Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 22 / 77% |
| Size | big |
| Lifes / Deaths | Killed by forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:58 / 121Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 00:09 Killed by Silyra the degenerated skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 08:15 Killed by cold drake hatchling at level 8 on the 3rd Summertide 122nd year of Ascendancy at 11:21 Killed by devourer at level 8 on the 1st Flare 122nd year of Ascendancy at 14:20 Killed by snow giant at level 8 on the 1st Flare 122nd year of Ascendancy at 14:39 Killed by elven corruptor at level 9 on the 44th Dusk 122nd year of Ascendancy at 13:57 Killed by zombie bunny at level 10 on the 75th Dusk 122nd year of Ascendancy at 13:02 Killed by mad druid at level 10 on the 75th Dusk 122nd year of Ascendancy at 13:11 Killed by mad druid at level 10 on the 75th Dusk 122nd year of Ascendancy at 13:26 Killed by zombie bunny at level 10 on the 75th Dusk 122nd year of Ascendancy at 13:42 Killed by zombie bunny at level 10 on the 75th Dusk 122nd year of Ascendancy at 13:52 Killed by skeleton master archer at level 10 on the 75th Dusk 122nd year of Ascendancy at 14:01 Killed by zombie bunny at level 11 on the 75th Dusk 122nd year of Ascendancy at 14:17 Killed by zombie bunny at level 11 on the 75th Dusk 122nd year of Ascendancy at 14:31 Killed by zombie bunny at level 11 on the 75th Dusk 122nd year of Ascendancy at 16:23 Killed by zombie bunny at level 11 on the 75th Dusk 122nd year of Ascendancy at 16:36 Killed by mad druid at level 11 on the 75th Dusk 122nd year of Ascendancy at 17:06 Killed by zombie bunny at level 11 on the 75th Dusk 122nd year of Ascendancy at 17:18 Killed by Zubamira the rogue at level 11 on the 3rd Haze 122nd year of Ascendancy at 22:08 Killed by Zubamira the rogue at level 11 on the 3rd Haze 122nd year of Ascendancy at 22:42 Killed by Cyrilenor the large brown snake at level 14 on the 32nd Haze 122nd year of Ascendancy at 09:47 Killed by large brown snake at level 14 on the 32nd Haze 122nd year of Ascendancy at 12:55 Killed by storm drake hatchling at level 14 on the 32nd Haze 122nd year of Ascendancy at 13:38 Killed by storm drake hatchling at level 14 on the 32nd Haze 122nd year of Ascendancy at 13:53 Killed by storm drake at level 14 on the 32nd Haze 122nd year of Ascendancy at 14:03 Killed by Wrathroot at level 14 on the 32nd Haze 122nd year of Ascendancy at 14:53 Killed by minotaur at level 15 on the 50th Haze 122nd year of Ascendancy at 10:47 Killed by Cyrovena the venom drake hatchling at level 15 on the 50th Haze 122nd year of Ascendancy at 15:50 Killed by ultimate telugoroth at level 15 on the 51st Haze 122nd year of Ascendancy at 12:08 Killed by teluvorta at level 15 on the 51st Haze 122nd year of Ascendancy at 12:20 Killed by Layogawen the teluvorta at level 15 on the 51st Haze 122nd year of Ascendancy at 12:28 Killed by Layogawen the teluvorta at level 15 on the 51st Haze 122nd year of Ascendancy at 12:42 Killed by Layogawen the teluvorta at level 15 on the 51st Haze 122nd year of Ascendancy at 13:16 Killed by Layogawen the teluvorta at level 15 on the 51st Haze 122nd year of Ascendancy at 13:27 Killed by Layogawen the teluvorta at level 15 on the 51st Haze 122nd year of Ascendancy at 13:39 Killed by dredge at level 15 on the 53rd Haze 122nd year of Ascendancy at 08:25 Killed by dredge at level 15 on the 53rd Haze 122nd year of Ascendancy at 08:51 Killed by dredge at level 15 on the 53rd Haze 122nd year of Ascendancy at 09:20 Killed by Rantha the Abomination at level 15 on the 53rd Haze 122nd year of Ascendancy at 22:43 Killed by Rantha the Abomination at level 15 on the 53rd Haze 122nd year of Ascendancy at 23:55 Killed by Rantha the Abomination at level 15 on the 54th Haze 122nd year of Ascendancy at 00:28 Killed by dredge at level 16 on the 54th Haze 122nd year of Ascendancy at 07:39 Killed by Chronolith Twin at level 16 on the 55th Haze 122nd year of Ascendancy at 02:00 Killed by void horror at level 16 on the 55th Haze 122nd year of Ascendancy at 04:37 Killed by dredgling at level 16 on the 55th Haze 122nd year of Ascendancy at 04:57 Killed by dredge captain at level 16 on the 55th Haze 122nd year of Ascendancy at 05:12 Killed by dredge at level 16 on the 55th Haze 122nd year of Ascendancy at 05:21 Killed by temporal stalker