Carath the level 7 Skeleton Cursed by Fardo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassCursed
Level / Exp7 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 23)
Dexterity18 (base 10)
Constitution13 (base 13)
Magic10 (base 10)
Willpower22 (base 18)
Cunning17 (base 10)

Resources

Life224/224
Hate36/100
Healing Factor0.81075453441636
Regeneration0.20268863360409

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision3

Offense: Mainhand

Damage51
Accuracy25
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+21%
Fire+3%
Nature+5%

Defense: Base

Armour (hardiness)19.522593642275 (62.32946707186%)
Defense14
Ranged Defense14
Fatigue15
Physical Save20
Spell Save11
Mental Save17

Defense: Resistances

Light+ 52%( 70%)
Fire+ 5%( 70%)
Nature+ 10%( 70%)
Physical+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Gloom1.30
2/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Strife1.30
2/5
1/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
3/5
0/5

Effects

talent
talent
beneficial effect

Quests

failed
active
active
done

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

There is nowhere left to explore.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 3.30 gold from the transmogrification of
Stormlash (Madness) (17-19 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (Misfortune) (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (Misfortune) (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm starstaff (Corpses) (10-12 power, 2 apr, temporal element).
You gain 2.75 gold from the transmogrification of
steady elm longbow of fire (Madness).
You gain 1.11 gold from the transmogrification of
insulating copper amulet of strength (+3).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.