Hilmic the level 2 Thalore Sun Paladin by aludien

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassSun Paladin
Level / Exp2 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 17)
Dexterity14 (base 11)
Constitution11 (base 10)
Magic15 (base 17)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life141/142
Positive7/23
Stamina105/105
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy19
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
All0%

Defense: Base

Armour (hardiness)14.596689338462 (59.10447761194%)
Defense7
Ranged Defense11
Fatigue16
Physical Save16
Spell Save9
Mental Save20

Defense: Resistances

Blight+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Around waist
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Hilmic picks up (q.): citrine.
Hilmic picks up (f.):
balanced coral trident (108% power, 6 apr).
Lore found:
conch (1)
You can read all your collected lore in the game menu, by pressing Escape.


There is a way to the next level here (press '' or right click to use).

Hilmic wears:
blighted rough leather gloves (0 def, 1 armour).

Hilmic wears:
rough leather belt of the mystic.

Hilmic wears:
traveler's pair of iron boots (0 def, 3 armour).

Hilmic can not wear (in main hand):
balanced coral trident (108% power, 6 apr) (cannot use currently due to an other worn object).
You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (14/14, 118% power, 1 apr).
You gain 1.56 gold from the transmogrification of
spiked iron plate armour of temporal resistance (3 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
coral trident (104% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (105% power, 6 apr).
You gain 2.82 gold from the transmogrification of
balanced coral trident (105% power, 6 apr).
You gain 0.99 gold from the transmogrification of
acidic coral trident (110% power, 6 apr).
You gain 0.92 gold from the transmogrification of
acidic iron mace (102% power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Hilmic deactivates Weapon of Light.

Hilmic activates Weapon of Light.

Hilmic deactivates Chant of Fortitude.

Hilmic activates Chant of Fortitude.

Hilmic deactivates Weapon of Light.

Hilmic deactivates Chant of Fortitude.