at level 16 on the 55th Haze 122nd year of Ascendancy at 05:35 Killed by temporal stalker at level 16 on the 55th Haze 122nd year of Ascendancy at 05:43 Killed by void horror at level 16 on the 55th Haze 122nd year of Ascendancy at 06:10 Killed by Rantha the Worm at level 16 on the 55th Haze 122nd year of Ascendancy at 12:01 Killed by snow giant thunderer at level 17 on the 55th Haze 122nd year of Ascendancy at 22:21 Killed by Aerema the snow giant chieftain at level 17 on the 55th Haze 122nd year of Ascendancy at 22:34 Killed by Aerema the snow giant chieftain at level 17 on the 55th Haze 122nd year of Ascendancy at 23:19 Killed by Aerema the snow giant chieftain at level 17 on the 56th Haze 122nd year of Ascendancy at 00:11 Killed by Aerema the snow giant chieftain at level 17 on the 56th Haze 122nd year of Ascendancy at 00:21 Killed by Aerema the snow giant chieftain at level 17 on the 56th Haze 122nd year of Ascendancy at 01:02 Killed by snow giant boulder thrower at level 17 on the 56th Haze 122nd year of Ascendancy at 01:12 Killed by snow giant boulder thrower at level 17 on the 56th Haze 122nd year of Ascendancy at 01:30 Killed by snow giant boulder thrower at level 17 on the 56th Haze 122nd year of Ascendancy at 01:43 Killed by snow giant boulder thrower at level 17 on the 56th Haze 122nd year of Ascendancy at 02:13 Killed by Eleli at level 17 on the 9th Allure 123rd year of Ascendancy at 05:47 Killed by Xanira the green worm mass at level 17 on the 9th Allure 123rd year of Ascendancy at 18:32 Killed by Yvethra the sandworm at level 17 on the 9th Allure 123rd year of Ascendancy at 20:15 Killed by gigantic corrosive tunneler at level 17 on the 10th Allure 123rd year of Ascendancy at 07:36 Killed by gigantic corrosive tunneler at level 17 on the 10th Allure 123rd year of Ascendancy at 10:51 Killed by gigantic corrosive tunneler at level 17 on the 10th Allure 123rd year of Ascendancy at 11:56 Killed by Ce'Newe the sandworm at level 17 on the 10th Allure 123rd year of Ascendancy at 12:14 Killed by Ce'Newe the sandworm at level 17 on the 10th Allure 123rd year of Ascendancy at 12:30 Killed by gigantic corrosive tunneler at level 17 on the 1st Regrowth 123rd year of Ascendancy at 00:05 Killed by Sandworm Queen at level 18 on the 1st Regrowth 123rd year of Ascendancy at 08:52 Killed by Ndidisith the shalore at level 18 on the 4th Regrowth 123rd year of Ascendancy at 23:37 Killed by Ndidisith the shalore at level 18 on the 5th Regrowth 123rd year of Ascendancy at 00:15 Killed by Ndidisith the shalore at level 18 on the 5th Regrowth 123rd year of Ascendancy at 00:29 Killed by Ayokand the thalore at level 18 on the 5th Regrowth 123rd year of Ascendancy at 00:56 Killed by Adura the gwelgoroth at level 18 on the 9th Regrowth 123rd year of Ascendancy at 05:15 Killed by Adura the gwelgoroth at level 18 on the 9th Regrowth 123rd year of Ascendancy at 05:26 Killed by snow giant boulder thrower at level 18 on the 9th Regrowth 123rd year of Ascendancy at 13:09 Killed by Emeluba the gwelgoroth at level 18 on the 9th Regrowth 123rd year of Ascendancy at 16:15 Killed by Urkis, the High Tempest at level 19 on the 9th Regrowth 123rd year of Ascendancy at 23:39 Killed by Urkis, the High Tempest at level 19 on the 9th Regrowth 123rd year of Ascendancy at 23:49 Killed by Urkis, the High Tempest at level 19 on the 10th Regrowth 123rd year of Ascendancy at 00:14 Killed by Urkis, the High Tempest at level 19 on the 10th Regrowth 123rd year of Ascendancy at 00:41 Killed by Urkis, the High Tempest at level 19 on the 10th Regrowth 123rd year of Ascendancy at 00:58 Killed by Urkis, the High Tempest at level 19 on the 10th Regrowth 123rd year of Ascendancy at 02:08 Killed by Urkis, the High Tempest at level 19 on the 10th Regrowth 123rd year of Ascendancy at 02:22 Killed by snow giant at level 19 on the 10th Regrowth 123rd year of Ascendancy at 02:40 Killed by Grekro the halfling at level 19 on the 20th Regrowth 123rd year of Ascendancy at 18:46 Killed by ritch flamespitter at level 19 on the 20th Regrowth 123rd year of Ascendancy at 19:49 Killed by ritch flamespitter at level 19 on the 20th Regrowth 123rd year of Ascendancy at 20:04 Killed by dread at level 19 on the 23rd Pyre 123rd year of Ascendancy at 17:21 Killed by skeleton master archer at level 19 on the 12nd Dusk 123rd year of Ascendancy at 07:40 