| Ego / Wolf | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Absolute silence does not bother you. In fact, it brings you profound comfort knowing there is no one creeping up behind your back.
Any time you spot an enemy, you will remember them until they die or no longer exist in your zone.
Then, as long as there are currently no memorized enemies, you will enter "Solitarity", gaining 2.50 life regeneration and 3.50 stamina regeneration. Solitarity
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
This is a Toggled talent:
Description: It's not unusual for you to cross fangs with another wolf. However, it's always awkward EVERY time...
You and "the target" will have your turns reset and your movement speeds slowed by 16%. However, they will be slowed for 3 turns, while you are only slowed for 1 turn.
Standoff (passive):
"The target" will be the very last thing you spotted (beyond the first).
Impasse (activated):
"The target" will be the first (and only first) thing you spot.
This talent requires "Solitarity" to function and can only be toggled while you are in a state of solitarity.
Finally, you gain a low-priority gesturing natural attack that repels enemies that melee attack you. Standoff/Impasse
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Life is not without its thrills. Of course, you've been doing this for a lot longer than they have; your admirers.
Whenever a party member loses sight of you, you will gain 0.0% increased damage for each one that cannot see you, while that party member will gain 0.0% resistance to damage for 7 turns. Errantry
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have followers-- Even if you didn't ask for them. You don't trust them, but they trust you-- And that is all you need.
For each member in your party, you will enhance the effects of all talents in this tree by 0% (currently 0%).
Also, if a party member is temporary, their duration will be extended by 0%.
Finally, Solitarity will now instead check if your party outnumbers the number of foes spotted. Pack Leader
| 0/5 |
| Wild-heart / Spotting | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You search for a consistent pattern in the way targets avoid your attacks.
Once per turn, if you miss a natural attack, you will "adapt", increasing your accuracy by 1.2.
You can currently adapt a maximum of 13 times (based on talent points spent and cunning). Habit Spot
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You search for where a target's protections tend to be weakest.
Once per turn, when you land a natural attack, if your armor penetration is less than the target's armor, you will "adapt", increasing your armor penetration by 0.0.
You can currently adapt a maximum of 13 times (based on talent points spent and cunning). Exposed Spot
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You search for places that ravage targets the most.
Once per turn, if you don't land a physical critical hit with a natural attack, you will "adapt", increasing your critical hit chance by 0.0% of your missing critical chance.
You can currently adapt a maximum of 13 times (based on talent points spent and cunning). Vital Spot
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You search for soft places on targets that maim and tear easily.
Once per turn, when you land a natural attack, if your physical penetration is less than the target's physical resistance, you will "adapt", increasing your physical penetration by 0.0%.
You can currently adapt a maximum of 13 times (based on talent points spent and cunning). Soft Spot
| 0/5 |
| Wild-heart / Inner Animal | 1.00 |
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: -46
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Your natural attacks have a(n) 5% chance of repeating up to 0 time(s), each repeat reducing your equilibrium by 10.
At talent level 5, equilibrium will not drain while resting if this talent is sustained.
The chance of repeating is based on your equilibrium failure rate (without willpower) and increases with your Wild Power. Wild Savagery
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: You embody all that represents the heart of nature, gaining 5 equilibrium each turn, then performing several checks to maintain your focus.
While effective, you gain 0% nature affinity and your physical power is absolutely increased by 8% of your Wildness. Heart of Nature
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +3 Infravision, +2 See Stealth
Active (3 turns): Reveal terrain and detect traps in a 8 radius around self (32 detection power, diminishing with distance) Keen Awareness
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: -4% Fatigue, +4 Max Encumbrance
Active (12 turns): +100% Fatigue, die at -76 life (35% of maximum life). Max Encumbrance is not lost when activated. Sturdy Heart
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +6% Critical Power, +1% All Resist Penetration
Active (6 turns): +17% Life Steal Hungry Eyes
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 4.5
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: 2% Ferocity Transfer, +0.20 Stamina Regeneration
Active (until gained exp): +9% Bonus Experience Primal Rhythm
| 0/10 |
| Wild-heart / Howling | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You howl out an anguished cry that implies weakness, goading all enemies who hear it into a hungry bloodlust, causing them to immediately become aware of you.
