










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Anorithil |
Level / Exp | 45 / 26% |
Size | big |
Lifes / Deaths | Killed by skeleton archer at level 45 on the 79th Pyre 122nd year of Ascendancy at 13:10 / 1 |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 27 (base 10) |
Constitution | 67 (base 54) |
Magic | 77 (base 60) |
Willpower | 28 (base 10) |
Cunning | 77 (base 60) |
Resources
Life | -60/1060 |
Positive | 147/147 |
Negative | 53/142 |
Healing Factor | 1.5307594936709 |
Regeneration | 3.1380569620253 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +65.239064156632% |
Spell | +16.259113938036% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 38 |
Accuracy | 24 |
Crit Chance | 25% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 45% |
Speed | 0.86014761864862 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Physical | +14% |
Lightning | +14% |
Light | +67% |
Fire | +24% |
Darkness | +25% |
Arcane | +4% |
Cold | +8% |
Nature | +16% |
Defense: Base
Armour (hardiness) | 25 (45%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 30 |
Mental Save | 32 |
Defense: Resistances
Lightning | + 27%( 70%) |
Nature | + 34%( 70%) |
Temporal | + 17%( 70%) |
Blight | + 22%( 70%) |
Physical | + 34%( 70%) |
Cold | + 23%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Glyphs | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Twilight | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hymn of Shadows |
talent | Chant of Fortress |
talent | Hymn Nocturnalist |
talent | Glyphs |
talent | Corona |
detrimental effect | The target has a 30% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 1/20) : Effective talent level: 3.6 Power cost: 20 out of 1/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +5 Wil Changes resistances: +10% blight Mental save: +9 (+5 eff.) A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 183 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Damage (Melee): 17 light Damage (Ranged): 19 light Changes stats: +6 Dex / +2 Mag / +6 Cun Changes damage: +13% light Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Cun / +3 Mag Spellpower: +5 (+2 eff.) Rings can have magical properties. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +7% lightning / +5% temporal Spell save: +5 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil / +7 Con Changes damage: +30% light Talent granted: +1 Command Staff Life regen: +0.80 Maximum mana: +10.00 Spellpower: +34 (+9 eff.) Spell crit. chance: +5% Healing mod.: +17% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +7 Str / +6 Mag / +6 Wil Changes resistances: +9% lightning / +11% cold / +24% nature / +13% all Changes damage: +14% lightning / +14% physical / +16% nature / +8% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +2 Cun / +1 Dex Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +5 Wil / +7 Cun / +6 Con Life regen: +1.00 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 40% faster, and you are invisible (power 7). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Wil Changes resistances: +5% lightning / +6% cold / +9% all Changes damage: +7% lightning / +5% physical / +5% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Loon the Cornac Anorithil level 31
76th Pyre 122nd year of Ascendancy at 13:21 see stats
By Loon the Cornac Anorithil level 29
76th Pyre 122nd year of Ascendancy at 06:39 see stats
By Loon the Cornac Anorithil level 10
74th Pyre 122nd year of Ascendancy at 19:15 see stats
By Loon the Cornac Anorithil level 20
75th Pyre 122nd year of Ascendancy at 06:11 see stats
By Loon the Cornac Anorithil level 30
76th Pyre 122nd year of Ascendancy at 10:06 see stats
By Loon the Cornac Anorithil level 40
78th Pyre 122nd year of Ascendancy at 07:03 see stats
By Loon the Cornac Anorithil level 18
75th Pyre 122nd year of Ascendancy at 04:32 see stats
Log
Orc archer uses Infusion: Wild.
Orc archer lessens the pain.
Orc archer shoots!
Orc archer shoots!
Orc archer shoots!
Orc archer's Shoot hits Loon for 53 physical, 0 fire (53 total damage).
Skeleton archer is confused and fails to use Shoot.
You collect a new ingredient: orc heart (1).
Loon's darkness area effect hits Orc archer for 61 darkness damage.
Loon's darkness area effect hits Orc archer for 85 darkness damage.
Loon's darkness area effect killed Orc archer!
Orc archer's Shoot hits Loon for 104 physical damage.
Orc archer's Shoot hits Loon for 47 physical, 0 fire (47 total damage).
Orc archer's Shoot hits Loon for 106 physical damage.
Orc archer uses Infusion: Wild.
Orc archer lessens the pain.
Talent Starfall is ready to use.
Hymn of Shadows hits Skeleton archer for (39 absorbed), 0 darkness (0 total damage).
Skeleton archer shoots!
Loon's darkness area effect hits Orc archer for 61 darkness damage.
Skeleton archer's Shoot hits Loon for 85 physical damage.
Loon the level 45 cornac anorithil was skewered to death by a skeleton archer on level 48 of The Arena.
Skeleton archer's Shoot killed Loon!
Loon deactivates Corona.
Loon deactivates Hymn of Shadows.
Loon deactivates Hymn Nocturnalist.
Loon deactivates Chant of Fortress.
Loon deactivates Glyphs.
Loon's is no longer disrupted.