Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 2 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 23 (base 23) |
Dexterity | 23 (base 23) |
Constitution | 23 (base 23) |
Magic | 23 (base 23) |
Willpower | 23 (base 23) |
Cunning | 23 (base 23) |
Resources
Life | 115/159 |
Mana | 104/169 |
Stamina | 103/136 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 32 |
Accuracy | 38 |
Crit Chance | 8% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 22.65 |
Crit Chance | 5% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 8.55 (60.452380952381%) |
Defense | 6.55 |
Ranged Defense | 6.55 |
Fatigue | 12 |
Physical Save | 16.282533450109 |
Spell Save | 16.250482705602 |
Mental Save | 16.262754620969 |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | iron battleaxe (14.5-21.75 power, 1 apr) iron battleaxe (14.5-21.75 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
iron battleaxe of projection (15.5-23.25 power, 1 apr) iron battleaxe of projection (15.5-23.25 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Achievements
Log
Unique Elf Alch picks up (h.): high-capacity quiver of elm arrows of wind (30/36, 14-19.6 power, 5 apr).
Unique Elf Alch picks up (h.): rejuvenating rough leather armour (1 def, 2 armour).
Unique Elf Alch picks up (f.): mighty elm longbow.
Lore found: Unerring Scalpel
You can read all your collected lore in the game menu, by pressing Escape.
Unique Elf Alch slows down.
Talent Throw Bomb is ready to use.
Unique Elf Alch casts Refit Golem.
Refitting starts...
Talent Rune: Shielding is ready to use.
Talent Flame Infusion is ready to use.
Unique Elf Alch activates Flame Infusion.
Unique Elf Alch deactivates Frost Infusion.
Refitted for 21 turns.
Resting starts...
Talent Grace of the Eternals is ready to use.
Talent Refit Golem is ready to use.
Talent Frost Infusion is ready to use.
Rested for 83 turns (stop reason: all resources and life at maximum).
Unique Elf Alch wears (replacing linen robe (0 def, 0 armour)): rejuvenating rough leather armour (1 def, 2 armour).
Unique Elf Alch wears (replacing elm vilestaff (10-12 power, 2 apr, acid element)): Unerring Scalpel (15-19.5 power, 25 apr).
You give iron battleaxe of projection (15.5-23.25 power, 1 apr) to golem (servant of Unique Elf Alch).
Character control switched to golem (servant of Unique Elf Alch).
Unique Elf Alch deactivates Flame Infusion.