









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 39 / 75% |
| Size | small |
| Lifes / Deaths | Killed by ritch impaler at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:01 / 109Killed by armoured skeleton warrior at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:04 Killed by armoured skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 07:54 Killed by armoured skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 16:24 Killed by armoured skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 18:22 Killed by degenerated skeleton archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 21:15 Killed by skeleton mage at level 12 on the 16th Dusk 122nd year of Ascendancy at 19:28 Killed by elven cultist at level 13 on the 20th Dusk 122nd year of Ascendancy at 12:42 Killed by elven cultist at level 13 on the 22nd Dusk 122nd year of Ascendancy at 21:05 Killed by oozing horror at level 17 on the 62nd Dusk 122nd year of Ascendancy at 12:37 Killed by luminous horror at level 19 on the 66th Dusk 122nd year of Ascendancy at 07:39 Killed by snow giant boulder thrower at level 21 on the 14th Haze 122nd year of Ascendancy at 00:30 Killed by Burb the snow giant champion at level 21 on the 15th Haze 122nd year of Ascendancy at 16:25 Killed by snow giant boulder thrower at level 21 on the 15th Haze 122nd year of Ascendancy at 17:53 Killed by Burb the snow giant champion at level 21 on the 15th Haze 122nd year of Ascendancy at 19:25 Killed by snow giant thunderer at level 22 on the 15th Haze 122nd year of Ascendancy at 22:28 Killed by snow giant boulder thrower at level 22 on the 16th Haze 122nd year of Ascendancy at 00:50 Killed by Islitha the ultimate teluvorta at level 23 on the 17th Haze 122nd year of Ascendancy at 14:44 Killed by Hax at level 23 on the 19th Haze 122nd year of Ascendancy at 12:05 Killed by Chronolith Clone at level 24 on the 20th Haze 122nd year of Ascendancy at 11:52 Killed by Chronolith Clone at level 24 on the 20th Haze 122nd year of Ascendancy at 13:51 Killed by Chronolith Twin at level 24 on the 20th Haze 122nd year of Ascendancy at 14:45 Killed by elven cultist at level 24 on the 30th Haze 122nd year of Ascendancy at 02:26 Killed by Silinn the elven warrior at level 24 on the 30th Haze 122nd year of Ascendancy at 08:08 Killed by Silinn the elven warrior at level 24 on the 30th Haze 122nd year of Ascendancy at 10:10 Killed by Silinn the elven warrior at level 24 on the 30th Haze 122nd year of Ascendancy at 12:17 Killed by elven corruptor at level 24 on the 30th Haze 122nd year of Ascendancy at 14:59 Killed by elven cultist at level 25 on the 30th Haze 122nd year of Ascendancy at 21:42 Killed by elven cultist at level 25 on the 30th Haze 122nd year of Ascendancy at 23:46 Killed by elven cultist at level 25 on the 31st Haze 122nd year of Ascendancy at 13:43 Killed by elven corruptor at level 25 on the 31st Haze 122nd year of Ascendancy at 20:37 Killed by Cyrguol the halfling at level 26 on the 74th Haze 122nd year of Ascendancy at 04:07 Killed by Urkis, the High Tempest at level 26 on the 76th Regrowth 123rd year of Ascendancy at 18:35 Killed by Urkis, the High Tempest at level 26 on the 76th Regrowth 123rd year of Ascendancy at 19:47 Killed by Cyrymira the fire drake at level 27 on the 16th Pyre 123rd year of Ascendancy at 09:07 Killed by skeleton master archer at level 27 on the 18th Pyre 123rd year of Ascendancy at 08:51 Killed by skeleton master archer at level 27 on the 18th Pyre 123rd year of Ascendancy at 11:04 Killed by skeleton master archer at level 27 on the 18th Pyre 123rd year of Ascendancy at 12:36 Killed by Beeko the thalore at level 28 on the 17th Dusk 123rd year of Ascendancy at 22:09 Killed by multi-hued drake hatchling at level 28 on the 47th Dusk 123rd year of Ascendancy at 15:02 Killed by Isluyama the Guardian at level 28 on the 47th Dusk 123rd year of Ascendancy at 22:47 Killed by Gamitha the Guardian at level 29 on the 48th Dusk 123rd year of Ascendancy at 08:55 Killed by Gamitha the Guardian at level 29 on the 48th Dusk 123rd year of Ascendancy at 16:22 Killed by Ereheri the shalore at level 29 on the 51st Dusk 123rd year of Ascendancy at 21:24 Killed by venom wyrm at level 29 on the 65th Dusk 123rd year of Ascendancy at 14:58 Killed by Mindworm at level 29 on the 66th Dusk 123rd year of Ascendancy at 09:24 Killed by Mindworm at level 29 on the 66th Dusk 123rd year of Ascendancy at 10:34 Killed by elder vampire at level 30 on the 79th Dusk 123rd year of Ascendancy at 20:26 Killed by skeleton archer at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 00:26 Killed by delayed explosion trap at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 03:09 Killed by oozing horror at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:26 Killed by skeleton master archer