Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 31 / 93% |
Size | big |
Lifes / Deaths | Killed by worm that walks (servant of Kaveglsados) at level 20 on the 70th Haze 122nd year of Ascendancy at 03:44 2 / 5Killed by Cyruthra the wolf at level 23 on the 39th Regrowth 123rd year of Ascendancy at 20:37 Killed by Eilinidhetta the corrupted protosentient globula at level 31 on the 64th Pyre 123rd year of Ascendancy at 14:31 Killed by Arovena the corrupted mastocytic feeder at level 31 on the 65th Pyre 123rd year of Ascendancy at 02:23 Killed by Kaveglsados at level 31 on the 65th Pyre 123rd year of Ascendancy at 02:49 |
Primary Stats
Strength | 27 (base 13) |
Dexterity | 16 (base 10) |
Constitution | 29 (base 16) |
Magic | 76 (base 60) |
Willpower | 11 (base 10) |
Cunning | 65 (base 56) |
Resources
Life | 862/862 |
Mana | 285/285 |
Insanity | 91/100 |
Healing Factor | 1.1524687383468 |
Regeneration | 4.8979921379737 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -59.13001655783% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 11 |
See Stealth | 41.953054360378 |
See Invisible | 48.953054360378 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 133 |
Accuracy | 46 |
Crit Chance | 41% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 66% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Physical | +27% |
Darkness | +57% |
Light | +28% |
Nature | +18% |
Blight | +13% |
Arcane | +12% |
Cold | +18% |
All | +9% |
Offense: Damage Penetration
Darkness | +21% |
Light | +19% |
Temporal | +21% |
Mind | +14% |
Cold | +19% |
All | +9% |
Defense: Base
Armour (hardiness) | 18 (35.65183292883%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 51 |
Mental Save | 50 |
Defense: Resistances
Darkness | + 33%( 70%) |
Lightning | + 24%( 70%) |
Nature | + 22%( 70%) |
Temporal | + 35%( 70%) |
Blight | + 30%( 70%) |
Cold | + 28%( 70%) |
Fire | + 57%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 41% |
Disarm Resistance | 0% |
Silence Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 845% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Demented / Disfigured face | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Cyruthra the wolf. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 136. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bloated horror heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed sandworm tooth. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed wretchling eyeball. * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour) undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +12% darkness +12% temporal ----- def ----- Armour +4 Fatigue +3% Resists +14% darkness +15% temporal Silence- +22% Confus- +31% Stun/Frz- +25% Def/telep +18 Res/telep +13% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Voidquench of the Blightspawn Voidquench of the Blightspawn1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats -6 Wil +6 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Res.pen +10% light +9% all Apr +8 Melee Ret 4 acid 14 fire 10 light ----- def ----- Resists +8% blight +7% fire +6% darkness ---------- misc Light +6 Infravis +5 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 32 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Radheredin' (0 def, 3 armour) hardened leather cap 'Radheredin' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +14% cold +9% fire +7% temporal Phys.save +12 (+3 eff.) Mind.save +7 (+2 eff.) HP.reg +4.00 ---------- misc Breathe water Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Eremoruidan the Heatborn [power 200] (13 cooldown) Eremoruidan the Heatborn [power 200] (13 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +15% fire Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 254 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | wizard's gold ring of luminosity wizard's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Melee+ 22 light Ranged+ 10 light Dmg.mod +12% light ----- def ----- Spell.save +6 (+2 eff.) Rings make your fingers look great! |
On fingers | Isariann Isariann0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +6 Mag +5 Wil +1 Con dps ---------- Spell.pwr +7 (+2 eff.) Res.pen +5% mind ---------- misc Infravis +3 Rings make your fingers look great! |
Around waist | Polessra the Torchfoe Polessra the Torchfoe1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Mag +4 Wil +2 Con dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 2 fire ----- def ----- Resists +9% fire Phys.save +10 (+3 eff.) ---------- misc Infravis +3 A belt that goes around your waist. |
