













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 911% |
| Size | big |
| Lifes / Deaths | Killed by Chronolith Twin at level 15 on the 16th Wealth 122nd year of Ascendancy at 14:31 / 156Killed by Chronolith Clone at level 15 on the 16th Wealth 122nd year of Ascendancy at 16:20 Killed by Chronolith Twin at level 15 on the 16th Wealth 122nd year of Ascendancy at 16:51 Killed by Peppa at level 15 on the 17th Wealth 122nd year of Ascendancy at 05:24 Killed by Grgglck the Devouring Darkness at level 18 on the 18th Dearth 122nd year of Ascendancy at 11:28 Killed by Grgglck the Devouring Darkness at level 18 on the 18th Dearth 122nd year of Ascendancy at 12:20 Killed by worm that walks at level 19 on the 19th Dearth 122nd year of Ascendancy at 03:12 Killed by worm that walks at level 19 on the 19th Dearth 122nd year of Ascendancy at 05:27 Killed by Weirdling Beast at level 19 on the 20th Dearth 122nd year of Ascendancy at 18:36 Killed by Assassin Lord at level 19 on the 1st Loss 122nd year of Ascendancy at 13:28 Killed by Peppa at level 21 on the 18th Shortage 122nd year of Ascendancy at 22:51 Killed by Aletta Soultorn at level 22 on the 30th Shortage 122nd year of Ascendancy at 06:33 Killed by fire drake at level 22 on the 1st Iron 123rd year of Ascendancy at 05:51 Killed by armoured skeleton warrior at level 23 on the 2nd Iron 123rd year of Ascendancy at 14:21 Killed by Mayumikira the umber hulk at level 23 on the 2nd Iron 123rd year of Ascendancy at 15:10 Killed by Mayumikira the umber hulk at level 23 on the 2nd Iron 123rd year of Ascendancy at 17:36 Killed by Zubidaldaba the ghoul at level 23 on the 2nd Iron 123rd year of Ascendancy at 19:53 Killed by Belana the armoured skeleton warrior at level 23 on the 2nd Iron 123rd year of Ascendancy at 23:57 Killed by radiant horror at level 23 on the 3rd Iron 123rd year of Ascendancy at 17:12 Killed by luminous horror at level 23 on the 3rd Iron 123rd year of Ascendancy at 18:10 Killed by Islama the armoured skeleton warrior at level 23 on the 4th Iron 123rd year of Ascendancy at 11:29 Killed by Betiralravena the skeleton magus at level 24 on the 5th Iron 123rd year of Ascendancy at 21:33 Killed by armoured skeleton warrior at level 24 on the 5th Iron 123rd year of Ascendancy at 21:48 Killed by armoured skeleton warrior at level 24 on the 6th Iron 123rd year of Ascendancy at 01:58 Killed by Silymiwyn the master vampire at level 24 on the 6th Iron 123rd year of Ascendancy at 14:19 Killed by Silymiwyn the master vampire at level 24 on the 6th Iron 123rd year of Ascendancy at 17:35 Killed by Silymiwyn the master vampire at level 24 on the 6th Iron 123rd year of Ascendancy at 17:56 Killed by devourer at level 24 on the 7th Iron 123rd year of Ascendancy at 12:46 Killed by devourer at level 24 on the 7th Iron 123rd year of Ascendancy at 12:59 Killed by devourer at level 24 on the 7th Iron 123rd year of Ascendancy at 13:12 Killed by Moving balanced stralite battleaxe of evisceration at level 24 on the 7th Iron 123rd year of Ascendancy at 17:28 Killed by Moving balanced stralite battleaxe of evisceration at level 24 on the 7th Iron 123rd year of Ascendancy at 17:43 Killed by Animated blazebringer's stralite greatsword of massacre at level 24 on the 7th Iron 123rd year of Ascendancy at 19:07 Killed by Poltergeist Silent Blade at level 24 on the 7th Iron 123rd year of Ascendancy at 19:15 Killed by Animated blazebringer's stralite greatsword of massacre at level 24 on the 7th Iron 123rd year of Ascendancy at 19:27 Killed by Poltergeist Silent Blade at level 24 on the 7th Iron 123rd year of Ascendancy at 19:42 Killed by Poltergeist Silent Blade at level 24 on the 7th Iron 123rd year of Ascendancy at 19:57 Killed by The Master at level 25 on the 8th Iron 123rd year of Ascendancy at 19:24 Killed by The Master at level 25 on the 8th Iron 123rd year of Ascendancy at 19:52 Killed by The Master at level 25 on the 8th Iron 123rd year of Ascendancy at 21:24 Killed by Lord of Skulls (warrior) at level 25 on the 8th Iron 123rd year of Ascendancy at 21:37 Killed by The Master at level 25 on the 8th Iron 123rd year of Ascendancy at 22:15 Killed by elder vampire at level 25 on the 8th Iron 123rd year of Ascendancy at 22:29 Killed by heavy bone giant at level 25 on the 8th Iron 123rd year of Ascendancy at 23:00 Killed by The Master at level 25 on the 9th Iron 123rd year of Ascendancy at 00:00 Killed by The Master at level 25 on the 9th Iron 123rd year of Ascendancy at 00:35 Killed by Lord of Skulls (warrior) at level 25 on the 9th Iron 123rd year of Ascendancy at 00:48 Killed by Isoba the orc master assassin at level 26 on the 14th Iron 123rd year of Ascendancy at 12:15 Killed by brittle clear ooze at level 27 on the 15th Iron 123rd year of Ascendancy at 02:49 Killed by Xerymina the forest