







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | SkooBot 1.5.10Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Brawler |
| Level / Exp | 17 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by naga myrmidon at level 17 on the 76th Pyre 122nd year of Ascendancy at 03:36 5 / 1 |
Primary Stats
| Strength | 34 (base 13) |
| Dexterity | 30 (base 33) |
| Constitution | 36 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 43 (base 44) |
Resources
| Life | -68/576 |
| Stamina | 27/150 |
| Healing Factor | 0.86932038834951 |
| Regeneration | 7.1507876034815 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 56 |
| Accuracy | 50 |
| Crit Chance | 30% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Arcane | +4% |
Defense: Base
| Armour (hardiness) | -16.602900841549 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 6 |
| Physical Save | 16 |
| Spell Save | -12 |
| Mental Save | 6 |
Defense: Resistances
| Cold | + 23%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Pugilism | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 20.00 nature damage per turn and decreasing all heals received by 32%. Insidious Poison |
| beneficial effect | The target's combat attack and crit chance are improved by 35 and 18%, respectively. Perfect control |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| detrimental effect | The target's armour and saves are broken, reducing them by 21. Sunder Armour |
| beneficial effect | The target is recovering 30 life each turn. Recovery |
| beneficial effect | Countering melee attacks: Has a 16% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is poisoned, taking 57.49 nature damage per turn. Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On fingers | titan's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +6 (+5 eff.) Rings can have magical properties. |
| Main armor | rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| On hands | steady hardened leather gloves of magic (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Dmg.mod +4% arcane Acc +6 (+2 eff.) ----- def ----- Armour +2 Phys.save +7 (+5 eff.) Mind.save +8 (+8 eff.) Disarm- +20% Unarmed combat: Power 18.5 - 20.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Acc +7 Apr +3 Crit +3.0% Atk.spd 167% Melee+ +7 arcane On Crit.r2 +11 arcane On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Inventory
steel battleaxe of erosion (20.5-30.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature Power 20.5 - 30.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 nature +10 temporal Massive two-handed battleaxes. |
hateful dwarven-steel battleaxe of massacre (43-64.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master/Psionic Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 darkness Against +13% Living Massive two-handed battleaxes. |
steel greatmaul (25.5-38.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 25.5 - 38.3 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
steel greatsword of the leech (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Disrupt Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Slows global speed by 9% * leeches stamina from the target While equipped: dps ---------- Melee Ret 13 nature slow Massive two-handed swords. |
impenetrable steel plate armour (4 def, 15 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +15 Defense +4 (+3 eff.) Fatigue +22% A suit of armour made of metal plates. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +5 (+1 eff.) ----- def ----- Armour +1 Phys.save +5 (+4 eff.) Mind.save +5 (+5 eff.) Disarm- +20% Unarmed combat: Power 8.0 - 11.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +6 Apr +3 Crit +2.0% Atk.spd 125% Melee+ +4 arcane On Crit.r2 +6 arcane On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
178 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright elm wand of conjuration [power 91] (10 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 46 to 91 Puts all charms on 10 cooldown 100% to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10
Got a character to level 10.By Berek the Kruk Yeti Brawler level 10
75th Pyre 122nd year of Ascendancy at 05:16 see stats
Log
Insidious Poison from Naga myrmidon hits Berek for (15 resist armour), 1 nature (1 total damage).
Berek receives 26 healing.
Berek hits Naga myrmidon for 10 physical, 2 arcane (13 total damage).
Naga myrmidon hits Berek for (15 resist armour), 100 physical (100 total damage).
Insidious Poison from Naga myrmidon hits Berek for (15 resist armour), 4 nature (4 total damage).
Berek receives 26 healing.
Uppercut is still on cooldown for 4 turns.
Berek lashes out with a spinning backhand.
Berek hits Naga myrmidon for 16 physical, 2 arcane (18 total damage).
Naga myrmidon hits Berek for (15 resist armour), 73 physical (73 total damage).
Insidious Poison from Naga myrmidon hits Berek for (15 resist armour), 4 nature (4 total damage).
Berek receives 26 healing.
Naga myrmidon uses Spit Poison.
Berek is poisoned!
Naga myrmidon hits Berek for (15 resist armour), 40 nature (40 total damage).
Poison from Naga myrmidon hits Berek for (15 resist armour), 40 nature (40 total damage).
Insidious Poison from Naga myrmidon hits Berek for (15 resist armour), 4 nature (4 total damage).
Berek receives 26 healing.
Naga myrmidon hits Berek for (15 resist armour), 94 physical (94 total damage).
Berek the level 17 kruk yeti brawler was mauled to death by a naga myrmidon on level 19 of The Arena.
Naga myrmidon killed Berek!
Berek is not stunned anymore.
Berek has finished recovering.
Berek stops being poisoned.
Berek is no longer poisoned.
Berek deactivates Striking Stance.
Berek's armour is more intact.

































