In main hand | Hailsting the elven-wood starstaff (129% power, 5 apr, darkness element) Hailsting the elven-wood starstaff (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +21% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness +9% cold Res.pen +10% cold ----- def ----- Resists +9% blight Phys.save +16 (+4 eff.) Spell.save +17 (+6 eff.) Mind.save +20 (+6 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Lisuba (0 def, 3 armour) Lisuba (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Phys.crit +8.0% Spell.crit +16% Mind.crit +12% Crit.mult +13.00% S.pwr/crit +4 Melee+ 8 nature Dmg.mod +9% nature +3% arcane ----- def ----- Armour +3 Resists +7% nature Crit.chn- 15.00% Phys.save +9 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stargazer's silk robe of power (0 def, 0 armour) stargazer's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +22 (+5 eff.) Dmg.mod +13% darkness +7% light +9% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Xeruma the Obsidianbloom (10 def, 8 armour) Xeruma the Obsidianbloom (10 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +8 Defense +10 (+5 eff.) Phys.save +20 (+5 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Torchenvy Torchenvy0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +18% physical Acc +15 (+5 eff.) Apr +3 ----- def ----- Defense +15 (+8 eff.) Resists +9% fire Phys.save +37 (+10 eff.) Spell.save +22 (+8 eff.) Mind.save +22 (+7 eff.) Die.at -80.00 life Amulets make your neck look great! |
Inventory
regeneration infusion (heal 320; 15 cd) regeneration infusion (heal 320; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 355; 16 cd) regeneration infusion (heal 355; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 119; cd 15) shatter afflictions rune of the wizard (absorb 119; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
sneakthief's voratun ring sneakthief's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +9 Dex dps ---------- Acc +8 (+3 eff.) Rings make your fingers look great! |
hateful voratun battleaxe of massacre (184% power, 4 apr) hateful voratun battleaxe of massacre (184% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Master/Psionic Power 185% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +19 darkness Against +16% Living Massive two-handed battleaxes. |
stralite battleaxe of evisceration (153% power, 3 apr) stralite battleaxe of evisceration (153% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 153% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+3 eff.) Massive two-handed battleaxes. |
Champion's Will (179% power, 22 apr) Champion's Will (179% power, 22 apr)3.0 T5 greatsword 2H weapon Reqs Str 35 [Unique] Arcane/Master Power 179% Range: 1.6x Uses 115% Str, 50% Mag, 20% Con Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 82 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 25 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Lighthunt the voratun greatsword (175% power, 4 apr) Lighthunt the voratun greatsword (175% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Arcane Power 176% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 blight On Crit.r2 +20 light On Crit: * Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +4 Mag dps ---------- Dmg.mod +9% lightning Phasing +20% ----- def ----- Spell.save +18 (+6 eff.) ---------- misc Mana/s.crit +2.00 Light +3 Massive two-handed swords. |
arcing voratun greatsword of rage (175% power, 4 apr) arcing voratun greatsword of rage (175% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 176% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage While equipped: Stats +9 Str dps ---------- Dmg.mod +14% physical Acc +27 (+9 eff.) Massive two-handed swords. |
inquisitor's voratun greatsword of massacre (185% power, 4 apr) inquisitor's voratun greatsword of massacre (185% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Disrupt/Master Power 185% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Deals 49 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
stralite greatsword 'Glowbrawn' (161% power, 3 apr) stralite greatsword 'Glowbrawn' (161% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Psionic Power 161% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +30 mind On Hit: * 42% chance to reduce all saves and defense by 20 While equipped: Stats +9 Cun +9 Wil dps ---------- Melee Ret 10 light ----- def ----- Resists +9% lightning +12% temporal +6% light +6% blight +12% cold Phys.save +9 (+3 eff.) Mind.save +9 (+3 eff.) Confus- +20% Massive two-handed swords. |
truestriking stralite greatsword of phasing (158% power, 24 apr) truestriking stralite greatsword of phasing (158% power, 24 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 159% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +24 Crit +4.5% Atk.spd 100% Phasing +20% While equipped: dps ---------- Res.pen +13% physical Acc +21 (+7 eff.) Apr +13 Massive two-handed swords. |
mighty dragonbone longbow of recursion mighty dragonbone longbow of recursion4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +8 Str dps ---------- Phys.pwr +21 (+5 eff.) Longbows are used to shoot arrows at your foes. |