Killed by minotaur at level 19 on the 12nd Dusk 123rd year of Ascendancy at 18:20 Killed by bandit lord at level 19 on the 13rd Dusk 123rd year of Ascendancy at 03:07 Killed by Minotaur of the Labyrinth at level 19 on the 14th Dusk 123rd year of Ascendancy at 03:12 Killed by armoured skeleton warrior at level 20 on the 30th Dusk 123rd year of Ascendancy at 12:57 Killed by Glurama the skeleton warrior at level 20 on the 30th Dusk 123rd year of Ascendancy at 13:43 Killed by skeleton mage at level 20 on the 30th Dusk 123rd year of Ascendancy at 13:53 Killed by skeleton warrior at level 20 on the 30th Dusk 123rd year of Ascendancy at 14:23 Killed by ghoul at level 20 on the 30th Dusk 123rd year of Ascendancy at 17:15 Killed by armoured skeleton warrior at level 20 on the 30th Dusk 123rd year of Ascendancy at 21:53 Killed by orc grand master assassin at level 20 on the 31st Dusk 123rd year of Ascendancy at 11:14 Killed by Ce'Neda the giant yellow ant at level 20 on the 31st Dusk 123rd year of Ascendancy at 13:29 Killed by skeleton master archer at level 20 on the 31st Dusk 123rd year of Ascendancy at 19:36 Killed by storm wyrm at level 21 on the 32nd Dusk 123rd year of Ascendancy at 09:19 Killed by storm wyrm at level 21 on the 32nd Dusk 123rd year of Ascendancy at 09:41 Killed by skeleton warrior at level 21 on the 32nd Dusk 123rd year of Ascendancy at 16:55 Killed by grave wight at level 21 on the 32nd Dusk 123rd year of Ascendancy at 18:10 Killed by lesser vampire at level 21 on the 32nd Dusk 123rd year of Ascendancy at 18:26 Killed by Xerywen the skeleton mage at level 21 on the 33rd Dusk 123rd year of Ascendancy at 11:01 Killed by armoured skeleton warrior at level 22 on the 34th Dusk 123rd year of Ascendancy at 01:21 Killed by Veletha the ghoul at level 22 on the 34th Dusk 123rd year of Ascendancy at 09:07 Killed by Veletha the ghoul at level 22 on the 34th Dusk 123rd year of Ascendancy at 09:27 Killed by venom wyrm at level 22 on the 34th Dusk 123rd year of Ascendancy at 15:23 Killed by skeleton warrior at level 22 on the 34th Dusk 123rd year of Ascendancy at 16:36 Killed by skeleton archer at level 22 on the 34th Dusk 123rd year of Ascendancy at 16:59 Killed by elder vampire at level 22 on the 35th Dusk 123rd year of Ascendancy at 06:36 Killed by armoured skeleton warrior at level 22 on the 35th Dusk 123rd year of Ascendancy at 07:43 Killed by armoured skeleton warrior at level 22 on the 35th Dusk 123rd year of Ascendancy at 15:41 Killed by Borfast the Broken at level 22 on the 35th Dusk 123rd year of Ascendancy at 15:58 |
| Antimagic | Follower |
Primary Stats
| Strength | 65 (base 45) |
| Dexterity | 13 (base 10) |
| Constitution | 21 (base 13) |
| Magic | 15 (base 10) |
| Willpower | 63 (base 46) |
| Cunning | 19 (base 11) |
Resources
| Life | 701/701 |
| Equilibrium | 0 |
| Healing Factor | 1.63 |
| Regeneration | 13.529 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | -62.96871079656% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 28 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.233333333333 |
| Crit Chance | 7% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.2 (56.923076923077%) |
| Defense | 12.05 |
| Ranged Defense | 12.05 |
| Fatigue | 21 |
| Physical Save | 39.55 |
| Spell Save | 28.65 |
| Mental Save | 30.35 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Bleed Resistance | 5% |
| Blind Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 402.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 117 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by cold drake hatchling. Escort: lone alchemist (level 1 of Daikara) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emelynn the forest wight. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. * You've found the needed xorn fragment. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cystpython the pair of drakeskin leather boots (0 def, 5 armour) Cystpython the pair of drakeskin leather boots (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes stats: +2 Str / +3 Con Changes resistances: +10% fire / +15% cold Changes resistances penetration: +5% light Changes damage: +6% nature Life regen: +2.80 Light radius: +2 Healing mod.: +25% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Polith the alchemist's lamp Polith the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +1% physical Blindness immunity: +15% Cut immunity: +5% Stun/Freeze immunity: +10% Maximum life: +40.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.75 to 116.24 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +5% fire / +6% cold Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | thunderous dwarven-steel greatsword of massacre (42-67.2 power, 2 apr) thunderous dwarven-steel greatsword of massacre (42-67.2 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19% chance to daze When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +5 Con Changes resistances penetration: +10% lightning Massive two-handed swords. |
