Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Solipsist |
Level / Exp | 23 / 65% |
Size | big |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 23 on the 26th Haze 122nd year of Ascendancy at 03:36 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 24 (base 16) |
Constitution | 19 (base 10) |
Magic | 13 (base 10) |
Willpower | 64 (base 53) |
Cunning | 49 (base 42) |
Resources
Life | -4/367 |
Equilibrium | 73 |
Psi | 175/438 |
Healing Factor | 1.1291723257555 |
Regeneration | 0.28229308143888 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 40.294708266768 |
See Invisible | 49.294708266768 |
Offense: Mainhand
Damage | 46 |
Accuracy | 41 |
Crit Chance | 17% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 43 |
Accuracy | 41 |
Crit Chance | 15% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Physical | +5% |
Cold | +9% |
All | 0% |
Darkness | +17% |
Light | +6% |
Mind | +33% |
Lightning | +63% |
Nature | +12% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +9% |
Fire | +5% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 0 |
Physical Save | 31.99 |
Spell Save | 31.99 |
Mental Save | 42 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 27%( 70%) |
All | + 9%( 70%) |
Lightning | + 62%( 70%) |
Light | + 42%( 70%) |
Mind | + 26%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 23%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Disarm Resistance | 52% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Knockback Resistance | 27% |
Pinning Resistance | 26% |
Poison Resistance | 0% |
Blind Resistance | 27% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 598% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed faerlhing fang. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed warg claw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Betatira the pair of dwarven-steel boots (0 def, 4 armour) Betatira the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +4% Crit.mult +15.00% Dmg.mod +6% mind ----- def ----- Armour +4 Fatigue -3% Phys.save +10 (+4 eff.) ---------- misc Max.enc +25 Hate/m.crit +3.00 Max.hate +6.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Brightsquall the brass lantern Brightsquall the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +15 (+5 eff.) ----- def ----- Resists +12% light Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.12 Light +6 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Dazzleoblivion the cashmere wizard hat (2 def, 0 armour) Dazzleoblivion the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +31% lightning +6% light Res.pen +5% fire ----- def ----- Defense +2 (+1 eff.) Resists +19% lightning +3% light ---------- misc Light +3 A pointy cloth hat, very wizardly... |
On hands | Mayagada the dwarven-steel gauntlets (0 def, 2 armour) Mayagada the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% light +3% blight +9% fire +15% cold +3% darkness Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | cleansing yew totem of healing [power 230] (10/13 cooldown) cleansing yew totem of healing [power 230] (10/13 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Siledheda' steel ring 'Siledheda'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +1 Con dps ---------- Dmg.mod +13% mind Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Defense +10 (+5 eff.) Resists +13% mind +9% acid ---------- misc Max.hate +2.00 Rings make your fingers look great! |
On fingers | Gilyvor Gilyvor0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Dmg.mod +12% nature +10% acid Res.pen +5% mind ----- def ----- Resists +24% nature +20% acid Max.HP +26.00 Disarm- +25% Pinning- +26% Knockbk- +27% ---------- misc Equi/ret +0.16 Rings make your fingers look great! |
Around neck | steel amulet 'Pyrespawner' steel amulet 'Pyrespawner'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil ----- def ----- Resists +16% darkness +6% fire +5% arcane +12% light Spell.save +12 (+5 eff.) Blind- +27% ---------- misc See.Invis +9 Amulets make your neck look great! |
In main hand | Charged Focus (100% power, 24 apr, lightning damage) Charged Focus (100% power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Lightning Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Around waist | hardened leather belt 'Coalmire' hardened leather belt 'Coalmire'1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str +5 Con dps ---------- Phys.pwr +8 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +5% arcane +3% darkness Phys.save +7 (+2 eff.) Max.HP +100.00 Heal.mod +5% Confus- +10% ---------- misc Size +1 A belt that goes around your waist. |
In off hand | Obsidiannoon (93% power, 24 apr, mind damage) Obsidiannoon (93% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 11 mind 8 darkness Dmg.mod +5% mind +17% darkness Res.pen +10% darkness +10% mind ----- def ----- Resists +6% mind ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Layyraba the linen cloak (1 def, 10 armour) Layyraba the linen cloak (1 def, 10 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +9% mind ----- def ----- Armour +10 Defense +1 (+0 eff.) Resists +6% nature Mind.save +6 (+2 eff.) ---------- misc Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | stormwoven woollen robe of lightning (+24%) (0 def, 0 armour) stormwoven woollen robe of lightning (+24%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +17% lightning +5% physical +9% cold ----- def ----- Resists +24% lightning +5% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 