Yvogawen (114% power, 45 apr, mind damage) Yvogawen (114% power, 45 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 114% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +45 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +5 Dex dps ---------- Mind.crit +5% Phys.pwr +20 (+4 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +10% nature Res.pen +10% nature +25% physical Apr +3 ----- def ----- Resists +8% nature Phys.save +18 (+5 eff.) ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar (116% power, 40 apr, nature damage) absorbing living mindstar (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) ----- def ----- Resists +24% lightning +22% fire +12% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of resolve (116% power, 40 apr, nature damage) horrifying living mindstar of resolve (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Melee+ 11 mind 5 darkness Dmg.mod +9% mind +7% darkness ----- def ----- Spell.save +8 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar (115% power, 40 apr, mind damage) resonating living mindstar (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +8% mind Res.pen +6% mind ----- def ----- Resists +6% mind Dmg.Resnn +15% ---------- misc Psi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zerigund the Sulfurcrack (136% power, 6 apr, darkness element) Zerigund the Sulfurcrack (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +31 (+8 eff.) Dmg.mod +6% acid +6% temporal +30% darkness On Hit (Melee): * 10% chance to reduce armor by 40% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +11 (+6 eff.) Resists +3% temporal +15% darkness +9% nature Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Wards +3 darkness Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Freezerune' (129% power, 5 apr, blight element) elven-wood vilestaff 'Freezerune' (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% blight +15% cold +15% physical Res.pen +15% cold ----- def ----- Resists +12% cold ---------- misc Stam/turn +3.00 Mana/turn +0.34 Max.mana +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
drakeskin leather belt drakeskin leather belt1.0 T5 belt armor [Normal] A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
wyrmwaxed elven-silk cloak of implacability (3 def, 0 armour) wyrmwaxed elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+2 eff.) Resists +8% acid +7% fire +7% lightning +8% cold Phys.save +10 (+3 eff.) Mind.save +13 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe of power (0 def, 0 armour) elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +18 (+4 eff.) Dmg.mod +13% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of the mind (+20%) (0 def, 0 armour) mindwoven elven-silk robe of the mind (+20%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +20% mind ----- def ----- Resists +20% mind +15% all Mind.save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
drakeskin leather gloves of war-making (0 def, 3 armour) drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +13% Mind.crit +16% Crit.mult +10.00% ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +30% fire ----- def ----- Defense +11 (+6 eff.) Fatigue +4% Resists +30% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 75.75 fire and 88.26 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Nerand the elven-silk wizard hat (3 def, 4 armour) Nerand the elven-silk wizard hat (3 def, 4 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Str +8 Wil +6 Cun dps ---------- Mind.crit +6% Dmg.mod +12% acid +12% lightning +10% cold +15% arcane +13% fire Melee Ret 4 physical ----- def ----- Armour +4 Defense +3 (+2 eff.) Resists +14% cold +10% fire +2% physical Mind.save +23 (+7 eff.) ---------- misc Stam/turn +2.00 Hateful Whisper: Puts all charms on 13 cooldown Level 4.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 102 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
mindwoven elven-silk wizard hat of decomposition (3 def, 0 armour) mindwoven elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) ----- def ----- Defense +3 (+2 eff.) Resists +6% lightning +6% temporal +5% light +3% fire +5% nature +6% acid +7% blight +6% cold +5% darkness ---------- misc Psi/turn +0.23 A pointy cloth hat, very wizardly... |
enlightening stralite mail armour (4 def, 8 armour) enlightening stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Psionic While equipped: Stats +3 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Mind.save +17 (+5 eff.) A suit of armour made of mail. |
rejuvenating stralite mail armour of cold resistance (4 def, 8 armour) rejuvenating stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +21% cold HP.reg +3.80 ---------- misc Stam/turn +1.10 A suit of armour made of mail. |
rejuvenating voratun mail armour of the deep (5 def, 16 armour) rejuvenating voratun mail armour of the deep (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +16 Defense +5 (+3 eff.) Fatigue +12% Resists +10% acid +9% cold HP.reg +4.90 ---------- misc Stam/turn +1.00 Breathe water A suit of armour made of mail. |
drakeskin leather armour of lightning resistance (20 def, 8 armour) drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +25% lightning A suit of armour made of leather. |
duelist's drakeskin leather armour of the hero (26 def, 13 armour) duelist's drakeskin leather armour of the hero (26 def, 13 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +18 Dex +6 Mag +6 Wil +17 Cun ----- def ----- Armour +13 Defense +26 (+11 eff.) Fatigue +8% Max.HP +44.00 A suit of armour made of leather. |