| On hands | Firewish the dwarven-steel gauntlets (0 def, 6 armour) Firewish the dwarven-steel gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +6% light Changes resistances penetration: +5% fire Changes damage: +6% fire Mental save: +8 (+4 eff.) Maximum life: +46.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Morningslicer the stralite mail armour (4 def, 8 armour) Morningslicer the stralite mail armour (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Damage when hit (Melee): 4 arcane Changes stats: +7 Str / +2 Mag Changes resistances: +14% darkness / +9% physical Life regen: +5.10 Stamina each turn: +0.60 Maximum life: +79.00 Spellpower: +2 (+2 eff.) Light radius: +5 Healing mod.: +18% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (45 cold damage; 21 apply power) biting gale rune (45 cold damage; 21 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 45.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 21. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 89 for 3 turns) shielding rune of the duelist (absorb 89 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. savior's gold amulet of cunning (+4)savior's gold amulet of cunning (+4) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Physical save: +15 (+5 eff.) Spell save: +13 (+6 eff.) Mental save: +13 (+6 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Elemental FuryElemental Fury Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
copper ring 'Berisus' copper ring 'Berisus'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Physical power: +5 (+2 eff.) Changes stats: +2 Con Maximum encumbrance: +20 Spellpower: +6 (+4 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
steel battleaxe of massacre (27-40.5 power, 2 apr) steel battleaxe of massacre (27-40.5 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel dagger of massacre (22.5-29.25 power, 7 apr)plaguebringer's dwarven-steel dagger of massacre (22.5-29.25 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 22.5 - 29.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 9% chance to disease Damage (Melee): +7 blight When wielded/worn: Disease immunity: +8% Sharp, short and deadly. |
flaming steel greatmaul (30.5-45.75 power, 2 apr) flaming steel greatmaul (30.5-45.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed mauls. |
hateful iron longsword (11.5-16.1 power, 2 apr) hateful iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +5% Living Sharp, long, and deadly. |
Lustreterror (14.5-20.3 power, 3 apr) Lustreterror (14.5-20.3 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +7 nature / +7 mind When wielded/worn: Physical crit. chance: +6.0% Changes stats: +2 Cun / +1 Wil Light radius: +3 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
Eye of Summer (8-8.8 power, 18 apr, fire damage) Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Yarothel (4.5-4.95 power, 18 apr, nature damage) Yarothel (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This purifying mindstar will cleanse other mindstars. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 5 arcane resource burn Changes stats: +2 Cun / +1 Wil Changes resistances: +3% arcane Changes resistances penetration: +3% arcane / +10% physical Changes damage: +3% acid / +3% arcane Life regen: +0.90 Equilibrium when hit: +0.60 Maximum life: +12.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 66%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of resolve (8.5-9.35 power, 24 apr, mind damage)gifted thorny mindstar of resolve (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Physical save: +3 (+1 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Xanothra the yew starstaff (20-24 power, 4 apr, physical element)Xanothra the yew starstaff (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +4 (+1 eff.) Damage when hit (Melee): 4 mind Changes damage: +20% physical Talent granted: +1 Command Staff Physical save: +7 (+2 eff.) Spell save: +9 (+4 eff.) Mental save: +7 (+4 eff.) Psi when hit: +0.12 Spellpower: +9 (+6 eff.) Spell crit. chance: +20% Mindpower: +4 (+1 eff.) Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (22-30.8 power, 4 apr)dwarven-steel waraxe (22-30.8 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