troll at level 27 on the 15th Iron 123rd year of Ascendancy at 14:07 Killed by orc necromancer at level 29 on the 6th Gold 123rd year of Ascendancy at 14:19 Killed by orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 14:30 Killed by orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 14:40 Killed by orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 14:53 Killed by orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 15:03 Killed by Voridherida the orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 15:17 Killed by Voridherida the orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 15:43 Killed by orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 15:58 Killed by skeleton mage at level 29 on the 17th Voratun 123rd year of Ascendancy at 16:12 Killed by Voridherida the orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 17:03 Killed by skeleton mage at level 29 on the 17th Voratun 123rd year of Ascendancy at 17:12 Killed by orc corruptor at level 29 on the 17th Voratun 123rd year of Ascendancy at 17:44 Killed by Voridherida the orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 17:59 Killed by skeleton mage at level 29 on the 17th Voratun 123rd year of Ascendancy at 18:19 Killed by Silossra the orc necromancer at level 29 on the 17th Voratun 123rd year of Ascendancy at 18:29 Killed by skeleton mage at level 29 on the 17th Voratun 123rd year of Ascendancy at 18:42 Killed by Lord of Skulls (bone giant) at level 29 on the 17th Voratun 123rd year of Ascendancy at 18:52 Killed by orc necromancer at level 30 on the 18th Voratun 123rd year of Ascendancy at 20:24 Killed by Layotira the orc blood mage at level 30 on the 18th Voratun 123rd year of Ascendancy at 22:26 Killed by Emaldata the orc blood mage at level 30 on the 18th Voratun 123rd year of Ascendancy at 22:49 Killed by armoured skeleton warrior at level 30 on the 18th Voratun 123rd year of Ascendancy at 23:18 Killed by Emylaith the orc necromancer at level 30 on the 18th Voratun 123rd year of Ascendancy at 23:54 Killed by armoured skeleton warrior at level 30 on the 19th Voratun 123rd year of Ascendancy at 00:22 Killed by Eilinoldawe the orc necromancer at level 30 on the 19th Voratun 123rd year of Ascendancy at 00:37 Killed by orc corruptor at level 30 on the 19th Voratun 123rd year of Ascendancy at 11:19 Killed by orc corruptor at level 30 on the 19th Voratun 123rd year of Ascendancy at 11:35 Killed by bloated horror at level 30 on the 19th Voratun 123rd year of Ascendancy at 17:15 Killed by orc pyromancer at level 31 on the 21st Voratun 123rd year of Ascendancy at 19:26 Killed by ghast at level 31 on the 21st Voratun 123rd year of Ascendancy at 20:48 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 22nd Voratun 123rd year of Ascendancy at 02:26 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 22nd Voratun 123rd year of Ascendancy at 03:28 Killed by skeleton magus at level 31 on the 22nd Voratun 123rd year of Ascendancy at 04:21 Killed by skeleton mage at level 31 on the 22nd Voratun 123rd year of Ascendancy at 04:43 Killed by skeleton mage at level 31 on the 22nd Voratun 123rd year of Ascendancy at 04:58 Killed by orc necromancer at level 34 on the 25th Profit 123rd year of Ascendancy at 05:29 Killed by rimebark (wild summon) at level 37 on the 18th Wealth 123rd year of Ascendancy at 14:45 Killed by rimebark at level 37 on the 18th Wealth 123rd year of Ascendancy at 19:41 Killed by armoured skeleton warrior at level 41 on the 14th Dearth 123rd year of Ascendancy at 11:31 Killed by armoured skeleton warrior at level 41 on the 14th Dearth 123rd year of Ascendancy at 13:33 Killed by giant spider at level 41 on the 44th Dearth 123rd year of Ascendancy at 18:18 Killed by overpowered greater multi-hued wyrm at level 41 on the 45th Dearth 123rd year of Ascendancy at 05:18 Killed by overpowered greater multi-hued wyrm at level 42 on the 45th Dearth 123rd year of Ascendancy at 07:46 Killed by overpowered greater multi-hued wyrm at level 43 on the 45th Dearth 123rd year of Ascendancy at 09:35 Killed by Belunn the orc cryomancer at level 43 on the 45th Dearth 123rd year of Ascendancy at 22:54 Killed by orc high cryomancer at level 44 on the 2nd Loss 123rd year of Ascendancy at 06:52 Killed by orc cryomancer at level 44 on the 2nd Loss 123rd year of Ascendancy at 08:48 Killed by orc pyromancer at level 44 on the 2nd Loss 123rd year of Ascendancy at 10:40 Killed by Peppa at level 45 on the 4th Loss 123rd year of Ascendancy at 00:47 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 4th Loss 123rd year of Ascendancy at 07:45 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 4th Loss 123rd year of Ascendancy at 08:28 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 4th Loss 123rd year of Ascendancy at 11:13 Killed by orc