Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 24 / 16% |
| Size | small |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:14 / 85Killed by skeleton mage at level 10 on the 7th Dusk 122nd year of Ascendancy at 23:45 Killed by The Shade at level 12 on the 42nd Dusk 122nd year of Ascendancy at 22:18 Killed by rogue at level 12 on the 48th Dusk 122nd year of Ascendancy at 17:16 Killed by cutpurse at level 12 on the 48th Dusk 122nd year of Ascendancy at 17:36 Killed by Cyravena the cutpurse at level 12 on the 48th Dusk 122nd year of Ascendancy at 17:58 Killed by Cyravena the cutpurse at level 12 on the 48th Dusk 122nd year of Ascendancy at 18:08 Killed by thief at level 12 on the 48th Dusk 122nd year of Ascendancy at 18:28 Killed by cutpurse at level 12 on the 48th Dusk 122nd year of Ascendancy at 18:50 Killed by thief at level 14 on the 69th Dusk 122nd year of Ascendancy at 03:47 Killed by thief at level 14 on the 69th Dusk 122nd year of Ascendancy at 04:03 Killed by thief at level 14 on the 69th Dusk 122nd year of Ascendancy at 04:19 Killed by Porokira the drem at level 14 on the 69th Dusk 122nd year of Ascendancy at 09:28 Killed by Porokira the drem at level 14 on the 69th Dusk 122nd year of Ascendancy at 09:55 Killed by Porokira the drem at level 14 on the 69th Dusk 122nd year of Ascendancy at 10:09 Killed by Porokira the drem at level 14 on the 69th Dusk 122nd year of Ascendancy at 10:19 Killed by Saligabeth the hornet swarm at level 14 on the 69th Dusk 122nd year of Ascendancy at 20:12 Killed by Ivorewe the thief at level 14 on the 71st Dusk 122nd year of Ascendancy at 13:16 Killed by Yvysessra the large brown snake at level 14 on the 72nd Dusk 122nd year of Ascendancy at 12:23 Killed by Yvysessra the large brown snake at level 14 on the 72nd Dusk 122nd year of Ascendancy at 12:40 Killed by Nerildamina the gelatinous cube at level 14 on the 72nd Dusk 122nd year of Ascendancy at 23:48 Killed by Aditta the white ooze at level 14 on the 73rd Dusk 122nd year of Ascendancy at 01:11 Killed by thief at level 15 on the 73rd Dusk 122nd year of Ascendancy at 06:55 Killed by Herr Meisterdieb at level 15 on the 73rd Dusk 122nd year of Ascendancy at 07:29 Killed by grannor'vin at level 15 on the 74th Dusk 122nd year of Ascendancy at 07:53 Killed by Weirdling Beast at level 16 on the 36th Regrowth 123rd year of Ascendancy at 07:52 Killed by sand-drake at level 16 on the 57th Regrowth 123rd year of Ascendancy at 04:30 Killed by gigantic gravity worm at level 17 on the 57th Regrowth 123rd year of Ascendancy at 20:02 Killed by gigantic gravity worm at level 17 on the 58th Regrowth 123rd year of Ascendancy at 01:02 Killed by Sandworm Queen at level 17 on the 58th Regrowth 123rd year of Ascendancy at 01:27 Killed by gigantic corrosive tunneler at level 17 on the 58th Regrowth 123rd year of Ascendancy at 01:48 Killed by gigantic corrosive tunneler at level 17 on the 58th Regrowth 123rd year of Ascendancy at 02:01 Killed by slaver at level 17 on the 75th Regrowth 123rd year of Ascendancy at 10:02 Killed by slaver at level 17 on the 75th Regrowth 123rd year of Ascendancy at 10:15 Killed by slaver at level 18 on the 75th Regrowth 123rd year of Ascendancy at 14:27 Killed by slaver at level 18 on the 75th Regrowth 123rd year of Ascendancy at 15:53 Killed by enthralled slave at level 18 on the 76th Regrowth 123rd year of Ascendancy at 03:42 Killed by Elotha the slaver at level 18 on the 76th Regrowth 123rd year of Ascendancy at 13:01 Killed by slaver at level 18 on the 76th Regrowth 123rd year of Ascendancy at 19:23 Killed by slaver at level 18 on the 76th Regrowth 123rd year of Ascendancy at 21:20 Killed by Celia at level 18 on the 79th Regrowth 123rd year of Ascendancy at 04:10 Killed by Oriaden the shalore at level 18 on the 80th Regrowth 123rd year of Ascendancy at 06:18 Killed by Isluthra the skeleton master archer at level 18 on the 3rd Pyre 123rd year of Ascendancy at 17:00 Killed by skeleton archer at level 18 on the 3rd Pyre 123rd year of Ascendancy at 22:55 Killed by Glorebeth the rattlesnake at level 19 on the 9th Pyre 123rd year of Ascendancy at 02:09 Killed by Glorebeth the rattlesnake at level 19 on the 9th Pyre 123rd year of Ascendancy at 02:26 Killed by Xerysewe the Guardian at level 19 on the 9th Pyre 123rd year of Ascendancy at 04:26 Killed by Xerysewe the Guardian at level 19 on the 9th Pyre 123rd year of Ascendancy at 04:34 Killed by Xerysewe the Guardian at level 19 on the 9th Pyre 123rd year of Ascendancy at 04:46 Killed by Xamina the Guardian at level 19 on the 9th Pyre 123rd year of Ascendancy at 15:11 Killed by golem (servant of Xamina the Guardian) at level 19 on the 9th Pyre 123rd year of Ascendancy at 15:20 Killed by Gyseth the Guardian at level 20 on the 9th Pyre 123rd year of Ascendancy at 22:11 Killed by Salikira the Guardian at level 20 on the 10th Pyre 123rd year of Ascendancy at 03:15 Killed by fire drake hatchling at level 20 on the 10th Pyre 123rd year of Ascendancy at 22:16 Killed by copperhead snake at level 20 on