grounding rough leather belt of transcendence grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Physical save: +5 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
Oludar the elven-silk cloak (10 def, 0 armour) Oludar the elven-silk cloak (10 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+9 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +3 Mag / +3 Wil Changes resistances: +21% darkness / +25% temporal Changes resistances penetration: +10% mind Changes damage: +3% mind / +3% temporal Physical save: +9 (+3 eff.) Spell save: +7 (+4 eff.) Maximum mana: +40.00 Defense after a teleport: +22 Resist all after a teleport: +12% New effects duration reduction after a teleport: +18% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. regal cashmere cloak of the Shaloren (2 def, 0 armour)regal cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +1 Mag / +4 Wil Mental save: +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazenigh (0 def, 0 armour) Blazenigh (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes damage: +9% fire Mental save: +16 (+8 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+10 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+4 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
verdant woollen robe (0 def, 0 armour) verdant woollen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Con Changes damage: +7% nature Poison immunity: +20% Disease immunity: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arthulafast the pair of dwarven-steel boots (0 def, 4 armour) Arthulafast the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Maximum encumbrance: +34 Physical save: +7 (+2 eff.) Spell save: +15 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of evasion (10 def, 3 armour) pair of iron boots of evasion (10 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+9 eff.) Fatigue: +2% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them and granting you 9 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+2 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Silyrethra the Searspawn (0 def, 2 armour) Silyrethra the Searspawn (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +6% nature / +6% fire Talent mastery: +0.20 Technique / Grappling Disarm immunity: +26% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted rough leather gloves of magic (+2) (0 def, 1 armour) blighted rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 blight Changes stats: +2 Mag Changes resistances: +5% blight Changes damage: +3% blight / +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Galifast the Flashclash (0 def, 3 armour) Galifast the Flashclash (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 arcane Changes resistances: +19% fire / +5% cold Changes resistances penetration: +5% arcane A cap made of leather. |
Siloma the rough leather cap (0 def, 1 armour) Siloma the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +1 Wil Maximum encumbrance: +20 Physical save: +3 (+1 eff.) A cap made of leather. |
Xeraribeth (0 def, 3 armour) Xeraribeth (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex / +2 Con Changes damage: +3% physical Life regen: +0.60 A cap made of leather. |
bladed dwarven-steel helm of knowledge (0 def, 4 armour) bladed dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +2 Cun / +3 Wil Mindpower: +4 (+1 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 154.7 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of dexterity (+2) (0 def, 3 armour)insulating hardened leather cap of dexterity (+2) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Dex Changes resistances: +8% fire / +7% cold A cap made of leather. |
shielding linen wizard hat of blight (+11%) (1 def, 0 armour) shielding linen wizard hat of blight (+11%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag Changes resistances: +11% blight Changes damage: +11% blight Spell save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