65; 14 cd) regeneration infusion (heal 65; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 65 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental, magical; dur 3; cd 12) wild infusion (res 19%; mental, magical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the sneak (damage 224; dur 4; cd 21) biting gale rune of the sneak (damage 224; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 224.32 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 176; dur 5; cd 17) shielding rune of the duelist (absorb 176; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Darkgasher the gold amulet Darkgasher the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +5 Mag +4 Wil dps ---------- Dmg.mod +9% darkness ----- def ----- Crit.chn- 10.00% ---------- misc Light +3 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
savior's steel ring of fire (+24%) savior's steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Phys.save +7 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
Winterfear the steel battleaxe (125% power, 2 apr) Winterfear the steel battleaxe (125% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 126% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +16 blight On Crit.r2 +16 acid On Hit: 20% Epidemic 2 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 8 While equipped: dps ---------- Dmg.mod +24% acid Res.pen +25% cold Melee Ret 8 cold ----- def ----- Disease- +20% Massive two-handed battleaxes. |
dwarven-steel greatsword of shearing (142% power, 2 apr) dwarven-steel greatsword of shearing (142% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 142% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +14 (+7 eff.) Apr +7 Massive two-handed swords. |
steel greatsword 'Glitterobsidian' (127% power, 2 apr) steel greatsword 'Glitterobsidian' (127% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +4 acid +13 mind On Hit: * 26% chance to reduce all saves and defense by 34 While equipped: Stats +5 Cun +5 Wil dps ---------- Melee Ret 4 acid ----- def ----- Resists +15% blight +9% darkness ---------- misc Light +3 Massive two-handed swords. |
stralite greatsword of shearing (159% power, 3 apr) stralite greatsword of shearing (159% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +7 (+3 eff.) Apr +10 Massive two-handed swords. |
steel longsword 'Armasus' (115% power, 3 apr) steel longsword 'Armasus' (115% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +16 mind While equipped: Stats +7 Dex +2 Mag dps ---------- Mind.crit +3% Res.pen +7% physical Acc +10 (+5 eff.) Apr +8 ---------- misc Psi/ret +0.16 Sharp, long, and deadly. |
steel longsword of evisceration (112% power, 3 apr) steel longsword of evisceration (112% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +6 (+2 eff.) Sharp, long, and deadly. |
Airsmasher (83% power, 18 apr, mind damage) Airsmasher (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 lightning While equipped: Stats +9 Mag +2 Wil +2 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 6 lightning 4 physical 4 fire 4 acid 4 cold ----- def ----- Resists +4% lightning +3% physical +4% cold +5% fire +4% acid Crit.chn- 5.00% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shiverdredge (94% power, 24 apr, mind damage) Shiverdredge (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +6 (+2 eff.) Dmg.mod +3% cold ----- def ----- Resists +6% nature +5% arcane HP.reg +2.00 Disarm- +20% Confus- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rimebrace the steel waraxe (125% power, 3 apr) Rimebrace the steel waraxe (125% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +20 mind While equipped: dps ---------- Res.pen +20% mind +20% cold ---------- misc Infravis +3 See.Invis +6 One-handed war axes. |
warbringer's steel waraxe of erosion (102% power, 3 apr) warbringer's steel waraxe of erosion (102% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Nature/Master Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 nature While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +6% physical ----- def ----- Disarm- +17% One-handed war axes. |
mindwoven woollen robe of protection (2 def, 3 armour) mindwoven woollen robe of protection (2 def, 3 armour)2.0 T2 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +9% all Phys.save +16 (+6 eff.) Mind.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of protection (2 def, 3 armour) spellwoven cashmere robe of protection (2 def, 3 armour)2.0 T3 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+3 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +11% all Phys.save +20 (+8 eff.) Spell.save +18 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +8% blight +9% all Max.HP +52.00 HP.reg +2.30 Heal.mod +13% Poison- +30% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinulratta (0 def, 2 armour) Eilinulratta (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +6 Dex dps ---------- Phys.pwr +15 (+5 eff.) Acc +33 (+15 eff.) ----- def ----- Armour +2 Fatigue +3% Spell.save +3 (+1 eff.) Die.at -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Murotochik (15 def, 4 armour) Murotochik (15 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +3 Dex +7 Wil +6 Cun dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +4 (+2 eff.) Apr +4 ----- def ----- Armour +4 Defense +15 (+7 eff.) Fatigue +4% Resists +6% cold +7% physical Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +3 (+1 eff.) HP.reg +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isomivena the steel mail armour (2 def, 6 armour) Isomivena the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +6 Cun +2 Dex dps ---------- Res.pen +25% acid ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +14% nature +12% blight Crit.chn- 15.00% A suit of armour made of mail. |