at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 11:23 Killed by Zuberenne the skeleton magus at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 23:45 Killed by multi-hued drake hatchling at level 30 on the 3rd Haze 123rd year of Ascendancy at 16:40 Killed by Gonn the vampire at level 31 on the 6th Haze 123rd year of Ascendancy at 17:20 Killed by Gonn the vampire at level 31 on the 6th Haze 123rd year of Ascendancy at 20:13 Killed by skeleton magus at level 31 on the 8th Haze 123rd year of Ascendancy at 06:28 Killed by master vampire at level 32 on the 9th Haze 123rd year of Ascendancy at 22:38 Killed by orc high pyromancer at level 32 on the 10th Haze 123rd year of Ascendancy at 00:58 Killed by Glymina the forest wight at level 32 on the 10th Haze 123rd year of Ascendancy at 08:25 Killed by Glymina the forest wight at level 32 on the 10th Haze 123rd year of Ascendancy at 11:53 Killed by skeleton mage at level 32 on the 11st Haze 123rd year of Ascendancy at 08:43 Killed by The Master at level 32 on the 11st Haze 123rd year of Ascendancy at 11:19 Killed by Umisen the dwarf at level 33 on the 53rd Haze 123rd year of Ascendancy at 23:00 Killed by Zubawyn the skeleton warrior at level 33 on the 76th Haze 123rd year of Ascendancy at 05:57 Killed by Ickai the human at level 34 on the 13rd Regrowth 124th year of Ascendancy at 06:05 Killed by Ickai the human at level 34 on the 13rd Regrowth 124th year of Ascendancy at 08:03 Killed by Polyssra the slimy ooze at level 34 on the 29th Regrowth 124th year of Ascendancy at 01:25 Killed by Polyssra the slimy ooze at level 34 on the 29th Regrowth 124th year of Ascendancy at 03:28 Killed by Gada the gelatinous cube at level 34 on the 29th Regrowth 124th year of Ascendancy at 11:00 Killed by Elynn the poison ooze at level 34 on the 29th Regrowth 124th year of Ascendancy at 15:58 Killed by Elynn the poison ooze at level 34 on the 29th Regrowth 124th year of Ascendancy at 18:15 Killed by Elynn the poison ooze at level 34 on the 29th Regrowth 124th year of Ascendancy at 19:30 Killed by Guta the poison ooze at level 34 on the 29th Regrowth 124th year of Ascendancy at 20:54 Killed by Guta the poison ooze at level 34 on the 29th Regrowth 124th year of Ascendancy at 23:43 Killed by Elynn the poison ooze at level 34 on the 30th Regrowth 124th year of Ascendancy at 02:47 Killed by giant spider at level 34 on the 30th Regrowth 124th year of Ascendancy at 07:59 Killed by Islonor the gelatinous cube at level 34 on the 30th Regrowth 124th year of Ascendancy at 09:59 Killed by Bethisenor the gelatinous cube at level 34 on the 30th Regrowth 124th year of Ascendancy at 15:47 Killed by war hound at level 34 on the 30th Regrowth 124th year of Ascendancy at 19:07 Killed by orc pyromancer at level 34 on the 77th Regrowth 124th year of Ascendancy at 13:56 Killed by Bethille the skeleton archer at level 34 on the 77th Regrowth 124th year of Ascendancy at 16:42 Killed by orc master wyrmic at level 34 on the 78th Regrowth 124th year of Ascendancy at 00:57 Killed by Isliwen the giant yellow ant at level 34 on the 80th Regrowth 124th year of Ascendancy at 05:52 Killed by Zubigath the skeleton archer at level 34 on the 80th Regrowth 124th year of Ascendancy at 12:14 Killed by armoured skeleton warrior at level 35 on the 1st Time of Balance 124th year of Ascendancy at 14:40 Killed by Ernio the shalore at level 35 on the 31st Pyre 124th year of Ascendancy at 13:57 Killed by Ernio the shalore at level 35 on the 31st Pyre 124th year of Ascendancy at 15:40 Killed by Ernio the shalore at level 35 on the 31st Pyre 124th year of Ascendancy at 18:23 Killed by thought-forged bowman at level 35 on the 31st Pyre 124th year of Ascendancy at 20:33 Killed by Ctdarri the shalore at level 35 on the 78th Pyre 124th year of Ascendancy at 18:31 Killed by Eddisiyru the shalore at level 35 on the 9th Flare 124th year of Ascendancy at 11:53 Killed by Eddisiyru the shalore at level 35 on the 9th Flare 124th year of Ascendancy at 13:31 Killed by Emelomira the elven blood mage at level 35 on the 57th Dusk 124th year of Ascendancy at 21:32 Killed by Grand Corruptor at level 35 on the 59th Dusk 124th year of Ascendancy at 07:29 Killed by Saleta the black bear at level 35 on the 17th Haze 124th year of Ascendancy at 00:53 Killed by shadow at level 36 on the 18th Haze 124th year of Ascendancy at 22:03 Killed by Layamina the war bear at level 36 on the 19th Haze 124th year of Ascendancy at 00:06 Killed by Zubeba the brown bear at level 36 on the 20th Haze 124th year of Ascendancy at 22:48 Killed by fire drake at level 36 on the 75th Haze 124th year of Ascendancy at 16:37 Killed by icy orc wyrmic at level 37 on the 77th Haze 124th year of Ascendancy at 02:25 Killed by Kra'Tor the Gluttonous at level 37 on the 77th Haze 124th year of Ascendancy at 05:08 Killed by Kra'Tor the Gluttonous at level 37 on the 77th Haze 124th year of Ascendancy at 07:49 Killed by orc master assassin at level 37 on the 77th Haze 124th year of Ascendancy at 10:38 Killed by orc assassin at level 37 on the 78th Haze 124th year of Ascendancy at 04:56 Killed by icy orc wyrmic at level 37 on the 78th Haze 124th year of Ascendancy at 10:54 Killed by dreadmaster at level 39 on the 4th Decay 124th year of Ascendancy at 09:43 Killed by orc high pyromancer at level 39 on the 7th Allure 125th year of Ascendancy at 10:43 Killed by orc master wyrmic at level 39 on the 7th Allure 125th year of Ascendancy at 13:31 |