cured leather armour of stability (2 def, 4 armour) cured leather armour of stability (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +6% physical Physical save: +10 (+3 eff.) A suit of armour made of leather. |
troll-hide hardened leather armour of Toknor (3 def, 6 armour) troll-hide hardened leather armour of Toknor (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Critical mult.: +13.00% Life regen: +7.00 Healing mod.: +18% A suit of armour made of leather. |
130 alchemist agate 130 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Silunne the brass lantern Silunne the brass lanternInfused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% all Spell save: +5 (+2 eff.) Equilibrium when hit: +0.08 Mental crit. chance: +1% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Earthstoker [power 141] (6 cooldown) Earthstoker [power 141] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances penetration: +15% light It can be used to fire a blast of psionic energies in a range 8 beam (dam 70-141), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Kheliromintir the iron torque of thermal psionic shield [power 23] (20 cooldown) Kheliromintir the iron torque of thermal psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Fatigue: -2% Changes resistances penetration: +10% physical It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 1 hate. Torques are made by powerful psionics to store psionic powers. |
iron torque of thermal psionic shield [power 25] (20 cooldown) iron torque of thermal psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
natural ash totem of thorny skin [power 27] (20 cooldown) natural ash totem of thorny skin [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
overpowered yew wand of clairvoyance [power 13] (10 cooldown) overpowered yew wand of clairvoyance [power 13] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Eleli the Higher Wyrmic level 19
23rd Pyre 123rd year of Ascendancy at 18:21 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Eleli the Higher Wyrmic level 9
36th Dusk 122nd year of Ascendancy at 11:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Eleli the Higher Wyrmic level 18
9th Regrowth 123rd year of Ascendancy at 12:50 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eleli the Higher Wyrmic level 19
10th Regrowth 123rd year of Ascendancy at 02:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Eleli the Higher Wyrmic level 10
63rd Dusk 122nd year of Ascendancy at 05:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Eleli the Higher Wyrmic level 20
14th Dusk 123rd year of Ascendancy at 03:17 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Eleli the Higher Wyrmic level 8
15th Dusk 122nd year of Ascendancy at 04:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Eleli the Higher Wyrmic level 19
14th Regrowth 123rd year of Ascendancy at 20:00 see stats
Log
Rogue is encased in ice!
Vampire slows down.
Armoured skeleton warrior slows down.
Eleli hits Armoured skeleton warrior for (80 blocked), 39 cold (39 total damage).
Eleli hits Rogue for 128 cold damage.
Eleli hits Vampire for 22 cold damage.
Borfast the Broken uses Assault.
Borfast the Broken performs a melee critical strike against Eleli!
Eleli is invigorated by the attack!
Eleli's mind surges with critical power!
Eleli is invigorated by the attack!
Borfast the Broken performs a melee critical strike against Eleli!
Eleli is invigorated by the attack!
Eleli's mind surges with critical power!
Eleli is invigorated by the attack!
Borfast the Broken performs a melee critical strike against Eleli!
Borfast the Broken hits Eleli for 80 physical, 6 fire, 15 fire, 153 physical, 9 lightning, 4 fire, 177 physical (443 total damage).
Eleli hits Borfast the Broken for (3 absorbed), 0 arcane, (8 absorbed), 0 nature, (3 absorbed), 0 arcane, (8 absorbed), 0 nature, (3 absorbed), 0 arcane, (8 absorbed), 0 nature (0 total damage).
Eleli the level 22 higher wyrmic was splattered to death by Borfast the Broken and offered to his dark Master on level 5 of Dreadfell.
Eleli is no longer attuned.
Eleli rearms.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Borfast the Broken killed Eleli!
Saving done.
Saving game...
Saving done.
Talent Ice Breath is ready to use.