Additionally, all creatures will gain 2% more experience. Sorrowful Yelp
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You let out a ferocious, snarling cry, stirring up the anger and savagery of all the creatures within, reducing their defense and saves by 4 but increasing their damage by 2.2%.
Additionally, all creatures (including allies) will become savage for 1 turns, unable to differentiate between ally or foe. Cry Havoc
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You roar out a cry that is distinctive of an angered dog, alluring all that hear it.
Each affected creature will become invincible and helplessly move towards your location until they spot you, even breaking down doors if necessary. However, this will not affect bosses or other powerful enemies.
Additionally, the power of this trance will leave those affected short-sighted, reducing their sight and infravision by 1 and 1. Also, due to their clawing and scratching growing nearer and nearer, you will become highly aware of their presence, gaining 1 Sight Range and 1 Infravision. Beckoning
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You perform a sacred lupine ritual, connecting your spirit with all creatures that share both your type and subtype and befriending them, as well as granting you their vision and 7% of their exp, but no longer being worth any experience.
However, everything else will find this ritual extremely alien and will band together against it, becoming the "Enemies" faction instead.
This talent will not affect bosses or creatures that are otherwise immune to instant death.
This will have no effect on party members. Howl at the Moon
| 0/5 |
| Wild-heart / Martial Training | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: Though simple of mind, you are trained to recognize martial combat and how to avoid its assaults.
For each adjacent armed enemy (up to 2), you gain 6 Defense. Also, when targetted by projectiles, you will stackingly gain 6 Ranged Defense (up to 11).
Finally, this slight ease of mind improves your fortune in society, increasing your luck by 6. Basic Defense
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Shield (100% of a turn)
Is: a nature gift
Description: Observing warriors with shields, you've learned to use the tough parts of your body in a similar capacity.
For 2 turns, you will block the next melee attack you receive, reducing the damage by 0 (38% of your Armor value).
The percentage is increased by your armor hardiness. Natural Defense
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 6
Natural Attacks: Random
Description: You have witnessed truly skilled warriors and know how to counter the technique of amateurish ones!
Whenever you avoid a weapon attack or completely block a weapon attack with Natural Defense, you will attempt a manuever that will expose the attacker to a counterattack 4% of the time.
This effect has a cooldown.
The counter attack chance scales with the higher of your Dexterity or Cunning. Clever Defense
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learned to strike in a way that dissuades your target, lest they be left open to further ravaging blows.
Whenever you natural melee attack an armed enemy that is targetting you, you will reduce their accuracy by 1 for 1 turns.
If they are not fearful of you, you will reduce their defense instead. Averse Defense
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +5 Accuracy, +0 Sight Range
Active (6 turns): +36 See Stealth, +36 See Invisible Eagle Eyes
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +5 Physical Power, +0% Physical Critical Chance
Active (6 turns): +50 Armor Penetration Savage Strength
| 0/10 |
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +2 Physical Save, +18 Maximum Stamina
Active (3 turns): +146% Movement Speed, +67% chance to avoid traps Elusiveness
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +6.31% Healing Mod, +0.8% Shrug Off criticals chance
Active (4 turns): Disinfect 3 poison(s) and/or wound(s); become 53% immune to further poisons/wounds. Lick Wounds
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +2 damage reduction on your turn, +0.04 equilibrium on hit
Active (6 turns): Reduce equilibrium by 13% of all damage received Tolerance
| 0/10 |
Effective talent level: 1.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses: First Discipline
Description: Passive: +4 Defense, +1 Luck
Active (6 turns): Removes 0 to 3 random detrimental physical effects and all cross-tier effects Rabbit's Foot
| 1/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +0 Maximum Life, -1 Size Category
Active (6 turns): Reduce all damage by 10 and "reverse" your Size Category Growing Bones
| 0/10 |