Silimitha the iron mail armour (22 def, 9 armour) Silimitha the iron mail armour (22 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +20 (+7 eff.) Acc +10 (+5 eff.) ----- def ----- Armour +9 Defense +22 (+11 eff.) Fatigue +7% Resists +1% physical Phys.save +6 (+2 eff.) A suit of armour made of mail. |
steel mail armour 'Glareglean' (2 def, 6 armour) steel mail armour 'Glareglean' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +25% light ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% light +15% cold HP.reg +2.90 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
hardened leather armour 'Quenchbait' (9 def, 7 armour) hardened leather armour 'Quenchbait' (9 def, 7 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Armour +7 Defense +9 (+4 eff.) Fatigue +8% Resists +25% acid +35% cold ---------- misc Breathe water A suit of armour made of leather. |
Arumilaith the steel plate armour (0 def, 9 armour) Arumilaith the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.crit +5% Dmg.mod +12% arcane ----- def ----- Armour +9 Fatigue +22% Resists +7% physical Phys.save +13 (+5 eff.) ---------- misc Max.mana +80.00 A suit of armour made of metal plates. |
Naturekiller (0 def, 9 armour) Naturekiller (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: Stats +2 Str +6 Dex +5 Mag +2 Cun ----- def ----- Armour +9 Fatigue +22% Resists +12% nature +19% fire A suit of armour made of metal plates. |
quiver of ash arrows (19/19, 123% power, 7 apr) quiver of ash arrows (19/19, 123% power, 7 apr)3.0 T2 arrow ammo [Normal] Power 123% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Arrows are used with bows to pierce your foes to death. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Singeransom' (dig speed 19 turns) iron pickaxe 'Singeransom' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% lightning +12% acid Res.pen +10% fire Melee Ret 8 acid 6 fire ----- def ----- Resists +6% fire Max.HP +22.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(121 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Issodrachik' brass lantern 'Issodrachik'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind ----- def ----- Resists +3% mind Poison- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
self-loading pouch of steel shots of accuracy (13/13, 119% power, 2 apr) self-loading pouch of steel shots of accuracy (13/13, 119% power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Master Power 120% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 13 Rld cld 4 Shots are used with slings to pummel your foes to death. |
Bregugodunadin [power 194] (10/13 cooldown) Bregugodunadin [power 194] (10/13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% acid ----- def ----- Phys.save +6 (+2 eff.) Spell.save +18 (+7 eff.) Disease- +20% Silence- +20% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Marond the Thalore Solipsist level 19
3rd Haze 122nd year of Ascendancy at 18:37 see stats
By Marond the Thalore Solipsist level 10
3rd Flare 122nd year of Ascendancy at 11:12 see stats
By Marond the Thalore Solipsist level 10
1st Mirth 122nd year of Ascendancy at 11:25 see stats
By Marond the Thalore Solipsist level 20
14th Haze 122nd year of Ascendancy at 09:51 see stats
By Marond the Thalore Solipsist level 22
25th Haze 122nd year of Ascendancy at 12:50 see stats
By Marond the Thalore Solipsist level 10
2nd Mirth 122nd year of Ascendancy at 01:49 see stats
By Marond the Thalore Solipsist level 20
14th Haze 122nd year of Ascendancy at 11:59 see stats
Log
Marond receives 4 healing (4 psi heal).
LIFE LOST WARNING!
Sleep is still on cooldown for 3 turns.
Marond uses Distortion Bolt.
Marond's maelstrom pulls Urkis, the High Tempest in!
Marond's maelstrom pulls Snow giant in!
Marond's maelstrom hits Mirror Image (Urkis, the High Tempest) for 0 physical damage.
Marond's maelstrom hits Urkis, the High Tempest for 38 physical damage.
Marond's maelstrom hits Snow giant for 58 physical damage.
Urkis, the High Tempest's spell attains critical power!
Marond attunes to the damage.
Urkis, the High Tempest casts Shock.
Mirror Image (Urkis, the High Tempest) casts Shock.
Marond converts some damage to Psi!
Mirror Image (Urkis, the High Tempest)'s Shock hits Marond for 18 to psi, 27 lightning (45 total damage).
Thunderstorm hits Marond for 24 to psi, 35 lightning (58 total damage).
Marond's Distortion Bolt hits Urkis, the High Tempest for 176 physical damage.
Marond's Distortion Bolt hits Mirror Image (Urkis, the High Tempest) for 0 physical damage.
Marond's Distortion Bolt hits Snow giant for 176 physical damage.
Marond is dazed!
Marond is not dazed anymore.
Talent Mind Sear is ready to use.
Marond converts some damage to Psi!
Marond receives 4 healing (4 psi heal).
Urkis, the High Tempest's Shock hits Marond for 70 to psi, 102 lightning (172 total damage).
Hurricane from Urkis, the High Tempest hits Marond for 40 to psi, 58 lightning (98 total damage).
Hurricane from Urkis, the High Tempest hits Mirror Image (Urkis, the High Tempest) for 0 lightning damage.
Marond the level 23 thalore solipsist was zapped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
Marond is dazed!