Sarrom the level 9 Halfling Archer by sarrom107

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp9 / 43%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity38 (base 33)
Constitution13 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning17 (base 14)

Resources

Life265/265
Stamina104/104
Healing Factor1
Regeneration3.1041174687797

Speed

Mental-7.5471698113208%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage52
Accuracy50
Crit Chance25%
APR23
Speed0.87

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense17.8
Ranged Defense20.4
Fatigue6.8204989154013
Physical Save5.15
Spell Save2
Mental Save4.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.40
4/5
1/5
1/5
0/5
Technique / Combat veteran0.90
1/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
2/5
2/5
0/5
0/5
Technique / Field control1.00
2/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
Main armor

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Sarrom the Halfling Archer level 9
79th Pyre 122nd year of Ascendancy at 04:18
see stats

Log

You gain 0.50 gold from the transmogrification of ash vilestaff (15-18 power, 3 apr, blight element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, fire element).
There is a damp cave here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

Sarrom uses Infusion: Wild.

Sarrom lessens the pain.

Sarrom is no longer evading attacks.

Talent Steady Shot is ready to use.

Resting starts...

Sarrom feels pain again.

Sarrom's awareness returns to normal.

Talent Dual Arrows is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


You don't see how to get there...

Talent Luck of the Little Folk is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Sarrom deactivates Aim.