Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Tome Ru (Русификатор, бета версия) 1.7.4Данный русификатор находится на стадии разработки (DLC не переведены). Также хочу отметить, что перевод не профессиональный и сделан энтузиастами, поэтому к различным ошибкам просьба относиться с пониманием. Вы можете оставлять свои отзывы, пожелания, а также делиться скриншотами с ошибками перевода в нашем русскоязычном discord по Tales of Maj'Eyal https://discord.gg/gNq4UC7 и даже сами начать участвовать в переводе! Всем приятной игры! Также за помощь в переводе и создании шрифтов благодарим команду Zone of Games. ВАЖНО! Чтобы включить русский язык, нужно в игре ПОСЛЕ СОЗДАНИЯ ПЕРСОНАЖА нажать ESC > Language и выбрать Russian. FAQ (часто задаваемые вопросы): - Почему не переведено главное меню? (Самая высшая версия аддона - самая актуальная) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Number Codes 1.7.4Replace the sharp codes in Occult Egress with number EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Higher |
Class | Anorithil |
Level / Exp | 9 / 17% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 103 (base 100) |
Dexterity | 109 (base 100) |
Constitution | 103 (base 100) |
Magic | 104 (base 100) |
Willpower | 104 (base 100) |
Cunning | 110 (base 100) |
Resources
Life | 20332/20332 |
Positive | 8619/9044 |
Negative | 8476/9044 |
Healing Factor | 2.1794368976482 |
Regeneration | 10897.729347465 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 5 |
Infravision | 14 |
See Stealth | 109.12423309425 |
See Invisible | 109.12423309425 |
Offense: Mainhand
Damage | 59 |
Accuracy | 63 |
Crit Chance | 52% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 82% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Darkness | +61% |
Mind | +14% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Acid | +15% |
Darkness | +25% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 69 |
Mental Save | 46 |
Defense: Resistances
Acid | + 42%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 51%( 70%) |
All | + 7%( 70%) |
Darkness | + 18%( 70%) |
Light | + 18%( 70%) |
Temporal | + 23%( 70%) |
Lightning | + 47%( 70%) |
Fire | + 60%( 70%) |
Mind | + 17%( 70%) |
Defense: Immunities
Pinning Resistance | 40% |
Disarm Resistance | 20% |
Confusion Resistance | 61% |
Knockback Resistance | 44% |
Stun Resistance | 61% |
Instadeath Resistance | 100% |
Blind Resistance | 94% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Celestial / Eclipse | 1.50 |
| 10 |
| 6 |
| 2 |
| 0 |
Celestial / Twilight | 1.50 |
| 10 |
| 6 |
| 2 |
| 0 |
Celestial / Star fury | 1.50 |
| 10 |
| 6 |
| 2 |
| 0 |
Celestial / Sunlight | 1.50 |
| 10 |
| 6 |
| 2 |
| 0 |
Generic Talents
Cunning / Survival | 1.20 |
| 10 |
| 6 |
| 2 |
| 0 |
Celestial / Hymns | 1.50 |
| 10 |
| 6 |
| 2 |
| 0 |
Celestial / Chants | 1.50 |
| 10 |
| 6 |
| 2 |
| 0 |
Celestial / Light | 1.50 |
| 10 |
| 6 |
| 2 |
| 0 |
Race / Higher | 1.20 |
| 10 |
| 2 |
| 0 |
| 0 |
Effects
talent | Hymn of Perseverance |
talent | Corona |
talent | Chant of Resistance |
beneficial effect | Increases the effectiveness of all healing the target receives by 55%. Empowered Healing |
beneficial effect | The target is surrounded by a magical shield, absorbing 265/265 damage before it crumbles. Damage Shield |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
On feet | pair of rough leather boots 'Nylin' (0 def, 7 armour) pair of rough leather boots 'Nylin' (0 def, 7 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +7 Resists +3% fire Crit.chn- 15.00% Phys.save +3 (+1 eff.) A pair of boots made of leather. |
Light source | Mayytha the brass lantern Mayytha the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% ----- def ----- Armour +4 Resists +5% arcane Phys.save +8 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Yvarin the Voidqueen (1 def, 0 armour) Yvarin the Voidqueen (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold +11% mind +3% darkness Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 40% ----- def ----- Defense +1 (+0 eff.) Resists +11% mind +6% darkness A pointy cloth hat, very wizardly... |
Tool | Relgogahek the iron pickaxe (dig speed 37 turns) Relgogahek the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% acid Res.pen +5% blight Phasing +30% ----- def ----- Fatigue -5% Spell.save +6 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
On fingers | copper ring 'Voidpower' copper ring 'Voidpower'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +10% darkness ----- def ----- Resists +6% darkness +5% arcane Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
Around waist | Duathelworth Duathelworth1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness Melee Ret 2 cold ----- def ----- Resists +5% lightning +6% temporal +5% arcane +9% cold A belt that goes around your waist. |
In main hand | magewarrior's short elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element) magewarrior's short elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +9 (+3 eff.) Spell.pwr +31 (+8 eff.) Dmg.mod +25% darkness Acc +9 (+2 eff.) ---------- misc Mana/turn +0.24 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 16 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | alchemist's drakeskin leather gloves of archery (0 def, 3 armour) alchemist's drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +3 Wil +4 Cun dps ---------- Melee+ 6 acid 7 fire 5 cold 5 lightning Acc +6 (+1 eff.) Apr +9 ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 11 cooldown Level 3.0 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Cloak | murderer's cashmere cloak of fog (8 def, 0 armour) murderer's cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +6 (+1 eff.) Apr +5 ----- def ----- Defense +8 (+2 eff.) Resists +12% light +16% fire Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stabilizing copper amulet of constitution (+3) stabilizing copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
Inventory
movement infusion of the duelist (speed 727%; cd 16) movement infusion of the duelist (speed 727%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 727% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Beedig the rough leather belt Beedig the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +6% blight +6% fire +6% nature +6% cold Silence- +10% A belt that goes around your waist. |
Glelle Glelle1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Spell.crit +1% Phys.pwr +3 (+1 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Spell.save +5 (+1 eff.) ---------- misc Mana/turn +0.04 Max.vim +30.00 Size +1 A belt that goes around your waist. |
rough leather belt 'Lavaobsidian' rough leather belt 'Lavaobsidian'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% fire ----- def ----- Resists +6% light +6% darkness +9% mind A belt that goes around your waist. |
augmenting cashmere wizard hat of knowledge (2 def, 0 armour) augmenting cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% acid +5% lightning +5% cold +7% arcane +5% fire ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
72 alchemist agate 72 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Corvax the Higher Anorithil level 7
39th Dusk 122nd year of Ascendancy at 02:04 see stats
Log
Ran for 9 turns (stop reason: at exit).
Today is the 60th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Today is the 61st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
There is a Unremarkable cave here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
There is a Unremarkable cave here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
There is a ladder to worldmap here (press '' or right click to use).
Corvax casts Bathe in Light.
A shield forms around Corvax.
Corvax receives 132 healing from Corvax's healing light area effect.
Corvax activates Corona.
Corvax receives 132 healing from Corvax's healing light area effect.
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a ladder to worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
A shield forms around Corvax.