Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Anorithil |
| Level / Exp | 30 / 28% |
| Size | big |
| Lifes / Deaths | Killed by Rhaloren Inquisitor at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:59 / 39Killed by Assassin Lord at level 11 on the 17th Dusk 122nd year of Ascendancy at 21:24 Killed by rogue at level 11 on the 17th Dusk 122nd year of Ascendancy at 21:56 Killed by Emelaribeth the skeleton warrior at level 11 on the 40th Dusk 122nd year of Ascendancy at 19:51 Killed by Lisaba the forest wight at level 11 on the 40th Dusk 122nd year of Ascendancy at 21:50 Killed by Lisaba the forest wight at level 11 on the 40th Dusk 122nd year of Ascendancy at 22:12 Killed by Porithra the vampire at level 11 on the 40th Dusk 122nd year of Ascendancy at 22:44 Killed by Porithra the vampire at level 11 on the 40th Dusk 122nd year of Ascendancy at 23:00 Killed by Porithra the vampire at level 11 on the 40th Dusk 122nd year of Ascendancy at 23:21 Killed by Bethomira the grave wight at level 11 on the 40th Dusk 122nd year of Ascendancy at 23:51 Killed by Xebremira the Guardian at level 17 on the 40th Haze 122nd year of Ascendancy at 21:01 Killed by Voraleda the Guardian at level 18 on the 41st Haze 122nd year of Ascendancy at 17:40 Killed by Porema the Guardian at level 18 on the 41st Haze 122nd year of Ascendancy at 23:14 Killed by Porema the Guardian at level 18 on the 41st Haze 122nd year of Ascendancy at 23:22 Killed by skeleton warrior at level 20 on the 2nd Allure 123rd year of Ascendancy at 23:16 Killed by Islemira the blade horror at level 21 on the 7th Allure 123rd year of Ascendancy at 05:19 Killed by venom drake at level 22 on the 10th Allure 123rd year of Ascendancy at 02:50 Killed by Xanetira the brown bear at level 22 on the 10th Allure 123rd year of Ascendancy at 18:17 Killed by Mayytira the war bear at level 22 on the 10th Allure 123rd year of Ascendancy at 18:51 Killed by armoured skeleton warrior at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 22:20 Killed by elven tempest at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 22:32 Killed by elven warrior at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 22:44 Killed by Ivesewyn the elven cultist at level 24 on the 15th Regrowth 123rd year of Ascendancy at 07:38 Killed by elven cultist at level 25 on the 15th Regrowth 123rd year of Ascendancy at 23:57 Killed by Arumina the heavy bone giant at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 02:51 Killed by Arumina the heavy bone giant at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 03:04 Killed by Arumina the heavy bone giant at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 03:25 Killed by Layebrevena the vampire at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 21:31 Killed by Aeroleta the ghoul at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 23:13 Killed by venom drake at level 26 on the 24th Regrowth 123rd year of Ascendancy at 22:02 Killed by forge-giant at level 26 on the 35th Regrowth 123rd year of Ascendancy at 08:17 Killed by luminous horror at level 26 on the 35th Regrowth 123rd year of Ascendancy at 08:56 Killed by skeleton warrior at level 28 on the 44th Regrowth 123rd year of Ascendancy at 02:49 Killed by rimebark at level 28 on the 44th Regrowth 123rd year of Ascendancy at 19:46 Killed by Vach the dúathedlen at level 28 on the 45th Regrowth 123rd year of Ascendancy at 04:57 Killed by The Master at level 28 on the 46th Regrowth 123rd year of Ascendancy at 13:01 Killed by The Master at level 28 on the 46th Regrowth 123rd year of Ascendancy at 13:28 Killed by Grand Corruptor at level 29 on the 56th Regrowth 123rd year of Ascendancy at 19:14 Killed by Elille the minotaur at level 30 on the 58th Regrowth 123rd year of Ascendancy at 13:51 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 70 (base 60) |
| Willpower | 38 (base 12) |
| Cunning | 71 (base 60) |
Resources
| Life | 879/879 |
| Positive | 47/107 |
| Negative | 19/107 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Stealth | 8 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 11 |
| Crit Chance | 23% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68.75 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.333333333333 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | +15% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 35.64779916232 |
| Ranged Defense | 35.64779916232 |
| Fatigue | 3 |
| Physical Save | 52.381838313386 |
| Spell Save | 64.53637873504 |
| Mental Save | 49.05 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Confusion Resistance | 33% |
| Fear Resistance | 0% |
| Blind Resistance | 49% |
| Disarm Resistance | 44% |
| Pinning Resistance | 45% |
| Silence Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 332 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 371.46 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 251.34 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 56. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Hymn of Moonlight |
| talent | Corona |
