FIRE the level 4 Skeleton Doombringer by strongpoint

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp4 / 98%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 14)
Dexterity21 (base 10)
Constitution12 (base 12)
Magic24 (base 24)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life181/181
Stamina109/109
Vim78/112
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage16
Accuracy26
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+12%

Defense: Base

Armour (hardiness)12.335093952971 (48.103448275862%)
Defense9
Ranged Defense12
Fatigue13
Physical Save18
Spell Save17
Mental Save13

Defense: Resistances

Lightning+ 11%( 70%)
Temporal+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
3/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On hands
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


FIRE picks up (o.):
citrine.
Ran for 14 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 27 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
note from the Necromancer
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 39 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 34 turns (stop reason: at door).