Primary Stats
| Strength | 19 (base 17) |
| Dexterity | 13 (base 10) |
| Constitution | 59 (base 56) |
| Magic | 70 (base 60) |
| Willpower | 42 (base 32) |
| Cunning | 30 (base 11) |
Resources
| Life | 692/692 |
| Mana | 426/426 |
| Soul | 19/19 |
| Healing Factor | 1.5009606986898 |
| Regeneration | 2.7767772925761 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 34.753403342673 |
| See Invisible | 34.753403342673 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 7 |
| Crit Chance | 23% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Light | +10% |
| Darkness | +67% |
| Fire | +18% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 20 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 41 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 29%( 70%) |
| Darkness | + 70%( 70%) |
| Cold | + 21%( 70%) |
| Fire | + 50%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 46% |
| Bleed Resistance | 50% |
| Confusion Resistance | 81% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 372 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 7 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1241% for 10 turns and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Will o' the Wisp |
| talent | Blurred Mortality |
| talent | Necrotic Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Salatta the grave wight. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Kra'Tor the Gluttonous. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 431. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
| Light source | bright dwarven lantern of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Maximum life: +40.00 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | stabilizing cashmere wizard hat of darkness (+15%) (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Wil Changes resistances: +15% darkness Changes damage: +10% darkness Physical save: +7 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 80 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | TulibersInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +6 Changes stats: +2 Con Changes resistances: +36% fire Changes damage: +12% acid / +18% fire Physical save: +6 (+3 eff.) Life regen: +1.00 Only die when reaching: -60.00 life Maximum stamina: +10.00 Rings can have magical properties. |
| On fingers | wizard's stralite ring of darkness (+36%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances: +36% darkness Changes damage: +18% darkness Spell save: +10 (+3 eff.) Rings can have magical properties. |
| Around waist | insulating hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +5% fire / +7% cold Maximum encumbrance: +44 A belt that goes around your waist. |
| In main hand | Jetbrace (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 acid Burst (radius 1) on hit: +8 acid When wielded/worn: Physical crit. chance: +12.0% Changes resistances: +12% darkness / +9% acid Changes damage: +39% darkness / +6% acid Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic hardened leather gloves of the starseeker (0 def, 7 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Changes stats: +3 Cun / +3 Mag Changes resistances: +7% light / +7% darkness Mental save: +8 (+4 eff.) Maximum life: +57.00 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 100.53 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | marshal's cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Con Changes resistances: +15% darkness / +16% temporal Physical save: +8 (+4 eff.) Maximum life: +64.00 Defense after a teleport: +19 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +3 Cun / +3 Con Cut immunity: +50% Life regen: +0.60 Stamina each turn: +0.30 Movement speed: +10% Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 194 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 39.33 physical damage and 78.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 128)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 330 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Explosive ForceInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Elixir of SerendipityInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your luck by 5. A vial of lively yellow fluid. |