| talent | Chant of Fortitude |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The target's spellpower has been increased by 16. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by DMT Universe. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 33. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed red crystal shard. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed skeleton mage skull. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of disengagement (0 def, 3 armour) undeterred pair of hardened leather boots of disengagement (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Silence immunity: +32% Confusion immunity: +26% Stun/Freeze immunity: +28% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
| Light source | alchemist's lamp of the sun alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +8% light Damage affinity(heal): +5% light Light radius: +4 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 7 turns and lighting up your immediate area (radius 8). At level 3 it will also do 72.04 light damage within radius 4. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Fulirek' (2 def, 0 armour) cashmere wizard hat 'Fulirek' (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun / +14 Wil Changes resistances: +6% fire / +5% cold Changes damage: +3% acid Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +15 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 176 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | Dawndream the dwarven-steel pickaxe (dig speed 15 turns) Dawndream the dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Damage when hit (Melee): 8 light Changes stats: +2 Str Changes resistances: +8% physical Changes resistances penetration: +10% light Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | painweaver's stralite ring of power painweaver's stralite ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +16 (+8 eff.) Changes damage: +6% all Spellpower: +19 (+5 eff.) Mindpower: +15 (+5 eff.) Rings can have magical properties. |
| On fingers | steel ring 'Pyrebiter' steel ring 'Pyrebiter'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12 nature Changes resistances: +9% fire Changes resistances penetration: +5% fire Blindness immunity: +25% Disarm immunity: +44% Pinning immunity: +45% Knockback immunity: +43% Maximum life: +51.00 Infravision radius: +4 See stealth: +8 See invisible: +6 Rings can have magical properties. |
| Around waist | skylord's hardened leather belt of recklessness skylord's hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Changes stats: +3 Str / +5 Dex / +4 Wil / +4 Cun Critical mult.: +8.00% Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +13 (+4 eff.) A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+7 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | spellwoven silk robe of power (3 def, 0 armour) spellwoven silk robe of power (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes damage: +9% all Spell save: +21 (+5 eff.) Spellpower: +18 (+4 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping cashmere cloak of fog (18 def, 0 armour) enveloping cashmere cloak of fog (18 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +18 (+7 eff.) Changes resistances: +12% light / +12% fire Stealth bonus: +7 Physical save: +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Issirain IssirainRequires: - Level 25 Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +10 Wil / +3 Mag Changes resistances: +10% light / +17% darkness Mental save: +6 (+2 eff.) Blindness immunity: +24% Confusion immunity: +17% Maximum mana: +40.00 Mindpower: +9 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 21; turns 3; dispells darkness)sun infusion (rad 7; power 21; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the warrior (rad 7; power 31; turns 4; dispells darkness)sun infusion of the warrior (rad 7; power 31; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 31) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune of the duelist (369 lightning damage) lightning rune of the duelist (369 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 122.90 to 368.69 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 14.94 cold and 14.94 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
This item will automatically be transmogrified when you leave the level. steel battleaxe 'Bregadelach' (28.5-42.75 power, 2 apr)steel battleaxe 'Bregadelach' (28.5-42.75 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+12 eff.) Defense: +16 (+7 eff.) Changes resistances penetration: +5% mind Critical mult.: +5.00% Spell save: +9 (+2 eff.) Disarm immunity: +69% Massive two-handed battleaxes. |
Latafayn (68-108.8 power, 5 apr) Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Everpyre Blade (38-53.2 power, 10 apr) Everpyre Blade (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 118.59 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