cryomancer at level 45 on the 4th Loss 123rd year of Ascendancy at 14:06 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 4th Loss 123rd year of Ascendancy at 14:20 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 4th Loss 123rd year of Ascendancy at 17:22 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 4th Loss 123rd year of Ascendancy at 17:31 Killed by orc cryomancer at level 45 on the 4th Loss 123rd year of Ascendancy at 18:56 Killed by Glorulle the orc cryomancer at level 45 on the 5th Loss 123rd year of Ascendancy at 09:02 Killed by ghast at level 47 on the 3rd Shortage 123rd year of Ascendancy at 06:03 Killed by ghast at level 47 on the 3rd Shortage 123rd year of Ascendancy at 07:53 Killed by Isuba the Guardian at level 47 on the 4th Shortage 123rd year of Ascendancy at 01:22 Killed by orc master wyrmic at level 48 on the 4th Shortage 123rd year of Ascendancy at 08:25 Killed by skeleton magus at level 49 on the 8th Shortage 123rd year of Ascendancy at 20:54 Killed by Elandar at level 49 on the 8th Shortage 123rd year of Ascendancy at 22:13 Killed by Argoniel at level 49 on the 8th Shortage 123rd year of Ascendancy at 22:41 Killed by Elandar at level 49 on the 8th Shortage 123rd year of Ascendancy at 23:00 Killed by multi-hued drake at level 49 on the 8th Shortage 123rd year of Ascendancy at 23:20 Killed by Elandar at level 49 on the 9th Shortage 123rd year of Ascendancy at 00:04 Killed by Elandar at level 49 on the 9th Shortage 123rd year of Ascendancy at 00:25 Killed by Argoniel at level 49 on the 9th Shortage 123rd year of Ascendancy at 00:39 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 01:18 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 05:53 Killed by thaurhereg at level 50 on the 9th Shortage 123rd year of Ascendancy at 07:50 Killed by ice wyrm at level 50 on the 9th Shortage 123rd year of Ascendancy at 09:03 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 09:46 Killed by thaurhereg at level 50 on the 9th Shortage 123rd year of Ascendancy at 10:00 Killed by thaurhereg at level 50 on the 9th Shortage 123rd year of Ascendancy at 10:17 Killed by onilug at level 50 on the 9th Shortage 123rd year of Ascendancy at 11:47 Killed by thaurhereg at level 50 on the 9th Shortage 123rd year of Ascendancy at 12:03 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 13:20 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 15:37 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 17:32 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 18:46 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 20:38 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 22:01 Killed by Elandar at level 50 on the 9th Shortage 123rd year of Ascendancy at 23:21 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 01:36 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 02:12 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 07:16 Killed by ruin banshee at level 50 on the 10th Shortage 123rd year of Ascendancy at 08:20 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 09:11 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 10:17 Killed by thaurhereg at level 50 on the 10th Shortage 123rd year of Ascendancy at 11:17 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 11:35 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 12:51 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 13:17 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 14:16 Killed by forge-giant at level 50 on the 10th Shortage 123rd year of Ascendancy at 15:14 Killed by thaurhereg at level 50 on the 10th Shortage 123rd year of Ascendancy at 16:08 Killed by forge-giant at level 50 on the 10th Shortage 123rd year of Ascendancy at 16:53 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 17:05 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 18:02 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 18:50 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 20:05 Killed by multi-hued drake at level 50 on the 10th Shortage 123rd year of Ascendancy at 21:25 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 22:16 Killed by Peppa at level 50 on the 10th Shortage 123rd year of Ascendancy at 23:54 |
Primary Stats
| Strength | 147 (base 60) |
| Dexterity | 105 (base 60) |
| Constitution | 81 (base 60) |
| Magic | 40 (base 10) |
| Willpower | 66 (base 32) |
| Cunning | 59 (base 10) |
Resources
| Life | 2026/2119 |
| Stamina | 260/427 |
| Healing Factor | 1.1252415653742 |
| Regeneration | 8.0411477827255 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 205 |
| Accuracy | 78 |
| Crit Chance | 25% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +30% |
| Arcane | +29% |
| Mind | +37% |
| All | +22% |
| Darkness | +62% |
| Light | +64% |
| Physical | +30% |
| Cold | +37% |
| Fire | +35% |
| Nature | +43% |