cleansing voratun plate armour of the dragon (0 def, 16 armour) cleansing voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +10% acid +10% physical +12% lightning +18% blight +15% cold +15% nature +10% fire Disarm- +30% Stun/Frz- +32% Knockbk- +29% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Salomira the Sleetwilder (25 def, 10 armour, 196 block) Salomira the Sleetwilder (25 def, 10 armour, 196 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +25 (+11 eff.) Fatigue +8% Resists +12% lightning Crit.chn- 15.00% HP.reg +4.00 Blind- +20% Disease- +20% ---------- misc Wards +8 lightning +8 temporal +8 darkness +8 fire +8 nature +8 blight +8 cold +7 arcane +8 light Talents +1 Ward +1 Block Handheld deflection devices. |
393 alchemist agate 393 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Darkhunger (dig speed 25 turns) Darkhunger (dig speed 25 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +8 Str +6 Wil dps ---------- Phys.crit +10.0% Mind.crit +10% Dmg.mod +30% blight Res.pen +10% blight +10% temporal +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +6% darkness +12% blight While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns) dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +6% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Nyran the brass lantern Nyran the brass lantern2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Defense +20 (+9 eff.) Resists +5% arcane +3% blight Mind.save +6 (+2 eff.) Die.at -20.00 life HP.reg +4.00 Silence- +20% ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 33 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 126% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
soothing dragonbone totem of stinging [power 482] (13 cooldown) soothing dragonbone totem of stinging [power 482] (13 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 569 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to heal for 73. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kaveglsados the Ogre Writhing One level 10
11st Dusk 122nd year of Ascendancy at 21:47 see stats
By Kaveglsados the Ogre Writhing One level 28
7th Pyre 123rd year of Ascendancy at 10:09 see stats
By Kaveglsados the Ogre Writhing One level 22
15th Regrowth 123rd year of Ascendancy at 09:59 see stats
By Kaveglsados the Ogre Writhing One level 28
7th Pyre 123rd year of Ascendancy at 21:00 see stats
By Kaveglsados the Ogre Writhing One level 27
50th Regrowth 123rd year of Ascendancy at 14:18 see stats
By Kaveglsados the Ogre Writhing One level 29
46th Pyre 123rd year of Ascendancy at 16:07 see stats
By Kaveglsados the Ogre Writhing One level 10
11st Dusk 122nd year of Ascendancy at 21:47 see stats
By Kaveglsados the Ogre Writhing One level 20
69th Haze 122nd year of Ascendancy at 07:00 see stats
By Kaveglsados the Ogre Writhing One level 30
58th Pyre 123rd year of Ascendancy at 04:02 see stats
By Kaveglsados the Ogre Writhing One level 27
55th Regrowth 123rd year of Ascendancy at 20:20 see stats
By Kaveglsados the Ogre Writhing One level 25
41st Regrowth 123rd year of Ascendancy at 07:12 see stats
By Kaveglsados the Ogre Writhing One level 12
32nd Dusk 122nd year of Ascendancy at 03:45 see stats
By Kaveglsados the Ogre Writhing One level 31
65th Pyre 123rd year of Ascendancy at 02:19 see stats
By Kaveglsados the Ogre Writhing One level 9
9th Mirth 122nd year of Ascendancy at 16:24 see stats
By Kaveglsados the Ogre Writhing One level 10
22nd Dusk 122nd year of Ascendancy at 23:34 see stats
By Kaveglsados the Ogre Writhing One level 27
51st Regrowth 123rd year of Ascendancy at 02:14 see stats
By Kaveglsados the Ogre Writhing One level 25
41st Regrowth 123rd year of Ascendancy at 14:23 see stats
By Kaveglsados the Ogre Writhing One level 16
54th Dusk 122nd year of Ascendancy at 12:26 see stats
By Kaveglsados the Ogre Writhing One level 31
65th Pyre 123rd year of Ascendancy at 02:49 see stats
Log
From the brink of death you seem to be yanked to another plane.
Bleeding from Arovena the corrupted mastocytic feeder killed Kaveglsados!
Saving game...
Talent Shed Skin is ready to use.
Talent Anarchic Walk is ready to use.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Talent Tendrils Eruption is ready to use.
Talent Pustulent Fulmination is ready to use.
Talent Rune: Dissipation is ready to use.
Talent Terrible Sight is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Movement is ready to use.
Worm that walks (servant of Kaveglsados) activates Worm that Walks Link.
Worm that walks (servant of Kaveglsados) activates Infestation.
Kaveglsados links closer to his ally!
Worm that walks (servant of Kaveglsados) links closer to his ally!
Worm that walks (servant of Kaveglsados) activates Ruin.
Talent Chaos Orbs is ready to use.
Kaveglsados activates Chaos Orbs.
Talent Decayed Devourers is ready to use.
Talent Overgrowth is ready to use.
Saving done.
Character control switched to worm that walks (servant of Kaveglsados).
Character control switched to Kaveglsados.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!