Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Doombringer |
Level / Exp | 41 / 57% |
Size | medium |
Lifes / Deaths | Killed by Nereyalaith the wolf at level 7 on the 1st Mirth 122nd year of Ascendancy at 23:05 / 99Killed by rogue at level 9 on the 2nd Flare 122nd year of Ascendancy at 17:48 Killed by Keannsha the human at level 10 on the 5th Flare 122nd year of Ascendancy at 11:28 Killed by Catchis the human at level 11 on the 8th Dusk 122nd year of Ascendancy at 19:11 Killed by Delonera the human at level 13 on the 64th Dusk 122nd year of Ascendancy at 02:12 Killed by Imehsum the giant at level 13 on the 64th Dusk 122nd year of Ascendancy at 02:23 Killed by Imehsum the giant at level 13 on the 64th Dusk 122nd year of Ascendancy at 02:34 Killed by Bogdeele the halfling at level 15 on the 51st Haze 122nd year of Ascendancy at 01:55 Killed by Salarin the sandworm destroyer at level 16 on the 67th Haze 122nd year of Ascendancy at 16:51 Killed by war hound at level 16 on the 68th Haze 122nd year of Ascendancy at 01:45 Killed by Poloth the orc grand master assassin at level 17 on the 5th Regrowth 123rd year of Ascendancy at 16:24 Killed by Celia at level 18 on the 14th Regrowth 123rd year of Ascendancy at 21:03 Killed by Gynor the ghoul at level 18 on the 14th Regrowth 123rd year of Ascendancy at 21:29 Killed by Emelamina the skeleton magus at level 18 on the 14th Regrowth 123rd year of Ascendancy at 21:43 Killed by Emelamina the skeleton magus at level 18 on the 14th Regrowth 123rd year of Ascendancy at 21:52 Killed by Nerabeth the skeleton warrior at level 18 on the 14th Regrowth 123rd year of Ascendancy at 22:01 Killed by Nerabeth the skeleton warrior at level 18 on the 14th Regrowth 123rd year of Ascendancy at 22:11 Killed by Celia at level 18 on the 14th Regrowth 123rd year of Ascendancy at 22:17 Killed by Nerabeth the skeleton warrior at level 18 on the 14th Regrowth 123rd year of Ascendancy at 22:59 Killed by Nerabeth the skeleton warrior at level 18 on the 14th Regrowth 123rd year of Ascendancy at 23:08 Killed by Cyrymira the master vampire at level 18 on the 14th Regrowth 123rd year of Ascendancy at 23:36 Killed by Nerabeth the skeleton warrior at level 18 on the 14th Regrowth 123rd year of Ascendancy at 23:53 Killed by Zubanor the eternal bone giant at level 18 on the 14th Regrowth 123rd year of Ascendancy at 23:59 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 00:08 Killed by Elowe the lesser vampire at level 18 on the 15th Regrowth 123rd year of Ascendancy at 00:19 Killed by Isuriama the ghoul at level 18 on the 15th Regrowth 123rd year of Ascendancy at 00:28 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 00:44 Killed by Nerabeth the skeleton warrior at level 18 on the 15th Regrowth 123rd year of Ascendancy at 00:53 Killed by heavy bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 01:01 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 01:09 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 01:28 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 02:16 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 02:32 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 03:01 Killed by Eilinura the vampire lord at level 18 on the 15th Regrowth 123rd year of Ascendancy at 03:08 Killed by Eilinura the vampire lord at level 18 on the 15th Regrowth 123rd year of Ascendancy at 03:23 Killed by Elowe the lesser vampire at level 18 on the 15th Regrowth 123rd year of Ascendancy at 03:40 Killed by skeleton mage at level 18 on the 15th Regrowth 123rd year of Ascendancy at 03:50 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 04:04 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 04:57 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 05:15 Killed by heavy bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 05:59 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 06:38 Killed by skeleton warrior at level 18 on the 15th Regrowth 123rd year of Ascendancy at 06:53 Killed by skeleton mage at level 18 on the 15th Regrowth 123rd year of Ascendancy at 07:57 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 08:31 Killed by Zubanor the eternal bone giant at level 18 on the 15th Regrowth 123rd year of Ascendancy at 09:24 Killed by skeleton archer at level 18 on the 15th Regrowth 123rd year of Ascendancy at 10:01 Killed by greater gwelgoroth at level 18 on the 21st Regrowth 123rd year of Ascendancy at 17:52 Killed by snow giant boulder thrower at level 20 on the 31st Regrowth 123rd year of Ascendancy at 07:20 Killed by snow giant boulder thrower at level 20 on the 31st Regrowth 123rd year of Ascendancy at 08:29 Killed by elven cultist at level 24 on the 68th Regrowth 123rd year of Ascendancy at 06:36 Killed by Glarin the elven blood mage at level 24 on the 68th Regrowth 123rd year of Ascendancy at 16:30 Killed by