Offense: Damage Penetration
| Mind | +35% |
| Darkness | +35% |
| Light | +35% |
| Cold | +50% |
| Blight | +30% |
| Arcane | +32% |
| Fire | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 118.72307323196 (100%) |
| Defense | 69 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 90 |
| Spell Save | 82 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 47%( 70%) |
| Cold | + 70%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 45%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 63%( 70%) |
| Mind | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 41% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -908 life. The duration and life will increase by 1% for every 1% life you have lost (currently 948 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 545 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 992% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved mental save by +12. | done |
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved mental save by +12. | done |
You failed to protect the lost defiler from death by ritch flamespitter. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost defiler from death by wretchling. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by skeleton magus. Escort: lost defiler (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by cold drake hatchling. Escort: temporal explorer (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You failed to protect the worried loremaster from death by skeleton magus. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1251. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Xeremira' (25 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+7 eff.) Changes stats: +5 Cun / +6 Wil Changes resistances: +6% temporal / +13% fire / +3% darkness / +13% cold Changes resistances penetration: +5% blight Physical save: +8 (+2 eff.) Spell save: +15 (+3 eff.) Mental save: +11 (+2 eff.) Silence immunity: +41% Confusion immunity: +41% Stun/Freeze immunity: +50% A pair of boots made of leather. |
| Quiver | The Titan's Quiver (18/18, 62-87 power, 20 apr)Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 120, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 408.24 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Voreba the Glintpython (5 def, 13 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +5% Changes stats: +7 Str / +16 Dex / +2 Wil / +6 Cun / +5 Con Changes resistances: +21% darkness / +6% all Changes damage: +12% light Critical mult.: +5.00% Physical save: +14 (+3 eff.) Mental save: +3 (+0 eff.) Psi when hit: +0.08 Light radius: +2 Infravision radius: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | Brodelach the Windweeper [power 560] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Armour: +8 Changes resistances: +18% lightning Changes damage: +21% nature Physical save: +6 (+1 eff.) Healing mod.: +20% It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +14 (+3 eff.) Damage when hit (Melee): 2 arcane Changes stats: +8 Dex / +8 Mag / +7 Wil / +10 Cun Changes damage: +3% fire Critical mult.: +15.00% Spell save: +12 (+2 eff.) Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +30 (+10 eff.) Mindpower: +15 (+5 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
| In main hand | The Black Spike (48-67 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 48 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Summertide (17 def, 15 armour, 52-62 power, 260 block)Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+5 eff.) Ranged Defense: +17 (+3 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+4 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 80.91 to 101.13 light damage (based on Willpower and Cunning) Activation costs 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Uludar the Freezetide (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Changes resistances: +6% mind / +17% temporal / +14% darkness / +6% cold Changes resistances penetration: +7% arcane / +25% cold Changes damage: +7% arcane / +3% cold Critical mult.: +10.00% Physical save: +8 (+2 eff.) Maximum mana: +40.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +4% Defense after a teleport: +16 Resist all after a teleport: +11% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+3 eff.) Spell save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Inventory
regeneration infusion of the titan (heal 399; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 119; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
XanneCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Fatigue: -5% Changes stats: +6 Str Mental save: +3 (+0 eff.) Life regen: +2.00 Stamina each turn: +1.00 Equilibrium when hit: +0.12 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.voratun amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.warmaker's voratun amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +9 Dex / +8 Wil Amulets make your neck look great! |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring 'Delindil'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Dex Changes resistances: +12% temporal / +26% darkness / +9% mind Changes damage: +13% darkness Pinning immunity: +20% Rings make your fingers look great! |
mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Maximum encumbrance: +35 Life regen: +13.00 Maximum life: +69.00 Healing mod.: +14% Rings make your fingers look great! |
stralite ring 'Xerulle'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +32 (+8 eff.) Changes stats: +6 Cun Changes resistances: +4% physical Changes damage: +3% arcane Physical save: +6 (+1 eff.) Stamina each turn: +2.00 Spellpower: +30 (+10 eff.) Spell crit. chance: +1% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.slime-covered voratun battleaxe of crippling (54-82 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 21% chance to slow global speed by 60% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +21.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
This item will automatically be transmogrified when you leave the level.inquisitor's voratun greatmaul of persecution (68-102 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Deals 92 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Damage against: +34% Unnatural When wielded/worn: Changes stats: +9 Wil Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of erosion (62-99 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +27 nature Massive two-handed swords. |
Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+3 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 254.20 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Twilight's Edge (47-66 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun longsword of shearing (44-62 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +78 fire When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +12 Changes resistances penetration: +10% all / +20% fire Global speed: +8% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun longsword (42-58 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +13% physical Disarm immunity: +25% Sharp, long, and deadly. |
Ureslak's Starry Femur (52-73 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Blinding darkness Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers When wielded/worn: Changes resistances: +45% darkness Changes resistances penetration: +30% darkness Changes damage: +30% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun mace of erosion (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +18 nature Damage (radius 2) on crit: +57 fire When wielded/worn: Changes resistances penetration: +23% fire Global speed: +11% Blunt and deadly. |
stralite mace 'Muckbile' (45-63 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 84 cold damage (1/turn) When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +13 (+4 eff.) Effects on melee hit: * 20% chance to slow global speed by 60% Damage when hit (Melee): 8 nature Changes resistances: +3% nature Changes resistances penetration: +19% cold Changes damage: +3% light / +20% cold Disarm immunity: +38% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.hungering living mindstar (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +3.00 Psi per kill: +4.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to inflict 157.55 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.void walker's dragonbone starstaff of wizardry (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +7% darkness / +14% temporal Changes damage: +30% light Talent granted: +1 Command Staff Maximum mana: +33.00 Spellpower: +24 (+8 eff.) Spell crit. chance: +5% Defense after a teleport: +25 Resist all after a teleport: +23% New effects duration reduction after a teleport: +13% Staves designed for wielders of magic, by the greats of the art. |
Xetta (40-56 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 28% chance to reduce all saves and defense by 32 On weapon crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 Damage (Melee): +19 mind When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +3 Physical power: +15 (+3 eff.) Defense: +15 (+4 eff.) Damage when hit (Melee): 6 blight Changes stats: +5 Cun / +5 Wil Physical save: +12 (+3 eff.) Disarm immunity: +40% Only die when reaching: -60.00 life One-handed war axes. |
