Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 13 / 76% |
Size | medium |
Lifes / Deaths | Killed by blood mage at level 13 on the 75th Pyre 122nd year of Ascendancy at 11:58 / 1 |
Primary Stats
Strength | 37 (base 36) |
Dexterity | 13 (base 13) |
Constitution | 30 (base 29) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -55/401 |
Stamina | 25/116 |
Healing Factor | 1.15 |
Regeneration | 50.440491344308 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 65 |
Accuracy | 36 |
Crit Chance | 39% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +4% |
Defense: Base
Armour (hardiness) | 26.52442471581 (77.222222222222%) |
Defense | 13 |
Ranged Defense | 15 |
Fatigue | 16 |
Physical Save | 35 |
Spell Save | 31 |
Mental Save | 7 |
Defense: Resistances
Lightning | + 24%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 34% |
Instadeath Resistance | 100% |
Pinning Resistance | 34% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Berserker Rage |
beneficial effect | Increases critical hit chance by 37%. Berserker Rage |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 38.60 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
On hands | storm rough leather gloves (0 def, 1 armour) storm rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +6% lightning Changes damage: +4% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | stabilizing iron helm (0 def, 3 armour) stabilizing iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | supercharged ash totem of cure ailments [power 2] (12 cooldown) supercharged ash totem of cure ailments [power 2] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
Around waist | rough leather belt of transcendence rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mindpower: +4 (+4 eff.) A belt that goes around your waist. |
Main armor | impenetrable steel mail armour of lightning resistance (2 def, 12 armour) impenetrable steel mail armour of lightning resistance (2 def, 12 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+2 eff.) Fatigue: +14% Changes resistances: +15% lightning A suit of armour made of mail. |
In main hand | arcing iron greatsword of massacre (23.5-37.6 power, 1 apr) arcing iron greatsword of massacre (23.5-37.6 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Massive two-handed swords. |
Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) Changes stats: +1 Str / +1 Con Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Hoodle the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 03:08 see stats
Log
Great wolf hits Hoodle for 3 physical damage.
Talent Daunting Presence is ready to use.
Hoodle uses Death Dance.
Hoodle performs a melee critical strike against Great wolf!
Hoodle hits High gladiator for 24 lightning damage.
Hoodle hits Great wolf for 205 physical, 9 lightning (214 total damage).
Hoodle killed Great wolf!
Blood mage stops regenerating health quickly.
Hoodle hits High gladiator for 57 physical, 9 lightning, 6 lightning (73 total damage).
High gladiator hits Hoodle for 11 fire damage.
High gladiator uses Shield Pummel.
Hoodle shrugs off the effect 'Stunned'!
High gladiator hits Hoodle for 7 physical, 7 fire, 11 fire, 10 physical, 7 fire, 11 fire (53 total damage).
Hoodle hits High gladiator for 55 physical, 9 lightning, 6 lightning (71 total damage).
High gladiator hits Hoodle for 11 fire damage.
Blood mage casts Blood Grasp.
High gladiator uses Overpower.
High gladiator misses Hoodle.
High gladiator misses Hoodle.
High gladiator hits Hoodle for 6 physical, 7 fire, 11 fire (24 total damage).
Blood mage's Blood Grasp hits Hoodle for 126 blight damage.
Blood mage receives 61 healing from Hoodle.
Hoodle the level 13 cornac berserker was tainted to death by a blood mage on level 13 of The Arena.
Blood mage's Blood Grasp killed Hoodle!
Hoodle deactivates Berserker Rage.
Hoodle's rage subsides!
Hoodle stops regenerating health quickly.