Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 40 / 62% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 31 (base 10) |
Magic | 94 (base 60) |
Willpower | 92 (base 60) |
Cunning | 56 (base 39) |
Resources
Life | 491/491 |
Mana | 94/580 |
Healing Factor | 1.16 |
Regeneration | 2.61 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6 |
See Stealth | 30.17631171277 |
See Invisible | 43.6241243278 |
Offense: Mainhand
Damage | 39 |
Accuracy | 7 |
Crit Chance | 29% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 44% |
Speed | 1 |
Cooldown Reduction | 26.666666666667 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | +9% |
Defense: Base
Armour (hardiness) | 30 (40%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 3 |
Physical Save | 20 |
Spell Save | 46 |
Mental Save | 39 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 57% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Burning Wake |
talent | Shielding |
talent | Wildfire |
talent | Disruption Shield |
talent | Quicken Spells |
talent | Arcane Shield |
talent | Keen Senses |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Flashwill (0 def, 11 armour) Flashwill (0 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Cun / +2 Dex Changes resistances: +6% lightning / +3% cold / +3% nature / +6% light Changes damage: +3% fire Spell save: +9 (+3 eff.) Life regen: +2.00 Infravision radius: +1 Healing mod.: +16% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Mana each turn: +0.10 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 234.74 temporal and 234.74 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | conjurer's copper ring conjurer's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +4 Wil Spellpower: +6 (+2 eff.) Rings can have magical properties. |
On fingers | solipsist's stralite ring of sensing solipsist's stralite ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +6 Wil Blindness immunity: +32% Mindpower: +5 (+2 eff.) Infravision radius: +5 See stealth: +17 See invisible: +13 Rings can have magical properties. |
Around waist | nightruned hardened leather belt of magery nightruned hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +7% light / +7% darkness Spell crit. chance: +4% A belt that goes around your waist. |
In main hand | bloodlich's dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element) bloodlich's dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +4 Wil / +8 Cun / +7 Con Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +27.00% Vim when firing critical spell: +7.00 Maximum mana: +64.00 Maximum vim: +38.00 Maximum neg.energy: +36.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
On hands | stone warden's drakeskin leather gloves (0 def, 19 armour) stone warden's drakeskin leather gloves (0 def, 19 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +19 Armour Hardiness: +10% Changes stats: +14 Con Changes resistances: +7% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | focusing cashmere robe of power (2 def, 0 armour) focusing cashmere robe of power (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +5 Mag / +6 Wil Changes damage: +9% all Mana each turn: +0.17 Psi each turn: +0.19 Spellpower: +12 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled linen cloak of implacability (1 def, 0 armour) spellcowled linen cloak of implacability (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Physical save: +7 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -50.00 life Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit gold amulet of willpower (+3) starlit gold amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +13% light / +11% darkness Blindness immunity: +25% Amulets can have magical properties. |
Inventory
movement infusion (415% speed; 5 turns) movement infusion (415% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 415% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+6 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
shimmering elven-wood starstaff of channeling (25-30 power, 5 apr, physical element) shimmering elven-wood starstaff of channeling (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical Talent granted: +1 Command Staff Mana each turn: +0.52 Maximum mana: +70.00 Spellpower: +26 (+7 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
restorative elven-silk cloak of protection (3 def, 0 armour) restorative elven-silk cloak of protection (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +15% nature / +20% blight Spell save: +13 (+5 eff.) Mental save: +6 (+2 eff.) Life regen: +2.30 Healing mod.: +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reinforced pair of drakeskin leather boots of uncanny dodging (9 def, 14 armour) reinforced pair of drakeskin leather boots of uncanny dodging (9 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Defense: +9 (+9 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +5% Changes resistances: +12% acid / +12% fire / +10% lightning / +9% cold A pair of boots made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
striking dragonbone wand of conjuration [power 499] (10 cooldown) striking dragonbone wand of conjuration [power 499] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Strike It can be used to fire a bolt of a random element with (base) damage 250 to 499, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void dragonbone wand of conjuration [power 499] (10 cooldown) void dragonbone wand of conjuration [power 499] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a bolt of a random element with (base) damage 250 to 499, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic dragonbone wand of clairvoyance [power 14] (6 cooldown) volcanic dragonbone wand of clairvoyance [power 14] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Volcano It can be used to reveal the area around you, dispelling darkness (radius 14, power 87 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elven-wood wand of firewall [power 225] (6 cooldown) warded elven-wood wand of firewall [power 225] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +4 lightning / +2 temporal / +2 blight / +2 fire / +3 cold Talent granted: +1 Ward It can be used to creates a wall of flames lasting 4 turns (dealing 342 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Steve the Shalore Archmage level 19
75th Pyre 122nd year of Ascendancy at 23:08 see stats
By Steve the Shalore Archmage level 35
78th Pyre 122nd year of Ascendancy at 23:38 see stats
By Steve the Shalore Archmage level 34
78th Pyre 122nd year of Ascendancy at 22:41 see stats
By Steve the Shalore Archmage level 10
75th Pyre 122nd year of Ascendancy at 00:48 see stats
By Steve the Shalore Archmage level 20
76th Pyre 122nd year of Ascendancy at 03:51 see stats
By Steve the Shalore Archmage level 30
77th Pyre 122nd year of Ascendancy at 16:56 see stats
By Steve the Shalore Archmage level 40
1st Mirth 122nd year of Ascendancy at 00:15 see stats
By Steve the Shalore Archmage level 40
1st Mirth 122nd year of Ascendancy at 03:43 see stats
By Steve the Shalore Archmage level 40
1st Mirth 122nd year of Ascendancy at 02:37 see stats
By Steve the Shalore Archmage level 27
76th Pyre 122nd year of Ascendancy at 23:22 see stats
By Steve the Shalore Archmage level 21
76th Pyre 122nd year of Ascendancy at 10:29 see stats
Log
There is an item here: reinforced pair of drakeskin leather boots of uncanny dodging (9 def, 14 armour)
Steve picks up (e.): reinforced pair of drakeskin leather boots of uncanny dodging (9 def, 14 armour).
Talent Stone Wall is ready to use.
Talent Aegis is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Grace of the Eternals is ready to use.
You pickup 0.70 gold pieces.
Talent Metaflow is ready to use.
There is an item here: creative thorny mindstar of resolve (7-7.7 power, 24 apr, mind damage)
Steve picks up (c.): creative thorny mindstar of resolve (7-7.7 power, 24 apr, mind damage).
Steve drops on the floor: creative thorny mindstar of resolve (7-7.7 power, 24 apr, mind damage).
Steve deactivates Keen Senses.
Steve deactivates Disruption Shield.
Steve deactivates Wildfire.
Steve deactivates Quicken Spells.
Steve deactivates Burning Wake.
Steve deactivates Shielding.
Steve deactivates Arcane Shield.