elven blood mage at level 24 on the 68th Regrowth 123rd year of Ascendancy at 16:45 Killed by elven cultist at level 24 on the 68th Regrowth 123rd year of Ascendancy at 19:13 Killed by elven blood mage at level 24 on the 68th Regrowth 123rd year of Ascendancy at 22:50 Killed by elven blood mage at level 24 on the 68th Regrowth 123rd year of Ascendancy at 23:01 Killed by Layessra the elven guard at level 24 on the 69th Regrowth 123rd year of Ascendancy at 04:45 Killed by Layoserin the mean looking elven guard at level 24 on the 69th Regrowth 123rd year of Ascendancy at 13:20 Killed by fire wyrm at level 28 on the 22nd Dusk 123rd year of Ascendancy at 12:37 Killed by fire wyrm at level 28 on the 22nd Dusk 123rd year of Ascendancy at 12:44 Killed by fire wyrm at level 28 on the 22nd Dusk 123rd year of Ascendancy at 12:58 Killed by fire wyrm at level 28 on the 22nd Dusk 123rd year of Ascendancy at 13:15 Killed by fire wyrm at level 28 on the 22nd Dusk 123rd year of Ascendancy at 14:29 Killed by fire wyrm at level 28 on the 22nd Dusk 123rd year of Ascendancy at 14:46 Killed by lava floor at level 28 on the 22nd Dusk 123rd year of Ascendancy at 15:06 Killed by radiant horror at level 28 on the 22nd Dusk 123rd year of Ascendancy at 17:31 Killed by luminous horror at level 28 on the 22nd Dusk 123rd year of Ascendancy at 18:20 Killed by dread at level 29 on the 27th Dusk 123rd year of Ascendancy at 21:53 Killed by The Master at level 30 on the 30th Dusk 123rd year of Ascendancy at 07:55 Killed by will o' the wisp at level 30 on the 30th Dusk 123rd year of Ascendancy at 08:14 Killed by skeleton mage at level 30 on the 30th Dusk 123rd year of Ascendancy at 08:56 Killed by armoured skeleton warrior at level 30 on the 30th Dusk 123rd year of Ascendancy at 09:33 Killed by orc soldier at level 31 on the 39th Dusk 123rd year of Ascendancy at 03:26 Killed by Poromira the orc warrior at level 32 on the 41st Dusk 123rd year of Ascendancy at 03:10 Killed by orc necromancer at level 33 on the 3rd Haze 123rd year of Ascendancy at 10:17 Killed by Layla's Inner Demon at level 34 on the 65th Haze 123rd year of Ascendancy at 11:19 Killed by orc necromancer at level 35 on the 66th Haze 123rd year of Ascendancy at 05:35 Killed by orc grand master assassin at level 35 on the 66th Haze 123rd year of Ascendancy at 07:09 Killed by shadow at level 35 on the 66th Haze 123rd year of Ascendancy at 13:23 Killed by Grgglck's Tentacle at level 35 on the 66th Haze 123rd year of Ascendancy at 14:48 Killed by Grgglck's Tentacle at level 35 on the 66th Haze 123rd year of Ascendancy at 16:01 Killed by Heavy Sentinel at level 35 on the 68th Haze 123rd year of Ascendancy at 00:28 Killed by orc high cryomancer at level 36 on the 5th Allure 124th year of Ascendancy at 06:09 Killed by fiery orc wyrmic at level 36 on the 5th Allure 124th year of Ascendancy at 07:06 Killed by overpowered greater multi-hued wyrm at level 36 on the 5th Allure 124th year of Ascendancy at 19:56 Killed by overpowered greater multi-hued wyrm at level 36 on the 5th Allure 124th year of Ascendancy at 20:46 Killed by overpowered greater multi-hued wyrm at level 36 on the 5th Allure 124th year of Ascendancy at 21:41 Killed by overpowered greater multi-hued wyrm at level 36 on the 5th Allure 124th year of Ascendancy at 21:47 Killed by overpowered greater multi-hued wyrm at level 36 on the 5th Allure 124th year of Ascendancy at 22:30 Killed by overpowered greater multi-hued wyrm at level 37 on the 5th Allure 124th year of Ascendancy at 23:29 Killed by overpowered greater multi-hued wyrm at level 37 on the 6th Allure 124th year of Ascendancy at 00:16 Killed by overpowered greater multi-hued wyrm at level 37 on the 6th Allure 124th year of Ascendancy at 01:48 Killed by overpowered greater multi-hued wyrm at level 37 on the 6th Allure 124th year of Ascendancy at 01:56 Killed by overpowered greater multi-hued wyrm at level 38 on the 6th Allure 124th year of Ascendancy at 02:50 Killed by orc cryomancer at level 38 on the 40th Regrowth 124th year of Ascendancy at 18:45 Killed by giant spider at level 40 on the 13rd Pyre 124th year of Ascendancy at 16:32 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 13rd Pyre 124th year of Ascendancy at 21:23 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 13rd Pyre 124th year of Ascendancy at 22:55 |
Primary Stats
Strength | 60 (base 60) |
Dexterity | 39 (base 11) |
Constitution | 86 (base 60) |
Magic | 60 (base 40) |
Willpower | 16 (base 10) |
Cunning | 43 (base 11) |
Resources
Life | 1286/1286 |
Positive | 0/170 |
Stamina | 270/270 |
Vim | 235/265 |
Healing Factor | 1.4453125000002 |
Regeneration | 5.3007514894521 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 7 |
See Stealth | 61.359495360455 |
See Invisible | 64.359495360455 |
Offense: Mainhand
Damage | 141 |
Accuracy | 64 |
