










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Deathknight |
| Level / Exp | 22 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 7 on the 10th Mirth 122nd year of Ascendancy at 00:55 / 63Killed by Lardid the dwarf at level 8 on the 18th Dusk 122nd year of Ascendancy at 02:47 Killed by Lardid the dwarf at level 8 on the 18th Dusk 122nd year of Ascendancy at 03:03 Killed by Lardid the dwarf at level 8 on the 18th Dusk 122nd year of Ascendancy at 03:21 Killed by Lardid the dwarf at level 8 on the 18th Dusk 122nd year of Ascendancy at 04:16 Killed by Lardid the dwarf at level 8 on the 18th Dusk 122nd year of Ascendancy at 04:30 Killed by Ernjas the shalore at level 9 on the 49th Dusk 122nd year of Ascendancy at 05:58 Killed by Ernjas the shalore at level 9 on the 49th Dusk 122nd year of Ascendancy at 07:10 Killed by Larteg the thalore at level 9 on the 49th Dusk 122nd year of Ascendancy at 07:19 Killed by Artaid the human at level 9 on the 49th Dusk 122nd year of Ascendancy at 08:10 Killed by Artaid the human at level 9 on the 49th Dusk 122nd year of Ascendancy at 09:10 Killed by Artaid the human at level 9 on the 49th Dusk 122nd year of Ascendancy at 09:30 Killed by Drapelof at level 10 on the 50th Dusk 122nd year of Ascendancy at 23:47 Killed by Porina the sandworm at level 10 on the 52nd Dusk 122nd year of Ascendancy at 03:27 Killed by cold drake hatchling at level 12 on the 40th Haze 122nd year of Ascendancy at 13:17 Killed by cold drake at level 12 on the 40th Haze 122nd year of Ascendancy at 22:58 Killed by warg at level 12 on the 41st Haze 122nd year of Ascendancy at 08:31 Killed by Rantha the Worm at level 13 on the 42nd Haze 122nd year of Ascendancy at 11:08 Killed by Rantha the Worm at level 13 on the 42nd Haze 122nd year of Ascendancy at 14:07 Killed by Rantha the Worm at level 13 on the 42nd Haze 122nd year of Ascendancy at 15:56 Killed by Rantha the Worm at level 13 on the 42nd Haze 122nd year of Ascendancy at 17:26 Killed by Rantha the Worm at level 13 on the 42nd Haze 122nd year of Ascendancy at 19:38 Killed by Rantha the Worm at level 13 on the 42nd Haze 122nd year of Ascendancy at 21:50 Killed by Rantha the Worm at level 13 on the 43rd Haze 122nd year of Ascendancy at 00:39 Killed by Rantha the Worm at level 13 on the 43rd Haze 122nd year of Ascendancy at 02:36 Killed by Rantha the Worm at level 13 on the 43rd Haze 122nd year of Ascendancy at 04:38 Killed by Rantha the Worm at level 13 on the 43rd Haze 122nd year of Ascendancy at 06:07 Killed by Rantha the Worm at level 13 on the 43rd Haze 122nd year of Ascendancy at 06:33 Killed by Rantha the Worm at level 13 on the 43rd Haze 122nd year of Ascendancy at 06:57 Killed by Waldorog the halfling at level 13 on the 44th Haze 122nd year of Ascendancy at 08:21 Killed by Aerada the war bear at level 14 on the 59th Haze 122nd year of Ascendancy at 00:33 Killed by Drapelof at level 15 on the 61st Haze 122nd year of Ascendancy at 23:58 Killed by greater gwelgoroth at level 15 on the 65th Haze 122nd year of Ascendancy at 10:08 Killed by ultimate gwelgoroth at level 15 on the 65th Haze 122nd year of Ascendancy at 13:59 Killed by ultimate gwelgoroth at level 15 on the 65th Haze 122nd year of Ascendancy at 15:05 Killed by Urkis, the High Tempest at level 16 on the 69th Haze 122nd year of Ascendancy at 11:10 Killed by gwelgoroth at level 16 on the 69th Haze 122nd year of Ascendancy at 13:03 Killed by Urkis, the High Tempest at level 16 on the 69th Haze 122nd year of Ascendancy at 14:43 Killed by Xanyletira the copperhead snake at level 16 on the 2nd Decay 122nd year of Ascendancy at 02:12 Killed by Borfast the Broken at level 17 on the 3rd Decay 122nd year of Ascendancy at 04:37 Killed by Islasevea the master vampire at level 17 on the 3rd Decay 122nd year of Ascendancy at 16:40 Killed by skeleton magus at level 17 on the 3rd Decay 122nd year of Ascendancy at 18:24 Killed by Islasevea the master vampire at level 17 on the 3rd Decay 122nd year of Ascendancy at 20:39 Killed by Elydalle the vampire at level 17 on the 4th Decay 122nd year of Ascendancy at 08:39 Killed by Aletta Soultorn at level 17 on the 5th Decay 122nd year of Ascendancy at 01:58 Killed by armoured skeleton warrior at level 17 on the 5th Decay 122nd year of Ascendancy at 04:19 Killed by Aletta Soultorn at level 18 on the 5th Decay 122nd year of Ascendancy at 06:31 Killed by vampire lord at level 18 on the 5th Decay 122nd year of Ascendancy at 21:09 Killed by armoured skeleton warrior at level 18 on the 6th Decay 122nd year of Ascendancy at 00:12 Killed by vampire lord at level 18 on the 6th Decay 