Defense | 12.65 |
| Fatigue | 7 |
| Physical Save | 52.497819616041 |
| Spell Save | 52.247819616041 |
| Mental Save | 41.831152949375 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 360 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 227 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 71. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed pouch of bone giant dust. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed wretchling eyeball. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of squid ink. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Loradin (2 def, 3 armour) Loradin (2 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +3% Changes resistances: +7% lightning / +7% temporal Physical save: +3 (+1 eff.) Spell save: +9 (+3 eff.) Confusion immunity: +15% A pair of boots made of leather. |
| Light source | alchemist's lamp of clarity alchemist's lamp of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+2 eff.) Light radius: +3 See stealth: +11 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | bladed dwarven-steel helm of might (0 def, 4 armour) bladed dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +6 Str / +2 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 254.4 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | yew totem of thorny skin [power 37] (20 cooldown) yew totem of thorny skin [power 37] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 37 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's gold ring of corrosion (+20%) warrior's gold ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
| On fingers | savage's gold ring savage's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Spell save: +11 (+4 eff.) Maximum stamina: +16.00 Rings can have magical properties. |
| Around waist | Thunderwrack ThunderwrackInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Effects on melee hit: * 15% chance to daze Changes resistances: +3% lightning Maximum life: +75.00 A belt that goes around your waist. |
| In main hand | Xeressra (41-61.5 power, 2 apr) Xeressra (41-61.5 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour On weapon crit: * cripple the target Damage (Melee): +8 acid Burst (radius 1) on hit: +16 acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +7% all Changes resistances penetration: +12% nature / +10% blight Changes damage: +9% blight Massive two-handed battleaxes. |
| On hands | scouring dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) scouring dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour: +2 Effects when hit in melee: * 18% chance to reduce powers by 20% * 15 arcane resource burn Changes stats: +3 Cun Changes resistances: +6% darkness Spell save: +13 (+4 eff.) Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | fortifying stralite plate armour of implacability (7 def, 18 armour) fortifying stralite plate armour of implacability (7 def, 18 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +7 (+7 eff.) Fatigue: +20% Changes stats: +4 Str / +4 Con Physical save: +9 (+3 eff.) Maximum life: +46.00 A suit of armour made of metal plates. |
| Cloak | Phlegmstreak (2 def, 0 armour) Phlegmstreak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% nature Changes damage: +3% nature Maximum life: +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
vitalizing gold amulet of perfection (0.21 Technique / Warcries,0.21 Technique / Two-handed assault) vitalizing gold amulet of perfection (0.21 Technique / Warcries,0.21 Technique / Two-handed assault)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con Talent masteries: +0.21 Technique / Warcries +0.21 Technique / Two-handed assault Physical save: +11 (+4 eff.) Life regen: +1.40 Maximum life: +49.00 Amulets can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Runykalthodin the Sunsever (66-99 power, 4 apr) Runykalthodin the Sunsever (66-99 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown * 25% chance to remove a magical effect Damage (Melee): +20 nature / +16 mind Burst (radius 1) on hit: +8 light When wielded/worn: Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 12 light Changes resistances: +3% fire Changes resistances penetration: +10% fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. ranger's elven-wood longbow of true flightranger's elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +9.0% Changes stats: +5 Dex Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. earthen yew starstaff of breaching (20-24 power, 4 apr, physical element)earthen yew starstaff of breaching (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +3% Changes resistances penetration: +10% physical Changes damage: +20% physical Talent granted: +1 Command Staff Physical save: +7 (+2 eff.) Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Nerowe' (10 def, 2 armour, 132 block)stralite shield 'Nerowe' (10 def, 2 armour, 132 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+10 eff.) Ranged Defense: +10 (+9 eff.) Fatigue: +14% Changes resistances: +28% acid / +3% darkness / +30% fire / +9% cold / +7% lightning Talent granted: +4 Block Physical save: +6 (+2 eff.) Spell save: +10 (+3 eff.) Disease immunity: +15% Knockback immunity: +15% Handheld deflection devices. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dream-smith's dwarven-steel pickaxe (dig speed 15 turns) dream-smith's dwarven-steel pickaxe (dig speed 15 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +5% mind / +8% fire Mental save: +7 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. void-walker's alchemist's lampvoid-walker's alchemist's lamp Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% cold / +7% temporal Light radius: +3 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Worm that walks drains life from ulgar the unlocker!
Ulgar the unlocker is invigorated by the attack!
Worm that walks drains life from ulgar the unlocker!
Ulgar the unlocker is invigorated by the attack!
Worm that walks hits ulgar the unlocker for 17 physical, 5 acid, , 9 blight, 10 blight, 9 physical, 10 blight, 4 fire (65 total damage).
ulgar the unlocker hits Worm that walks for 4 healing, 3 physical, , 15 arcane, 4 healing, 3 physical, , 6 arcane (27 total damage) [8 healing].
Ulgar the unlocker no longer revels in blood quite so much.
Worm that walks casts Drain.
Ulgar the unlocker is invigorated by the attack!
Ulgar the unlocker is invigorated by the attack!
Ulgar the unlocker is invigorated by the attack!
Ulgar the unlocker is invigorated by the attack!
Worm that walks drains life from ulgar the unlocker!
Ulgar the unlocker is invigorated by the attack!
Ulgar the unlocker is invigorated by the attack!
Worm that walks drains life from ulgar the unlocker!
Ulgar the unlocker is invigorated by the attack!
Ulgar the unlocker is invigorated by the attack!
Worm that walks hits ulgar the unlocker for 18 blight, 5 acid, , 9 blight, 10 blight, 8 blight, 10 blight, 4 fire (65 total damage).
Worm that walks's Drain hits ulgar the unlocker for 85 blight damage.
ulgar the unlocker hits Worm that walks for 4 healing, 3 physical, , 0 arcane, 4 healing, 3 physical, , 0 arcane (6 total damage) [8 healing].
ulgar the unlocker the level 31 dwarf berserker was poxed to death by a worm that walks on level 2 of Ardhungol.
Ulgar the unlocker is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Worm that walks's Drain killed ulgar the unlocker!
Saving done.