Crit Chance | 62% |
APR | 51 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +8% |
Arcane | +27% |
Physical | +5% |
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 113.81242160578 (100%) |
Defense | 40 |
Ranged Defense | 48 |
Fatigue | 35 |
Physical Save | 53 |
Spell Save | 44 |
Mental Save | 32 |
Defense: Resistances
Lightning | + 23%( 70%) |
Physical | + 20%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 21%( 70%) |
Darkness | + 21%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Silence Resistance | 21% |
Disarm Resistance | 30% |
Knockback Resistance | 100% |
Confusion Resistance | 76% |
Stun Resistance | 70% |
Pinning Resistance | 35% |
Instadeath Resistance | 100% |
Blind Resistance | 52% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 8 turns. While Heroism is active, you will only die when reaching -809 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 331 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.59 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Abyssal Shield |
talent | Eternal Suffering |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by Borfast the Broken. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Layla. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed hummerhorn wing. * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed black mamba head. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed ritch stinger. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of evasion (14 def, 4 armour) undeterred pair of dwarven-steel boots of evasion (14 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +14 (+4 eff.) Fatigue: +3% Silence immunity: +21% Confusion immunity: +25% Stun/Freeze immunity: +37% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | watchleader's alchemist's lamp of health watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +22% Confusion immunity: +21% Maximum life: +40.00 Light radius: +7 See stealth: +10 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.56 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | sapper's dwarven-steel pickaxe (dig speed 24 turns) sapper's dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +2 Cun / +2 Str Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 14 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | Goregodas GoregodasCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +11 Defense: +11 (+3 eff.) Changes stats: +7 Cun / +9 Dex Changes resistances: +9% blight Spell save: +45 (+15 eff.) Mental save: +10 (+5 eff.) Disarm immunity: +30% Pinning immunity: +35% Knockback immunity: +32% Maximum life: +36.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 84% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
On hands | Emyrerida the Darkmonster (0 def, 22 armour) Emyrerida the Darkmonster (0 def, 22 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +22 Armour Hardiness: +14% Damage when hit (Melee): 8 arcane Changes stats: +11 Con Changes resistances: +11% physical Changes resistances penetration: +15% darkness Changes damage: +12% arcane When used to modify unarmed attacks: Base power: 32.0 - 44.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Stone Touch (5% chance level 5). On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Melee): +4 darkness Burst (radius 2) on crit: +12 arcane / +4 darkness Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+13 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 107.11 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | Chalugrim the voratun amulet Chalugrim the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +15 Physical power: +8 (+2 eff.) Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +14% lightning Talent mastery: +0.39 Corruption / Heart of Fire Critical mult.: +14.00% Physical save: +3 (+1 eff.) Stun/Freeze immunity: +33% Maximum stamina: +10.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold amulet 'Turydunarek' gold amulet 'Turydunarek'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -14% Changes stats: +5 Dex / +5 Mag / +3 Wil / +4 Cun / +5 Con Changes resistances: +3% light Life regen: +0.60 Stamina each turn: +0.60 Infravision radius: +2 Movement speed: +10% Amulets can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 9.03 cold and 9.48 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. This item has been sent to the Item's Vault. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. This item has been sent to the Item's Vault. |