the 11st Pyre 123rd year of Ascendancy at 00:20 Killed by snow giant boulder thrower at level 20 on the 22nd Pyre 123rd year of Ascendancy at 21:31 Killed by snow giant boulder thrower at level 20 on the 23rd Pyre 123rd year of Ascendancy at 00:51 Killed by snow giant boulder thrower at level 20 on the 23rd Pyre 123rd year of Ascendancy at 04:06 Killed by Gloryma the snow giant chieftain at level 20 on the 23rd Pyre 123rd year of Ascendancy at 05:18 Killed by snow giant boulder thrower at level 20 on the 23rd Pyre 123rd year of Ascendancy at 08:26 Killed by snow giant boulder thrower at level 20 on the 23rd Pyre 123rd year of Ascendancy at 08:45 Killed by snow giant boulder thrower at level 20 on the 23rd Pyre 123rd year of Ascendancy at 16:20 Killed by Betatha the lesser vampire at level 20 on the 25th Pyre 123rd year of Ascendancy at 17:40 Killed by explosion trap at level 20 on the 25th Pyre 123rd year of Ascendancy at 18:03 Killed by Veletira the forest wight at level 20 on the 25th Pyre 123rd year of Ascendancy at 22:07 Killed by Aryriatira the forest wight at level 20 on the 26th Pyre 123rd year of Ascendancy at 01:54 Killed by Salyyann the fire drake hatchling at level 21 on the 26th Pyre 123rd year of Ascendancy at 04:10 Killed by dredge at level 21 on the 28th Pyre 123rd year of Ascendancy at 09:23 Killed by Chronolith Twin at level 21 on the 29th Pyre 123rd year of Ascendancy at 03:41 Killed by Chronolith Twin at level 21 on the 29th Pyre 123rd year of Ascendancy at 04:30 Killed by Chronolith Twin at level 21 on the 29th Pyre 123rd year of Ascendancy at 04:43 Killed by Chronolith Twin at level 21 on the 29th Pyre 123rd year of Ascendancy at 05:10 Killed by Chronolith Twin at level 21 on the 29th Pyre 123rd year of Ascendancy at 06:01 Killed by Rantha the Worm at level 22 on the 30th Pyre 123rd year of Ascendancy at 00:04 Killed by ultimate telugoroth at level 22 on the 30th Pyre 123rd year of Ascendancy at 00:31 Killed by Adykira the dire wolf at level 22 on the 30th Pyre 123rd year of Ascendancy at 01:49 Killed by Xanytira the dream seed at level 22 on the 30th Pyre 123rd year of Ascendancy at 19:38 Killed by Xanytira the dream seed at level 22 on the 30th Pyre 123rd year of Ascendancy at 20:23 Killed by Eilinodhetira the minotaur at level 22 on the 32nd Pyre 123rd year of Ascendancy at 00:33 Killed by sand-drake at level 23 on the 32nd Pyre 123rd year of Ascendancy at 15:33 Killed by Herr Meisterdieb at level 23 on the 32nd Pyre 123rd year of Ascendancy at 16:41 Killed by Celia at level 23 on the 43rd Pyre 123rd year of Ascendancy at 02:44 Killed by Isobretta the skeleton warrior at level 23 on the 43rd Pyre 123rd year of Ascendancy at 03:38 Killed by Lisiriavena the barrow wight at level 23 on the 46th Pyre 123rd year of Ascendancy at 11:33 Killed by snow giant boulder thrower at level 23 on the 47th Pyre 123rd year of Ascendancy at 03:36 |
Primary Stats
| Strength | 19 (base 13) |
| Dexterity | 72 (base 54) |
| Constitution | 11 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 69 (base 47) |
Resources
| Life | 549/549 |
| Stamina | 176/194 |
| Healing Factor | 1 |
| Regeneration | 2.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 9 |
| See Stealth | 46 |
| See Invisible | 40 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 70 |
| Crit Chance | 24% |
| APR | 9 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.3 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 32.35 |
| Ranged Defense | 32.35 |
| Fatigue | 14 |
| Physical Save | 20.6875 |
| Spell Save | 11.725 |
| Mental Save | 43.008333333333 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 385 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by wretchling. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Herr Meisterdieb. Escort: lost warrior (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 35. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | hateful pouch of dwarven-steel shots of purging (14/14, 31.5-37.8 power, 3 apr) hateful pouch of dwarven-steel shots of purging (14/14, 31.5-37.8 power, 3 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.5 - 37.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 14 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +7 darkness / +8 nature Damage against: +9% Living Shots are used with slings to pummel your foes to death. |
| Light source | Xugavena XugavenaInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% temporal Changes damage: +6% blight Physical save: +10 (+5 eff.) Mental save: +25 (+8 eff.) Maximum life: +42.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 32 power out of 1/35) : Effective talent level: 2.0 Power cost: 32 out of 1/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 54.93 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +6 Changes stats: +3 Str / +5 Dex / +4 Cun Changes resistances penetration: +10% light Changes damage: +6% light / +6% fire Blindness immunity: +26% Infravision radius: +3 See stealth: +6 See invisible: +8 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | steel ring of sensing steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +23% Infravision radius: +4 See stealth: +5 See invisible: +7 Rings can have magical properties. |