Rune of the Rift (318.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 318.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (158 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 52.67 to 158.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
archmage's stralite amulet of mastery (0.30 Cunning / Survival)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Mag Changes damage: +6% acid / +7% fire / +6% cold / +5% lightning Talent mastery: +0.30 Cunning / Survival Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
gold amulet 'Aledethel'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +7 Defense: +9 (+5 eff.) Ranged Defense: +9 (+4 eff.) Fatigue: -8% Grants telepathy: Demon/Minor Demon/Major Physical save: +20 (+8 eff.) Life regen: +2.60 Maximum stamina: +20.00 Amulets can have magical properties. |
gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Amulets can have magical properties. |
gold amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 light / 10 darkness Effects when hit in melee: * 7% chance to inflict 15% damage reduction * 9% chance to blind Changes damage: +9% light / +10% darkness Amulets can have magical properties. |
wanderer's gold amulet of dexterity (+9)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +9 Dex / +6 Cun / +5 Con Life regen: +0.70 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
wanderer's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +4 Mag / +5 Cun / +7 Con Life regen: +0.40 Stamina each turn: +0.60 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +29.00 Movement speed: +10% Amulets can have magical properties. |
Daimaharadas the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +21 (+13 eff.) Armour penetration: +15 Physical power: +4 (+1 eff.) Defense: +16 (+8 eff.) Changes stats: +2 Mag Changes resistances: +3% physical Grants telepathy: Humanoid/Orc Critical mult.: +12.00% Reduces incoming crit damage: 15.00% Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +6 Wil Spellpower: +9 (+3 eff.) Rings can have magical properties. |
mule's gold ring of arcana(+0.18/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +23 Silence immunity: +26% Mana each turn: +0.18 Rings can have magical properties. |
mule's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Fatigue: -5% Maximum encumbrance: +22 Spellpower: +6 (+2 eff.) Mindpower: +5 (+3 eff.) Rings can have magical properties. |
painweaver's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+3 eff.) Changes damage: +6% all Spellpower: +5 (+2 eff.) Mindpower: +7 (+4 eff.) Rings can have magical properties. |
rogue's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +5 Cun Changes resistances: +18% acid / +21% fire / +19% lightning / +11% cold Rings can have magical properties. |
sneakthief's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +17 (+11 eff.) Armour penetration: +10 Defense: +11 (+6 eff.) Changes stats: +6 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
steel ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
wizard's copper ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +20% light Changes damage: +10% light Spell save: +4 (+1 eff.) Rings can have magical properties. |
wizard's gold ring of lightning (+26%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Mag Changes resistances: +26% lightning Changes damage: +13% lightning Spell save: +14 (+5 eff.) Rings can have magical properties. |
wyrm's pulsing mindstar of sand (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 lightning / 15 physical / 3 cold / 5 acid / 2 fire Changes resistances: +5% lightning / +13% physical / +4% fire / +4% cold / +3% acid Changes resistances penetration: +9% physical Changes damage: +5% physical Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 16 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
greater elven-wood starstaff of power (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical / +25% temporal / +25% light / +25% darkness Talent granted: +1 Command Staff Spellpower: +25 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
shimmering yew vilestaff of greater warding (20-24 power, 4 apr, acid element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+4 eff.) Maximum wards: +3 acid Changes damage: +20% acid Talents granted: +2 Ward +1 Command Staff Mana each turn: +0.13 Maximum mana: +72.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Coalsquall the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Damage when hit (Melee): 12 darkness Changes stats: +4 Cun / +4 Dex Changes resistances: +20% nature Changes resistances penetration: +20% darkness Changes damage: +9% darkness Mental crit. chance: +7% A belt that goes around your waist. |