This item will automatically be transmogrified when you leave the level.balanced voratun waraxe of ruin (40-57 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +13 Physical crit. chance: +12.0% Defense: +10 (+3 eff.) Critical mult.: +27.00% Disarm immunity: +50% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +65 fire When wielded/worn: Changes resistances penetration: +22% fire Global speed: +11% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun waraxe of ruin (42-59 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +14 blight When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Critical mult.: +35.00% Disease immunity: +21% One-handed war axes. |
Whip of Urh'Rok (55-61 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+5 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
BolttrailPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +4 Cun Changes resistances: +6% lightning / +15% fire Changes resistances penetration: +20% lightning Changes damage: +12% lightning Maximum encumbrance: +34 See invisible: +12 A belt that goes around your waist. |
Mayutira the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +23 (+6 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Changes stats: +5 Dex / +6 Cun / +8 Lck Changes resistances: +12% lightning / +12% temporal Changes resistances penetration: +25% blight Changes damage: +6% blight Trap disarming bonus: +24 Stealth bonus: +25 Infravision radius: +5 A belt that goes around your waist. |
Xyvea the BrightimmortalPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +14 Defense: +9 (+3 eff.) Changes stats: +6 Wil / +9 Mag Changes resistances: +9% light Changes resistances penetration: +15% nature Changes damage: +6% nature Physical save: +17 (+4 eff.) Spell save: +13 (+2 eff.) Spell crit. chance: +5% Light radius: +3 Size category: +1 A belt that goes around your waist. |
Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+7 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Skybraze the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +6% blight Changes resistances penetration: +10% mind / +5% lightning Changes damage: +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 (+4 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+3 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Arodil the Brightreek (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +3 Damage when hit (Melee): 2 arcane Changes resistances: +6% fire / +5% arcane / +9% temporal Changes damage: +9% arcane / +18% fire A pair of boots made of leather. |
Gorudan (15 def, 9 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Defense: +15 (+4 eff.) Fatigue: +4% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Changes stats: +6 Dex Changes resistances: +9% lightning / +7% temporal Changes damage: +6% physical Physical save: +18 (+4 eff.) Stamina each turn: +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.scholar's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Stamina each turn: +1.00 Maximum stamina: +32.00 Spellpower: +10 (+3 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.scholar's pair of voratun boots of rushing (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +3 Con Spellpower: +13 (+4 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.traveler's pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -8% Maximum encumbrance: +34 Physical save: +7 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
Emolratha (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Armour: +3 Fatigue: +5% Changes stats: +3 Str / +6 Dex Changes resistances penetration: +20% physical Knockback immunity: +20% Life regen: +11.00 Stamina each turn: +1.60 Only die when reaching: -80.00 life Maximum stamina: +22.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
This item will automatically be transmogrified when you leave the level.grounding drakeskin leather cap of constitution (+10) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Con Changes resistances: +10% lightning / +11% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level.mindcaging voratun helm of dexterity (+9) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Dex Changes resistances: +21% mind Mental save: +25 (+6 eff.) Confusion immunity: +41% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.warlord's drakeskin leather cap of ire (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +11 Str / +6 Wil / +3 Con Changes resistances: +12% physical Physical save: +22 (+5 eff.) Mental save: +7 (+1 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.werebeast's voratun helm (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +9 Dex / +5 Cun / +7 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% acid / +20% cold Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level.Ragedukhad the Gleampanic (14 def, 21 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +21 Defense: +14 (+4 eff.) Fatigue: +6% Changes stats: +5 Cun / +2 Wil Physical save: +9 (+2 eff.) Mental save: +19 (+4 eff.) Maximum life: +29.00 Light radius: +3 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes resistances: +22% fire / +15% light / +11% darkness A suit of armour made of mail. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+4 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 158.93 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+5 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+8 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Con / +5 Mag Physical save: +12 (+3 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+3 eff.) Silence immunity: +0% Confusion immunity: +40% Pinning immunity: +30% Stun/Freeze immunity: +10% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