122nd year of Ascendancy at 04:02 Killed by vampire lord at level 18 on the 6th Decay 122nd year of Ascendancy at 07:56 Killed by skeleton warrior at level 18 on the 6th Decay 122nd year of Ascendancy at 10:34 Killed by skeleton archer at level 18 on the 6th Decay 122nd year of Ascendancy at 21:15 Killed by thief at level 18 on the 6th Decay 122nd year of Ascendancy at 23:49 Killed by grave wight at level 18 on the 7th Decay 122nd year of Ascendancy at 02:46 Killed by Betheba the brown bear at level 18 on the 60th Regrowth 123rd year of Ascendancy at 02:42 Killed by Porywen the brown bear at level 19 on the 61st Regrowth 123rd year of Ascendancy at 10:56 Killed by ritch flamespitter at level 19 on the 61st Regrowth 123rd year of Ascendancy at 14:08 Killed by Adatta the brown bear at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 19:13 Killed by ritch flamespitter at level 20 on the 56th Pyre 123rd year of Ascendancy at 06:37 Killed by Garavena the vampire at level 21 on the 61st Pyre 123rd year of Ascendancy at 00:44 Killed by Garavena the vampire at level 21 on the 61st Pyre 123rd year of Ascendancy at 02:43 Killed by Xeralaith the vampire at level 22 on the 66th Pyre 123rd year of Ascendancy at 03:46 |
Primary Stats
| Strength | 44 (base 32) |
| Dexterity | 19 (base 16) |
| Constitution | 49 (base 26) |
| Magic | 26 (base 25) |
| Willpower | 22 (base 11) |
| Cunning | 24 (base 19) |
Resources
| Life | 632/694 |
| Mana | 317/317 |
| Soul | 4/13 |
| Healing Factor | 1.3 |
| Regeneration | 26.975 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 22 |
| Crit Chance | 13% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +3% |
| Mind | +9% |
| Physical | +10% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +7% |
| Darkness | +15% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.416050405667 (76.629213483146%) |
| Defense | 23 |
| Ranged Defense | 27 |
| Fatigue | 47 |
| Physical Save | 44 |
| Spell Save | 31 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 13%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 49%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 15%( 70%) |
| Lightning | + 20%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 24 and cleanse 1 wound and 1 poison effect. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 137.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Spell / Soul | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Desecration | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Undeath | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Dread | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic might | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Soulforge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Reaping | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Spirit Feed |
| beneficial effect | Next spell gains additional effects. Soulforge |
| beneficial effect | Increases the effectiveness of all healing the target receives by 30%. Empowered Healing |
| beneficial effect | A flow of life spins around the target, regenerating 16.00 life per turn. Regeneration |
| beneficial effect | The target is surrounded by a magical shield, absorbing 103/119 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by venom drake hatchling. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Borfast the Broken. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by brown mold. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by hornet swarm. Escort: temporal explorer (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of wight ectoplasm. * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xerevea (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +2 Dex Changes resistances: +8% fire / +7% cold Changes resistances penetration: +10% mind / +7% physical Mental save: +3 (+1 eff.) Hate when firing a critical mind attack: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 52% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | ElolrarinCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Critical mult.: +3.00% Life regen: +0.40 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+5 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | dwarven-steel gauntlets 'Torilen' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +6% nature / +3% blight Life regen: +2.10 Stamina each turn: +0.90 Maximum stamina: +28.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 98.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.84 cold and 11.32 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +2 Wil Changes resistances: +14% acid / +11% fire / +11% lightning / +11% cold Changes resistances penetration: +10% darkness Changes damage: +9% mind Mental save: +4 (+2 eff.) Disarm immunity: +23% Pinning immunity: +24% Knockback immunity: +20% Maximum life: +25.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | GlitterterrorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str / +5 Con Changes damage: +3% light Light radius: +1 Amulets can have magical properties. |