Duvazilatir the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +4 Defense: +18 (+9 eff.) Changes stats: +2 Mag / +1 Wil / +1 Con Changes damage: +6% physical Reduced damage from: +29% Summoned Stealth bonus: +10 Mental save: +9 (+4 eff.) Stamina each turn: +0.40 Spellpower: +6 (+2 eff.) A belt that goes around your waist. |
Isuvena the ShinesawCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +8 Changes damage: +21% light Critical mult.: +11.00% Mental save: +30 (+12 eff.) Teleport immunity: +20% Only die when reaching: -80.00 life A belt that goes around your waist. |
Betebreba the cashmere cloak (2 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +12% temporal / +15% cold Changes resistances penetration: +5% mind Critical mult.: +5.00% Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 82.08 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 85.78 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
shadow cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% darkness Changes resistances penetration: +9% darkness Changes damage: +10% darkness Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arirath the silk robe (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Fatigue: -6% Changes stats: +8 Str / +8 Mag / +10 Wil Changes resistances: +11% lightning / +28% cold Changes damage: +11% lightning / +13% physical / +15% cold Physical save: +6 (+3 eff.) Pinning immunity: +15% Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 31.20 to 39.00 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
focusing woollen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +7% blight Life regen: +2.80 Mana each turn: +0.14 Psi each turn: +0.19 Maximum life: +45.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of darkness (+19%) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +19% darkness Changes damage: +13% darkness Spell save: +19 (+6 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Str / +7 Mag / +5 Wil Changes resistances: +14% blight / +9% cold / +6% lightning Changes damage: +8% lightning / +6% physical / +6% cold Life regen: +5.10 Maximum life: +69.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
temporal hardened leather gloves of dexterity (+3) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+8 eff.) Armour: +2 Damage (Melee): 5 temporal Damage (Ranged): 7 temporal Changes stats: +3 Dex Changes resistances: +8% temporal Changes damage: +6% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 65.88 fire and 55.83 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Murkbloom the voratun helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% acid / +12% temporal / +6% light / +12% blight / +13% fire / +6% darkness / +19% cold Spell save: +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xeruriata the elven-silk wizard hat (3 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +8 Defense: +3 (+2 eff.) Changes stats: +1 Dex / +6 Wil / +6 Cun Changes damage: +3% physical Critical mult.: +12.00% Life regen: +0.60 Maximum stamina: +20.00 Mindpower: +5 (+3 eff.) A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +5 Wil Life regen: +2.40 Spellpower: +4 (+1 eff.) Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +5% lightning / +5% temporal / +5% light / +5% fire / +3% nature / +4% acid / +4% blight / +5% cold / +5% darkness Mana each turn: +1.30 Mana when hit: +1.40 Maximum mana: +67.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
shielding cashmere wizard hat of time (+15%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag Changes resistances: +15% temporal Changes damage: +15% temporal Spell save: +7 (+2 eff.) A pointy cloth hat, very wizardly... |
Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +25 Defense: +5 (+3 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
120 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Thunderpiercer (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 lightning Changes stats: +2 Str Changes resistances: +6% lightning / +6% darkness / +12% nature Changes resistances penetration: +10% lightning Maximum life: +24.00 Maximum stamina: +19.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 285 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
alchemist's lamp of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 232.26 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% blight / +5% darkness Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +3 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 25 blight damage or heals 37 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +8% light Damage affinity(heal): +5% light Blindness immunity: +26% Confusion immunity: +16% Light radius: +9 See stealth: +14 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 519.20 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Daimuroddayon the dragonbone wand of conjuration [power 457] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Changes stats: +3 Dex / +4 Con Changes resistances: +3% physical Physical save: +12 (+6 eff.) Healing mod.: +30% It can be used to fire a bolt of a random element with (base) damage 228 to 457, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 14 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Hax the Yeek Necromancer level 33