This item will automatically be transmogrified when you leave the level.fearforged voratun plate armour of cold resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +34% Changes stats: +7 Con Changes resistances: +27% cold / +14% fire / +8% darkness / -20% light Physical save: +9 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +8 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of implacability (0 def, 25 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Fatigue: +15% Physical save: +12 (+3 eff.) A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
This item will automatically be transmogrified when you leave the level.corrosive voratun shield (0 def, 10 armour, 69-83 power, 196.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +196 Damage (Melee): +14 acid When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 17% chance to reduce armor by 35% Changes stats: +5 Con Changes resistances: +16% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.warded voratun shield (0 def, 10 armour, 70-85 power, 198 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +198 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +10 Fatigue: +8% Maximum wards: +7 lightning / +7 temporal / +7 darkness / +5 fire / +6 nature / +6 blight / +7 cold / +7 arcane / +8 light Talents granted: +1 Ward +1 Block Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
366 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-5 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Talent mastery: +0.00(-) Race / Dwarf Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 60.73 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
This item will automatically be transmogrified when you leave the level.dream-smith's voratun pickaxe (dig speed 12 turns) Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes damage: +12% mind / +9% fire Mental save: +13 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
RagudilInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 6 physical Changes stats: +4 Dex Changes resistances: +2% physical Changes damage: +15% physical Maximum life: +52.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Harivon'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 24 fire Changes stats: +2 Cun / +3 Wil Changes resistances: +18% blight / +7% fire Changes damage: +9% blight Critical mult.: +20.00% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level.void-walker's dwarven lantern of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% temporal / +13% light / +7% cold Changes damage: +15% darkness Damage affinity(heal): +5% darkness Light radius: +5 Infravision radius: +4 Defense after a teleport: +20 Resist all after a teleport: +18% New effects duration reduction after a teleport: +20% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 225.31 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of gale force 'Betykira' [power 160] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% blight / +9% fire / +5% arcane / +3% light It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 208 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.focusing dragonbone wand of lightning storm [power 512] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 124 lightning damage and will be dazed for 1 turn (624 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Peppa the Dwarf Bulwark level 26
11st Iron 123rd year of Ascendancy at 10:48 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Peppa the Dwarf Bulwark level 45
4th Loss 123rd year of Ascendancy at 16:12 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Peppa the Dwarf Bulwark level 32
1st Acquisition 123rd year of Ascendancy at 23:27 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Peppa the Dwarf Bulwark level 41
45th Dearth 123rd year of Ascendancy at 05:13 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Peppa the Dwarf Bulwark level 29
34th Stralite 123rd year of Ascendancy at 10:38 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Peppa the Dwarf Bulwark level 48
5th Shortage 123rd year of Ascendancy at 07:39 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Peppa the Dwarf Bulwark level 17
24th Wealth 122nd year of Ascendancy at 11:12 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Peppa the Dwarf Bulwark level 32
