Kervin the level 6 Higher Archer by evildog

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcher
Level / Exp6 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity32 (base 29)
Constitution10 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning16 (base 16)

Resources

Life-21/176
Stamina92/98
Healing Factor1
Regeneration0.25

Speed

Mental-15.909090909091%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage43
Accuracy42
Crit Chance32%
APR28
Speed0.95

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower14.1
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense15.7
Ranged Defense15.7
Fatigue6
Physical Save8.925
Spell Save8.575
Mental Save10.325

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Archery - bows1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran0.90
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
2/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Field control1.00
3/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active

Equipment

Tool
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

You pickup 0.65 gold pieces.
You pickup 0.70 gold pieces.


Kervin uses Infusion: Regeneration.

Kervin starts regenerating health quickly.


Resting starts...

Kervin stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Lore found:
journal page (kor'pul)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 1 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 32 turns (stop reason: at door).


Kervin uses Steady Shot.

Kervin's Steady Shot hits Skeleton mage for
91 physical damage.
Skeleton mage casts Manathrust.

Kervin is recovering from the damage!

Skeleton mage hits Kervin for 74 arcane damage.
Something hits Skeleton mage for
87 arcane damage.
Something hits
Kervin for 87 arcane damage.

Kervin receives 13 healing.
Skeleton mage casts Flame.

Saving game...