spellcowled elven-silk cloak of sorcery (3 def, 0 armour) spellcowled elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Mag / +10 Wil Spell save: +9 (+3 eff.) Maximum mana: +62.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of hardened leather boots of tirelessness (0 def, 3 armour) restorative pair of hardened leather boots of tirelessness (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Life regen: +2.90 Stamina each turn: +0.70 Maximum stamina: +19.00 Healing mod.: +15% A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Str, 40% Dex, 20% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Balancespawn (0 def, 4 armour) Balancespawn (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * Slows global speed by 30% * 15% chance to corrode armour by 30% Damage when hit (Melee): 20 nature Changes resistances: +11% cold Changes resistances penetration: +20% acid / +5% nature Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+6 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. This item has been sent to the Item's Vault. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. This item has been sent to the Item's Vault. |
136 alchemist agate 136 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
burglar's alchemist's lamp of the zealot burglar's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +3% all Spell save: +7 (+2 eff.) Light radius: -7 Infravision radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Layla the Shalore Doombringer level 31
33rd Dusk 123rd year of Ascendancy at 08:06 see stats
By Layla the Shalore Doombringer level 34
59th Haze 123rd year of Ascendancy at 18:06 see stats
By Layla the Shalore Doombringer level 36
5th Allure 124th year of Ascendancy at 19:54 see stats
By Layla the Shalore Doombringer level 33
55th Haze 123rd year of Ascendancy at 16:46 see stats
By Layla the Shalore Doombringer level 12
29th Dusk 122nd year of Ascendancy at 07:24 see stats
By Layla the Shalore Doombringer level 32
41st Dusk 123rd year of Ascendancy at 16:06 see stats
By Layla the Shalore Doombringer level 38
6th Allure 124th year of Ascendancy at 08:03 see stats
By Layla the Shalore Doombringer level 17
3rd Decay 122nd year of Ascendancy at 12:52 see stats
By Layla the Shalore Doombringer level 27
3rd Flare 123rd year of Ascendancy at 04:40 see stats
By Layla the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 20:59 see stats
By Layla the Shalore Doombringer level 15
19th Haze 122nd year of Ascendancy at 18:23 see stats
By Layla the Shalore Doombringer level 38
6th Allure 124th year of Ascendancy at 04:20 see stats
By Layla the Shalore Doombringer level 10
3rd Flare 122nd year of Ascendancy at 02:15 see stats
By Layla the Shalore Doombringer level 20
31st Regrowth 123rd year of Ascendancy at 05:23 see stats
By Layla the Shalore Doombringer level 30
28th Dusk 123rd year of Ascendancy at 13:02 see stats
By Layla the Shalore Doombringer level 40
69th Regrowth 124th year of Ascendancy at 01:41 see stats
By Layla the Shalore Doombringer level 26
32nd Pyre 123rd year of Ascendancy at 02:01 see stats
By Layla the Shalore Doombringer level 26
78th Regrowth 123rd year of Ascendancy at 22:19 see stats
By Layla the Shalore Doombringer level 8
9th Mirth 122nd year of Ascendancy at 08:28 see stats
By Layla the Shalore Doombringer level 25
71st Regrowth 123rd year of Ascendancy at 11:22 see stats
By Layla the Shalore Doombringer level 33
56th Haze 123rd year of Ascendancy at 18:33 see stats
By Layla the Shalore Doombringer level 24
69th Regrowth 123rd year of Ascendancy at 00:43 see stats
By Layla the Shalore Doombringer level 33
59th Dusk 123rd year of Ascendancy at 02:32 see stats
By Layla the Shalore Doombringer level 13
64th Dusk 122nd year of Ascendancy at 02:12 see stats
By Layla the Shalore Doombringer level 11
3rd Dusk 122nd year of Ascendancy at 12:05 see stats
By Layla the Shalore Doombringer level 14
15th Haze 122nd year of Ascendancy at 11:07 see stats
By Layla the Shalore Doombringer level 27
1st Flare 123rd year of Ascendancy at 23:01 see stats
By Layla the Shalore Doombringer level 41
40th Pyre 124th year of Ascendancy at 23:59 see stats
By Layla the Shalore Doombringer level 25
77th Regrowth 123rd year of Ascendancy at 05:26 see stats
By Layla the Shalore Doombringer level 14
15th Haze 122nd year of Ascendancy at 14:22 see stats
By Layla the Shalore Doombringer level 30
30th Dusk 123rd year of Ascendancy at 10:53 see stats
Log
You transfer Barkumbra the elven-wood longbow to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Hornet Stingers (20/20, 18-25.2 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering duelist's drakeskin leather armour of Toknor (12 def, 13 armour) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Saving game...
You transfer Nature's Blessing (8 def, 6 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Rogue Plight (6 def, 7 armour) from the online item's vault.
Saving done.
You transfer monstrous hardened leather belt of burglary to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer duelist's drakeskin leather armour of Toknor (12 def, 13 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Layla deactivates Eternal Suffering.
Layla deactivates Abyssal Shield.