




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 11 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 19 (base 18) |
| Dexterity | 13 (base 12) |
| Constitution | 17 (base 16) |
| Magic | 21 (base 18) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 328/328 |
| Mana | 145/145 |
| Stamina | 132/132 |
| Healing Factor | 1.4420872326203 |
| Regeneration | 0.36052180815508 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 39 |
| Crit Chance | 1% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 16.317011280365 (73.452380952381%) |
| Defense | 9 |
| Ranged Defense | 15 |
| Fatigue | 12 |
| Physical Save | 14 |
| Spell Save | 13 |
| Mental Save | 9 |
Defense: Resistances
| Mind | + 19%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 118 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | Layybeth the iron mail armour (8 def, 8 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +8 Defense: +8 (+8 eff.) Ranged Defense: +6 (+5 eff.) Fatigue: +12% Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Maximum life: +23.00 Healing mod.: +5% A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.iron greatmaul 'Uritar' (18-27 power, 1 apr) Requires: - Strength 11 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +7 temporal / +7 nature When wielded/worn: Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +10 Massive two-handed mauls. |
Inventory
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Grey mold uses Slime Roots.
Grey mold uses Nature's Touch.
Grey mold receives 91 healing.
golem (servant of Rick) hits Grey mold for 38 physical, 7 temporal, 7 nature (52 total damage).
Grey mold hits golem (servant of Rick) for 6 physical damage.
golem (servant of Rick) hits Grey mold for 55 physical damage.
golem (servant of Rick) killed Grey mold!
Resting starts...
Rested for 102 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
You gain 0.30 gold from the transmogrification of natural elm totem of thorny skin [power 17] (20 cooldown).
You gain 2.05 gold from the transmogrification of acidic iron shield of temporal resistance (+10%) (4 def, 2 armour, 18 block).
You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 8.21 gold from the transmogrification of Yvebeth (6 def, 1 armour).
You gain 0.56 gold from the transmogrification of slimy linen robe (0 def, 0 armour).
You gain 8.78 gold from the transmogrification of Splendourquench (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of iron waraxe (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 3.09 gold from the transmogrification of steady elm longbow of power.
You gain 1.10 gold from the transmogrification of warrior's copper ring.
You gain 0.55 gold from the transmogrification of copper amulet of willpower (+2).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.