| Around waist | Sunfurnace SunfurnaceCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes resistances: +5% arcane / +3% lightning Stealth bonus: +7 Disease immunity: +5% Stun/Freeze immunity: +5% Light radius: +1 A belt that goes around your waist. |
| In main hand | throat-seeking cured leather sling of cunning (+3) throat-seeking cured leather sling of cunning (+3)Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 On weapon crit: * silences the target Damage (Ranged): +11 nature When wielded/worn: Changes stats: +3 Cun Changes resistances penetration: +6% nature / +12% physical Slings are used to hurl stones or metal shots at your foes. |
| On hands | hardened leather gloves 'Grinenariran' (0 def, 2 armour) hardened leather gloves 'Grinenariran' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +2 Changes stats: +3 Dex / +1 Mag / +1 Wil Critical mult.: +10.00% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating cured leather armour of the deep (2 def, 5 armour) rejuvenating cured leather armour of the deep (2 def, 5 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +7% acid / +6% cold Allows you to breathe in: water Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of leather. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +6 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +13% darkness / +10% temporal Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 24)healing infusion (heal 24) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 24 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 7; power 28; turns 5; dispells darkness)sun infusion of the titan (rad 7; power 28; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 14). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 28) for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 14%; cure magical)wild infusion (resist 14%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (213 fire damage) heat beam rune of the sneak (213 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 213.27 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +5 Con Rings can have magical properties. |
treant's gold ring of misery treant's gold ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +1 Cun Changes resistances: +8% nature / +5% blight Poison immunity: +17% Disease immunity: +13% Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Cloudwell the dwarven-steel battleaxe (32-48 power, 2 apr)Cloudwell the dwarven-steel battleaxe (32-48 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +8 lightning When wielded/worn: Physical power: +14 (+5 eff.) Changes stats: +2 Dex / +1 Mag / +5 Con Changes resistances penetration: +12% physical Reduces incoming crit damage: 10.00% Disarm immunity: +27% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Adebeth the Boltspike (55-82.5 power, 3 apr)Adebeth the Boltspike (55-82.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +8 lightning Burst (radius 1) on hit: +8 lightning When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+4 eff.) Changes resistances: +6% lightning Maximum psi: +10.00 Mental crit. chance: +2% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. yew longbow of poweryew longbow of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes resistances penetration: +13% physical Changes damage: +13% physical Longbows are used to shoot arrows at your foes. |
Everpyre Blade (38-53.2 power, 10 apr) Everpyre Blade (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 111.36 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Staff of Destruction (20-24 power, 4 apr, physical element) Staff of Destruction (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
This item will automatically be transmogrified when you leave the level. yew magestaff (20-24 power, 4 apr, arcane element)yew magestaff (20-24 power, 4 apr, arcane element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel waraxe of the leech (21-29.4 power, 4 apr)glacial dwarven-steel waraxe of the leech (21-29.4 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 9% * leeches stamina from the target Burst (radius 2) on crit: +10 ice When wielded/worn: Armour: +8 Damage when hit (Melee): 7 nature slow Changes resistances penetration: +7% cold One-handed war axes. |