| In main hand | stralite mace 'Deepsstoker' (37-51.8 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 mind When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +3% mind / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +3% darkness It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In off hand | dwarven-steel shield of crushing (8 def, 2 armour, 33.5-40.2 power, 89 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.5 - 40.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +89 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
| Cloak | linen cloak of the guardian (6 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +3 Defense: +6 (+3 eff.) Physical save: +11 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +11 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ebonywire the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% temporal Changes resistances penetration: +15% darkness Poison immunity: +5% Pinning immunity: +22% Knockback immunity: +23% Amulets can have magical properties. |
ErelodasCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +1 Cun / +2 Wil Changes resistances: +6% nature Changes damage: +8% physical Combat speed: +10% Amulets can have magical properties. |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 202 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
grounding gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% lightning Stun/Freeze immunity: +28% Amulets can have magical properties. |
BrodogodrasusPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +10% arcane Changes damage: +10% arcane Critical mult.: +5.00% Mental save: +9 (+4 eff.) Rings can have magical properties. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +0% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
gladiator's steel ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
savage's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Spell save: +10 (+5 eff.) Disarm immunity: +27% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +20.00 Maximum stamina: +13.00 Rings can have magical properties. |
quick steel greatsword of crippling (25.5-40.8 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+5 eff.) Physical crit. chance: +7.0% Changes stats: +3 Dex Massive two-handed swords. |
acidic dwarven-steel longsword of vileness (24-33.6 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +8 blight / +5 acid Sharp, long, and deadly. |
Emeligabeth (34.5-48.3 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +26 insidious poison When wielded/worn: Changes stats: +2 Dex Changes resistances: +3% temporal Grants telepathy: Demon/Minor Demon/Major Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel mace of rage (28-39.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 8% chance to disease Damage (Melee): +6 blight When wielded/worn: Accuracy: +7 (+4 eff.) Changes stats: +4 Str Changes damage: +5% physical Disease immunity: +13% Stamina when hit: +0.80 Blunt and deadly. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
grounding rough leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes resistances: +6% lightning / +5% temporal Critical mult.: +6.00% A belt that goes around your waist. |
Beliroddarek (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 4 mind Changes stats: +2 Str / +2 Con Mental crit. chance: +5% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gudama (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +2 Damage (Melee): 8 lightning Changes resistances: +7% lightning Changes damage: +7% lightning Physical save: +20 (+7 eff.) Only die when reaching: -40.00 life Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 cold Changes resistances: +6% cold Changes damage: +3% cold Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.enlightening dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes stats: +5 Cun / +3 Wil Changes resistances: +20% acid Mental save: +11 (+5 eff.) A suit of armour made of mail. |
