Mata the level 2 Higher Archmage by Kalithrasil

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceHigher
ClassArchmage
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 19)
Willpower16 (base 15)
Cunning11 (base 11)

Resources

Life98/98
Mana132/137
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Lightning is ready to use.

Manaworm from Manaworm hits
Mata for 10 arcane damage.

Manaworm from Manaworm hits
Mata for 0 arcane damage.

Manaworm from Manaworm hits
Mata for 0 arcane damage.
Mata is no longer infected.


Mata stops regenerating health quickly.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Arcane Reconstruction is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


You don't see how to get there...

Mata casts
Phase Door.
Select a teleport location...


Mata casts
Manathrust.

The wormhole absorbs energies and stabilizes. You can now use it to travel.
Talent Phase Door is ready to use.
Talent Manathrust is ready to use.
There is a stable wormhole here (press '' or right click to use).

Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).