18th Haze 123rd year of Ascendancy at 16:25 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hax the Yeek Necromancer level 36
59th Haze 124th year of Ascendancy at 02:45 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Hax the Yeek Necromancer level 33
14th Haze 123rd year of Ascendancy at 08:05 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Hax the Yeek Necromancer level 35
59th Dusk 124th year of Ascendancy at 11:24 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Hax the Yeek Necromancer level 39
1st Wintertide 125th year of Ascendancy at 15:58 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hax the Yeek Necromancer level 31
4th Haze 123rd year of Ascendancy at 12:28 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Hax the Yeek Necromancer level 36
21st Haze 124th year of Ascendancy at 09:03 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Hax the Yeek Necromancer level 27
20th Pyre 123rd year of Ascendancy at 00:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hax the Yeek Necromancer level 28
30th Dusk 123rd year of Ascendancy at 10:53 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Hax the Yeek Necromancer level 38
1st Decay 124th year of Ascendancy at 23:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hax the Yeek Necromancer level 19
66th Dusk 122nd year of Ascendancy at 08:11 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hax the Yeek Necromancer level 26
76th Regrowth 123rd year of Ascendancy at 20:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hax the Yeek Necromancer level 19
67th Dusk 122nd year of Ascendancy at 10:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hax the Yeek Necromancer level 10
5th Mirth 122nd year of Ascendancy at 10:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hax the Yeek Necromancer level 20
76th Dusk 122nd year of Ascendancy at 01:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hax the Yeek Necromancer level 30
79th Dusk 123rd year of Ascendancy at 12:31 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Hax the Yeek Necromancer level 26
76th Haze 122nd year of Ascendancy at 12:48 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Hax the Yeek Necromancer level 28
74th Pyre 123rd year of Ascendancy at 18:54 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Hax the Yeek Necromancer level 25
33rd Haze 122nd year of Ascendancy at 13:44 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Hax the Yeek Necromancer level 35
58th Dusk 124th year of Ascendancy at 05:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hax the Yeek Necromancer level 31
8th Haze 123rd year of Ascendancy at 21:39 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Hax the Yeek Necromancer level 39
3rd Decay 124th year of Ascendancy at 22:50 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hax the Yeek Necromancer level 12
16th Dusk 122nd year of Ascendancy at 08:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hax the Yeek Necromancer level 26
56th Haze 122nd year of Ascendancy at 22:31 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Hax the Yeek Necromancer level 21
14th Haze 122nd year of Ascendancy at 19:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hax the Yeek Necromancer level 34
29th Regrowth 124th year of Ascendancy at 08:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hax the Yeek Necromancer level 20
77th Dusk 122nd year of Ascendancy at 15:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Hax the Yeek Necromancer level 32
11st Haze 123rd year of Ascendancy at 14:15 see stats
Log
Hax has finished recovering.
You pickup 0.65 gold pieces.
Hax picks up (e.): wild infusion (resist 26%; cure mental).
You pickup 0.60 gold pieces.
Talent Rune: Shielding is ready to use.
The shield around eternal bone giant crumbles.
Talent Vitality is ready to use.
Hax picks up (B.): Spelldrinker (27-35.1 power, 8 apr).
Lore found: Spelldrinker
You can read all your collected lore in the game menu, by pressing Escape.
Resting starts...
Rested for 26 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
You gain 12.15 gold from the transmogrification of Spelldrinker (27-35.1 power, 8 apr).
You gain 0.81 gold from the transmogrification of wild infusion (resist 26%; cure mental).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Hax deactivates Blurred Mortality.
Hax deactivates Will o' the Wisp.
Hax deactivates Necrotic Aura.




























































































