Flowerknave the voratun shield (12 def, 17 armour, 62.5-75 power, 278.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 62.5 - 75.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +278 Burst (radius 2) on crit: +4 light When wielded/worn: Armour: +17 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Changes stats: +5 Con Changes resistances: +22% lightning / +9% nature Changes resistances penetration: +5% nature Changes damage: +3% nature / +3% light Talent granted: +5 Block Physical save: +10 (+4 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced dwarven-steel shield of lightning resistance (+17%) (8 def, 8 armour, 27.5-33 power, 98.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +98 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +17% lightning Talent granted: +3 Block Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Mental save: +5 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +4% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
quick iron torque of thermal psionic shield [power 15] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 15 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Drapelof the Higher Deathknight level 22
65th Pyre 123rd year of Ascendancy at 10:16 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Drapelof the Higher Deathknight level 19
63rd Regrowth 123rd year of Ascendancy at 23:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Drapelof the Higher Deathknight level 12
10th Haze 122nd year of Ascendancy at 02:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Drapelof the Higher Deathknight level 16
1st Decay 122nd year of Ascendancy at 22:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Drapelof the Higher Deathknight level 16
69th Haze 122nd year of Ascendancy at 16:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Drapelof the Higher Deathknight level 10
49th Dusk 122nd year of Ascendancy at 11:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Drapelof the Higher Deathknight level 20
34th Pyre 123rd year of Ascendancy at 16:07 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Drapelof the Higher Deathknight level 18
20th Regrowth 123rd year of Ascendancy at 04:27 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Drapelof the Higher Deathknight level 5
76th Pyre 122nd year of Ascendancy at 18:07 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Drapelof the Higher Deathknight level 6
1st Mirth 122nd year of Ascendancy at 09:24 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Drapelof the Higher Deathknight level 11
57th Dusk 122nd year of Ascendancy at 19:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Drapelof the Higher Deathknight level 20
35th Pyre 123rd year of Ascendancy at 19:54 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Drapelof the Higher Deathknight level 21
61st Pyre 123rd year of Ascendancy at 12:54 see stats
Log
Epidemic from Beturethra the degenerated skeleton warrior hits Drapelof for 16 blight damage.
Drapelof misses Beturethra the degenerated skeleton warrior.
Beturethra the degenerated skeleton warrior resists the mind attack!
Drapelof hits Beturethra the degenerated skeleton warrior for 55 physical, 5 mind (60 total damage).
Drapelof misses Beturethra the degenerated skeleton warrior.
Beturethra the degenerated skeleton warrior resists the mind attack!
Drapelof hits Beturethra the degenerated skeleton warrior for 54 physical, 5 mind (59 total damage).
Drapelof misses Beturethra the degenerated skeleton warrior.
Beturethra the degenerated skeleton warrior resists the mind attack!
Drapelof hits Beturethra the degenerated skeleton warrior for 50 physical, 5 mind (55 total damage).
Drapelof misses Beturethra the degenerated skeleton warrior.
A shield forms around Drapelof.
Drapelof hits Beturethra the degenerated skeleton warrior for 58 physical damage.
Drapelof killed Beturethra the degenerated skeleton warrior!
Drapelof picks up (t.): enlightening dwarven-steel mail armour of acid resistance (3 def, 8 armour).
Drapelof picks up (v.): reinforced dwarven-steel shield of lightning resistance (+17%) (8 def, 8 armour, 27.5-33 power, 98.5 block).
Drapelof picks up (o.): plaguebringer's dwarven-steel mace of rage (28-39.2 power, 4 apr).
Epidemic from Beturethra the degenerated skeleton warrior hits Drapelof for (16 absorbed), 0 blight (0 total damage).
Drapelof is free from the epidemic.
Drapelof can not wear (in main hand): quick steel greatsword of crippling (25.5-40.8 power, 2 apr) (cannot use currently due to an other worn object).
You have no more inscription slots.
You are now inscribed with Infusion: Healing.
Saving game...
Saving done.
Drapelof deactivates Spirit Feed.
The shield around Drapelof crumbles.
Drapelof stops regenerating health quickly.


































































