Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ghoul |
Class | Reaver |
Level / Exp | 46 / 70% |
Size | medium |
Lifes / Deaths | Killed by Xilebeth the maulotaur at level 27 on the 43rd Haze 122nd year of Ascendancy at 17:54 0 / 8Killed by Rantha the Worm at level 28 on the 48th Haze 122nd year of Ascendancy at 15:50 Killed by Ce'Nekira the fox at level 29 on the 68th Haze 122nd year of Ascendancy at 21:03 Killed by Ce'Nekira the fox at level 29 on the 68th Haze 122nd year of Ascendancy at 22:26 Killed by Lisorevea the master vampire at level 31 on the 31st Regrowth 123rd year of Ascendancy at 14:00 Killed by minotaur at level 37 on the 75th Regrowth 123rd year of Ascendancy at 00:38 Killed by Pale Drake at level 38 on the 35th Pyre 123rd year of Ascendancy at 00:32 Killed by Mayamina the eternal bone giant at level 46 on the 37th Dusk 123rd year of Ascendancy at 18:07 |
Primary Stats
Strength | 57 (base 31) |
Dexterity | 46 (base 28) |
Constitution | 72 (base 39) |
Magic | 105 (base 61) |
Willpower | 18 (base 8) |
Cunning | 75 (base 52) |
Resources
Life | -104/1836 |
Mana | 390/410 |
Vim | 64/357 |
Healing Factor | 2.2262906294957 |
Regeneration | 49.08970838038 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 11.160696125856 |
Infravision | 2 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 197 |
Accuracy | 60 |
Crit Chance | 55% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 149 |
Accuracy | 60 |
Crit Chance | 54% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 94 |
Crit Chance | 54% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Blight | +82% |
Acid | +21% |
Arcane | +22% |
All | +15% |
Offense: Damage Penetration
Mind | +50% |
Acid | +50% |
Darkness | +66% |
Cold | +40% |
Blight | +56% |
Arcane | +60% |
Fire | +41% |
All | +25% |
Defense: Base
Armour (hardiness) | 17.999999999999 (49.007671158813%) |
Defense | 70 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 62 |
Mental Save | 57 |
Defense: Resistances
Blight | + 46%( 70%) |
Arcane | + 34%( 70%) |
All | + 30%( 70%) |
Lightning | + 45%( 70%) |
Light | + 43%( 70%) |
Physical | + 34%( 70%) |
Darkness | + 41%( 70%) |
Fire | + 41%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 48% |
Fear Resistance | 100% |
Poison Resistance | 99% |
Blind Resistance | 20% |
Silence Resistance | 82% |
Bleed Resistance | 100% |
Disarm Resistance | 38% |
Pinning Resistance | 17% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Vile life | 1.20 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Undead / Ghoul | 1.10 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by corrosive seed. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the injured seer from death by emperor wight. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by vampire lord. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by carrion worm mass. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Belidamira the forest troll. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the lost warrior from death by copperhead snake. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Arethra the chitinous spider. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1568. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Daykill' (0 def, 5 armour) pair of drakeskin leather boots 'Daykill' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Con dps ---------- Mind.crit +4% Spell.pwr +9 (+1 eff.) Res.pen +15% mind ----- def ----- Armour +5 Resists +6% light Phys.save +21 (+6 eff.) Mind.save +25 (+7 eff.) Silence- +33% Confus- +48% Stun/Frz- +42% ---------- misc Equi/ret +0.16 A pair of boots made of leather. |
Light source | bright alchemist's lamp of health bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +52.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Tureyaneg (20 def, 3 armour) Tureyaneg (20 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +12% blight Res.pen +25% acid ----- def ----- Armour +3 Defense +20 (+5 eff.) Fatigue +3% HP.reg +4.00 Heal.mod +10% Blind- +20% Stun/Frz- +20% A cap made of leather. |
On hands | Kantir the dwarven-steel gauntlets (0 def, 5 armour) Kantir the dwarven-steel gauntlets (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +8 Mag +2 Cun dps ---------- Dmg.mod +7% arcane Acc +8 (+2 eff.) ----- def ----- Armour +5 Fatigue +3% Phys.save +8 (+3 eff.) Mind.save +13 (+4 eff.) Max.HP +40.00 Disarm- +38% Unarmed combat: Power 129% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +14 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +12 arcane On Crit.r2 +9 arcane On Hit: 10% Perfect Control 3 On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eilinovena the voratun pickaxe (dig speed 22 turns) Eilinovena the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Res.pen +10% mind ----- def ----- Armour +5 Defense +12 (+3 eff.) Resists +6% physical +6% nature +12% fire Phys.save +13 (+4 eff.) Spell.save +13 (+3 eff.) Mind.save +25 (+7 eff.) Max.HP +53.00 Heal.mod +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Hanuharaldil' voratun ring 'Hanuharaldil'0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Dex +20 Mag +7 Cun dps ---------- Phys.pwr +25 (+4 eff.) Spell.pwr +13 (+2 eff.) ----- def ----- Spell.save +27 (+7 eff.) Max.HP +87.00 HP.reg +13.00 Heal.mod +20% Stun/Frz- +60% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +5 Cun +2 Mag dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +26 (+5 eff.) Mind.pwr +12 (+5 eff.) Dmg.mod +4% all Res.pen +15% darkness +15% cold On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +10% blight +13% nature +9% darkness Poison- +19% Disease- +21% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | Zubinor the gold amulet Zubinor the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Resists +21% lightning +3% fire +12% light +6% nature Max.HP +100.00 Stun/Frz- +35% Knockbk- +20% Amulets make your neck look great! |
In main hand | Torchking the dragonbone starstaff (136% power, 6 apr, blight element) Torchking the dragonbone starstaff (136% power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +25 (+5 eff.) Dmg.mod +30% blight Res.pen +16% blight +16% fire Melee Ret 4 light 6 fire ----- def ----- HP.reg +1.80 Heal.mod +30% ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Darkpanic the drakeskin leather belt Darkpanic the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil +6 Cun dps ---------- Phys.crit +11.0% Crit.mult +26.00% Phys.pwr +11 (+2 eff.) Res.pen +26% darkness Melee Ret 10 mind ----- def ----- Resists +6% darkness Phys.save +19 (+6 eff.) Spell.save +20 (+5 eff.) Mind.save +18 (+5 eff.) A belt that goes around your waist. |
In off hand | magewarrior's short elven-wood vilestaff of protection (129% power, 5 apr, blight element) magewarrior's short elven-wood vilestaff of protection (129% power, 5 apr, blight element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +8 (+1 eff.) Spell.pwr +20 (+4 eff.) Dmg.mod +25% blight Acc +9 (+2 eff.) ----- def ----- Resists +12% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloak | Hurethel (2 def, 0 armour) Hurethel (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Spell.pwr +30 (+6 eff.) Res.pen +15% arcane Phasing +30% ----- def ----- Defense +2 (+1 eff.) Fatigue -4% ---------- misc Mana/s.crit +2.00 Max.vim +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Erygar the elven-silk robe (0 def, 0 armour) Erygar the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +6% Spell.pwr +42 (+8 eff.) S.pwr/crit +5 Dmg.mod +11% all Res.pen +20% arcane +15% blight Melee Ret 6 arcane ----- def ----- Resists +5% arcane +15% all Spell.save +27 (+7 eff.) Silence- +49% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Elixir of Explosive Force Elixir of Explosive Force0.0 potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Elixir of Focus Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Elixir of Serendipity Elixir of Serendipity0.0 potion [Plot Item] Nature Permanently increase your luck by 5. A vial of lively yellow fluid. |
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 54.89 physical damage and 109.79 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
savior's voratun amulet of mastery (0.30 Corruption / Curses) savior's voratun amulet of mastery (0.30 Corruption / Curses)0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +18 (+6 eff.) Spell.save +19 (+5 eff.) Mind.save +15 (+5 eff.) ---------- misc Masteries +0.30 Corruption/Curses Amulets make your neck look great! |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 298.08 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
ethereal elven-wood starstaff (129% power, 5 apr, temporal element) ethereal elven-wood starstaff (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +18 (+3 eff.) Dmg.mod +25% temporal Phasing +24% ----- def ----- Defense +18 (+5 eff.) Shield.pwr +9% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood vilestaff of protection (129% power, 5 apr, blight element) magewarrior's short elven-wood vilestaff of protection (129% power, 5 apr, blight element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +8% Phys.pwr +13 (+2 eff.) Spell.pwr +19 (+3 eff.) Dmg.mod +25% blight Acc +9 (+2 eff.) ----- def ----- Resists +12% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Beludara the dragonbone magestaff (136% power, 6 apr, arcane element) Beludara the dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Crit.mult +16.00% Spell.pwr +32 (+6 eff.) Melee+ 35 fire Dmg.mod +30% arcane Res.pen +15% blight +15% temporal Melee Ret 6 temporal ----- def ----- Resists +5% arcane +9% temporal HP.reg +1.00 Heal.mod +27% ---------- misc Mana/turn +0.21 Max.mana +95.00 See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of illumination (136% power, 6 apr, blight element) lifebinding dragonbone vilestaff of illumination (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Nature Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +24 (+4 eff.) Dmg.mod +30% blight ----- def ----- Defense +14 (+4 eff.) HP.reg +0.80 Heal.mod +19% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 139.18 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