This item will automatically be transmogrified when you leave the level. flaming deep-steel trident of massacre (40.5-64.8 power, 10 apr)flaming deep-steel trident of massacre (40.5-64.8 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 40.5 - 64.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +14 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Ivildama' (0 def, 3 armour) pair of hardened leather boots 'Ivildama' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -1% Changes stats: +1 Str / +3 Dex / +3 Cun Critical mult.: +3.00% Maximum encumbrance: +26 Physical save: +34 (+10 eff.) Life regen: +2.30 Only die when reaching: -80.00 life Healing mod.: +16% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blighted hardened leather gloves of strength (+2) (0 def, 2 armour)blighted hardened leather gloves of strength (+2) (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +2 Damage (Melee): 8 blight Changes stats: +2 Str Changes resistances: +5% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
troll-hide cured leather armour of the deep (2 def, 5 armour) troll-hide cured leather armour of the deep (2 def, 5 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +8% acid / +5% cold Allows you to breathe in: water Life regen: +3.60 Healing mod.: +10% A suit of armour made of leather. |
Silydathra the Lightningimmortal Silydathra the LightningimmortalPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +10% blight / +3% lightning / +10% darkness / +5% arcane Changes damage: +3% lightning Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +3 Infravision radius: +5 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 17 blight damage or heals 22 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged dwarven-steel torque of psychoportation [power 43] (37 cooldown) supercharged dwarven-steel torque of psychoportation [power 43] (37 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 43), putting all charms on cooldown for 37 turns. Torques are made by powerful psionics to store psionic powers. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By DMT Universe the Ogre Anorithil level 29
51st Regrowth 123rd year of Ascendancy at 23:35 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By DMT Universe the Ogre Anorithil level 23
7th Regrowth 123rd year of Ascendancy at 09:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By DMT Universe the Ogre Anorithil level 17
36th Haze 122nd year of Ascendancy at 04:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By DMT Universe the Ogre Anorithil level 17
24th Haze 122nd year of Ascendancy at 13:52 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By DMT Universe the Ogre Anorithil level 27
42nd Regrowth 123rd year of Ascendancy at 04:57 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DMT Universe the Ogre Anorithil level 16
13rd Haze 122nd year of Ascendancy at 13:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DMT Universe the Ogre Anorithil level 10
3rd Flare 122nd year of Ascendancy at 22:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DMT Universe the Ogre Anorithil level 20
1st Decay 122nd year of Ascendancy at 02:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By DMT Universe the Ogre Anorithil level 30
58th Regrowth 123rd year of Ascendancy at 05:14 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By DMT Universe the Ogre Anorithil level 11
18th Dusk 122nd year of Ascendancy at 01:56 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By DMT Universe the Ogre Anorithil level 25
18th Regrowth 123rd year of Ascendancy at 02:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By DMT Universe the Ogre Anorithil level 29
46th Regrowth 123rd year of Ascendancy at 22:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By DMT Universe the Ogre Anorithil level 11
3rd Dusk 122nd year of Ascendancy at 23:08 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By DMT Universe the Ogre Anorithil level 17
26th Haze 122nd year of Ascendancy at 00:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By DMT Universe the Ogre Anorithil level 27
41st Regrowth 123rd year of Ascendancy at 14:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DMT Universe the Ogre Anorithil level 18
75th Haze 122nd year of Ascendancy at 04:22 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By DMT Universe the Ogre Anorithil level 28
46th Regrowth 123rd year of Ascendancy at 14:42 see stats
Log
Talent Shadow Blast is ready to use.
DMT Universe is no longer surging arcane power.
Talent Starfall is ready to use.
Today is the 61st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 213 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the northeast (minotaur)).
Minotaur uses Warshout.
DMT Universe wanders around!.
DMT Universe casts Moonlight Ray.
DMT Universe's spell attains critical power!
DMT Universe is surging arcane power.
DMT Universe hits Minotaur for 555 darkness damage.
DMT Universe is confused and fails to use Searing Light.
DMT Universe casts Searing Light.
DMT Universe's spell attains critical power!
You collect a new ingredient: minotaur nose.
DMT Universe hits Minotaur for 291 light damage.
DMT Universe killed Minotaur!
Talent Moonlight Ray is ready to use.
DMT Universe deactivates Chant of Fortitude.
DMT Universe deactivates Hymn of Moonlight.
The shroud of shadows around DMT Universe disappears.
DMT Universe deactivates Corona.
DMT Universe is no longer surging arcane power.
DMT Universe seems more focused.