stralite waraxe 'Grow's kiss' (31.5-44.1 power, 5 apr) stralite waraxe 'Grow's kiss' (31.5-44.1 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +9 darkness Damage against: +16% Living When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +20% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel waraxe (19-26.6 power, 4 apr)thought-forged dwarven-steel waraxe (19-26.6 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to cause random gloom Damage (Melee): +10 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. umbral hardened leather gloves (0 def, 2 armour)umbral hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 darkness Changes resistances: +6% darkness Changes damage: +5% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour (3 def, 6 armour)spiked hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield (8 def, 2 armour, 77 block)dwarven-steel shield (8 def, 2 armour, 77 block) Requires: - Strength 24 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of fire resistance (+15%) (8 def, 2 armour, 75.5 block)dwarven-steel shield of fire resistance (+15%) (8 def, 2 armour, 75.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% fire Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic quiver of yew arrows (19/19, 31.5-44.1 power, 10 apr)acidic quiver of yew arrows (19/19, 31.5-44.1 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 On weapon crit: * splashes the target with acid Damage (Ranged): +5 acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. thought-forged quiver of yew arrows of paradox (20/20, 32-44.8 power, 10 apr)thought-forged quiver of yew arrows of paradox (20/20, 32-44.8 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.0 - 44.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 20 Turns elapse between self-loadings: 6 On weapon hit: * 7% chance to gain 10% of a turn * 15% chance to cause random gloom Damage (Ranged): +10 temporal / +5 mind Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
146 alchemist agate 146 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blindblow the dwarven-steel torque of mindblast [power 121] (4 cooldown) Blindblow the dwarven-steel torque of mindblast [power 121] (4 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +2 Dex Maximum wards: +1 physical / +2 mind / +2 darkness Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +3 Telekinetic Blast +1 Ward Physical save: +9 (+4 eff.) It can be used to fire a blast of psionic energies in a range 6 beam (dam 60-121), putting all charms on cooldown for 4 turns. Torques are made by powerful psionics to store psionic powers. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Herr Meisterdieb the Halfling Archer level 11
30th Dusk 122nd year of Ascendancy at 20:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Herr Meisterdieb the Halfling Archer level 16
34th Regrowth 123rd year of Ascendancy at 11:10 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Herr Meisterdieb the Halfling Archer level 15
73rd Dusk 122nd year of Ascendancy at 07:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Herr Meisterdieb the Halfling Archer level 16
36th Regrowth 123rd year of Ascendancy at 15:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Herr Meisterdieb the Halfling Archer level 10
1st Dusk 122nd year of Ascendancy at 17:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Herr Meisterdieb the Halfling Archer level 20
9th Pyre 123rd year of Ascendancy at 18:34 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Herr Meisterdieb the Halfling Archer level 16
1st Decay 122nd year of Ascendancy at 15:59 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Herr Meisterdieb the Halfling Archer level 8
7th Mirth 122nd year of Ascendancy at 10:39 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Herr Meisterdieb the Halfling Archer level 18
77th Regrowth 123rd year of Ascendancy at 12:08 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Herr Meisterdieb the Halfling Archer level 12
45th Dusk 122nd year of Ascendancy at 15:43 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Herr Meisterdieb the Halfling Archer level 18
77th Regrowth 123rd year of Ascendancy at 05:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Herr Meisterdieb the Halfling Archer level 19
8th Pyre 123rd year of Ascendancy at 15:03 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (slimy ooze)).
Herr Meisterdieb uses Steady Shot.
Herr Meisterdieb's Steady Shot hits Slimy ooze for 291 physical, 5 mind, 19 nature (315 total damage).
Herr Meisterdieb tries to evade attacks.
Herr Meisterdieb slows down.
Herr Meisterdieb's Steady Shot killed Slimy ooze!
Slimy ooze's Slime Spit hits Herr Meisterdieb for 85 nature damage.
Herr Meisterdieb picks up (O.): quartz.
You pickup 0.65 gold pieces.
Herr Meisterdieb is no longer evading attacks.
Talent Steady Shot is ready to use.
Herr Meisterdieb speeds up.
Herr Meisterdieb picks up (t.): dwarven-steel shield of fire resistance (+15%) (8 def, 2 armour, 75.5 block).
You pickup 0.75 gold pieces.
Herr Meisterdieb picks up (p.): thought-forged dwarven-steel waraxe (19-26.6 power, 4 apr).
Resting starts...
Rested for 17 turns (stop reason: all resources and life at maximum).
Herr Meisterdieb picks up (s.): Eye of the Forest (8 def, 0 armour).
Lore found: Eye of the Forest
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 4 turns (stop reason: dialog is displayed).
Herr Meisterdieb wears (replacing Glemina the Galesting (0 def, 7 armour)): Eye of the Forest (8 def, 0 armour).
You gain 5.25 gold from the transmogrification of Glemina the Galesting (0 def, 7 armour).