23rd Voratun 123rd year of Ascendancy at 01:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Peppa the Dwarf Bulwark level 28
17th Iron 123rd year of Ascendancy at 05:14 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Peppa the Dwarf Bulwark level 39
11st Dearth 123rd year of Ascendancy at 17:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Peppa the Dwarf Bulwark level 19
19th Dearth 122nd year of Ascendancy at 02:58 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Peppa the Dwarf Bulwark level 38
19th Wealth 123rd year of Ascendancy at 16:10 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Peppa the Dwarf Bulwark level 45
25th Loss 123rd year of Ascendancy at 06:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Peppa the Dwarf Bulwark level 19
21st Dearth 122nd year of Ascendancy at 11:23 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Peppa the Dwarf Bulwark level 43
45th Dearth 123rd year of Ascendancy at 10:00 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Peppa the Dwarf Bulwark level 45
4th Loss 123rd year of Ascendancy at 01:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Peppa the Dwarf Bulwark level 10
21st Profit 122nd year of Ascendancy at 19:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Peppa the Dwarf Bulwark level 20
1st Loss 122nd year of Ascendancy at 13:42 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Peppa the Dwarf Bulwark level 30
17th Voratun 123rd year of Ascendancy at 19:02 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Peppa the Dwarf Bulwark level 40
11st Dearth 123rd year of Ascendancy at 23:05 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Peppa the Dwarf Bulwark level 50
9th Shortage 123rd year of Ascendancy at 00:49 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Peppa the Dwarf Bulwark level 45
5th Loss 123rd year of Ascendancy at 00:53 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Peppa the Dwarf Bulwark level 45
25th Loss 123rd year of Ascendancy at 17:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Peppa the Dwarf Bulwark level 20
1st Loss 122nd year of Ascendancy at 17:42 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Peppa the Dwarf Bulwark level 50
10th Shortage 123rd year of Ascendancy at 23:54 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Peppa the Dwarf Bulwark level 40
12nd Dearth 123rd year of Ascendancy at 15:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Peppa the Dwarf Bulwark level 25
8th Iron 123rd year of Ascendancy at 22:37 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Peppa the Dwarf Bulwark level 28
17th Iron 123rd year of Ascendancy at 08:19 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Peppa the Dwarf Bulwark level 50
10th Shortage 123rd year of Ascendancy at 23:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Peppa the Dwarf Bulwark level 21
18th Shortage 122nd year of Ascendancy at 23:03 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Peppa the Dwarf Bulwark level 40
12nd Dearth 123rd year of Ascendancy at 14:09 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Peppa the Dwarf Bulwark level 45
25th Loss 123rd year of Ascendancy at 17:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Peppa the Dwarf Bulwark level 20
10th Loss 122nd year of Ascendancy at 18:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Peppa the Dwarf Bulwark level 26
14th Iron 123rd year of Ascendancy at 22:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Peppa the Dwarf Bulwark level 19
1st Loss 122nd year of Ascendancy at 07:55 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Peppa the Dwarf Bulwark level 25
9th Iron 123rd year of Ascendancy at 00:53 see stats
Log
Peppa feels pain again.
Burning from Elandar hits Peppa for 29 fire damage.
Peppa uses Shield Slam.
Peppa performs a melee critical strike against Elandar!
Peppa performs a melee critical strike against Elandar!
Elandar resists the blinding light!
Skeleton master archer's morale has been lowered.
Peppa hits Elandar for 219 light, 165 light, 217 light, 165 light, 112 light, 165 light (1043 total damage).
Skeleton master archer uses Bone Armour.
A shield forms around skeleton master archer.
Elandar casts Strike.
Peppa resists the punch!
Elandar's Strike hits Peppa for (149 blocked), 0 physical (0 total damage).
Peppa uses You Shall Be My Weapon!.
Cold drake's morale has been lowered.
Peppa performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Burning from Elandar hits Peppa for 13 fire damage.
Peppa hits Elandar for 1441 darkness damage.
Peppa killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.










































































































