inquisitor's stralite dagger of amnesia (133% power, 9 apr) inquisitor's stralite dagger of amnesia (133% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Disrupt/Psionic Power 134% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Deals 64 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
creative living mindstar of frost (115% power, 40 apr, nature damage) creative living mindstar of frost (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Crit.mult +16.00% Mind.pwr +10 (+4 eff.) Melee+ 18 cold Dmg.mod +14% cold Res.pen +16% cold ----- def ----- Armour +7 Resists +18% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced leather sling of recursion reinforced leather sling of recursion4.0 T4 sling 1H weapon Reqs Shoot [Ego+] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling of piercing drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +11% all Acc +9 (+2 eff.) Apr +15 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling of true flight drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +10.0% Acc +13 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
halfling drakeskin leather sling halfling drakeskin leather sling4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Dmg.mod +18% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
arcing pouch of voratun shots of paradox (23/23, 168% power, 6 apr) arcing pouch of voratun shots of paradox (23/23, 168% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego] Arcane Power 168% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +17 temporal On Hit: * 13% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 143 damage Shots are used with slings to pummel your foes to death. |
Nerylemina the voratun shield (20 def, 10 armour, 182% power, 202.5 block) Nerylemina the voratun shield (20 def, 10 armour, 182% power, 202.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 182% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +20 physical While equipped: Stats +7 Str +4 Dex +4 Con dps ---------- Phys.pwr +25 (+4 eff.) Acc +30 (+7 eff.) ----- def ----- Armour +10 Defense +20 (+5 eff.) Fatigue +8% Resists +30% cold ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield (0 def, 18 armour, 179% power, 227.5 block) impervious voratun shield (0 def, 18 armour, 179% power, 227.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 179% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +228 While equipped: Stats +5 Con ----- def ----- Armour +18 Fatigue +8% Phys.save +13 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Ce'Nodhenne the Dawnwind (20 def, 8 armour) Ce'Nodhenne the Dawnwind (20 def, 8 armour)9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light Res.pen +25% light +25% acid Melee Ret 10 light 10 cold ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Max.HP +60.00 ---------- misc Light +3 A suit of armour made of leather. |
Cyravena the drakeskin leather armour (35 def, 8 armour) Cyravena the drakeskin leather armour (35 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+4 eff.) Res.pen +25% arcane ----- def ----- Armour +8 Defense +35 (+9 eff.) Fatigue +8% Resists +29% acid Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.44 Vim/s.crit +2.00 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour) rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Max.HP +55.00 HP.reg +13.00 Heal.mod +20% ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
Belegokan the stralite plate armour (25 def, 13 armour) Belegokan the stralite plate armour (25 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +13 Defense +25 (+6 eff.) Fatigue +22% Resists +9% nature +51% cold Pinning- +20% Knockbk- +20% A suit of armour made of metal plates. |
blurring drakeskin leather belt of transcendence blurring drakeskin leather belt of transcendence1.0 T5 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Defense +16 (+4 eff.) Phys.save +10 (+3 eff.) Stealth +15 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Mayumina the pair of rough leather boots (0 def, 1 armour) Mayumina the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +1 Fatigue -5% Resists +9% cold Phys.save +7 (+2 eff.) Spell.save +3 (+1 eff.) Max.HP +100.00 HP.reg +2.00 Heal.mod +20% Poison- +20% Disease- +20% ---------- misc Max.enc +24 A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
drakeskin leather gloves 'Abysslady' (0 def, 9 armour) drakeskin leather gloves 'Abysslady' (0 def, 9 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Mind.pwr +30 (+11 eff.) Dmg.mod +12% cold Melee Ret 10 mind 8 fire ----- def ----- Armour +9 Mind.save +24 (+7 eff.) Max.HP +80.00 Unarmed combat: Power 144% Range: 1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Frostspiker the drakeskin leather cap (0 def, 5 armour) Frostspiker the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Mag +4 Wil +4 Cun dps ---------- Mind.pwr +6 (+3 eff.) S.pwr/crit +4 Dmg.mod +15% cold Melee Ret 4 blight ----- def ----- Armour +5 Fatigue +5% Resists +24% acid +22% fire +25% lightning +24% cold Spell.save +9 (+2 eff.) ---------- misc Vim/s.crit +1.00 A cap made of leather. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
