












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 13 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Ivyta the stone troll at level 6 on the 2nd Mirth 122nd year of Ascendancy at 03:15 0 / 5Killed by Hammria the halfling at level 10 on the 32nd Dusk 122nd year of Ascendancy at 03:55 Killed by thought-forged bowman at level 10 on the 42nd Dusk 122nd year of Ascendancy at 04:48 Killed by Glorayaldavena the white worm mass at level 11 on the 43rd Dusk 122nd year of Ascendancy at 02:54 Killed by Islilaith the elven guard at level 13 on the 73rd Dusk 122nd year of Ascendancy at 06:27 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 58 (base 39) |
| Constitution | 30 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 29 (base 11) |
| Cunning | 33 (base 26) |
Resources
| Life | -192/363 |
| Stamina | 51/184 |
| Healing Factor | 1.2592147729953 |
| Regeneration | 0.31480369324884 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 31.355337427401 |
| See Invisible | 31.355337427401 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 52 |
| Crit Chance | 26% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +11% |
| Physical | +11% |
| All | 0% |
| Nature | +3% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (48.594633868923%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 3.9238052216851 |
| Physical Save | 25 |
| Spell Save | 26 |
| Mental Save | 25 |
Defense: Resistances
| Darkness | + 3%( 70%) |
| Nature | + 9%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Acid | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 506% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed skeleton mage skull. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Betema (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Armour +2 Resists +6% lightning +3% darkness Spell.save +3 (+2 eff.) ---------- misc Infravis +1 A pair of boots made of leather. |
| Quiver | barbed pouch of iron shots of crippling (9/12, 19-23 power, 1 apr)3.0 T1 shot ammo [Ego++] Master Power 19.0 - 22.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +16.0% Capacity 12 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Starprophet'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con +2 Mag dps ---------- Apr +1 ----- def ----- Phys.save +6 (+3 eff.) Die.at -20.00 life Heal.mod +10% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zuburitira (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +3 Wil +3 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Spell.save +3 (+2 eff.) A cap made of leather. |
| On hands | brawler's hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +2 Str +4 Dex +2 Cun ----- def ----- Armour +2 Phys.save +8 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lisoma [power 1] (21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex +1 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% ----- def ----- Die.at -60.00 life Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's copper ring of time (+11%)0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +11% temporal ----- def ----- Resists +11% temporal Rings make your fingers look great! |
| Around neck | stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
| In main hand | halfling rough leather sling of enduring4.0 T1 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +6 Con +6 Wil dps ---------- Dmg.mod +11% physical ----- def ----- Max.HP +11.00 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Stealth +5 A belt that goes around your waist. |
| In off hand | iron shield (0 def, 2 armour, 8-10 power, 17.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Cystmoon the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Dmg.mod +3% nature ----- def ----- Defense +1 (+0 eff.) Resists +9% nature Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xanadhenn the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Crit.mult +15.00% ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +5% arcane +16% acid Spell.save +12 (+6 eff.) Mind.save +10 (+5 eff.) A suit of armour made of leather. |
Inventory
movement infusion of the sneak (speed 499%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 499% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
mighty elm longbow of dexterity (+2)4.0 T1 longbow 2H weapon [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +2 Str +5 Dex dps ---------- Phys.pwr +9 (+4 eff.) Res.pen +9% physical Longbows are used to shoot arrows at your foes. |
Lightpiercer the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Spell.crit +2% Dmg.mod +9% light ----- def ----- Resists +6% fire +6% cold ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Max.vim +20.00 A belt that goes around your waist. |
blurring rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +9 (+3 eff.) Stealth +5 HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
rough leather belt 'Layalle'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +3 Mag ----- def ----- Die.at -20.00 life HP.reg +0.90 Heal.mod +11% Stun/Frz- +20% A belt that goes around your waist. |
linen cloak 'Spiderlore' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% mind +3% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Defense +1 (+0 eff.) Resists +6% nature +3% mind Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
umbral rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Branadil (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Mag +5 Wil dps ---------- Spell.crit +1% ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Max.HP +24.00 ---------- misc Max.mana +60.00 A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Yvalrama (0 def, 5 armour, 10-11 power, 22.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 While equipped: ----- def ----- Armour +5 Fatigue +8% Resists +3% lightning +17% fire +3% cold +6% blight Max.HP +80.00 ---------- misc Psi/ret +0.08 Talents +1 Block Handheld deflection devices. |
Emelidhewe the quiver of elm arrows (20/20, 24-33 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 23.5 - 32.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 20 Proj.spd +200% On Hit.r1 +8 physical On Crit.r2 +4 acid On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Throw Stuff the Shalore Skirmisher level 12
61st Dusk 122nd year of Ascendancy at 22:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Throw Stuff the Shalore Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 21:40 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Throw Stuff the Shalore Skirmisher level 10
37th Dusk 122nd year of Ascendancy at 07:49 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Throw Stuff the Shalore Skirmisher level 11
45th Dusk 122nd year of Ascendancy at 08:56 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Throw Stuff the Shalore Skirmisher level 6
78th Pyre 122nd year of Ascendancy at 17:57 see stats
Log
Islilaith the elven guard hits Throw Stuff for (22 flat reduction), (42 absorbed), 50 physical (50 total damage).
Talent Kill Shot is ready to use.
You are unable to move!
Throw Stuff casts Rune: Blink.
Throw Stuff is out of phase.
Throw Stuff uses Swift Shot.
Talent Block is ready to use.
Throw Stuff's Swift Shot misses Islilaith the elven guard.
Throw Stuff shoots!
Throw Stuff's Shoot hits Islilaith the elven guard for 23 physical damage.
Mindrot hits Throw Stuff for (5 flat reduction), 0 mind, (4 flat reduction), 0 darkness (0 total damage).
Throw Stuff uses Block.
Throw Stuff is no longer weakened.
Throw Stuff is no longer evading attacks.
Talent Kneecapper is ready to use.
Mindrot hits Throw Stuff for (5 flat reduction), 0 mind, (4 blocked), 0 darkness (0 total damage).
Throw Stuff uses Kneecapper.
Islilaith the elven guard is pinned to the ground.
Throw Stuff's Kneecapper hits Islilaith the elven guard for 98 physical damage.
Islilaith the elven guard uses Slash.
Islilaith the elven guard performs a melee critical strike against Throw Stuff!
Throw Stuff is not dazed anymore.
Islilaith the elven guard's blood frenzy intensifies!
Islilaith the elven guard hits Throw Stuff for (22 flat reduction), 130 physical (130 total damage).
Throw Stuff the level 13 shalore skirmisher was splattered to death by Islilaith the elven guard on level 2 of Rhaloren Camp.



































































