Erzsink the level 10 Yeek Archmage by Rhyses

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 70%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity11 (base 10)
Constitution5 (base 10)
Magic34 (base 34)
Willpower37 (base 24)
Cunning21 (base 11)

Resources

Life135/135
Mana298/298
Healing Factor1.11
Regeneration0.9435

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy5
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower31.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower27.15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense8.35
Ranged Defense8.35
Fatigue0
Physical Save4.2
Spell Save30.425
Mental Save29.65

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.50
1/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Yeek1.00
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Erzsink the Yeek Archmage level 10
4th Mirth 122nd year of Ascendancy at 03:53
see stats
The Arena Unlocked Arena mode.
By Erzsink the Yeek Archmage level 10
9th Mirth 122nd year of Ascendancy at 12:03
see stats
The secret city Discovered the truth about mages.
By Erzsink the Yeek Archmage level 10
1st Summertide 122nd year of Ascendancy at 13:09
see stats

Log


Erzsink uses Infusion: Regeneration.

Erzsink starts regenerating health quickly.

Minotaur hits Erzsink for 49 physical damage.
Erzsink the level 10 yeek archmage was dissected to death by a minotaur (yet again) on level 1 of The Maze.
You have 1 life(s) left.
Erzsink deactivates Arcane Power.

Erzsink deactivates Keen Senses.

Erzsink speeds up.

Erzsink deactivates Arcane Shield.

Erzsink deactivates Shielding.

Erzsink feels pain again.

Erzsink stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Minotaur killed Erzsink!
Saving done.

Resting starts...

Talent Phase Door is ready to use.
Talent Arcane Eye is ready to use.
Talent Infusion: Wild is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Shielding is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Keen Senses is ready to use.
Talent Arcane Shield is ready to use.
Talent Arcane Power is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).