51 alchemist agate 51 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
dwarven lantern dwarven lantern1.0 T5 lite [Normal] While equipped: ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending dragonbone wand of lightning storm [power 464] (15 cooldown) extending dragonbone wand of lightning storm [power 464] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 106 lightning damage and will be dazed for 1 turn (533 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By reav the Ghoul Reaver level 32
50th Regrowth 123rd year of Ascendancy at 18:25 see stats
By reav the Ghoul Reaver level 43
8th Flare 123rd year of Ascendancy at 04:22 see stats
By reav the Ghoul Reaver level 32
32nd Regrowth 123rd year of Ascendancy at 21:23 see stats
By reav the Ghoul Reaver level 38
28th Pyre 123rd year of Ascendancy at 10:39 see stats
By reav the Ghoul Reaver level 36
61st Regrowth 123rd year of Ascendancy at 23:38 see stats
By reav the Ghoul Reaver level 10
30th Dusk 122nd year of Ascendancy at 19:48 see stats
By reav the Ghoul Reaver level 34
57th Regrowth 123rd year of Ascendancy at 14:48 see stats
By reav the Ghoul Reaver level 32
32nd Regrowth 123rd year of Ascendancy at 20:35 see stats
By reav the Ghoul Reaver level 22
16th Haze 122nd year of Ascendancy at 00:55 see stats
By reav the Ghoul Reaver level 27
28th Haze 122nd year of Ascendancy at 08:30 see stats
By reav the Ghoul Reaver level 27
47th Haze 122nd year of Ascendancy at 21:49 see stats
By reav the Ghoul Reaver level 25
20th Haze 122nd year of Ascendancy at 04:42 see stats
By reav the Ghoul Reaver level 10
30th Dusk 122nd year of Ascendancy at 19:46 see stats
By reav the Ghoul Reaver level 20
75th Dusk 122nd year of Ascendancy at 17:32 see stats
By reav the Ghoul Reaver level 30
25th Regrowth 123rd year of Ascendancy at 02:47 see stats
By reav the Ghoul Reaver level 40
62nd Pyre 123rd year of Ascendancy at 14:57 see stats
By reav the Ghoul Reaver level 20
75th Dusk 122nd year of Ascendancy at 18:50 see stats
By reav the Ghoul Reaver level 44
8th Dusk 123rd year of Ascendancy at 11:34 see stats
By reav the Ghoul Reaver level 41
4th Flare 123rd year of Ascendancy at 23:21 see stats
By reav the Ghoul Reaver level 29
66th Haze 122nd year of Ascendancy at 10:27 see stats
By reav the Ghoul Reaver level 35
57th Regrowth 123rd year of Ascendancy at 20:48 see stats
By reav the Ghoul Reaver level 5
4th Mirth 122nd year of Ascendancy at 03:29 see stats
By reav the Ghoul Reaver level 45
36th Dusk 123rd year of Ascendancy at 04:46 see stats
By reav the Ghoul Reaver level 10
39th Dusk 122nd year of Ascendancy at 20:04 see stats
By reav the Ghoul Reaver level 37
13rd Pyre 123rd year of Ascendancy at 23:19 see stats
By reav the Ghoul Reaver level 23
18th Haze 122nd year of Ascendancy at 08:47 see stats
By reav the Ghoul Reaver level 16
57th Dusk 122nd year of Ascendancy at 05:09 see stats
By reav the Ghoul Reaver level 31
32nd Regrowth 123rd year of Ascendancy at 00:35 see stats
Log
Ghoulking receives 110 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Emelorille the orc necromancer for 0 blight damage.
reav receives 169 healing from Ghast's purging blight area effect.
Ghast receives 110 healing from Ghast's purging blight area effect.
Ghast receives 110 healing from Ghast's purging blight area effect.
Burning from Nerilranne the armoured skeleton warrior hits reav for 5 fire damage.
Ghast slows down.
Ghoulking slows down.
Ghast slows down.
Ghast slows down.
Ghoulking slows down.
Ghast slows down.
Ghast misses reav.
Ghast uses Gnaw.
Ghast misses reav.
Ghast misses reav.
Ghast misses reav.
Ghoulking misses reav.
Emelorille the orc necromancer is not stunned anymore.
Mayamina the eternal bone giant uses Dual Strike.
Mayamina the eternal bone giant performs a melee critical strike against reav!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 81.
Reav resists the stunning strike!
Mayamina the eternal bone giant performs a melee critical strike against reav!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 116.
reav HEALS from blight damage!
Mayamina the eternal bone giant hits reav for 211 physical, 9 blight, 8 healing, 4 fire, 5 darkness, 300 physical (529 total damage) [8 healing].
Burning from Reav hits Mayamina the eternal bone giant for 51 fire damage.
Melee retaliation hits Mayamina the eternal bone giant for 1 light, 3 fire, 5 arcane, 4 mind, 1 light, 3 fire, 5 arcane, 4 mind (27 total damage).
reav the level 46 ghoul reaver was tortured to death by Mayamina the eternal bone giant on level 3 of Rak'shor Pride.